My take on Wrexial, with a strong theme for stealing stuff / using other player's resources for my gain, be it their creatures, their deck, their graveyard etc. I used Pervythemilkman's Primer for starters, but went on completely different spin in the end (Pervythemilkmans Primer here: http://forums.mtgsalvation.com/showthread.php?t=238567).
Deck is not "competitive" as in you go to competition with it and win. At least it has not been made with that in mind. I started with slight steal theme and then went most of the way as it was quite fun (at least for me ). I tried to make it such that it could still win in bit more casual multiplayer situations and not sacrifice the whole thing for the theme.
Bads:
- Needs 5 mana to get into gear, prefers 6-7 mana. Works somewhat before that though. Idea is to get mana accelerators and cards and get to Stage 3 as fast as possible.
- Not the best group hug deck so might gather aggro at some point.
- Many things in the deck have a big "Shoot me now" mark on their heads, like Empress Galina, Memnarch etc.
Goods:
- When you get going, the choices for most of your spells are quite limitless.
- Stealing a resource and getting it yourself with one card is more economic than destroying with one and playing another card for a threat.
- Fun stuff going through everyones GY, Deck, Creatures and choosing what would be the best thing to use.
The only real combo in the deck requires a lot of mana and consists of Jace, Time Stretch and Archaeomancer. That gives you infinite turns if you can pull it off (This is straight from the Pervys primer).
However, even Gilded Drake + Jace is a profitable way to spend time while waiting for those 6-7 mana.
It has lots of basics because our Meta is full of Blood moons, Magus of the blood moons, ruinations etc. Adjust the amount of dual lands according to your own.... well, adjust anything you want according to your own ideas if you ever plan to use this :).
As always, ideas are welcome (please remember the theme).
I used to run Sphinx Ambassador in my Wrexial deck, it was always funny card to use. If you want to add more graveyard shenanigans, Spellweaver Volute is fun too.
Have you tried Thada Adel, Acquisitor? Turn 4 knowledge exploitation, go!
Oo, Thada is a rogue :). Thada might work, as it's small and has built-in way of reaching a target (many play blue anyways, unless they loan my decks).
Spellweaver Volute I might try to fit in as well... have to think about it and see if it could fit. I do have quite a bunch of sorceries so it might work.
Sphinx ambassador is very much in theme, but when I used it in my big deck, it almost never landed a hit. At the time I can cast 7 mana Summon, the monsters usually do not live through until my next round. Would need a haste or something. Or if it lives, there are blockers all around already.
Deck is not "competitive" as in you go to competition with it and win. At least it has not been made with that in mind. I started with slight steal theme and then went most of the way as it was quite fun (at least for me ). I tried to make it such that it could still win in bit more casual multiplayer situations and not sacrifice the whole thing for the theme.
Bads:
- Needs 5 mana to get into gear, prefers 6-7 mana. Works somewhat before that though. Idea is to get mana accelerators and cards and get to Stage 3 as fast as possible.
- Not the best group hug deck so might gather aggro at some point.
- Many things in the deck have a big "Shoot me now" mark on their heads, like Empress Galina, Memnarch etc.
Goods:
- When you get going, the choices for most of your spells are quite limitless.
- Stealing a resource and getting it yourself with one card is more economic than destroying with one and playing another card for a threat.
- Fun stuff going through everyones GY, Deck, Creatures and choosing what would be the best thing to use.
1 Wrexial, the Risen Deep
Creatures (16):
1 Phyrexian Metamorph
1 Arcanis the Omnipotent
1 Snapcaster Mage
1 Archaeomancer
1 Sakashima the Impostor
1 Sheoldred, Whispering One
1 Geth, Lord of the Vault
1 Empress Galina
1 Memnarch
1 Gilded Drake
1 Fleshbag Marauder
1 Clever Impersonator
1 Thada Adel, Acquisitor
1 Sepulchral Primordial
1 Diluvian Primordial
1 Notion Thief
Planeswalkers (2):
1 Jace, the Mind Sculptor
1 Sorin Markov
Instants (9):
1 Memory Plunder
1 Mystical Tutor
1 Vampiric Tutor
1 Fact or Fiction
1 Desertion
1 Æthersnatch
1 Cryptic Command
1 Commandeer
1 Pongify
1 Saheeli's Artistry
1 All Is Dust
1 Damnation
1 Cyclonic Rift
1 Knowledge Exploitation
1 Twisted Justice
1 Consuming Vapors
1 Bribery
1 Acquire
1 Blatant Thievery
1 Time Stretch
1 Praetor's Grasp
1 Rite of Replication
1 Demonic Tutor
1 Promise of Power
1 Spelltwine
1 Rise of the Dark Realms
1 Curse of the Swine
Enchantments (9):
1 Volition Reins
1 Control Magic
1 Treachery
1 Confiscate
1 Animate Dead
1 Phyrexian Arena
1 Rhystic Study
1 Mind's Dilation
1 As Foretold
Artifacts (7):
1 Sensei's Divining Top
1 Oblivion Stone
1 Thran Dynamo
1 Gilded Lotus
1 Nevinyrral's Disk
1 Lightning Greaves
1 Sol Ring
8 Swamp
9 Island
Other Lands (21, total 38):
1 Polluted Delta
1 Underground Sea
1 Watery Grave
1 Underground River
1 Command Tower
1 Sunken Ruins
1 Drowned Catacomb
1 River of Tears
1 Minamo, School at Water's Edge
1 Shizo, Death's Storehouse
1 Bojuka Bog
1 Creeping Tar Pit
1 Spawning Pool
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
1 Academy Ruins
1 Reliquary Tower
1 Vesuva
1 Thespian's Stage
1 Strip Mine
1 Arcane Lighthouse
The only real combo in the deck requires a lot of mana and consists of Jace, Time Stretch and Archaeomancer. That gives you infinite turns if you can pull it off (This is straight from the Pervys primer).
However, even Gilded Drake + Jace is a profitable way to spend time while waiting for those 6-7 mana.
It has lots of basics because our Meta is full of Blood moons, Magus of the blood moons, ruinations etc. Adjust the amount of dual lands according to your own.... well, adjust anything you want according to your own ideas if you ever plan to use this :).
As always, ideas are welcome (please remember the theme).
Changes:
5.3.2012
-Darksteel Plate +Havengul Lich
14.3.2012
-Island +Command tower
-Swamp +Underground river
20.3.2012
-Minds Aglow +Mind's Eye
-Eyeblight's Ending +Pongify
-Havengul Lich +Keiga, the Tide Star
-Spin into myth +Confiscate
-Coalition Relic +Thada Adel, Acquisitor
-Recurring Insight +Spellweaver Volute
26.3.2012
-Bloodgift Demon +Recurring Insight
30.5.2012
-Swamp +Polluted Delta
-Swamp +Underground Sea
-Island +Watery Grave
-Spellweaver Volute +Griselbrand
20.6.2012
-Griselbrand +Silent-Blade Oni
25.7.2012
-Mnemonic Wall +Archaeomancer
-Ancestral Vision +Rhystic Study
-Keiga, the Tide Star +Spelltwine
13.11.2012
-Chancellor of the Spires+Omniscience
-Black Sun's Zenith+Cyclonic Rift
16.2.2013
-Island+Thespian's Stage
-Silent-Blade Oni+Sepulchral Primordial
-Omniscience+Diluvian Primordial
11.6.2013
-Decree of Pain+Notion Thief
28.10.2013
-Myojin of Night's Reach+Rise of the Dark Realms
-Life's Finale+Curse of the Swine
4.3.2014
Nothing to report.
17.5.2015
-Swamp+Arcane Lighthouse
-Mind's Eye+Hedonist's Trove I don't use Mind's Eye but HT costs even more to cast. However, I want to see it in this deck at least few times as it fits the deck idea.
-Consecrated Sphinx+Clever Impersonator I think CS should be banned. This way I can get one as well if someone has one, but they cannot get mine with Bribery or some other means.
23.4.2016
-Spelljack+Æthersnatch
19.7.2018
-Increasing Ambition+As Foretold
-Recurring insight+Saheeli's Artistry
-Hedonist's Trove+Mind's Dilation
Have you tried Thada Adel, Acquisitor? Turn 4 knowledge exploitation, go!
Spellweaver Volute I might try to fit in as well... have to think about it and see if it could fit. I do have quite a bunch of sorceries so it might work.
Sphinx ambassador is very much in theme, but when I used it in my big deck, it almost never landed a hit. At the time I can cast 7 mana Summon, the monsters usually do not live through until my next round. Would need a haste or something. Or if it lives, there are blockers all around already.