not every players turn unless you have a way to give it haste. I personally have it in my Shirei deck. If you get a Thornbite Staff on it everything goes crazy with a sac outlet and just a few dudes.
You're right E/O I have the staff on my list as well it would start to get crazy good
I run it in mine. I have yet to do anything with it but it seems strong. I have had other Shirei players tell me it is pretty good. My version is a bit different than this by having more artifacts. It has Kuldotha Forgemaster as well as all the tutors to grab it. I also have Magistrate's Scepter and Coretapper combo in it. As well as a bunch of other mini combos (several involving Thornbite Staff). All in I do most of my killing with Lightning Coils. That card is nuts.
I run it in mine. I have yet to do anything with it but it seems strong. I have had other Shirei players tell me it is pretty good. My version is a bit different than this by having more artifacts. It has Kuldotha Forgemaster as well as all the tutors to grab it. I also have Magistrate's Scepter and Coretapper combo in it. As well as a bunch of other mini combos (several involving Thornbite Staff). All in I do most of my killing with Lightning Coils. That card is nuts.
The league I play in frowns on easily achievable infinite combos and outrageously lock down decks. even though I run Thornbite Staff with Hell's Caretaker I don't looking to set that up unless its late game and really begging to be played.
The league I play in frowns on easily achievable infinite combos and outrageously lock down decks. even though I run Thornbite Staff with Hell's Caretaker I don't looking to set that up unless its late game and really begging to be played.
There are actually several ways for my deck to go infinite but they usually require multiple specific cards and rarely happen. Just some of the cards are a little more combo oriented. Although most are just good cards in the deck and can do crazy things with other cards that are good in the deck.
Hell's Caretaker says on your upkeep so as long as it remains your upkeep you can use him as many times as you want. When you sacrifice a dude the thornbite staff untaps the caretaker allowing you to keep doing it over and over. From there you can take advantage of anything with a enters the battlefield trigger infinitely. From my understanding you can sac a dude and get it back since the sac is part of the cost to activate. Either way it isn't to hard to come up with something that can kill everyone. I like Triskelion. Although I have exiled everones deck via infinite spawn tokens from Pawn of Ulamog and then using them for mana and fodder to activate Thoughtpicker Witch. Lots of things you can do.
Everyone else has probably figured this out already, but I've been winning a lot of my games by using a Black Cat or Ashen-Skin Zubera lock. Usually my opponents are top decking pretty quickly, and with a sacrifice outlet, both of the above cards can usually lock the rest of the table out of the game. (It's pretty rare that they find a really good and troublesome instant, but if they do, you're going to get ganged up on for doing the lock.)
Everyone else has probably figured this out already, but I've been winning a lot of my games by using a Black Cat or Ashen-Skin Zubera lock. Usually my opponents are top decking pretty quickly, and with a sacrifice outlet, both of the above cards can usually lock the rest of the table out of the game. (It's pretty rare that they find a really good and troublesome instant, but if they do, you're going to get ganged up on for doing the lock.)
I recently just put those 2 back in as well as Noxious Toad. I sometimes play with Thieving Sprite which is not as good because you can't control when someone discards but it flies. I sometimes don't run these guys because I can just tutor up Sadistic Hypnotist and it does about the same thing. kind of.
I will usually kill at least 1 person with Flesh-Eater Imp. Blade of the Bloodchief on Inkmoth Nexus sometime too.
I will usually kill at least 1 person with Flesh-Eater Imp. Blade of the Bloodchief on Inkmoth Nexus sometime too.
Sounds like you have a pretty aggressive build. My win condition is usually bashing with a bunch of 1/1s while my opponents are sitting there with no cards in their hand or on the field.
I'm interested in adding more infinite combos to the deck (a few of my friends are very competitive). I know about the Myr Retriever +Mindslaver combo, and the Hell's Caretaker combo, what are the others?
Sounds like you have a pretty aggressive build. My win condition is usually bashing with a bunch of 1/1s while my opponents are sitting there with no cards in their hand or on the field.
I'm interested in adding more infinite combos to the deck (a few of my friends are very competitive). I know about the Myr Retriever +Mindslaver combo, and the Hell's Caretaker combo, what are the others?
I have also put Blade of the Bloodchief on Shirei and general damaged people. The land Shizo can help w/ getting in there.
I'm not a huge fan of Blade of the Bloodchief it goes against Shizo's synergy that's the only reason I don't run it. My deck has been built for getting Shirei's engine online, sacrificing 1/1's and controlling the board in doing so. Magistrate's Scepter + Coretapper would be a pretty unfriendly combo in my league. and I haven't convinced myself to put in Mindslaver and the only reason I would include it is to lock out another controlling player.
I'm not a huge fan of Blade of the Bloodchief it goes against Shizo's synergy that's the only reason I don't run it. My deck has been built for getting Shirei's engine online, sacrificing 1/1's and controlling the board in doing so. Magistrate's Scepter + Coretapper would be a pretty unfriendly combo in my league. and I haven't convinced myself to put in Mindslaver and the only reason I would include it is to lock out another controlling player.
I think you are missing the point of Blade of the Bloodchief. I never hook it up to guys I want to come back unless I have something to use the counters on. It is amazing with Mindless Automaton (Insane Insane Card Draw), Triskelion (more pings), Triskelavus (more dudes, more pings), Pentavus (more dudes), Wokhorse (more mana), Shirei (get in for general damage), or Inkmoth Nexus (poison kill). At worst you can hook it to a token to get in for more damage, hook it up to 1 of your 1/x dudes to finish someone off, or hook it up to an enabler that Shirei can't bring back. The Enabler that I run that aren't 1/x dudes are Kuldotha Forgemaster, Flesh-Eater Imp, Sadistic Hypnotist, Phyrexian Plaguelord, Pawn of Ulamog, and Butcher of Malakir. The simple fact that it makes Shirei harder to kill, works with a lot of things in my deck, and once you have the game down to where you need to win it is a makes winning a lot easier really makes it a no brainer for me.
It doesn't hurt that once you have it on Pentavus or Triskelavus and ashnod's altar in play you can make infinite dudes/infinite mana with Pentavus, and infinite damage/infinite mana with Triskelavus...or just infinte Butcher/Gravepact/Pawn of Ulamog/Jar of Eyeballs triggers with phyrexian altar.
I'm interested in adding more infinite combos to the deck (a few of my friends are very competitive). I know about the Myr Retriever +Mindslaver combo, and the Hell's Caretaker combo, what are the others?
Contamination lock is pretty easy to pull off in this deck. I've had many a conversation with people about it and have come to basically see it as a black Rule of Law. If your opponents are good deck builders they should have some artifact that taps for colored mana so it really just limits them to one spell per turn. Although if your opponents are sloppy deck builders it will just cripple them. Many times all you need is Contamination and Reassembling Skeleton and not even Shirei.
I can get land, dudes, random artifacts that I need, sac outlets, Mindslaver...etc. It is essetially a free tutor. I actually just took out Magister's Scepter/Coretapper from my deck but I would usually try get that out. Depending on if you already have a piece out you can pull it off faster but I would usually try to get Thousand-Year Elixer, Unwinding Clock, then the rest of the pieces that usually wrapped things up quick. You just need to make sure you have enough artifact dudes to make it work.
Off topic but I love filter cards through Mindless Automaton turning crad into potential gas. Plus if you have cadaver imp, junk diver, or myr retriever you end up getting some of the cards pack if you plan it right. It also can set up cheaty ways to get dudes into play off of Apprentice Necromancer or Hell's Caretaker. Everyone I play with knows if I get Ashnod's Altar or Mindless Automaton out things could get scary quick.
I don't run Triskelavus, Pentavus, Pawn of Ulamog or Wokhorse. I had strongly thought about Pentavus and Pawn of Ulamog but never pulled the trigger due to higher cmc and my thought of the overall deck synergy. Again I don't base around infinite combos so I looked at those cards as their individual value towards the deck.
I don't run Triskelavus, Pentavus, Pawn of Ulamog or Wokhorse. I had strongly thought about Pentavus and Pawn of Ulamog but never pulled the trigger due to higher cmc and my thought of the overall deck synergy. Again I don't base around infinite combos so I looked at those cards as their individual value towards the deck.
Your guys Thoughts???
I had them all in the deck before I ever knew it could do crazy infinite stuff. I really like Triskelavus and Pentavus. They churn out so many little fliers. People forget that Trskelavus's tokens can sac and ping things. That usually catches them off guard. The Pawn is super great too bacause he basically mana ramps you. All the tokens from these three dudes are great to sac to Altars or to draw cards w/ via skull clamp.
Pawn is real nice with thoughtpicker witch. It lets you sac a dude to the witch and gives you a token that allows you to keep sacrificing your guys basically nullifying the 1 mana activation.
Workhorse is pretty good in my deck. He provides so much mana. I also have Soldevi Adnate and Priest of yawgmoth in my deck so I can make take off all but 1 counter and then use one of thier abilities to sac it for 6 more mana. He is horrible to cast the first time but he starts making up for that real quick. That being said I can see why people don't play Workhorse.
Falkenrath Noble is great! The more players, the better it is. When someone inevitably wipes the board, usually at least one player dies.
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Current EDH Generals: WAvacyn, Angel of Hope|UAzami, Lady of Scrolls|B| Ob Nixilis, the Fallen|R Daretti, Scrap Savant|GEzuri, Renegade Leader|WUBrago, King Eternal|UBGrimgrin, Corpse-born|BR Wort, Boggart Auntie|RGUlasht, the Hate Seed|GW Captain Sisay|WBGhost Council of Orzhova|BGGlissa, the Traitor|GUExperiment Kraj|URMelek, Izzet Paragon RWJor Kadeen, the Prevailer|WBRKaalia of the Vast|GWBGhave, Guru of Spores|UBRMarchesa, the Black Rose
Retired WDarien, King of Kjeldor|RJaya Ballard, Task Mage|RNorin the Wary|GBMomir Vig, Simic Visionary|WUBRGSliver Overlord
I've thought about falkenrath noble too but he didn't make it because he isn't synergistic with shiri and I didn't feel he is as cutthroat/controly of a card. There are a few other creature cards similar to him as well that are 1/1's.
I'm still interested in seeing viperesque's cutthroat version!
I've thought about falkenrath noble too but he didn't make it because he isn't synergistic with shiri and I didn't feel he is as cutthroat/controly of a card. There are a few other creature cards similar to him as well that are 1/1's.
I'm still interested in seeing viperesque's cutthroat version!
Add in the sheer number of tutors available in mono-B and having a few non-recurrable creatures is not a problem.
In order for a Shirei deck to be REALLY competitive, you can't be slavishly devoted to only running creatures that come back via Shirei, especially with all of the tuck effects that can render Shirei a non-factor until you can tutor him back.
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Current EDH Generals: WAvacyn, Angel of Hope|UAzami, Lady of Scrolls|B| Ob Nixilis, the Fallen|R Daretti, Scrap Savant|GEzuri, Renegade Leader|WUBrago, King Eternal|UBGrimgrin, Corpse-born|BR Wort, Boggart Auntie|RGUlasht, the Hate Seed|GW Captain Sisay|WBGhost Council of Orzhova|BGGlissa, the Traitor|GUExperiment Kraj|URMelek, Izzet Paragon RWJor Kadeen, the Prevailer|WBRKaalia of the Vast|GWBGhave, Guru of Spores|UBRMarchesa, the Black Rose
Retired WDarien, King of Kjeldor|RJaya Ballard, Task Mage|RNorin the Wary|GBMomir Vig, Simic Visionary|WUBRGSliver Overlord
I'm interested in adding more infinite combos to the deck (a few of my friends are very competitive). I know about the Myr Retriever +Mindslaver combo, and the Hell's Caretaker combo, what are the others?
In order for a Shirei deck to be REALLY competitive, you can't be slavishly devoted to only running creatures that come back via Shirei, especially with all of the tuck effects that can render Shirei a non-factor until you can tutor him back.
My build is very controlling I think and although my main objective is to get shiri's engin up and running I have plenty of other items I just don't see falkenrath noble as a clear win con and must include type of card, I'd much rather Pawn of Pawn of Ulamog or even Nirkana Revenant at a higher cmc.
I do find it interesting on the other hand using falkenrath noble defensively against wrath effects.
You're right E/O I have the staff on my list as well it would start to get crazy good
The first time I ever got out the priest I had the staff out. It was pretty nuts.
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Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)
I run it in mine. I have yet to do anything with it but it seems strong. I have had other Shirei players tell me it is pretty good. My version is a bit different than this by having more artifacts. It has Kuldotha Forgemaster as well as all the tutors to grab it. I also have Magistrate's Scepter and Coretapper combo in it. As well as a bunch of other mini combos (several involving Thornbite Staff). All in I do most of my killing with Lightning Coils. That card is nuts.
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Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)
The league I play in frowns on easily achievable infinite combos and outrageously lock down decks. even though I run Thornbite Staff with Hell's Caretaker I don't looking to set that up unless its late game and really begging to be played.
There are actually several ways for my deck to go infinite but they usually require multiple specific cards and rarely happen. Just some of the cards are a little more combo oriented. Although most are just good cards in the deck and can do crazy things with other cards that are good in the deck.
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Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)
Hell's Caretaker says on your upkeep so as long as it remains your upkeep you can use him as many times as you want. When you sacrifice a dude the thornbite staff untaps the caretaker allowing you to keep doing it over and over. From there you can take advantage of anything with a enters the battlefield trigger infinitely. From my understanding you can sac a dude and get it back since the sac is part of the cost to activate. Either way it isn't to hard to come up with something that can kill everyone. I like Triskelion. Although I have exiled everones deck via infinite spawn tokens from Pawn of Ulamog and then using them for mana and fodder to activate Thoughtpicker Witch. Lots of things you can do.
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Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)
Everyone else has probably figured this out already, but I've been winning a lot of my games by using a Black Cat or Ashen-Skin Zubera lock. Usually my opponents are top decking pretty quickly, and with a sacrifice outlet, both of the above cards can usually lock the rest of the table out of the game. (It's pretty rare that they find a really good and troublesome instant, but if they do, you're going to get ganged up on for doing the lock.)
I recently just put those 2 back in as well as Noxious Toad. I sometimes play with Thieving Sprite which is not as good because you can't control when someone discards but it flies. I sometimes don't run these guys because I can just tutor up Sadistic Hypnotist and it does about the same thing. kind of.
I will usually kill at least 1 person with Flesh-Eater Imp. Blade of the Bloodchief on Inkmoth Nexus sometime too.
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Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)
Sounds like you have a pretty aggressive build. My win condition is usually bashing with a bunch of 1/1s while my opponents are sitting there with no cards in their hand or on the field.
I'm interested in adding more infinite combos to the deck (a few of my friends are very competitive). I know about the Myr Retriever +Mindslaver combo, and the Hell's Caretaker combo, what are the others?
These ones are pretty easy.
Magistrate's Scepter + Coretapper
Pentavus/Triskelavus + Blade of the Bloodchief + Ashnods Altar
I have also put Blade of the Bloodchief on Shirei and general damaged people. The land Shizo can help w/ getting in there.
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Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)
I'm not a huge fan of Blade of the Bloodchief it goes against Shizo's synergy that's the only reason I don't run it. My deck has been built for getting Shirei's engine online, sacrificing 1/1's and controlling the board in doing so. Magistrate's Scepter + Coretapper would be a pretty unfriendly combo in my league. and I haven't convinced myself to put in Mindslaver and the only reason I would include it is to lock out another controlling player.
I think you are missing the point of Blade of the Bloodchief. I never hook it up to guys I want to come back unless I have something to use the counters on. It is amazing with Mindless Automaton (Insane Insane Card Draw), Triskelion (more pings), Triskelavus (more dudes, more pings), Pentavus (more dudes), Wokhorse (more mana), Shirei (get in for general damage), or Inkmoth Nexus (poison kill). At worst you can hook it to a token to get in for more damage, hook it up to 1 of your 1/x dudes to finish someone off, or hook it up to an enabler that Shirei can't bring back. The Enabler that I run that aren't 1/x dudes are Kuldotha Forgemaster, Flesh-Eater Imp, Sadistic Hypnotist, Phyrexian Plaguelord, Pawn of Ulamog, and Butcher of Malakir. The simple fact that it makes Shirei harder to kill, works with a lot of things in my deck, and once you have the game down to where you need to win it is a makes winning a lot easier really makes it a no brainer for me.
It doesn't hurt that once you have it on Pentavus or Triskelavus and ashnod's altar in play you can make infinite dudes/infinite mana with Pentavus, and infinite damage/infinite mana with Triskelavus...or just infinte Butcher/Gravepact/Pawn of Ulamog/Jar of Eyeballs triggers with phyrexian altar.
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Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)
Contamination lock is pretty easy to pull off in this deck. I've had many a conversation with people about it and have come to basically see it as a black Rule of Law. If your opponents are good deck builders they should have some artifact that taps for colored mana so it really just limits them to one spell per turn. Although if your opponents are sloppy deck builders it will just cripple them. Many times all you need is Contamination and Reassembling Skeleton and not even Shirei.
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Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)
I can get land, dudes, random artifacts that I need, sac outlets, Mindslaver...etc. It is essetially a free tutor. I actually just took out Magister's Scepter/Coretapper from my deck but I would usually try get that out. Depending on if you already have a piece out you can pull it off faster but I would usually try to get Thousand-Year Elixer, Unwinding Clock, then the rest of the pieces that usually wrapped things up quick. You just need to make sure you have enough artifact dudes to make it work.
Off topic but I love filter cards through Mindless Automaton turning crad into potential gas. Plus if you have cadaver imp, junk diver, or myr retriever you end up getting some of the cards pack if you plan it right. It also can set up cheaty ways to get dudes into play off of Apprentice Necromancer or Hell's Caretaker. Everyone I play with knows if I get Ashnod's Altar or Mindless Automaton out things could get scary quick.
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Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)
Geez I don't know why I hadn't even thought about Blade of the Bloodchief synergy with Mindless Automato let alone Triskelion...
I don't run Triskelavus, Pentavus, Pawn of Ulamog or Wokhorse. I had strongly thought about Pentavus and Pawn of Ulamog but never pulled the trigger due to higher cmc and my thought of the overall deck synergy. Again I don't base around infinite combos so I looked at those cards as their individual value towards the deck.
Your guys Thoughts???
I had them all in the deck before I ever knew it could do crazy infinite stuff. I really like Triskelavus and Pentavus. They churn out so many little fliers. People forget that Trskelavus's tokens can sac and ping things. That usually catches them off guard. The Pawn is super great too bacause he basically mana ramps you. All the tokens from these three dudes are great to sac to Altars or to draw cards w/ via skull clamp.
Pawn is real nice with thoughtpicker witch. It lets you sac a dude to the witch and gives you a token that allows you to keep sacrificing your guys basically nullifying the 1 mana activation.
Workhorse is pretty good in my deck. He provides so much mana. I also have Soldevi Adnate and Priest of yawgmoth in my deck so I can make take off all but 1 counter and then use one of thier abilities to sac it for 6 more mana. He is horrible to cast the first time but he starts making up for that real quick. That being said I can see why people don't play Workhorse.
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Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)
a card i was considering before I broke my shirei deck now is falkenrath noble.....thoughts?
W Avacyn, Angel of Hope|U Azami, Lady of Scrolls|B | Ob Nixilis, the Fallen|R Daretti, Scrap Savant|G Ezuri, Renegade Leader|WUBrago, King Eternal|UB Grimgrin, Corpse-born|BR Wort, Boggart Auntie|RG Ulasht, the Hate Seed|GW Captain Sisay|WB Ghost Council of Orzhova|BG Glissa, the Traitor|GU Experiment Kraj|UR Melek, Izzet Paragon
RW Jor Kadeen, the Prevailer|WBR Kaalia of the Vast|GWB Ghave, Guru of Spores|UBR Marchesa, the Black Rose
Retired
WDarien, King of Kjeldor|R Jaya Ballard, Task Mage|R Norin the Wary|GB Momir Vig, Simic Visionary|WUBRG Sliver Overlord
Reallyy..? I mean it seams it in GU Doug's build but I'm not so sure about mine.
I've thought about falkenrath noble too but he didn't make it because he isn't synergistic with shiri and I didn't feel he is as cutthroat/controly of a card. There are a few other creature cards similar to him as well that are 1/1's.
I'm still interested in seeing viperesque's cutthroat version!
While Falkenrath noble is not recurrable via Shirei, a lot of Shirei decks run recurrable creatures that allow them to get other creatures back out of the yard such as Hell's Caretaker, Apprentice Necromancer, Coffin Queen, and Cadaver Imp.
Add in the sheer number of tutors available in mono-B and having a few non-recurrable creatures is not a problem.
In order for a Shirei deck to be REALLY competitive, you can't be slavishly devoted to only running creatures that come back via Shirei, especially with all of the tuck effects that can render Shirei a non-factor until you can tutor him back.
W Avacyn, Angel of Hope|U Azami, Lady of Scrolls|B | Ob Nixilis, the Fallen|R Daretti, Scrap Savant|G Ezuri, Renegade Leader|WUBrago, King Eternal|UB Grimgrin, Corpse-born|BR Wort, Boggart Auntie|RG Ulasht, the Hate Seed|GW Captain Sisay|WB Ghost Council of Orzhova|BG Glissa, the Traitor|GU Experiment Kraj|UR Melek, Izzet Paragon
RW Jor Kadeen, the Prevailer|WBR Kaalia of the Vast|GWB Ghave, Guru of Spores|UBR Marchesa, the Black Rose
Retired
WDarien, King of Kjeldor|R Jaya Ballard, Task Mage|R Norin the Wary|GB Momir Vig, Simic Visionary|WUBRG Sliver Overlord
There is also the Dust Bowl & Inkmoth Nexus/Blinkmoth Nexus/Spawning pool trick which I assume most people are well aware of.
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Arcum Dagsson, Asmira, Holy Avenger, Dakkon Blackblade, Doran, the Siege Tower, Hanna, Ship's Navigator, Horobi, Death's Wail , Konda, Lord of Eiganjo, Kresh the Bloodbraided, Ob Nixilis, the Fallen, Rhys, the Redeemed, Shirei, Shizo's Caretaker, Ulasht, the Hate Seed, Vorosh, the Hunter, Zur the Enchanter (Geratric Themed)
My build is very controlling I think and although my main objective is to get shiri's engin up and running I have plenty of other items I just don't see falkenrath noble as a clear win con and must include type of card, I'd much rather Pawn of Pawn of Ulamog or even Nirkana Revenant at a higher cmc.
I do find it interesting on the other hand using falkenrath noble defensively against wrath effects.
I have that package basically a must include in my mind. I also have Deserted Temple which goes along with that package and the Urborg, Tomb of Yawgmoth/Cabal Coffers/Vesuva package as well.