I first discovered EDH back during the Lorwyn block season. At that time I didn't really think too terribly much of the format. However the idea of building a singleton deck based around a specific theme slowly grew on me. Specifically because of the fact that this would allow me to build decently competitive decks (within the realms of EDH at any rate) without having to spend hundreds of dollars on the format.
One of the first decks I built for EDH was a Sedris deck, as at the time I started building an EDH deck Sedris had just been released alongb with the rest of his set, and I was vastly intrigued by the card and the possibilities he presented. At first my list was heavily based on counterspells. But over time I eventually replaced those spells with a more heavy reanimation suite and a more versatile creature base. At some point I ultimately removed the counterspells entirely.
Eventually I went on to different EDH projects. Even spending some time playing EDH on MODO. However I never really disassembled my Sedris deck 100%. I would occassionally borrow cards from it, but I always was able to rebuild it to its full glory.
That brings us to the present. Where I find myself wanting to play Sedris once again. I have rebuilt my Sedris deck from the ground up. I re-instituted a small amount of counterspells. I also included some combo hate, and a decent amount of graveyard hate. Making this deck one of my most versatile undertakings to date. I am quite proud of this deck. While it may not be the ultra competitive deck that some decks are, it is certainly a fun deck to play, and one of my all time favorite decks.
I have decided to rebuild my Sedris for a couple of reasons. The first and chief amongst these, is I already had the vast majority of the cards I needed to build this deck in my collection. Where as with many of the other decks I wanted to play, I would have had to buy them and assemble the decks piecemail. That leads to the second reason. Barring the ultra expensive things like Jace, the Bank Sculptor, Force of Will, Mana Drain and other similar cards, this deck was fairly innexpensive for me to put together (granted I have been working on it for a few years now, but still).
Another reason I decided to start playing this deck is that it really is at the moment my only complete EDH deck. And as such, it is all I really have to utilize while I work on completing another more competitive EDH deck. It's also a fairly fun EDH deck to play. This is the deck I would play at the local casual game nights. Where as the deck I am working on building is the one I would take to something like a Star City Games Open Series where money is on the line.
Blood Tyrant — in a Multi-Player game, this one card can be about the most devastating card in your arsenal. In a 4 player pod, assuming no one has been eliminated after you play this and your turn comes up again, this guy will suddenly become a 9/9, Flying, Trampler for 7 mana. And he continues to get bigger each go around the table that he stays on the field. This guy is one of those "Must Answer" Threats people talk about.
Ink-Eyes, Servant of Oni — probably about one of the best reanimation creatures this side of Oz.
Mortivore — while technically disynergistic with some of the cards in this deck, Mortivore can and will swing games in your favor. The fact that he is the equivalent of a bonehoard Germ with Regeneration (minus the fact that Bonehoard is an equipment), is kind of swingy in my opinion.
River Kelpie — probably about the best card in this deck. It draws you cards whenever you reanimate something. It doesn't get much better than that. Also something that should be of note, is that if a Grixis list is running both this and Yawgmoth's Will, then it draws you cards whenever you cast a spell off of the will. Simply put, this card is probably the most busted persister in existence.
Hellkite Charger — what's not to love about being able to attack with that newly reanimated armada of creature's twice in a turn?
Hoarding Dragon — I Dare you to kill this Dragon!!! Of course it is hiding an Oblivion Stone that I have left mana open to activate as soon as it dies... so much power in such a tiny little dragon.
Anger — What's better than attacking twice in a single turn? Oh yeah, attacking twice in a single turn the same turn that you played the cards!
Demonic Collusion — I wouldn't normally suggest this card. But in a deck where pitching creatures to the graveyard is a good thing, this card works.
Living Death — not JUST a reanimation spell. This card doubles as mass removal.
Entomb — not that it matters much in a deck like this, but it should be noted that this can be used to send any card to the graveyard (unlike Buried alive which only sends creatures to the graveyard).
Thirst for Knowledge — with this card, you don't want to sacrifice anything other than creatures to the effect unless absolutely necessary.
Loxodon Warhammer // Umezawa's Jitte — these are the primary modes of gaining life in this deck. I am considering adding in Miren, the Moaning Well, but at the moment these are how this deck gains it's life back.
Ghost Quarter — this is only in this deck because currently all my Wastelands are in my Legacy deck.
I suggest running the Bloodghast/Nether Traitor/Reassembling Skeleton + Skullclamp engine to make River Kelpie alwsome. Trinket mage gets clamp, buried alive/corpse Connoisseur/Intuition gets there.
Cut some of the fat like Thrax, Crosis, inkwell, greater gargadon, Dread (At that mana, things should come close to winning the game). Things like Ink-Eyes, Servant of Oni (on your list) is the right idea as it creates larger swings. I also suggest Scion of Darkness.
Aggro builds like this are also mana intensive (wants to either dump fat or recur stuff to board quickly). I suggest hitting up the Sword of Feast and Famine to get that extra chunk of mana to use. Also recharges your hellkite charger ;0
Instant speed reanimation is also good here. Necromancy is good but Corpse Dance RFGs at EOT (not cleanup) and if you have a sac-outlet, keeps the loop going
I run so few Basic Lands as it is, that Scrying Sheets is actually kind of pointless. I only at current time, have a 17% chance (roughly) of having a snow-covered land on the top of my library with Scrying Sheets in play.
As far as Necropotence is concerned, having that, AND having Reliquary Tower at the same time is negligible at best. I am not going to be wasting tutors looking for one or the other of the two in order to get a two piece combo that nobody likes. Remember this is my casual EDH deck, not my ultra competitive "Make everybody at the table hate me" deck.
I like the idea of Arcane Denial, and if I knew where in the abyss my copy of the card was I would be running it over Counterspell because it is about the most diplomatic counterspell an EDH deck can run. On the other hand I am not a huge fan of Remand, as that is anything but a hard answer to a threat, and thats what I like my counterspells to be, hard answers to threats. If I am going to run counterspells I want them to actually accomplish something. In a similar vein to Arcane Denial, Dream Fracture is a possibility. I will consider that one. Maybe as a replacement to Forbid.
I suggest running the Bloodghast/Nether Traitor/Reassembling Skeleton + Skullclamp engine to make River Kelpie alwsome. Trinket mage gets clamp, buried alive/corpse Connoisseur/Intuition gets there.
Again I have to reiterate that this is not my ultra competitive deck. Skullclamp while one of the best card draw engines in the game, is probably one of the least fun cards, and one of those cards that will make you a huge target at the tables.
Cut some of the fat like Thrax, Crosis, inkwell, greater gargadon, Dread (At that mana, things should come close to winning the game). Things like Ink-Eyes, Servant of Oni (on your list) is the right idea as it creates larger swings. I also suggest Scion of Darkness.
I could see cutting Gargadon (as I don't have many uses for it in this deck without a reliable way to abuse the sac feature of the card)... but Thraximundar is one of the best removal cards (not to mention an alternate General if I ever wanted one). Crosis is a discard effect (and yet again an alternate general if I ever wanted one) I could potentially see cutting Crosis though. Inkwell is probably the best "dumb" beatstick I can think of considering it absolutely rapes opposing island based decks, granted if it gets stolen off of a bribery it will rape me instead, but that can be said with just about anything in this deck. And Dread is dead useful as a protection plan if not necessarily as a beatstick. I could potentially see replacing Dread with Butcher of Malakir or some such, but I don't know.
Aggro builds like this are also mana intensive (wants to either dump fat or recur stuff to board quickly). I suggest hitting up the Sword of Feast and Famine to get that extra chunk of mana to use. Also recharges your hellkite charger ;0
I do like the idea of adding in Sword of Feast and Famine, that is something I hadn't considered. Once I get Miren, The Moaning Well, I will definitely want to replace Loxodon Warhammer with the Sword as that is the obvious choice for replacement.
Instant speed reanimation is also good here. Necromancy is good but Corpse Dance RFGs at EOT (not cleanup) and if you have a sac-outlet, keeps the loop going
Corpse Dance could be an interesting way to abuse Greater Gargadon, thats for certain.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
There's one key, older, obscure card that really makes Sedris tick - Teferi's Veil. Whenever you Unearth a creature, it has haste so it can bash right away. Swing, and it phases out, and thus won't be in play to be exiled at the end of your turn - and since phasing out doesn't count as "leaving play", it won't exile the creature when it tries to phase out.
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I had never seen that card before, and honestly didn't know about the interaction between Phasing and Unearthed cards. That is an interesting possibility. I will have to seriously consider that one.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
There's one key, older, obscure card that really makes Sedris tick - Teferi's Veil. Whenever you Unearth a creature, it has haste so it can bash right away. Swing, and it phases out, and thus won't be in play to be exiled at the end of your turn - and since phasing out doesn't count as "leaving play", it won't exile the creature when it tries to phase out.
702.23d The phasing event doesn’t actually cause a permanent to change zones or control, even though it’s treated as though it’s not on the battlefield and not under its controller’s control while it’s phased out. Zone-change triggers don’t trigger when a permanent phases in or out. Counters remain on a permanent while it’s phased out. Effects that check a phased-in permanent’s history won’t treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller’s control.
There's one key, older, obscure card that really makes Sedris tick - Teferi's Veil. Whenever you Unearth a creature, it has haste so it can bash right away. Swing, and it phases out, and thus won't be in play to be exiled at the end of your turn - and since phasing out doesn't count as "leaving play", it won't exile the creature when it tries to phase out.
Curse you for giving away the awesome spoils! It used to be used with Sneak Attack a lot. Which, speaking of, is great in sedris as well.
R: sneak out a fatty and smash, 2B: do it again.
That thread is old and references rules that no longer exist. There is no 502.15d. The latest rules on phasing is that it is a status change, not a zone change:
702.23b If a permanent phases out, its status changes to "phased out." Except for rules and effects that specifically mention phased-out permanents, a phased-out permanent is treated as though it does not exist. It can't affect or be affected by anything else in the game.
and
702.23d The phasing event doesn't actually cause a permanent to change zones or control, even though it's treated as though it's not on the battlefield and not under its controller's control while it's phased out. Zone-change triggers don't trigger when a permanent phases in or out. Counters remain on a permanent while it's phased out. Effects that check a phased-in permanent's history won't treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller's control.
I'll definitely second Sneak Attack in here. A beat stick I really like in my Sedris deck is Pathrazor of Ulamog. He's nearly impossible to block, hits hard and is great with haste which is pretty simple to set up.
Also while I am posting this, I just want to say that as of the release of New Phyrexia I am at the very least going to need to make room for Sheoldred, the Whispering One in this deck, because that card is going to become a cornerstone to decks like this one. It is one of the most potent Recursion Engines I have seen printed since the printing of Ink-Eyes, Servant of Oni herself.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
Teferi's Veil (this is a notable change because I removed Nevinyrral's Disk in order to make room for it, I am unsure if this is the right decision or not)
Those actually work very well together, as you can disk while your creatures are phased out (although anything unearthed will then RFG on your next turn). A notable mass removal is Jokulhops or Obliterate, both leave enchantments intact and was the basis of the sneak/veil deck.
It's rather hard to survive long when you have nothing and your opponent keeps sneaking out big things for one red.
Though truth be told I kind of disassembled this deck to put together a Kaalia of the Vast EDH deck with many of the pieces from this deck as well as a few of my other EDH decks.
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"As the size of an explosion increases, the number of social situations it is incapable of solving approaches zero." -- Varsuvius, Order of the Stick
I believe (though I could be mistaken) that it only does so if you continuously attack with that creature every turn that it is phased in.
So if you stole a giant fatty beat stick creature it would make more sense?
I ask these questions because I am tired of the decks I am playing now and I have most of the cards to steal from them to make a Sedris deck. (Just no Sedris yet).
If I understand the way this works, if you nab a creature with the Clique, attack with it with Teferi's Veil out the creature will phase but since phasing doesn't leaving play the creature that comes back into play has forgotten the RFG clause given to it by the clique. So you keep said creature.'
Had you considered creatures that force saccing like Magus of the Abyss, Anowon, the Ruin Sage, or even Braids, Cabal Minion?? They could be another srtong way to get a second use out of some of the utility while clearing your way during the combat phase.
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The sportos, the motorheads, geeks, ****s, bloods, wasteoids, dweebies, dikheads — they all adore him. They think he's a righteous dude.
EDH DECKS:
BGWKarador: Rock out with your **** out RGBorBor Unragey: Lightning bolts for everyone BGUMimeoplasm: +1/+1 counters RWUZedruu- Free off the top forging
forced fruition + dream halls is extremely broken. I currently do not run them in Sedris, but I was playing a game with Sedris in which the other players had both on the battlefield. Within one turn, I went from having the worst board position imaginable to winning the game.
01x Sedris, the Traitor King
Creatures:
01x Duplicant
01x Solemn Simulacrum
01x Nicol Bolas
01x Blood Tyrant
01x Thraximundar
01x Tsabo Tavoc
01x Izzet Chronarch
01x Avatar of Woe
01x Butcher of Malakir
01x Ink-Eyes, Servant of Oni
01x Magus of the Mirror
01x Puppeteer Clique
01x Shriekmaw
01x Reassembling Skeleton
01x Nether Traitor
01x Nezumi Graverobber
01x Keiga, the Tidestar
01x Body Double
01x Mulldrifter
01x River Kelpie
01x Trinket Mage
01x Akroma, Angel of Fury
01x Bogardan Hellkite
01x Hellkite Charger
01x Hoarding Dragon
01x Anger
Echantments:
01x Necropotence
01x Animate Dead
01x Rhystic Study
01x Teferi's Veil
01x Beacon of Unrest
01x Demonic Collusion
01x Living Death
01x Damnation
01x Buried Alive
01x Sadistic Sacrament
01x Diabolic Intent
01x Demonic Tutor
01x Black Sun's Zenith
01x Profane Command
01x Bribery
Instants:
01x Makeshift Mannequin
01x Corpse Dance
01x Entomb
01x Fact or Fiction
01x Arcane Denial
01x Frantic Search
01x Dream Fracture
01x Hinder
01x Thirst for Knowledge
Planeswalkers:
01x Sorin Markov
01x Liliana Vess
Equipment:
01x Loxodon Warhammer
01x Lightning Greaves
01x Umezawa's Jitte
Artifacts:
01x Helm of Possession
01x Oblivion Stone
01x Sensei's Divining Top
01x Sol Ring
01x Everflowing Chalice
01x Arid Mesa
01x Bloodstained Mire
01x Blood Crypt
01x Bojuka Bog
01x Cabal Coffers
01x Crumbling Necropolis
01x Dragonskull Summit
01x Drowned Catacomb
01x Marsh Flats
01x Reliquary Tower
01x Scrying Sheets
01x Strip Mine
01x Shizo, Death's Storehouse
01x Shivan Reef
01x Safe Haven
01x Steam Vents
01x Scalding Tarn
01x Spinerock Knoll
01x Tolaria West
01x Urborg, Tomb of Yawgmoth
01x Vivid Creek
01x Vivid Crag
01x Vivid Marsh
01x Watery Grave
Basic Lands:
08x Snow-Covered Swamp
04x Snow-Covered Island
03x Snow-Covered Mountain
One of the first decks I built for EDH was a Sedris deck, as at the time I started building an EDH deck Sedris had just been released alongb with the rest of his set, and I was vastly intrigued by the card and the possibilities he presented. At first my list was heavily based on counterspells. But over time I eventually replaced those spells with a more heavy reanimation suite and a more versatile creature base. At some point I ultimately removed the counterspells entirely.
Eventually I went on to different EDH projects. Even spending some time playing EDH on MODO. However I never really disassembled my Sedris deck 100%. I would occassionally borrow cards from it, but I always was able to rebuild it to its full glory.
That brings us to the present. Where I find myself wanting to play Sedris once again. I have rebuilt my Sedris deck from the ground up. I re-instituted a small amount of counterspells. I also included some combo hate, and a decent amount of graveyard hate. Making this deck one of my most versatile undertakings to date. I am quite proud of this deck. While it may not be the ultra competitive deck that some decks are, it is certainly a fun deck to play, and one of my all time favorite decks.
Another reason I decided to start playing this deck is that it really is at the moment my only complete EDH deck. And as such, it is all I really have to utilize while I work on completing another more competitive EDH deck. It's also a fairly fun EDH deck to play. This is the deck I would play at the local casual game nights. Where as the deck I am working on building is the one I would take to something like a Star City Games Open Series where money is on the line.
Ink-Eyes, Servant of Oni — probably about one of the best reanimation creatures this side of Oz.
Mortivore — while technically disynergistic with some of the cards in this deck, Mortivore can and will swing games in your favor. The fact that he is the equivalent of a bonehoard Germ with Regeneration (minus the fact that Bonehoard is an equipment), is kind of swingy in my opinion.
River Kelpie — probably about the best card in this deck. It draws you cards whenever you reanimate something. It doesn't get much better than that. Also something that should be of note, is that if a Grixis list is running both this and Yawgmoth's Will, then it draws you cards whenever you cast a spell off of the will. Simply put, this card is probably the most busted persister in existence.
Hellkite Charger — what's not to love about being able to attack with that newly reanimated armada of creature's twice in a turn?
Hoarding Dragon — I Dare you to kill this Dragon!!! Of course it is hiding an Oblivion Stone that I have left mana open to activate as soon as it dies... so much power in such a tiny little dragon.
Anger — What's better than attacking twice in a single turn? Oh yeah, attacking twice in a single turn the same turn that you played the cards!
Demonic Collusion — I wouldn't normally suggest this card. But in a deck where pitching creatures to the graveyard is a good thing, this card works.
Living Death — not JUST a reanimation spell. This card doubles as mass removal.
Entomb — not that it matters much in a deck like this, but it should be noted that this can be used to send any card to the graveyard (unlike Buried alive which only sends creatures to the graveyard).
Thirst for Knowledge — with this card, you don't want to sacrifice anything other than creatures to the effect unless absolutely necessary.
Loxodon Warhammer // Umezawa's Jitte — these are the primary modes of gaining life in this deck. I am considering adding in Miren, the Moaning Well, but at the moment these are how this deck gains it's life back.
Ghost Quarter — this is only in this deck because currently all my Wastelands are in my Legacy deck.
-1 Sphinx of Jwar Isle
-1 Kagemaro, First to Suffer
-1 Syphon Mind
+1 Demonic Collusion
+1 Hoarding Dragon
+1 Mortivore
+1 Razormane Masticore
-1 Swamp
+1 Arid Mesa
+1 Marsh Flats
-1 Vesuva
-1 Shinka, The Bloodsaoked Keep
-1 Boseiju, Who Shelters All
-1 Volrath's Stronghold
+1 Crosis, the Purger
+4 Swamp
-1 Sulfurous Springs
-1 Izzet Boilerworks
+1 Dragonskull Summit
+1 Steam Vents
+1 Watery Grave
-1 Fleshbag Marauder
-1 Gatekeeper of Malakir
-1 Greater Gargadon
-1 Phyrexian Arena
-1 Control Magic
-1 Forbid
-1 Swamp
+1 Nicol Bolas
+1 Nether Traitor
+1 Reassembling Skeleton
+1 Necropotence
+1 Arcane Denial
+1 Helm of Possession
+1 Cabal Coffers
-1 Mortivore
-1 Inkwell Leviathan
+1 Tsabo Tavoc
+1 Magus of the Mirror
+1 Butcher of Malakir
-1 Counterspell
-1 dread return
+1 Dream Fracture
+1 Corpse Dance
-1 Nevinyrral’s Disk
+1 Teferi’s Veil
-1 Ghost Quarter
+1 Safe Haven
-4 Swamp
-3 Mountain
-4 Island
+1 Scrying Sheets
+4 Snow-Covered Swamp
+2 Snow-Covered Mountain
+4 Snow-Covered Island
First three posts reserved...
Also, Necropotence is awesome with Reliquary Tower.
One way to is to side out traditional counter magic in favor of cantrip counters such as Arcane Denial, Remand, Dream Fracture.
I suggest running the Bloodghast/Nether Traitor/Reassembling Skeleton + Skullclamp engine to make River Kelpie alwsome. Trinket mage gets clamp, buried alive/corpse Connoisseur/Intuition gets there.
Cut some of the fat like Thrax, Crosis, inkwell, greater gargadon, Dread (At that mana, things should come close to winning the game). Things like Ink-Eyes, Servant of Oni (on your list) is the right idea as it creates larger swings. I also suggest Scion of Darkness.
Aggro builds like this are also mana intensive (wants to either dump fat or recur stuff to board quickly). I suggest hitting up the Sword of Feast and Famine to get that extra chunk of mana to use. Also recharges your hellkite charger ;0
Instant speed reanimation is also good here. Necromancy is good but Corpse Dance RFGs at EOT (not cleanup) and if you have a sac-outlet, keeps the loop going
EDIT: If you want more resilient fat or fat that gets added value, I suggest
Wurmcoil Engine, Myr Battlesphere, Grave Titan.
I run so few Basic Lands as it is, that Scrying Sheets is actually kind of pointless. I only at current time, have a 17% chance (roughly) of having a snow-covered land on the top of my library with Scrying Sheets in play.
As far as Necropotence is concerned, having that, AND having Reliquary Tower at the same time is negligible at best. I am not going to be wasting tutors looking for one or the other of the two in order to get a two piece combo that nobody likes. Remember this is my casual EDH deck, not my ultra competitive "Make everybody at the table hate me" deck.
I like the idea of Arcane Denial, and if I knew where in the abyss my copy of the card was I would be running it over Counterspell because it is about the most diplomatic counterspell an EDH deck can run. On the other hand I am not a huge fan of Remand, as that is anything but a hard answer to a threat, and thats what I like my counterspells to be, hard answers to threats. If I am going to run counterspells I want them to actually accomplish something. In a similar vein to Arcane Denial, Dream Fracture is a possibility. I will consider that one. Maybe as a replacement to Forbid.
Again I have to reiterate that this is not my ultra competitive deck. Skullclamp while one of the best card draw engines in the game, is probably one of the least fun cards, and one of those cards that will make you a huge target at the tables.
I could see cutting Gargadon (as I don't have many uses for it in this deck without a reliable way to abuse the sac feature of the card)... but Thraximundar is one of the best removal cards (not to mention an alternate General if I ever wanted one). Crosis is a discard effect (and yet again an alternate general if I ever wanted one) I could potentially see cutting Crosis though. Inkwell is probably the best "dumb" beatstick I can think of considering it absolutely rapes opposing island based decks, granted if it gets stolen off of a bribery it will rape me instead, but that can be said with just about anything in this deck. And Dread is dead useful as a protection plan if not necessarily as a beatstick. I could potentially see replacing Dread with Butcher of Malakir or some such, but I don't know.
I do like the idea of adding in Sword of Feast and Famine, that is something I hadn't considered. Once I get Miren, The Moaning Well, I will definitely want to replace Loxodon Warhammer with the Sword as that is the obvious choice for replacement.
Corpse Dance could be an interesting way to abuse Greater Gargadon, thats for certain.
Currently Playing:
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702.23d The phasing event doesn’t actually cause a permanent to change zones or control, even though it’s treated as though it’s not on the battlefield and not under its controller’s control while it’s phased out. Zone-change triggers don’t trigger when a permanent phases in or out. Counters remain on a permanent while it’s phased out. Effects that check a phased-in permanent’s history won’t treat the phasing event as having caused the permanent to leave or enter the battlefield or its controller’s control.
wow, now I want to build a Traitor King deck.
EDH:▼
(links to 3D generals)
Playing: Designing:
Retired:
Curse you for giving away the awesome spoils! It used to be used with Sneak Attack a lot. Which, speaking of, is great in sedris as well.
R: sneak out a fatty and smash, 2B: do it again.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
http://groups.google.com/group/rec.games.trading-cards.magic.rules/browse_thread/thread/f5b89cdaa9a44fc4
unearths clause is a replacement effect and replaces the phading removal
wow my bad had to do lot more reading to figure this one out your all right srry
and
It does not leave the battlefield.
http://www.wizards.com/magic/comprules/MagicCompRules_20110204.txt
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Tsabo Tavoc
Magus of the Mirror
Butcher of Malakir
Dream Fracture
Corpse Dance
Teferi's Veil (this is a notable change because I removed Nevinyrral's Disk in order to make room for it, I am unsure if this is the right decision or not)
Safe Haven
Scrying Sheets
4x Snow-Covered Swamp
2x Snow-Covered Mountain
4x Snow-Covered Island
Also while I am posting this, I just want to say that as of the release of New Phyrexia I am at the very least going to need to make room for Sheoldred, the Whispering One in this deck, because that card is going to become a cornerstone to decks like this one. It is one of the most potent Recursion Engines I have seen printed since the printing of Ink-Eyes, Servant of Oni herself.
Those actually work very well together, as you can disk while your creatures are phased out (although anything unearthed will then RFG on your next turn). A notable mass removal is Jokulhops or Obliterate, both leave enchantments intact and was the basis of the sneak/veil deck.
It's rather hard to survive long when you have nothing and your opponent keeps sneaking out big things for one red.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Mana-Charged Dragon
Stranglehold
and Command Tower
Any other ideas will be added to this post as more cards become released.
Though truth be told I kind of disassembled this deck to put together a Kaalia of the Vast EDH deck with many of the pieces from this deck as well as a few of my other EDH decks.
I believe (though I could be mistaken) that it only does so if you continuously attack with that creature every turn that it is phased in.
So if you stole a giant fatty beat stick creature it would make more sense?
I ask these questions because I am tired of the decks I am playing now and I have most of the cards to steal from them to make a Sedris deck. (Just no Sedris yet).
um yes what about it exactly?
Had you considered creatures that force saccing like Magus of the Abyss, Anowon, the Ruin Sage, or even Braids, Cabal Minion?? They could be another srtong way to get a second use out of some of the utility while clearing your way during the combat phase.
End of Line
EDH DECKS:
BGWKarador: Rock out with your **** out
RGBorBor Unragey: Lightning bolts for everyone
BGUMimeoplasm: +1/+1 counters
RWUZedruu- Free off the top forging