After being beat down by Ghave and his buddy Lumberknot last week I wanna try my hand at building the deck to see. Plus I got him laying around with the rest of counter punch and some thing needs to be done with those cards
The main theme is +1/+1 Counters making big creatures, and also tokens with a sub theme of sac'ing for profit. I am sure there are stuff that can be cut from what I have at the moment, I think I doubled up on some things that might be a little over done but I figure add tons, then cutting the deck down was better then trying to cut in the middle of the deck making.
I have been running a Ghave deck myself, so I have a few ideas. Mine focuses on making lots of tokens and winning with mass attacks and anthems, so we have some differences.
I found Attrition to be a lot less useful then you'd think.
Because you want large and numerous creatures, I'd cut some wrath effects. I run only Decree of Pain (Ghave makes it easy to get a huge profit), if you want a second I'd go with Austere Command.
Ok, it is technically another Wrath effect, but Martial Coup synergizes great with your tokens. Don't forget that Sigil Captain will buff the tokens even if he dies in the destruction part.
Add a Primeval Titan. He is amazingly good. I generally fetch 2 Ravnica Bouncelands, effectively putting me up +4 mana even if he dies right away.
Consider Storm Herd. Unless someone wraths right away, you will usually win. Plus, flying horses are awesome.
Consider Woodfall Primus. He's good on his own, and he combos with your general to blow up non-creatures repeatedly for 3 each.
Consider Garruk Wildspeaker. The ramp, mana fixing, and overrun are all very useful, and people usually don't attack him out of spite. He even makes tokens!
Consider Eldrazi Monument. Besides the obvious, he's another combo with your Pariah effects.
Consider Decree of Justice. It makes 2 kinds of tokens! Plus, it often works as a great combat trick that nets you an extra card.
Because you have doubling season, I'd recommend running Elspeth, Knight Errant. She comes in with double counters, so you can immediately ultimate her. Plus she's great with a giant Lumberknot and she makes tokens.
Chord of Calling goes great with tokens and some of the creatures you probably want to tutor out.
Consider putting in some more ramp. EDH is all about big spells, and they need lots of mana. Coalition Relic is a star, as well as the other usual suspects (see any sigged EDH list, particularly of someone running green mana). Also, Murmuring Bosk fixes all our colors and is a forest, allowing easy fetching.
A giant lumberknot deserves a Loxodon Warhammer, or its Alara variant.
I like your Pariah combo with your various "prevent and add" effects. Very cool!
While some of these are probably not what you are looking for, hopefully I have been generally helpful. Good luck, tokens is a blast.
ps. Don't forget to collect all the various token cards (or print proxies). I made 2 of each, so I can have a tapped and untapped pile. No one likes trying to figure out what are angels, soldiers, and saprolings.
If you are looking for other ways to sac tokens for profit, Mind Slash and Sadistic Hypnotist are good for controlling people's hands. ....downside being that discard can draw alot of hate
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SO here is the list with some of the cards you guys suggested. 62 Cards I think not counting the Non-basic lands...so I dont know what i might wanna cut for some ramp spells....
Geralf's messenger with Ashnod's Altar and Ghave just wins you the game.
Hmm that does work..
I need to avoid obvious infinite combos thought since the store I play at has a rule against them...though it is hard as hell with Ghave...he is just to easy to combo off with...I will think about the messenger though, I like that combo
+Burgeoning - this build needs acceleration and this fits the enchantment theme well. Cheaper and better than Exploration in this format too.
-Plaque Wind - too high cmc with too little ramp
+Privileged Position - protection from spot removal and creates a force shield with Sterling Grove
-Beacon of Creation - this feels strictly like a monogreen/ramp spell
+Sylvan Library - personal fave; topdeck filtering with an option to draw
-Storm Herd - a win more spell that without ramp is horrible to draw into and without haste will surely get the table to pool their resources against you.
+Putrefy - versatile removal (Maelstrom Pulse and Vindicate are good here too)
-Contagion Engine - SO slow
I would say you need at least 20 enchantments to make enchantresses worth the space. And even so, they tend to go better in decks that revolve around enchantments by necessity (e.g. Uril, the Miststalker decks). A deck like this revolves around tokens and +1/+1 counters, so IMO it makes more sense to put in card draw that revolves around those mechanics instead.
Here are some of my suggestions: Primordial Hydra - played in a friend's Ghave deck. Grows ridiculously large with or without Doubling Season. Storm Herd - My finisher in 5 color tokens. Imagine me casting this 20 times + giving them all haste. Reveillark - Double utility creature resurreciton. Karmic Guide - Resurrection of any creature. Combos off Reveillark and the altars for infinite mana. Add Eternal Witness to recur and cast everything again infinitely. Hour of Reckoning - Wrath effect that doesn't kill tokens. Also can be almost free with Convoke. Twilight Drover - AKA Token lover - Tokens dies so it gets bigger with +1/+1 counters. Remove +1/+1 counters you get more tokens!
Here are some of my suggestions: Primordial Hydra - played in a friend's Ghave deck. Grows ridiculously large with or without Doubling Season. Storm Herd - My finisher in 5 color tokens. Imagine me casting this 20 times + giving them all haste. Reveillark - Double utility creature resurreciton. Karmic Guide - Resurrection of any creature. Combos off Reveillark and the altars for infinite mana. Add Eternal Witness to recur and cast everything again infinitely. Hour of Reckoning - Wrath effect that doesn't kill tokens. Also can be almost free with Convoke. Twilight Drover - AKA Token lover - Tokens dies so it gets bigger with +1/+1 counters. Remove +1/+1 counters you get more tokens!
I am on the fence about Primordial Hydra, I know it is good and if nothing else a nice +1/+1 container, but I am not sure if I need another since I have Vish Kal, Lumberknot, The othe hyrda...and all of them have some other uses.
Storm Herd is out for now, for 10 mana I wanna win the game, not invite the wrath...with no way to give them haste or copy it, the real use would be tokens to sac but I have tons of that already.
Reveillark & Karmic Guide, these look good, I like recursion just not sure what to cut for them
Hour of Reckoning - Since tokens are a secondary theme, this will more then likely kill my giant beaters, so it is on hold for now, if I had gone straight tokens then yeah this would be awesome
Twilight Drover - I totally forgot this guy. Since he acts as a kinda secondary Ghave/Lumberknot I am sure I can find a place for him
Good suggestions always get added to decks...at least if I am running the list, that is why I post things here since I is der dumb and the MTGSalv crew is teh SMRT!
Yeah for lands, good thing I am taking white out of my zombie deck so I have some black/white lands floating around...I like all of these. I also might toss in the Urza-tron since I have it and this deck looks like it could use some extra colorless mana
The main theme is +1/+1 Counters making big creatures, and also tokens with a sub theme of sac'ing for profit. I am sure there are stuff that can be cut from what I have at the moment, I think I doubled up on some things that might be a little over done but I figure add tons, then cutting the deck down was better then trying to cut in the middle of the deck making.
The deck so far:
01 Skullbriar, the Walking Grave
01 Phytohydra
01 Vish Kal, Blood Arbiter
01 Sigil Captain
01 Lumberknot
01 Juniper Order Ranger
01 Vigor
01 Vulturous Zombie
01 Forgotten Ancient
01 Protean Hydra
01 Triskelion
01 Mephidross Vampire
01 Rhys, the Redeemed
01 Avenger of Zendikar
01 Mycoloth
01 Butcher of Malakir
01 Creakwood Liege
01 Brawn
01 Primeval Titan
01 Woodfall Primus
01 Mikaeus, the Lunarch
01 Mikaeus, the Unhallowed
01 Eternal Witness
01 Aura Shards
01 Parallel Lives
01 Doubling Season
01 Grave Pact
01 Martyr's Bound
01 Earthcraft
01 Blackmarket
01 Sterling Grove
01 Burgeoning
01 Privileged Position
01 Sylvan Library
01 Fecundity
01 Phyrexian Arena
01 Predatory Hunger
01 Squirrel Nest
01 Austere Command
01 Decree of Pain
01 Decree of Justice
01 Increasing Savagery
01 Demonic Tutor
01 Beast WIthin
01 Path to Exile
01 Swords to Plowshares
01 Chord of Calling
01 Putrefy
01 Pariah's Shield
01 Sol Ring
01 Lighting Greeves
01 Swiftfoot Boots
01 Skullclamp
01 Ashnod's Altar
01 Phyrexian Altar
01 Contagian Clasp
01 Eldrazi Monument
01 Coalition Relic
01 Loxodon Warhammer
01 Blade of the Bloodchief
01 Sensei's Divining Top
01 Ajani Goldmane
01 Garruk Wildspeaker
01 Elspeth, Knight Errant
-Basics-
03 Forest
01 Swamp
01 Plains
01 Murmuring Bosk
01 Gavony Township
01 Oran-Rief, the Vastwood
01 Grim Backwoods
01 City of Brass
01 Brushland
01 Caves of Koilos
01 Llanowar Wastes
01 Sunpetal Grove
01 Woodland Cemetery
01 Reflecting Pool
01 Isolated Chapel
01 Razorverge Thicket
01 Marsh Flats
01 Windswept Heath
01 Verdant Catacombs
01 Godless Shrine
01 Overgrown Tomb
01 Temple Garden
01 Horizon Canopy
01 Mishra's Factory
01 Nantuko Monastery
01 Spawning Pool
01 Stirring Wildwood
01 Treetop Village
01 Khalni Garden
01 Springjack Pasture
01 Vitu-Ghazi, the City-Tree
01 Skullbriar, the Walking Grave
01 Phytohydra
01 Vish Kal, Blood Arbiter
01 Sigil Captain
01 Lumberknot
01 Juniper Order Ranger
01 Vigor
01 Vulturous Zombie
01 Rhys, the Redeemed
01 Avenger of Zendikar
01 Butcher of Malakir
01 Creakwood Liege
01 Plaguemaw Beast
01 Attrition
01 Aura Shards
01 Parallel Lives
01 Doubling Season
01 Grave Pact
01 Martyr's Bound
01 Earthcraft
01 Blackmarket
01 Austere Command
01 Catastrophe
01 Decree of Pain
01 Plaque Wind
01 Open the Vaults
01 Replenish
01 Beacon of Creation
01 Death Mutation
01 Beast WIthin
01 Path to Exile
01 Swords to Plowshares
01 Pariah's Shield
01 Sol Ring
01 Lighting Greeves
01 Swiftfoot Boots
01 Skullclamp
01 Phyrexian Altar
01 Contagian Clasp
01 Contagion Engine
01 Ajani Goldmane
01 Command Tower
I am looking for some help rounding out the deck.
|One Red Mountain - A adventure in MTG Trading|
I like your Pariah combo with your various "prevent and add" effects. Very cool!
While some of these are probably not what you are looking for, hopefully I have been generally helpful. Good luck, tokens is a blast.
ps. Don't forget to collect all the various token cards (or print proxies). I made 2 of each, so I can have a tapped and untapped pile. No one likes trying to figure out what are angels, soldiers, and saprolings.
Check out Odds//Ends - My articles on Quirky Cards and Oddball Builds
Long-time PucaTrade member and sometime author. Send me cards!
Currently playing Knight of the Reliquary - Retreat to Coralhelm Combo
- Mikaeus, the Lunarch and/or Mikaeus, the Unhallowed
- Agree on Woodfall Primus. Not only does he have synergy with Ghave, but he can go infinite with a recurrable sac outlet (such as Ashnod's Altar or Phyrexian Altar, both of which are in your deck) plus Juniper Order Ranger (or Mikaeus the Unhallowed, if you add that in)
- Protean Hydra and/or Primordial Hydra
- Gavony Township and/or Oran-Rief, the Vastwood
- Blade of the Bloodchief
- Scavenging Ooze
- Mycoloth
- Increasing Savagery (not sure if this would be worth it, but if your deck is built around +1/+1 counters, it might be)
- Triskelion
- Mephidross Vampire
- Carrion Feeder (if you need another sac outlet)
Hope some of these were helpful
Check out Odds//Ends - My articles on Quirky Cards and Oddball Builds
Long-time PucaTrade member and sometime author. Send me cards!
Currently playing Knight of the Reliquary - Retreat to Coralhelm Combo
Check out NoShyfts, the webcomic that I illustrate for!
GUPrime Speaker ZeganaGU
GGG Vorinclex, Voice of Hunger GGG
GWB Teneb, the Harvester GWB
01 Skullbriar, the Walking Grave
01 Phytohydra
01 Vish Kal, Blood Arbiter
01 Sigil Captain
01 Lumberknot
01 Juniper Order Ranger
01 Vigor
01 Vulturous Zombie
01 Forgotten Ancient
01 Protean Hydra
01 Triskelion
01 Mephidross Vampire
01 Rhys, the Redeemed
01 Avenger of Zendikar
01 Mycoloth
01 Butcher of Malakir
01 Creakwood Liege
01 Brawn
01 Primeval Titan
01 Woodfall Primus
01 Mikaeus, the Lunarch
01 Mikaeus, the Unhallowed
01 Eternal Witness
01 Parallel Lives
01 Doubling Season
01 Grave Pact
01 Martyr's Bound
01 Earthcraft
01 Blackmarket
01 Lurking Predators
01 Pariah
01 Predatory Hunger
01 Squirrel Nest
01 Austere Command
01 Decree of Pain
01 Plaque Wind
01 Open the Vaults
01 Replenish
01 Beacon of Creation
01 Death Mutation
01 Storm Herd
01 Decree of Justice
01 Increasing Savagery
01 Beast WIthin
01 Path to Exile
01 Swords to Plowshares
01 Chord of Calling
01 Sol Ring
01 Lighting Greeves
01 Swiftfoot Boots
01 Skullclamp
01 Ashnod's Altar
01 Phyrexian Altar
01 Contagian Clasp
01 Contagion Engine
01 Eldrazi Monument
01 Coalition Relic
01 Loxodon Warhammer
01 Blade of the Bloodchief
01 Ajani Goldmane
01 Garruk Wildspeaker
01 Elspeth, Knight Errant
01 Command Tower
01 Murmuring Bosk
01 Gavony Township
01 Oran-Rief, the Vastwood
|One Red Mountain - A adventure in MTG Trading|
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
Hmm that does work..
I need to avoid obvious infinite combos thought since the store I play at has a rule against them...though it is hard as hell with Ghave...he is just to easy to combo off with...I will think about the messenger though, I like that combo
|One Red Mountain - A adventure in MTG Trading|
SB: 1 Garruk, the Veil-Cursed
1 Solemn Simulacrum
1 Earthcraft
1 Mirari's Wake
1 Mana Reflection
1 Falkenrath Noble
1 Fecundity
1 Bitter Ordeal
1 Parallel Lives
1 Doubling Season
1 Reveillark
1 Karmic Guide
1 Acidic Slime
1 Martyr's Bond
1 Sadistic Hypnotist
1 Blasting Station
1 Ashnod's Altar
1 Melira, Sylvok Outcast
1 Puppeteer Clique
1 Woodfall Primus
1 Juniper Order Ranger
1 Sigil Captain
1 Aura Shards
1 Mortify
1 Putrefy
1 Beast Within
1 Skullclamp
1 Sensei's Divining Top
1 Attrition
1 Cultivate
1 Kodama's Reach
7 Forest
5 Swamp
5 Plains
1 Bojuka Bog
1 Savannah
1 Bayou
1 Scrubland
1 Isolated Chapel
1 Godless Shrine
1 Fetid Heath
1 Volrath's Stronghold
1 Woodland Cemetery
1 Twilight Drover
1 Twilight Mire
1 Overgrown Tomb
1 Wooded Bastion
1 Sunpetal Grove
1 Temple Garden
1 Marsh Flats
1 Verdant Catacombs
1 Command Tower
1 Murmuring Bosk
1 Birds of Paradise
1 Bloom Tender
1 Sakura-Tribe Elder
1 Nature's Lore
1 Farseek
1 Sol Ring
1 Coalition Relic
1 Primeval Titan
1 Oracle of Mul Daya
1 Academy Rector
1 Demonic Tutor
1 Eladamri's Call
1 Sterling Grove
1 Privileged Position
1 Garruk Relentless
1 Liliana of the Veil
1 Enlightened Tutor
1 Green Sun's Zenith
1 Chord of Calling
1 Stoneforge Mystic
1 Regrowth
1 Replenish
1 Saffi Eriksdotter
1 Eternal Witness
1 Nim Deathmantle
1 Grave Pact
1 Darksteel Ingot
1 City of Brass
1 Maelstrom Pulse
1 Evolving Wilds
1 Terramorphic Expanse
1 Yavimaya Elder
1 Bloodghast
sorry it looks messy i dont have time to organze the list from cocatrice
KAALIA SMASH!
Intet dreams of times ahead
and more
+Sterling Grove - tutor or shroud important enchantments
-Lurking Predators - not enough creatures or topdeck tech here imo
+Burgeoning - this build needs acceleration and this fits the enchantment theme well. Cheaper and better than Exploration in this format too.
-Plaque Wind - too high cmc with too little ramp
+Privileged Position - protection from spot removal and creates a force shield with Sterling Grove
-Beacon of Creation - this feels strictly like a monogreen/ramp spell
+Demonic Tutor - yup
-Jar of Eyeballs - underwhelming effect
+Sylvan Library - personal fave; topdeck filtering with an option to draw
-Storm Herd - a win more spell that without ramp is horrible to draw into and without haste will surely get the table to pool their resources against you.
+Putrefy - versatile removal (Maelstrom Pulse and Vindicate are good here too)
-Contagion Engine - SO slow
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
|One Red Mountain - A adventure in MTG Trading|
Sensei's Divining Top (goes into basically any EDH deck)
Mentor of the Meek
Fecundity
Viscera Seer (Great when you have lots of tokens to sac)
Grim Backwoods
Phyrexian Arena
Regal Force
I would say you need at least 20 enchantments to make enchantresses worth the space. And even so, they tend to go better in decks that revolve around enchantments by necessity (e.g. Uril, the Miststalker decks). A deck like this revolves around tokens and +1/+1 counters, so IMO it makes more sense to put in card draw that revolves around those mechanics instead.
|One Red Mountain - A adventure in MTG Trading|
Primordial Hydra - played in a friend's Ghave deck. Grows ridiculously large with or without Doubling Season.
Storm Herd - My finisher in 5 color tokens. Imagine me casting this 20 times + giving them all haste.
Reveillark - Double utility creature resurreciton.
Karmic Guide - Resurrection of any creature. Combos off Reveillark and the altars for infinite mana. Add Eternal Witness to recur and cast everything again infinitely.
Hour of Reckoning - Wrath effect that doesn't kill tokens. Also can be almost free with Convoke.
Twilight Drover - AKA Token lover - Tokens dies so it gets bigger with +1/+1 counters. Remove +1/+1 counters you get more tokens!
I am on the fence about Primordial Hydra, I know it is good and if nothing else a nice +1/+1 container, but I am not sure if I need another since I have Vish Kal, Lumberknot, The othe hyrda...and all of them have some other uses.
Storm Herd is out for now, for 10 mana I wanna win the game, not invite the wrath...with no way to give them haste or copy it, the real use would be tokens to sac but I have tons of that already.
Reveillark & Karmic Guide, these look good, I like recursion just not sure what to cut for them
Hour of Reckoning - Since tokens are a secondary theme, this will more then likely kill my giant beaters, so it is on hold for now, if I had gone straight tokens then yeah this would be awesome
Twilight Drover - I totally forgot this guy. Since he acts as a kinda secondary Ghave/Lumberknot I am sure I can find a place for him
|One Red Mountain - A adventure in MTG Trading|
Looks like it's time to develop your land base.
Budget mana-fixing that provides tempo:
City of Brass
Brushland
Caves of Koilos
Llanowar Wastes
Sunpetal Grove
Woodland Cemetery
High-end mana fixing that provides tempo:
Reflecting Pool
Isolated Chapel
Razorverge Thicket
Marsh Flats
Windswept Heath
Verdant Catacombs
Godless Shrine
Overgrown Tomb
Temple Garden
Horizon Canopy
Lands that become a creature:
Mishra's Factory
Nantuko Monastery
Spawning Pool
Stirring Wildwood
Treetop Village
Lands that produce tokens:
Khalni Garden
Springjack Pasture
Vitu-Ghazi, the City-Tree
Modern
RBig RedR
GMean GreenG
WWW AlliesW
BGScavengeBG
WUVenser SilenceWU
EDH
RWAurelia 1 vs 1RW
GWURoonGWU
GWSaffiGW
Good suggestions always get added to decks...at least if I am running the list, that is why I post things here since I is der dumb and the MTGSalv crew is teh SMRT!
Yeah for lands, good thing I am taking white out of my zombie deck so I have some black/white lands floating around...I like all of these. I also might toss in the Urza-tron since I have it and this deck looks like it could use some extra colorless mana
|One Red Mountain - A adventure in MTG Trading|