Background:
This deck was originally a 60-card casual deck designed to do crazy things with my group's multiplayer games. I referred to it as Multiplayer Shenanigans. It had four copies of Vision Skeins and four copies of Warp World. I kept it at over 60 cards for a little while to increase the inconsistency.
After we picked up EDH and I fell in love with it, I felt the need to convert the Multiplayer Shenanigans. I also felt the need to incoproprate green or black for more goofy things to do, and black seemed a little too cruel. So the deck was converted into an Intet the Dreamer EDH deck for a little while. That didn't last very long before the commander decks came out and I got my hands on Riku.
Ramping the game into overdrive can get out of control, so many recent changes have focused on adding a small control side to the deck so you can counter combo pieces or get rid of aggravating cards.
Strategy:
Winning is not the main objective here. Making dumb stuff happen is more important. Sometimes you want to basically overturn the table with a Warp World. Sometimes you just want to give someone an Avarice Totem so everyone else starts using it to squabble.
Of course, stuff can't get too dumb. Sometimes you ramp most of the table into some midsize creatures but one person gets their combo. That's when you use something like Dream Fracture or, ideally, Spellshift.
There are some win conditions. Insurrection murders people very effectively, and all the card drawing makes them vulnerable to mill. Plus the various clones can take whatever big threats you've helped people get out.
I've actually been trying to trade for a foil one since it's so useless, but for some reason everyone who has a foil one has some emotional connection to it for some reason. Come on, people, it's a terrible card!
Two years out of date? This can be fixed. The deck isn't incomplete anymore, in a sense at least. It's probably the EDH deck I own that's most open to changes.
Old list and description archived here:
When the Commander decks were announced, I knew one thing: I wanted a URG chaos general that was better than Intet, and I got one. This deck does not plan to win. This deck does not plan to get second by sucking up to one player who will win (though it can do that some, just not as well as a dedicated group hug deck).
This deck wants to mess with stuff. Accelerate the game, then screw everything up. I've played with a UR 60-card deck like this in my playgroup for a while, but I like the group hug potential that green has.
Note: This deck isn't done yet. Half the reason I'm writing down the decklist is to check for everything I still need to get. So make suggestions and check back for updates!
Surprisingly, a few planeswalkers seem like they could be useful. Chandra, Pyromaster lets me get that fake draw and copy a ridiculous spell a few times. Jace, Architect of Thought could be potentially goofy. I'm not as sure about him. Tibalt, the Fiend-Blooded gives fun random draw as well as a second Insurrection and the ability to occasionally do a huge chunk of damage to someone who's drawn way too many cards.
I have a similar EDH built with Riku. I just built this basic version about two weeks ago, so there are a lot of things to test and tweak. The manabase and manafixing isn't done yet.
The basic idea is to fly under the radar with cards that benefit everybody so that you won't get killed. Also have some protection so that people won't attack you or can't win the game, stuff like that. All that serves to buy enough time to ramp into enough mana to cast all the crazy chaos spells. Winning is just secondary.
Just this weekend I had a game where I had a ton of mana and a Mindmoil which got me through my deck about two times and I could cast a lot of silly spells, which was really really fun for me.
I got killed the turn after, but the look on my opponents face when my turn basically took 10 minutes just to do basically nothing was priceless
Maybe you can get some ideas from my list, I definetly got some from yours!
collective voyage, i found is too powerful. it really spirals the games too fast too soon (like a turn 2 cast of this can give people 6 lands given sol ring and untapped opponent's lands). it just allows the combo players to skip alot of the turns they need to set up. I would recommend switching this with new frontiers, unless you are not in a combo heavy meta.
The deck has undergone significant changes. It's become a lot bluer, with more counterspells and a bigger focus on a copying theme. I've found the deck is vulnerable to people picking off hug cards they don't like - say, a player that benefits from excess mana letting me ramp everyone but destroying Font of Mythos and Howling Mine to hinder the other players, so I'm looking for some more ways to protect my stuff. I'm definitely going to grab a Swiftfoot Boots soon and some cards like Asceticism or Turn Aside.
That said, the deck is pretty much completely functional at this point. It's probably just going to need tuning from here on.
Old list and description archived here:
This isn't your ordinary Riku deck. This is a chaos deck. Think group hug plus Warp World. Decklist below, detailed description below that.
Another year, some less significant changes. Spell Crumple is out because tuck is gone, and Split Decision is here in its place. There are a couple more creatures in the deck now since having an empty field is one of its weaknesses, but I'm still looking for more. Jace Beleren got cut for being the least consistent group draw in the deck, and was replaced with Well of Ideas.
1 Riku of Two Reflections
Artifacts
1 Avarice Totem
1 Conjurer's Closet
1 Crawlspace
1 Gate to the Æther
1 Gruul Signet
1 Font of Mythos
1 Izzet Signet
1 Lightning Greaves
1 Pyxis of Pandemonium
1 Simic Signet
1 Spectral Searchlight
1 Strionic Resonator
1 Temple Bell
Creatures
1 Acidic Slime
1 Body Double
1 Capricious Efreet
1 Dack's Duplicate
1 Dakra Mystic
1 Edric, Spymaster of Trest
1 Eternal Witness
1 Goblin Electromancer
1 Humble Defector
1 Magus of the Vineyard
1 Nivix Guildmage
1 Perplexing Chimera
1 Progenitor Mimic
1 Solemn Simulacrum
1 Tidal Force
1 Veteran Explorer
1 Whirlpool Warrior
1 Dictate of Kruphix
1 Eye of the Storm
1 Heartbeat of Spring
1 Possibility Storm
1 Rites of Flourishing
1 Well of Ideas
1 Wild Evocation
Spells
1 Chain Reaction
1 Cultivate
1 Decimate
1 Dream Fracture
1 Explosive Vegetation
1 Fact or Fiction
1 Insurrection
1 Kodama's Reach
1 Order of Succession
1 Ponder
1 Preordain
1 Quicken
1 Reverberate
1 Spellshift
1 Spitting Image
1 Split Decision
1 Steam Augury
1 Switcheroo
1 Temporal Trespass
1 Tempt with Discovery
1 Tempt with Reflections
1 Treasure Cruise
1 Vision Skeins
1 Warp World
1 Alchemist's Refuge
1 Evolving Wilds
1 Gruul Turf
1 Hinterland Harbor
1 Izzet Boilerworks
1 Kazandu Refuge
1 Mikokoro, Center of the Sea
1 Mystifying Maze
1 Reliquary Tower
1 Rootbound Crag
1 Rupture Spire
1 Shivan Reef
1 Simic Growth Chamber
1 Simic Guildgate
1 Steam Vents
1 Terramorphic Expanse
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
3 Forest
12 Island
4 Mountain
Current list as of 03/26/2015.
Background:
This deck was originally a 60-card casual deck designed to do crazy things with my group's multiplayer games. I referred to it as Multiplayer Shenanigans. It had four copies of Vision Skeins and four copies of Warp World. I kept it at over 60 cards for a little while to increase the inconsistency.
After we picked up EDH and I fell in love with it, I felt the need to convert the Multiplayer Shenanigans. I also felt the need to incoproprate green or black for more goofy things to do, and black seemed a little too cruel. So the deck was converted into an Intet the Dreamer EDH deck for a little while. That didn't last very long before the commander decks came out and I got my hands on Riku.
Ramping the game into overdrive can get out of control, so many recent changes have focused on adding a small control side to the deck so you can counter combo pieces or get rid of aggravating cards.
Strategy:
Winning is not the main objective here. Making dumb stuff happen is more important. Sometimes you want to basically overturn the table with a Warp World. Sometimes you just want to give someone an Avarice Totem so everyone else starts using it to squabble.
Of course, stuff can't get too dumb. Sometimes you ramp most of the table into some midsize creatures but one person gets their combo. That's when you use something like Dream Fracture or, ideally, Spellshift.
There are some win conditions. Insurrection murders people very effectively, and all the card drawing makes them vulnerable to mill. Plus the various clones can take whatever big threats you've helped people get out.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
I've actually been trying to trade for a foil one since it's so useless, but for some reason everyone who has a foil one has some emotional connection to it for some reason. Come on, people, it's a terrible card!
New additions, decklist should be updated soon. I've got Time Reversal, Worldslayer, Contested War Zone, Mikokoro, Center of the Sea, and Font of Mythos in addition to a couple other things. Oh, and Insurrection as a win condition once I've accelerated everyone enough.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
Old list and description archived here:
This deck wants to mess with stuff. Accelerate the game, then screw everything up. I've played with a UR 60-card deck like this in my playgroup for a while, but I like the group hug potential that green has.
Note: This deck isn't done yet. Half the reason I'm writing down the decklist is to check for everything I still need to get. So make suggestions and check back for updates!
1 Riku of Two Reflections
Artifacts (13)
1 Avarice Totem
1 Armillary Sphere
1 Gate to the AEther
1 Gruul Signet
1 Howling Mine
1 Izzet Signet
1 Mindlock Orb
1 Omen Machine
1 Simic Signet
1 Spectral Searchlight
1 Temple Bell
1 Trinisphere
Creatures (15)
1 Acidic Slime
1 Boldwyr Heavyweights
1 Capricious Efreet
1 Deadwood Treefolk
1 Echo Mage
1 Edric, Spymaster of Trest
1 Fatespinner
1 Hunted Phantasm
1 Magus of the Vineyard
1 Noggle Ransacker
1 Nucklavee
1 Runed Servitor
1 Shah of Naar Isle
1 Terastodon
1 Veteran Explorer
1 Conjured Currency
1 Eye of the Storm
1 Hive Mind
1 Psychic Surgery
1 Rites of Flourishing
1 Vow of Flight
1 Vow of Lightning
1 Vow of Wildness
1 Wild Evocation
Planeswalkers (1)
1 Jace Beleren
Spells (20)
1 Chain Reaction
1 Cultivate
1 Collective Voyage
1 Death by Dragons
1 Dream Fracture
1 Insurrection
1 Kodama’s Reach
1 Minds Aglow
1 Ponder
1 Preordain
1 Reforge the Soul
1 Reverberate
1 Scrambleverse
1 Skyscribing
1 Spell Crumple
1 Spellshift
1 Switcheroo
1 Time Reversal
1 Trade Secrets
1 Vision Skeins
1 Warp World
1 Wild Swing
1 Windfall
1 Evolving Wilds
1 Fungal Reaches
1 Grove of the Burnwillows
1 Gruul Turf
1 Homeward Path
1 Izzet Boilerworks
1 Kazandu Refuge
1 Reliquary Tower
1 Rupture Spire
1 Shivan Reef
1 Simic Growth Chamber
1 Terramporphic Expanse
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
9 Island
8 Mountain
7 Forest
Recent Changes:
These have been mostly filling out the deck with more appropriate cards. There haven't been too many notable changes.
Some things played poorly with other cards - Omen Machine being the biggest culprit here - and I'm still looking for similar cards to take out.
Future Changes:
The biggest push I'm planning on making is focusing the deck more on Riku. This isn't just any URG commander, it's the copy king.
Wild Ricochet, Nivix Guildmage, Progenitor Mimic, Heat Shimmer - the list goes on. With them will come cards that like being copied more. Creatures with ETB effects seem likely - this will also give me more Strionic Resonator targets (also Conjurer's Closet could make it in to help with those, plus it allows me to copy a creature with Riku once per turn).
Surprisingly, a few planeswalkers seem like they could be useful. Chandra, Pyromaster lets me get that fake draw and copy a ridiculous spell a few times. Jace, Architect of Thought could be potentially goofy. I'm not as sure about him. Tibalt, the Fiend-Blooded gives fun random draw as well as a second Insurrection and the ability to occasionally do a huge chunk of damage to someone who's drawn way too many cards.
Finally, a few cards just haven't made it into the deck or were removed for some reason I can't remember after two years. Braids, Conjurer Adept, Fatespinner, Heartbeat of Spring, Tangleroot, and so on.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
But here's my list:
1 Riku of Two Reflections
Lands:
6 Forest
12 Island
15 Mountain
Manafixing:
1 Manalith
1 Obelisk of Bant
1 Obelisk of Grixis
1 Obelisk of Jund
1 Obelisk of Naya
1 Darksteel Ingot
1 Ur-Golem's Eye
1 Kodama's Reach
Benefaction:
1 Hypergenesis
1 Collective Voyage
1 Magus of the Vineyard
1 Minds Aglow
1 Kami of the Crescent Moon
1 Howling Mine
1 Heartbeat of Spring
1 Mana Flare
1 Rites of Flourishing
1 Spectral Searchlight
1 Braids, Conjurer Adept
1 Font of Mythos
1 Otherworld Atlas
1 Shah of Naar Isle
1 Gate to the Aether
1 Cultural Exchange
1 Death by Dragons
Chaos:
1 Goblin Bomb
1 Chaos Warp
1 Fiery Gambit
1 Game of Chaos
1 Goblin Flectomancer
1 Chance Encounter
1 Curse of Echoes
1 Zur's Weirding
1 Illicit Auction
1 Naked Singularity
1 Psychic Battle
1 Radiate
1 Shared Fate
1 Timesifter
1 Grip of Chaos
1 Knowledge Pool
1 Eye of the Storm
1 Goblin Game
1 Thieves' Auction
1 Warp World
1 Worldfire
1 Wheel of Fate
1 Gamble
1 Squee's Revenge
1 Trade Secrets
1 Teferi's Puzzle Box
1 Magus of the Jar
1 Mindmoil
1 Time Reversal
1 Dragon Mage
Utility:
1 Dream Fracture
1 Echo Mage
1 Stitch in Time
1 Blatant Thievery
1 Time Stretch
Protection:
1 Propaganda
1 Dissipation Field
1 Silent Arbiter
1 Kazuul, Tyrant of the Cliffs
1 Eternity Vessel
1 Platinum Angel
The basic idea is to fly under the radar with cards that benefit everybody so that you won't get killed. Also have some protection so that people won't attack you or can't win the game, stuff like that. All that serves to buy enough time to ramp into enough mana to cast all the crazy chaos spells. Winning is just secondary.
Just this weekend I had a game where I had a ton of mana and a Mindmoil which got me through my deck about two times and I could cast a lot of silly spells, which was really really fun for me.
I got killed the turn after, but the look on my opponents face when my turn basically took 10 minutes just to do basically nothing was priceless
Maybe you can get some ideas from my list, I definetly got some from yours!
chandra, the firebrand is awesome for our deck.
collective voyage, i found is too powerful. it really spirals the games too fast too soon (like a turn 2 cast of this can give people 6 lands given sol ring and untapped opponent's lands). it just allows the combo players to skip alot of the turns they need to set up. I would recommend switching this with new frontiers, unless you are not in a combo heavy meta.
chaos deck also needs chaos warp
i feel like you can remove the vow's from your deck and just run propoganda or collective restraint
check out the decklist in my blog for other ideas. hope it turns out as fun as you intend it to be
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
Signature by Inkfox Aesthetics
[Primer]WIsamaru, the Howling BladeW[Primer]
[Primer]BGSkullbriar: From Life, Death Eternal (1v1)GB[Primer]
BGRbighaben and Feverous' Prossh, Skyraider of KherRGB
BGRProssh-Gro (1V1)RGB
That said, the deck is pretty much completely functional at this point. It's probably just going to need tuning from here on.
Old list and description archived here:
This isn't your ordinary Riku deck. This is a chaos deck. Think group hug plus Warp World. Decklist below, detailed description below that.
1 Riku of Two Reflections
Artifacts (11)
1 Avarice Totem
1 Font of Mythos
1 Gate to the Æther
1 Gruul Signet
1 Howling Mine
1 Izzet Signet
1 Otherworld Atlas
1 Simic Signet
1 Spectral Searchlight
1 Temple Bell
1 Worldslayer
Creatures (16)
1 Acidic Slime
1 Archaeomancer
1 Boldwyr Heavyweights
1 Capricious Efreet
1 Edric, Spymaster of Trest
1 Goblin Diplomats
1 Jace’s Archivist
1 Magus of the Vineyard
1 Nin, the Pain Artist
1 Noggle Ransacker
1 Shah of Naar Isle
1 Strionic Resonator
1 Veteran Explorer
1 Whirlpool Warrior
1 Ashling's Prerogative
1 Cast Through Time
1 Eye of the Storm
1 Lignify
1 Hive Mind
1 Puca's Mischief
1 Spellweaver Volute
1 Vow of Flight
1 Vow of Lightning
1 Vow of Wildness
1 Wild Evocation
Planeswalkers (1)
1 Jace Beleren
Spells (20)
1 Collective Voyage
1 Cultivate
1 Death by Dragons
1 Dream Fracture
1 Flowstone Slide
1 Kodama's Reach
1 Minds Aglow
1 Skyscribing
1 Spell Crumple
1 Ponder
1 Preordain
1 Reverberate
1 Temporal Cascade
1 Time Stretch
1 Trade Secrets
1 Vision Skeins
1 Warp World
1 Wheel of Fate
1 Wild Swing
1 Windfall
1 Evolving Wilds
1 Gruul Turf
1 Izzet Boilerworks
1 Kazandu Refuge
1 Mikokoro, Center of the Sea
1 Mystifying Maze
1 Reliquary Tower
1 Rootbound Crag
1 Rupture Spire
1 Shivan Reef
1 Simic Guildgate
1 Simic Growth Chamber
1 Steam Vents
1 Terramorphic Expanse
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
6 Forest
9 Island
8 Mountain
Current Decklist as of 7/15/2013. Discussion of these changes and future changes is in this post.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain
1 Riku of Two Reflections
Artifacts
1 Avarice Totem
1 Conjurer's Closet
1 Crawlspace
1 Gate to the Æther
1 Gruul Signet
1 Font of Mythos
1 Howling Mine
1 Izzet Signet
1 Otherworld Atlas
1 Pyxis of Pandemonium
1 Simic Signet
1 Spectral Searchlight
1 Strionic Resonator
1 Temple Bell
Creatures
1 Acidic Slime
1 Archaeomancer
1 Body Double
1 Capricious Efreet
1 Edric, Spymaster of Trest
1 Goblin Diplomats
1 Goblin Electromancer
1 Magus of the Vineyard
1 Nin, the Pain Artist
1 Nivix Guildmage
1 Perplexing Chimera
1 Progenitor Mimic
1 Veteran Explorer
1 Whirlpool Warrior
1 Eye of the Storm
1 Heartbeat of Spring
1 Rites of Flourishing
1 Wild Evocation
Planeswalkers
1 Jace Beleren
Spells
1 Arcane Denial
1 Chain Reaction
1 Cultivate
1 Dream Fracture
1 Fact or Fiction
1 Insurrection
1 Kodama's Reach
1 Order of Succession
1 Ponder
1 Preordain
1 Quicken
1 Reverberate
1 Shape Anew
1 Skyscribing
1 Spell Crumple
1 Spellshift
1 Spitting Image
1 Swan Song
1 Switcheroo
1 Tempt with Discovery
1 Tempt with Reflections
1 Time Reversal
1 Unexpected Results
1 Vision Skeins
1 Warp World
1 Windfall
1 Alchemist's Refuge
1 Evolving Wilds
1 Gruul Turf
1 Izzet Boilerworks
1 Kazandu Refuge
1 Mikokoro, Center of the Sea
1 Mystifying Maze
1 Reliquary Tower
1 Rootbound Crag
1 Rupture Spire
1 Shivan Reef
1 Simic Growth Chamber
1 Simic Guildgate
1 Steam Vents
1 Terramorphic Expanse
1 Vivid Crag
1 Vivid Creek
1 Vivid Grove
3 Forest
15 Island
4 Mountain
Current list as of 04/09/2014.
Commander:
R Daretti, Scrap Savant
BR Olivia Voldaren
BRG Shattergang Brothers
GUR Riku of Two Reflections
WBG Karador, Ghost Chieftain