This is my attempt to make a deck that's fun to play in multiplayer games, while still being fairly competitive.
My main deckbuilding rule for this is to not use obvious/overplayed cards or cards that are really annoying to other players. At the same time I'm not going for an all-out group hug either, as that's equally obvious and simple.
So I'm trying to use cards that you don't usually see around the EDH table, as well as cards that synergize nicely with karona.
With access to all 5 colours the options are limitless, which means some of the cards are easily removed and that there are probably some true gems I've missed.
What makes karona strong is that she's an 8/8 haste general (call "avatar" as the creature type when she swings), that can easily kill someone if the table believes it needs to be done. 3 consecutive turns focused on one player and they're out. The danger of Karona is that that player might very well be you
The vows are obviously a huge enabler for karona decks because they eliminate this downside. Ghostly prison and island sanctuary preform similar roles (add propaganda if you have it ofc)
teferi's veil means nobody gets karona but you, and she becomes immune to sorcery speed removal. vanish into memory will also do this for 1 turn and net you 3 cards (blink her as an 8/8 on next opponents turn, she returns as a 5/5)
Because she untaps during the upkeep of everyone, she's immune to arena of the ancients
With finest hour you can swing for 9, then swing for 13 - 1 turn kill. This could be expanded to sieze the day and savage beating or other extra-attack spells.
Phantom Nishoba, Phytohydra, and spearbreaker behemoth are all good creatures that can also stave off karona on defense. The nishoba won't hold up as well as the others, but it's good for 7 karona attacks and will gain you a monstrous amount of life in the process.
So I played a bit with this deck and so far I have to say an 8/8 hasted general is not exactly friendly to the table. People generally aren't sure what to do with her and end up attacking someone just to make use of her even when the best thing might be to just not swing.
I would imagine she'll be hurt by decks that can sacrifice her, but otherwise she does tend to draw some heat just for being a 3-shot kill haste general (see red akroma and karrthus for more of this)
My main deckbuilding rule for this is to not use obvious/overplayed cards or cards that are really annoying to other players. At the same time I'm not going for an all-out group hug either, as that's equally obvious and simple.
So I'm trying to use cards that you don't usually see around the EDH table, as well as cards that synergize nicely with karona.
With access to all 5 colours the options are limitless, which means some of the cards are easily removed and that there are probably some true gems I've missed.
1 Karona, False God
Synergy with Karona (20)
1 Vow of Flight
1 Vow of Duty
1 Vow of Wilderness
1 Vow of lightning
1 Vow of Malice
1 Argentum Armor
1 Phytohydra
1 Spirit Loop
1 Island Sanctuary
1 Ghostly Prison
1 Teferi's Veil
1 Wild Research
1 Spearbreaker Behemoth
1 Vanish into memory
1 Phantom Nishoba
1 Mass Calcify
1 Arena of the Ancients
1 Finest Hour
1 Blessing of the Nephilim
1 Might of the NEphilim
1 Horn of Deafening
1 Giltspire Avenger
1 Mirrorweave
1 Maddening Imp
1 Hallowed Burial
1 Predator, Flagship
1 Slave of Bolas
1 Extinction
1 Icy Manipulator
1 Pure // Simple
1 Vhati il Dal
1 Radiant's Judgement
1 calming verse
1 spellshift
1 tribute to the wild
1 Barl's Cage
1 ray of command
1 Expunge
Five-colour Fun! (4)
1 Ornate Kanzashi
1 Muse Vessel
1 Genju of the Realm
1 Grinning Totem
1 Jade Monolith
1 Basandra, Battle Seraph
1 Teferi's Puzzle Box
1 Imp's Taunt
1 Mizzium Transreliquat
1 Fool's Demise
1 Diminishing Returns
1 dune-brood nephalim
1 soul conduit
1 Blood Tyrant
1 Rude Awakening
Glue/Grease for the deck to work (6)
1 Biomantic Mastery
1 Collective Voyage
1 Shard Convergence
1 Darksteel Ingot
1 Moment's Peace
1 deep reconnaisance
Lands (40)
5 Rav bounces
5 Alara fetches
5 vivid lands
25 etc
What makes karona strong is that she's an 8/8 haste general (call "avatar" as the creature type when she swings), that can easily kill someone if the table believes it needs to be done. 3 consecutive turns focused on one player and they're out. The danger of Karona is that that player might very well be you
The vows are obviously a huge enabler for karona decks because they eliminate this downside. Ghostly prison and island sanctuary preform similar roles (add propaganda if you have it ofc)
teferi's veil means nobody gets karona but you, and she becomes immune to sorcery speed removal. vanish into memory will also do this for 1 turn and net you 3 cards (blink her as an 8/8 on next opponents turn, she returns as a 5/5)
argentum armor means if an enemy chooses to swing with karona, you get to vindicate.
Because she untaps during the upkeep of everyone, she's immune to arena of the ancients
With finest hour you can swing for 9, then swing for 13 - 1 turn kill. This could be expanded to sieze the day and savage beating or other extra-attack spells.
Phantom Nishoba, Phytohydra, and spearbreaker behemoth are all good creatures that can also stave off karona on defense. The nishoba won't hold up as well as the others, but it's good for 7 karona attacks and will gain you a monstrous amount of life in the process.
I would imagine she'll be hurt by decks that can sacrifice her, but otherwise she does tend to draw some heat just for being a 3-shot kill haste general (see red akroma and karrthus for more of this)