Now that I think about it, G/U/W are a better choice of colors thanks to the help of the MTG Salvation community.
I'm thinking about constructing a deck that's purpose is to ultimately survive.
This deck will be for the multiplayer format. In the deck you would want to have everyone taking each other down only because you'd have cards like ghostly prison and collective restraint. You being the last target, you want to hopefully if even possible mill the person out or if anyone has any idea of other victories please post.
In short,
I'd like to make the ultimate "survival" deck.
The colors are Green, Blue and White.
What would be a good idea as a general?
What would be some good cards that I can use to perfect the deck?
I'd like card suggestions and other plans of winning besides milling the last opponents.
And lastly opinions.
The card you are thinking of is No Mercy. Dread has a similar effect. Ensnaring Bridge is also pretty good at stopping creatures from attacking you. Koskun Falls is another propaganda-like effect.
I would also consider cards like Leyline of Sanctity and Ivory mask to keep non-creature sources from taking you out.
As for win conditions, a heavy enchantment theme could make Opalescence a good option.
I think BGW would give you some better options for a more enchantress-centric build. It gives you stuff like Sterling Grove and the 3 green enchantresses to draw cards.
All of thee are great card suggestions and and No Mercy was the card I'm looking for. I really really really really like green but No Mercy is such an awesome card as well as Dread but Green has more Enchantress effects.
a replenish theme can be good, if you want to stick with the enchantments. you can dump cards with a discard outlet, search replenish with black search cards, resolve it with counter protection from blue. you can recur it as well if needed (blue and black gives you good graveyard access). humility is good so that damage from creatures can be minimized.
Thanks for all the input everyone! I'm already thinking of the decklist already and all the cards mention were a great help. @TobyornotToby: i didn't realize how much Green effects the deck. It definitely gives the deck a better advantage then black.
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I'm thinking about constructing a deck that's purpose is to ultimately survive.
This deck will be for the multiplayer format. In the deck you would want to have everyone taking each other down only because you'd have cards like ghostly prison and collective restraint. You being the last target, you want to hopefully if even possible mill the person out or if anyone has any idea of other victories please post.
In short,
I'd like to make the ultimate "survival" deck.
The colors are Green, Blue and White.
What would be a good idea as a general?
What would be some good cards that I can use to perfect the deck?
I'd like card suggestions and other plans of winning besides milling the last opponents.
And lastly opinions.
I would also consider cards like Leyline of Sanctity and Ivory mask to keep non-creature sources from taking you out.
As for win conditions, a heavy enchantment theme could make Opalescence a good option.
I think BGW would give you some better options for a more enchantress-centric build. It gives you stuff like Sterling Grove and the 3 green enchantresses to draw cards.
General: Angus Mackenzie
Survival Cards: Glacial Chasm, Moat, Maze of Ith, Peacekeeper, Tawnos's Coffin, Combat Mists, Forcefield, Bounce cards
Tutors
Green would be pretty handy to bring back those cards. It's unlikely any creature based attack could get through such defenses.
BRGrenzo, Dungeon Warden EDH
GAzusa, Always in a Rush EDH
GWUDerevi, Empyrial Warlord EDH
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