Ladies and Gentlemen, welcome to Arcum Dagsson's and myself's Collection of Spare Parts and Sparky Pieces.
And that's just how I started this deck. Flipping though my binders I found cards like Mana Drain, Time Spiral and Intuition just sitting there "Being great cards". So I looked for a General and came across Arcum. And since I don't mind an artifact in play, or seven of them, he looked like the perfect partner.
The deck has turnes out to lean a bit to the 'Artifact Blue Goodstuff', which is fine by me! The deck is played both in 1v1 and multiplayer.
The way I play this deck, and the main reason why I like it so much, is that I don't play this deck to win. I play the deck to not lose. It sits at the table and just grows into (maybe builds is a beter term with all the artifacts in the deck?) this unstoppable and overwhelming machine. Generating tons of mana, recurring machines and gaining lots of card advantage.
If I do think it's time to end the game Tezzeret's ultimate is my favorite weapon of choice (happily combined with a Lattice for major 5/5 smashing).
So first thing I noticed about the deck: It's a Monster! Once it gets going it's pretty unstoppable. Problem is that from time to time it doesn't have that flying start, so I hope I can smooth that out a bit.
Since this is build of spare parts I had laying around, all your comments and tips are welcome!
In: Hall of the Bandit Lord, Junk Diver, Manakin, Millikin, Skill Borrower, Winter Orb
Out: Mystifying Maze, Master of Etherium, Myr Moonvessel, Ornithopter, Pentavus, Cancel