this general seems top tier to me, was wondering why there weren't many decent decklists for him. thanks! Ring of Kalonia I d work in somewhere, its pretty boss for this guy. Also Pernicious Deed seems relevant.
I guess people don't like aggro
Pernicious Deed was not included on purpose - it hurts me more than it hurts my enemy, and if I'm ever casting it I've lost anyways. My goal is to win through overwhelming force.
I do like the ring, I think it should weasel its way in somewhere..
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Tantarus: It didn't make the gaka greifer level, so it should be fine
I actually have been very happy with mutavault graveborn muse and bloodgift demon. The muse can draw an absurd number of cards, mutavault is a zombie which can cast gravecrawler every turn and the demon is an evasive arena. And wickerbough elder is pretty sweet too
Elvish Spirit Guide I don't like because it's only a one-shot burst of mana. I prefer to have my sources stick around, if they cause me any card disadvantage. It's better to get it back with mana advantage.
You're likely correct about sarco instead of wolf. Wolf is easily the worst creature.
I don't run reflecting pool because I need BG on turn 1/2, pool is a colorless/nonland until later, after i care about colors. it's the same reason why I don't run manlands apart from treetop.
I actually have been very happy with mutavault graveborn muse and bloodgift demon. The muse can draw an absurd number of cards, mutavault is a zombie which can cast gravecrawler every turn and the demon is an evasive arena. And wickerbough elder is pretty sweet too
The demon I didn't like at all. 5 mana was too steep. Muse was fine, and was the last thing I cut (only yesterday, in fact) while trying out other things.
Mutavault is colorless, as previously stated. It's better to have a growing beatstick you know you can play versus one that can only slow you up.
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Tantarus: It didn't make the gaka greifer level, so it should be fine
I have tested with Skullbriar as well, although with a list more focused on skullbriar itself and I'd say the problem is that although the resiliency of skullbriar as a threat is good against control decks, he is also easy to keep under control. An early removal spell so that he remains a 1/1 until the recast means your damage output is very low, as most of the other creatures are pretty low power as well (with some exceptions). The same goes for an early creature which you have to spend a turn removing. Getting skullbriar really costs you a lot of tempo as well. Obviously if your opponent durdles with ramp a bit (like Wanderer) this is fine, but then wanderer starts going over the top and you can do little against that as well. Combo also seems problematic as you are not fast enough to outrace them and have very little disruption as well.
I think you should include some survival combo, as this is probably your best way to beat ramp and combo. Maybe include some additional tutors such as Tainted Pact to grab Skullclamp or Winter Orb as well. Unanswered Skullbriar followed by Winter Orb makes it difficult to catch up for your opponent.
I never like cards like Night's Whisper in a deck like this. Would rather keep trying to lay threats.
Also, Flesh Reaver may be worth considering. Could hurt your ability to race Geist, and certainly is annoying with Sylvan Library, but the damage output is greater than even Tarmogoyf can provide when dropped on turn 2.
I never like cards like Night's Whisper in a deck like this. Would rather keep trying to lay threats.
Also, Flesh Reaver may be worth considering. Could hurt your ability to race Geist, and certainly is annoying with Sylvan Library, but the damage output is greater than even Tarmogoyf can provide when dropped on turn 2.
On that note, Putrid Leech is also missing from the decklist.
Is Harmonize a little too steep on the curve? Seems a classic three-for-one to help refuel.
Is there a reason why you aren't playing Tombstalker? It's no problem to exile some dead critters or spent removal spells to play a two cmc 5/5 flyer.
Miscalcul8ed Risk has an awesome Skullbriar list (for duel-commander) on these forums. Might be a bit dated as I believe SOM was the most recent block at the time, but it would still be a great reference point.
Other than that, <3 the deck. <3 the concept. My kind of style.
in my experience i believe emether has the right ideas. i d cut some lesser dorks in favor of a reanimation package, reanimatelife // death, and animate dead are fine choices. i m still finding it hard to believe canopy cover too slow but in an all out aggro i suppose it is possible.
in regards to ESG, i find a turn one skullbriar to be the pinnacle of the deck, maximizing this occurrence should be priority, that being said, i'd like to reiterate this is a fine list!
Glad you are pushing this deck. Having faced it six games in a row (last round played + top8) at French nationals, I have been impressed how good this aggressive deck is. Here are my thoughts about your version.
1 - Eternal Witness. Is it really good ? A weak 2/1 body for a Regrowth effect doesn't look like a very good tempo. On a French forum, there has been a great debate about tutor effects, and the original Skullbriar player went to say that he even hesitated about playing Demonic Tutor, because it is a loss of tempo and no card is truly essential in the deck (see one of my last posts on my Doran topic about that). Eternal Witness has the nice fact of being a creature, but is it enough ? I know it is in the original decklist, but I wonder if it is that good.
I think you're entirely correct about witness. It doesn't have the same utility it does outside of other green/x decks because the plan is different. Instead of trying to gain advantages over the length of the game, the idea is to overwhelm the opponent and kill him until he's dead. And then keep killing him. It's good to have others look at decklists to find things I might have overlooked//missed!
3 - Carrion Feeder. I have had a great discussion after the top 8 with the Skullbriar player, and he told me he would really have liked having a Carrion Feeder in the deck. That was his greatest regrets. It is a very fast threat, it can grow huge with Gravecrawler and Bloodghast, it prevents Skullbriar from being bounced, it prevents all your creatures from being exiled... For one mana only, the power/cost ratio is huge. Even late game it is still good if you have Gravecrawler waiting in the graveyard.
I think he's totally right, Feeder is also something I've been considering, particularly with self-recurring creatures around or as protection, in a way. For a single black, the utility and strength is pretty good.
5 - Mutavault. I also agree on this one deserving a try.
I still believe having opening colors is superior to having a colorless manland, even one as generic as this one. Cough. Being able to pretend to be affinity and dump your hand into your opponent's face is more useful than a colorless land.
6 - Reanimate & Unearth. I see you also cut these. They look like good choices for this deck, aren't they ? Getting Tarmogoyf or Skullbriar back looks nice a nice tempo ? Bonus, if you discard a big threat turn one you can get it back on turn two with Reanimate. It also pairs well with Survival of the Fittest (discard Thrun and reanimate it).
I think, since Lyzolda, I haven't been a huge fan of these. Much of the time they sit in the hand and wish they were something else. I'm not sure much would change with skullbriar at the helm instead of lyzolda (being inherently more recursive) but at the moment I think I prefer straight up creatures to the possibility of having a dead, slow hand. However, that being said, there are interesting tricks you can do with Lotleth Troll, Survival, and their ilk.
I played a lot of games this week with Skullbriar and I'm not really happy actually. It's a funny deck to play, no doubt, but it's really powerful only against very slow decks like wanderer for exemple. Against green or red based deck is simply horribile, if I'm on the draw and my opponen has played a llanowar elf or anything like that I'm not really happy to trade my guy... I think this deck is really powerful in french national's metagame where most of the deck simply plays a land or a mana stone for the first 3-4 turns and you have time to grow your little zombie with no hurry. Like I said, as I tested, is poweful against Wanderer, GAA4, Zur (sometimes), mono U, mono B and so on...
There is also a big problem: 30 HP instead of 20. Sometimes you think to have started very well and, instead, your opponent is still around 15-17... It's not like standard magic where your opponent start to worry when you manage to deal about 15 damages in 3-4 turns. With 15 Hp your opponent can keep paying for its confident, sylvan library or phyrexian mana spells; things that are unthinkable when you are at 5 and you are fighting to survive. Aggro decks in EDH have a really tough life.
These are just my impression after a week of intensive testing. Maybe I'm wrong and the online metagame is very different from the RL one... I really hope so, this is a pretty funny deck.
Skullbriar wins primarily through overwhelming force early. It's the main reason why Vengevine is so good, to the point we run Entomb for it. Suddenly pumping out 6+ hastey power in one turn puts a very fast and very annoying clock on your opponent. At that point, the damage only grows - so the 30 points tends to drop to zero even more quickly.
Against other aggro decks//red decks, Skullbriar has something they don't - the ability to grow out of the reach of the enemy quickly. Skullbriar has enough random synergy to overcome aggro decks who have no synergy past being efficient creatures.
I have tested with Skullbriar as well, although with a list more focused on skullbriar itself and I'd say the problem is that although the resiliency of skullbriar as a threat is good against control decks, he is also easy to keep under control. An early removal spell so that he remains a 1/1 until the recast means your damage output is very low, as most of the other creatures are pretty low power as well (with some exceptions). The same goes for an early creature which you have to spend a turn removing. Getting skullbriar really costs you a lot of tempo as well. Obviously if your opponent durdles with ramp a bit (like Wanderer) this is fine, but then wanderer starts going over the top and you can do little against that as well. Combo also seems problematic as you are not fast enough to outrace them and have very little disruption as well.
I think you should include some survival combo, as this is probably your best way to beat ramp and combo. Maybe include some additional tutors such as Tainted Pact to grab Skullclamp or Winter Orb as well. Unanswered Skullbriar followed by Winter Orb makes it difficult to catch up for your opponent.
There is a survival combo! Vengevine!
It's plenty fast to beat combo and ramp - these are probably some of the better matchups for skullbriar. The biggest reason to play skullbriar is the way it suddenly grows from one or two points of damage per turn to suddenly seven, eight, and more. Combo isn't quick enough without a perfect hand to beat that.
I never like cards like Night's Whisper in a deck like this. Would rather keep trying to lay threats.
Also, Flesh Reaver may be worth considering. Could hurt your ability to race Geist, and certainly is annoying with Sylvan Library, but the damage output is greater than even Tarmogoyf can provide when dropped on turn 2.
Night's Whisper refills the hand on the cheap. I wouldn't go anywhere without it.
Flesh Reaver is an interesting guy. I do like 4/4 for 1B.
Is Harmonize a little too steep on the curve? Seems a classic three-for-one to help refuel.
Is there a reason why you aren't playing Tombstalker? It's no problem to exile some dead critters or spent removal spells to play a two cmc 5/5 flyer.
Miscalcul8ed Risk has an awesome Skullbriar list (for duel-commander) on these forums. Might be a bit dated as I believe SOM was the most recent block at the time, but it would still be a great reference point.
Other than that, <3 the deck. <3 the concept. My kind of style.
Harmonize is too expensive, yes. 4cc for something that doesn't attack? Pff.
I cut stalker when I was still running the reanimation, which made it less desirable. Since I'm not running them now, it might be prudent to try him out again. Although I still find him iffy, as a 5/5 you're not likely to see until turn 5 anyways, assuming something dies. If nothing does, he's not out till turn 7, by that time I've already won.
in my experience i believe emether has the right ideas. i d cut some lesser dorks in favor of a reanimation package, reanimatelife // death, and animate dead are fine choices. i m still finding it hard to believe canopy cover too slow but in an all out aggro i suppose it is possible.
in regards to ESG, i find a turn one skullbriar to be the pinnacle of the deck, maximizing this occurrence should be priority, that being said, i'd like to reiterate this is a fine list!
Canopy Cover, as I've stated, doesn't do anything. The protection is pretty moot, and the unblock-ability is equally moot when you can just play another threat and accomplish the same thing.
Thanks for the insights and stuff I may have missed! Let's bring back aggro.
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Tantarus: It didn't make the gaka greifer level, so it should be fine
I played a lot of games this week with Skullbriar and I'm not really happy actually. It's a funny deck to play, no doubt, but it's really powerful only against very slow decks like wanderer for exemple. Against green or red based deck is simply horribile, if I'm on the draw and my opponen has played a llanowar elf or anything like that I'm not really happy to trade my guy... I think this deck is really powerful in french national's metagame where most of the deck simply plays a land or a mana stone for the first 3-4 turns and you have time to grow your little zombie with no hurry. Like I said, as I tested, is poweful against Wanderer, GAA4, Zur (sometimes), mono U, mono B and so on...
There is also a big problem: 30 HP instead of 20. Sometimes you think to have started very well and, instead, your opponent is still around 15-17... It's not like standard magic where your opponent start to worry when you manage to deal about 15 damages in 3-4 turns. With 15 Hp your opponent can keep paying for its confident, sylvan library or phyrexian mana spells; things that are unthinkable when you are at 5 and you are fighting to survive. Aggro decks in EDH have a really tough life.
These are just my impression after a week of intensive testing. Maybe I'm wrong and the online metagame is very different from the RL one... I really hope so, this is a pretty funny deck.
Hi Kuma,
I'm another Skullbriar player and I watched you play some games online. I think the problem is that you don't know how to play aggro very well. No offense but many of your decisions left me scratching my head.
It looks like we had very similar thoughts at the same time; I have been trying to brew a Skullbriar list for the past few weeks or so.
Has anyone given Pox some thought? The card acts as a massive burn spell, starves your opponent of resources, and plays well with your slew of recursive creatures. I think it could be a common tutor target if it works out.
Pox looks like a very nice idea, indeed. However, I wouldn't call it "massive burn spell" : by the time you cast it you are supposed to have seriously lowered your opponent's life total. But I think this great card might deserve a try. If it is successful, Smallpox might be good too. But beware : the mana count would be seriously shifting towards black, which would probably require some changes with the lands.
I think both are unnecessary - by the time you can cast pox, you're presumably putting the most possible pressure on your opponent. Pox will actually just give them more time to live, barring having a hand full of recursive creatures. However, trying something hurt no-one!
..sometimes.
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Tantarus: It didn't make the gaka greifer level, so it should be fine
I believe we are fast approaching the day when colored mana requirements will not mean much anymore. If we are not there yet, I understand. It may be worth tweaking the manabase to accomodate, like Emether said.
But on a similar note, would you consider playing Geralf's Messenger? It also seems like a perfect fit.
I believe we are fast approaching the day when colored mana requirements will not mean much anymore. If we are not there yet, I understand. It may be worth tweaking the manabase to accomodate, like Emether said.
But on a similar note, would you consider playing Geralf's Messenger? It also seems like a perfect fit.
It was one of my last cuts. BBB was an issue.
And I totally agree with you on mana requirements. Cards like Deathrite Shaman or easily splashable beaters like Restoration Angel or Thragtusk with zero playable land disruption being printed heralds an era of 4-5 color decks. What's that? It's already happened? In all the constructed formats? Huh.
Instead of just coming into a well-established thread and posting a random list of cards(most of which aren't good in the duel-commander metagame anyway) wouldn't it at least make sense to post some reasonings, and suggested cards to replace your choices with?
I have been working on a Skully list for a little while and must say this looks quite solid. I personally don't like to run lands that come in tapped. I have been running a more Voltron / resource denial list.
This aggro list looks a little more resilient then trying to go through with commander dmg a la Bezerk / unspeakable symbol / hatred / blessings of nature / revenge of the hunted
Some of the lands seem a bit questionable. Tainted Wood suffers from a lot of the same problems as Reflecting Pool, it's difficult to use on turn 1-2 and you run a lot of non-swamp lands in general. I'm not sure how reliable Bojuka Bog is going to be, there's not a lot of graveyard decks and it's sorcery speed. Is it worth it for a 1-color EtBT land? Depending on what your meta looks like you might want to consider Tomb of Urami.
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1 Skullbriar, the Walking Grave
Artifacts - 5
1 Birthing Pod
1 Chrome Mox
1 Mox Diamond
1 Skullclamp
1 Umezawa's Jitte
Creatures - 36
1 Basking Rootwalla
1 Bloodghast
1 Carnophage
1 Carrion Feeder
1 Creakwood Liege
1 Dark Confidant
1 Deathrite Shaman
1 Diregraf Ghoul
1 Dreg Mangler
1 Dryad Arbor
1 Elves of Deep Shadow
1 Elvish Mystic
1 Elvish Spirit Guide
1 Fauna Shaman
1 Fleshbag Marauder
1 Fyndhorn Elves
1 Glissa, the Traitor
1 Gravecrawler
1 Great Sable Stag
1 Llanowar Elves
1 Lotleth Troll
1 Mesmeric Fiend
1 Oona's Prowler
1 Phyrexian Revoker
1 Putrid Leech
1 Scavenging Ooze
1 Skinshifter
1 Skyshroud Elite
1 Strangleroot Geist
1 Sylvan Safekeeper
1 Tarmogoyf
1 Thrun, the Last Troll
1 Ulvenwald Tracker
1 Vampire Lacerator
1 Vengevine
1 Viridian Shaman
1 Garruk Relentless
1 Liliana of the Veil
Enchantments - 6
1 Bitterblossom
1 Dark Tutelage
1 Phyrexian Arena
1 Rancor
1 Survival of the Fittest
1 Sylvan Library
Instants - 8
1 Abrupt Decay
1 Dismember
1 Entomb
1 Go for the Throat
1 Hero's Downfall
1 Putrefy
1 Victim of Night
1 Worldly Tutor
Sorceries - 8
1 Demonic Tutor
1 Duress
1 Green Sun's Zenith
1 Hymn to Tourach
1 Inquisition of Kozilek
1 Maelstrom Pulse
1 Night's Whisper
1 Thoughtseize
Lands - 34
1 Bayou
1 Bloodstained Mire
1 Bojuka Bog
1 Cabal Pit
1 City of Brass
1 Command Tower
4 Forest
1 Gaea's Cradle
1 Gemstone Caverns
1 Gilt-Leaf Palace
1 Llanowar Wastes
1 Marsh Flats
1 Misty Rainforest
1 Okina, Temple to the Grandfathers
1 Overgrown Tomb
1 Pendelhaven
1 Polluted Delta
1 Shizo, Death's Storehouse
3 Swamp
1 Tectonic Edge
1 Treetop Village
1 Twilight Mire
1 Urborg, Tomb of Yawgmoth
1 Verdant Catacombs
1 Volrath's Stronghold
1 Wasteland
1 Windswept Heath
1 Wooded Foothills
1 Woodland Cemetery
Now... Get out there are crack some skulls!
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
I guess people don't like aggro
Pernicious Deed was not included on purpose - it hurts me more than it hurts my enemy, and if I'm ever casting it I've lost anyways. My goal is to win through overwhelming force.
I do like the ring, I think it should weasel its way in somewhere..
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Doesn't do anything - I can't afford to play pure protection spells.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Done by Rivenor of Miraculous Recovery signatures!
Elvish Spirit Guide I don't like because it's only a one-shot burst of mana. I prefer to have my sources stick around, if they cause me any card disadvantage. It's better to get it back with mana advantage.
You're likely correct about sarco instead of wolf. Wolf is easily the worst creature.
I don't run reflecting pool because I need BG on turn 1/2, pool is a colorless/nonland until later, after i care about colors. it's the same reason why I don't run manlands apart from treetop.
Aha! Forgot the planeswalkers.
The demon I didn't like at all. 5 mana was too steep. Muse was fine, and was the last thing I cut (only yesterday, in fact) while trying out other things.
Mutavault is colorless, as previously stated. It's better to have a growing beatstick you know you can play versus one that can only slow you up.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
I think you should include some survival combo, as this is probably your best way to beat ramp and combo. Maybe include some additional tutors such as Tainted Pact to grab Skullclamp or Winter Orb as well. Unanswered Skullbriar followed by Winter Orb makes it difficult to catch up for your opponent.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
Also, Flesh Reaver may be worth considering. Could hurt your ability to race Geist, and certainly is annoying with Sylvan Library, but the damage output is greater than even Tarmogoyf can provide when dropped on turn 2.
On that note, Putrid Leech is also missing from the decklist.
BRWC Mardu Shops - Tymna and Akiri Artifacts BRWC
Is Harmonize a little too steep on the curve? Seems a classic three-for-one to help refuel.
Is there a reason why you aren't playing Tombstalker? It's no problem to exile some dead critters or spent removal spells to play a two cmc 5/5 flyer.
Miscalcul8ed Risk has an awesome Skullbriar list (for duel-commander) on these forums. Might be a bit dated as I believe SOM was the most recent block at the time, but it would still be a great reference point.
Other than that, <3 the deck. <3 the concept. My kind of style.
Steel Sabotage'ng Orbs of Mellowness since 2011.
in my experience i believe emether has the right ideas. i d cut some lesser dorks in favor of a reanimation package, reanimate life // death, and animate dead are fine choices. i m still finding it hard to believe canopy cover too slow but in an all out aggro i suppose it is possible.
in regards to ESG, i find a turn one skullbriar to be the pinnacle of the deck, maximizing this occurrence should be priority, that being said, i'd like to reiterate this is a fine list!
I think you're entirely correct about witness. It doesn't have the same utility it does outside of other green/x decks because the plan is different. Instead of trying to gain advantages over the length of the game, the idea is to overwhelm the opponent and kill him until he's dead. And then keep killing him. It's good to have others look at decklists to find things I might have overlooked//missed!
...you've convinced me.
I think he's totally right, Feeder is also something I've been considering, particularly with self-recurring creatures around or as protection, in a way. For a single black, the utility and strength is pretty good.
Very well.
I still believe having opening colors is superior to having a colorless manland, even one as generic as this one. Cough. Being able to pretend to be affinity and dump your hand into your opponent's face is more useful than a colorless land.
I think, since Lyzolda, I haven't been a huge fan of these. Much of the time they sit in the hand and wish they were something else. I'm not sure much would change with skullbriar at the helm instead of lyzolda (being inherently more recursive) but at the moment I think I prefer straight up creatures to the possibility of having a dead, slow hand. However, that being said, there are interesting tricks you can do with Lotleth Troll, Survival, and their ilk.
Added, I missed it the first time I typed up the deck, while you were in the middle of typing!
Skullbriar wins primarily through overwhelming force early. It's the main reason why Vengevine is so good, to the point we run Entomb for it. Suddenly pumping out 6+ hastey power in one turn puts a very fast and very annoying clock on your opponent. At that point, the damage only grows - so the 30 points tends to drop to zero even more quickly.
Against other aggro decks//red decks, Skullbriar has something they don't - the ability to grow out of the reach of the enemy quickly. Skullbriar has enough random synergy to overcome aggro decks who have no synergy past being efficient creatures.
There is a survival combo! Vengevine!
It's plenty fast to beat combo and ramp - these are probably some of the better matchups for skullbriar. The biggest reason to play skullbriar is the way it suddenly grows from one or two points of damage per turn to suddenly seven, eight, and more. Combo isn't quick enough without a perfect hand to beat that.
Night's Whisper refills the hand on the cheap. I wouldn't go anywhere without it.
Flesh Reaver is an interesting guy. I do like 4/4 for 1B.
Oops, added.
Harmonize is too expensive, yes. 4cc for something that doesn't attack? Pff.
I cut stalker when I was still running the reanimation, which made it less desirable. Since I'm not running them now, it might be prudent to try him out again. Although I still find him iffy, as a 5/5 you're not likely to see until turn 5 anyways, assuming something dies. If nothing does, he's not out till turn 7, by that time I've already won.
Canopy Cover, as I've stated, doesn't do anything. The protection is pretty moot, and the unblock-ability is equally moot when you can just play another threat and accomplish the same thing.
Thanks for the insights and stuff I may have missed! Let's bring back aggro.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
KAALIA SMASH!
Intet dreams of times ahead
and more
Hi Kuma,
I'm another Skullbriar player and I watched you play some games online. I think the problem is that you don't know how to play aggro very well. No offense but many of your decisions left me scratching my head.
(Multiplayer)
BRGKarrthus, Tyrant of Jund
WUBSharuum the Hegemon
(American 1v1)
BGSkullbriar, the Walking Grave
WUGDerevi
Has anyone given Pox some thought? The card acts as a massive burn spell, starves your opponent of resources, and plays well with your slew of recursive creatures. I think it could be a common tutor target if it works out.
Draft my Mono-Blue Cube!
lichess.org | chess.com
I think both are unnecessary - by the time you can cast pox, you're presumably putting the most possible pressure on your opponent. Pox will actually just give them more time to live, barring having a hand full of recursive creatures. However, trying something hurt no-one!
..sometimes.
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
But on a similar note, would you consider playing Geralf's Messenger? It also seems like a perfect fit.
Draft my Mono-Blue Cube!
lichess.org | chess.com
It was one of my last cuts. BBB was an issue.
And I totally agree with you on mana requirements. Cards like Deathrite Shaman or easily splashable beaters like Restoration Angel or Thragtusk with zero playable land disruption being printed heralds an era of 4-5 color decks. What's that? It's already happened? In all the constructed formats? Huh.
*updated the front list*
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
It should only be 99.. I'll go look to see what I added extra
got it - didn't delete Young Wolf
EDH:
RNorin the WaryR <-Link! (Primer - Mono Red Control)
GUEdric, Spymaster of TrestUG <- Link! (Mini-Primer - Dredge)
Duel Commander:
WUGeist of Saint TraftUW <- Link! (Aggro-Control)
BGSkullbriar, the Walking GraveGB <- Link! (Aggro)
BUGDamia, Sage of StoneGUB <- Link! (Extinction Control)
Church of the Wary
Skyshroud War Beast
Overrun // Overwhelming Stampede
Hypnotic Spector
Graveborn Muse
Price of Power
O-Naginata
Moldervine Cloak
Bonesplitter
Instead of just coming into a well-established thread and posting a random list of cards(most of which aren't good in the duel-commander metagame anyway) wouldn't it at least make sense to post some reasonings, and suggested cards to replace your choices with?
Of those, the only card that is plausible here is Bonesplitter, maaaayyyyybeeeee Moldervine Cloak. Maybe.
Steel Sabotage'ng Orbs of Mellowness since 2011.
worthy mentions:
Sinkhole, smallpox, winterorb, hypnotic specter.
This aggro list looks a little more resilient then trying to go through with commander dmg a la Bezerk / unspeakable symbol / hatred / blessings of nature / revenge of the hunted