This was the first deck I built, it's about 18 months old now and has been modded many times. Aim is to kill via general damage, using counters and removal to clear they way.
It's got a 1 card infinite turn combo in Lilliana searching up Time Stretch, Eternal Witness/Mnemonic Wall and Rite of Replication, and can generate infinite mana by tooth and nailing up Vorinclex and Palinchron. Not sure what the deck does with all the mana though.
The last few times I've played this deck it's been 1v1 (although I build with multiplayer in mind) and it's totally dominated my opponent while Vorosh has beat them down. However, I think it may struggle in a multiplayer now, I avoid using the infinite turn combo as it's not that fun a way to win but the individual cards are good on their own. I was also considering cutting Palinchron as all it does is enable infinite mana.
Any thoughts would be greatly appreciated. I'm having a hard time being objective with the deck due to fiddling with it for so long.
It's got a 1 card infinite turn combo in Lilliana searching up Time Stretch, Eternal Witness/Mnemonic Wall and Rite of Replication, and can generate infinite mana by tooth and nailing up Vorinclex and Palinchron. Not sure what the deck does with all the mana though.
1 Vorosh, the Hunter
Card Draw
2 Damia, Sage of Stone
3 Arcanis the Omnipotent
4 Sphinx of Magosi
5 Regal Force
6 Kozilek, Butcher of Truth
Recursion
7 Eternal Witness
8 Mnemonic Wall
9 Artisan of Kozilek
10 Deadwood Treefolk
11 Genesis
12 Sheoldred, Whispering One
Counter
13 Pact of Negation
14 Spell Burst
15 Glen Elendra Archmage
16 Time Stop
17 Void Slime
18 Mystic Snake
19 Hinder
20 Draining Whelk
21 Cryptic Command
Removal
22 Silklash Spider
23 Pestilence Demon
24 Decree of Pain
25 Drana, Kalastria Bloodchief
26 Shriekmaw
27 Sisters of Stone Death
28 Putrefy
29 Profane Command
30 Woodfall Primus
31 Terastodon
32 Ulamog, the Infinite Gyre
33 Capsize
34 Tidespout Tyrant
35 Crystal Shard
36 Mimic Vat
Mana Ramp
37 Oracle of Mul Daya
38 Mana Reflection
39 Primeval Titan
40 Vorinclex, Voice of Hunger
41 Garruk Wildspeaker
42 Solemn Simulacrum
Tutor
43 Fauna Shaman
44 Survival of the Fittest
45 Liliana Vess
46 Tooth and Nail
Equipment
47 Lightning Greaves
48 Sword of Feast and Famine
49 Loxodon Warhammer
50 Akroma's Memorial
Misc
51 Palinchron
52 Seedborn Muse
53 Forgotten Ancient
54 Spike Weaver
55 Spearbreaker Behemoth
56 Vigor
57 Time Stretch
58 Avenger of Zendikar
59 Rite of Replication
60 The Mimeoplasm
Land
61 Darkwater Catacombs
62 Creeping Tar Pit
63 Golgari Rot Farm
64 Simic Growth Chamber
65 Dimir Aqueduct
66 Twilight Mire
67 Flooded Grove
68 Sunken Ruins
69 Vivid Creek
70 Vivid Marsh
71 Vivid Grove
72 Minamo, School at Water's Edge
73 Shizo, Death's Storehouse
74 Okina, Temple to the Grandfathers
75 Tolaria West
76 Bojuka Bog
77 Urborg, Tomb of Yawgmoth
78 Cabal Coffers
79 Phyrexian Tower
80 Volrath's Stronghold
81 Winding Canyons
82 High Market
83 Tectonic Edge
84 Deserted Temple
85 Mystifying Maze
86 Reliquary Tower
87 Bant Panorama
88 Grixis Panorama
89 Jund Panorama
3 Island
2 Swamp
6 Forest
The last few times I've played this deck it's been 1v1 (although I build with multiplayer in mind) and it's totally dominated my opponent while Vorosh has beat them down. However, I think it may struggle in a multiplayer now, I avoid using the infinite turn combo as it's not that fun a way to win but the individual cards are good on their own. I was also considering cutting Palinchron as all it does is enable infinite mana.
Any thoughts would be greatly appreciated. I'm having a hard time being objective with the deck due to fiddling with it for so long.
Thanks.
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