I don't like the fact that Sages only lets you draw creatures for the rest of the game when you may need a non-creature answer to something. He's one of those cards that is great when you are already winning the game, as such, I don't find him appealing.
Thought Reflection, while obviously powerful is too slow for my tastes. It will impact the game at a point when I am typically way ahead in terms of card advantage anyway. If my build were more geared towards multiplayer, I could potentially see an argument for it, otherwise I don't feel it is necessary.
In terms of the cards that people are suggesting, have you guys tested these particular cards in a Momir Vig build or are you just speculating based on what you see the deck doing upon first glance? Not that I am trying to sound condescending, I just wonder what your experiences have been with them to merit the suggestion that I run them as well.
I have a vig deck too and its mostly wizards so Azami, Lady of Scrolls is god mode in the deck. I also makes cards like Overbeing of Myth very very good. I will say you deck most likely plays like mine in the since that you kinda sits there doing stuff until the turn you win. But I think the colors work better for arggo/control, you have the control but I think you could use a bit more arggo. One thing I want to ask thou is I made my vig deck and put cards I thought were good for the colors and for the first few months I played I started to see odd combos that I didn't really plan on, was it like that for you.
It is still like that for me actually. I'm always finding little quirks involving specific combinations of cards and noticing interactions and minor subtleties that had previously gone unnoticed. For example, a few weeks ago a friend of mine suggested that I run Thawing Glaciers, which up until recently I had never understood why that card was "amazing". I got the fact that you could fetch a land every other turn if you were really hurting for land drops, but I never noticed that the Glaciers returns to your hand...at the end of the turn. As such I can use Garruk to double down with it, or poop out multiple lands with Cloud of Faeries shenanigans.
It is still like that for me actually. I'm always finding little quirks involving specific combinations of cards and noticing interactions and minor subtleties that had previously gone unnoticed. For example, a few weeks ago a friend of mine suggested that I run Thawing Glaciers, which up until recently I had never understood why that card was "amazing". I got the fact that you could fetch a land every other turn if you were really hurting for land drops, but I never noticed that the Glaciers returns to your hand...at the end of the turn. As such I can use Garruk to double down with it, or poop out multiple lands with Cloud of Faeries shenanigans.
My friend has you beat when it comes to the glaciers. There is a blue flyer for 7 I think and you can pay man to reture it to your hand but it untaps lands when it comes into play so you can get all the land from your deck with any mana flare card, its kinda silly.
You're thinking Palinchron. And I guarantee you I can cast Cloud of Faeries as many times as he can cast that but a lot faster and for a lot less mana.
I don't like the fact that Sages only lets you draw creatures for the rest of the game when you may need a non-creature answer to something. He's one of those cards that is great when you are already winning the game, as such, I don't find him appealing.
Thought Reflection, while obviously powerful is too slow for my tastes. It will impact the game at a point when I am typically way ahead in terms of card advantage anyway. If my build were more geared towards multiplayer, I could potentially see an argument for it, otherwise I don't feel it is necessary.
In terms of the cards that people are suggesting, have you guys tested these particular cards in a Momir Vig build or are you just speculating based on what you see the deck doing upon first glance? Not that I am trying to sound condescending, I just wonder what your experiences have been with them to merit the suggestion that I run them as well.
I have a Vig deck, but is almost completely geared towards multiplayer. It is very similar to yours with the exception of Sages of the Anima, Thought Reflection and Omniban. I play those because they can be extremely powerful, and people in multiplayer will tend to over look them. I just loving landing Thought reflection, then some red players plays a draw 7 and I'm in control. Do you make any changes for multiplayer?
No the deck stays as is. It can handle multiplayer quite well but I certainly didn't gear towards it specificallyl. The biggest problem is that I tend to draw a lot of hate because most of the people around here know what the deck is capable of in 1v1, and that notoriety doesn't do me any favors at the multiplayer tables.
Selkie Hedge-Mage seems like it could be pretty good as another Man-o'-War effect that doubles as lifegain. Similarly, Hoverguard Sweepers if you're looking for one at the top of the curve. Seems worse than Tidespout Tyrant, but redundancy never hurts.
How has Lotus Cobra been? It doesn't seem like you have that many ways to abuse it. Seems like most of the time something like Wood Elves would be better.
Just something random: you can generate a ton of land drops with Azusa, Lost but Seeking if you have a way to make sure you have that many lands.
Would you consider a snow land engine? Snow lands would let you abuse Scrying Sheets and Mouth of Ronom as a way to keep hitting land drops, especially with Top or Sylvan Library. Speaking of, would you consider Sylvan Library as additional library manipulation/card draw?
Selkie Hedge-Mage has been in and out of the deck a few times. However, my problem with it is that it can only target a tapped creature and more often than not I am using my bounce effects to target my creatures and create a repeatable loop. Outside of Opposition I have no way to repeatedly tap my creatures to make them targettable by Selkie. The land requirement, while not that difficult to meet, can be annoying at times and the lifegain is unnecessary. There are a great number of cards I would run over the Selkie if a lifegain effect became necessary.
Lotus Cobra isn't in the deck to be abused. He is essentially BoP #2 with potentially more to offer. It opens up the possibility of a turn 3 Momir Vig at best. Additionally, the deck can go into ramp mode with Coiling Oracle and/or Farhaven Elf which makes Cobra pretty effective. I've had the Wood Elves discussion on multiple fronts...long story short notice that there is no "may" in the Wood Elves CIP/ETB ability...therefore you play it, find a creature via Vig and put it on top only to lose it when his CIP/ETB ability resolves. Not so good.
Snow Lands aren't a bad idea but I don't see it being incredibly beneficial either. I will look into testing them though.
Sylvan Library is amazing as you have stated, I just haven't been able to find room in the deck. If EDH had a 105 card requirement, it would be in for sure. The deck is very tight in its current state but I am always open to cut suggestions...just be prepared to defend them.
Selkie Hedge-Mage has been in and out of the deck a few times. However, my problem with it is that it can only target a tapped creature and more often than not I am using my bounce effects to target my creatures and create a repeatable loop. Outside of Opposition I have no way to repeatedly tap my creatures to make them targettable by Selkie. The land requirement, while not that difficult to meet, can be annoying at times and the lifegain is unnecessary. There are a great number of cards I would run over the Selkie if a lifegain effect became necessary.
Lotus Cobra isn't in the deck to be abused. He is essentially BoP #2 with potentially more to offer. It opens up the possibility of a turn 3 Momir Vig at best. Additionally, the deck can go into ramp mode with Coiling Oracle and/or Farhaven Elf which makes Cobra pretty effective. I've had the Wood Elves discussion on multiple fronts...long story short notice that there is no "may" in the Wood Elves CIP/ETB ability...therefore you play it, find a creature via Vig and put it on top only to lose it when his CIP/ETB ability resolves. Not so good.
Snow Lands aren't a bad idea but I don't see it being incredibly beneficial either. I will look into testing them though.
Sylvan Library is amazing as you have stated, I just haven't been able to find room in the deck. If EDH had a 105 card requirement, it would be in for sure. The deck is very tight in its current state but I am always open to cut suggestions...just be prepared to defend them.
If you run the infinite combo with Thawing Glaciers(Farhaven Elf aswell) to bring all of your lands into play on 1 turn Lotus can be abused. What did you take out for Palincron?
Right, my point about the Cobra was just trying to reinforce the fact that I don't have any illusions about him being super busted on a regular basis. He is, however, consistently good but can potentially combo with a number of cards in the deck.
I recently took out Palinchron for Draining Whelk. I realized that more often than not Palinchron was just a worse Cloud of Faeries under most circumstances and Draining Whelk is a great hard counter/potentially huge creature to beat with.
However, I have been looking rather closely at the expensive creatures in the deck recently as they hardly ever see play aside from Tidespout Tyrant and SSS. It is nice to have sizable bodies to fall back on, but there are cheaper/more efficient creatures that can provide similar effects in most cases. Their removal might allow me to include some of the "generally good" cards that I haven't had the room for up to this point.
Right, my point about the Cobra was just trying to reinforce the fact that I don't have any illusions about him being super busted on a regular basis. He is, however, consistently good but can potentially combo with a number of cards in the deck.
I recently took out Palinchron for Draining Whelk. I realized that more often than not Palinchron was just a worse Cloud of Faeries under most circumstances and Draining Whelk is a great hard counter/potentially huge creature to beat with.
However, I have been looking rather closely at the expensive creatures in the deck recently as they hardly ever see play aside from Tidespout Tyrant and SSS. It is nice to have sizable bodies to fall back on, but there are cheaper/more efficient creatures that can provide similar effects in most cases. Their removal might allow me to include some of the "generally good" cards that I haven't had the room for up to this point.
You only have 3 big creatures. Woodfall Primus, Simic Skyswallower and Tidespout Tyrant. Primus and Tyrant have very usful abilities and I have to suggest simic, skyswallower since you dont have very many big creatures, you'd like the ones you have to have some sort of protection. vWhen I first started the deck I had Nulltread Gargantuan in the 99 for big creatures.
Yeah, the two I was referring to are Woodfall Primus and Draining Whelk. Don't get me wrong, both are great cards but 9 times out of 10 I will get more use out of Mystic Snake/Venser and Acidic Slime.
Yeah, the two I was referring to are Woodfall Primus and Draining Whelk. Don't get me wrong, both are great cards but 9 times out of 10 I will get more use out of Mystic Snake/Venser and Acidic Slime.
Draining seems a little weak. Almost always I end up with a 3/3 or something rediculously small to save my ass. I don't play with it anymore. The counters I do run are very cheap and effective (mana drain, hinder, force of will). Woodfall seems like a good creature to fall back on. It's almost impossible to remove 1 of our creatures for good, but if it happens to some of our more important creatures a late woodfall is great. One of the few non-creature spells I run is Rite of Replication so hitting a woodfall if you dont have a tidespout is good. Again it's more for multiplayer so the mana cost isn't as big of an issue with me. I run oran-rief the vastwood aswell which has synergy with woodfall.
I don't think I have a problem cutting either one of those cards but the problem is finding other cheaper alternatives to replace them. I don't want to decrease my creature count at all. I think it the minimum @ 33. How many do you run?
I don't think I have a problem cutting either one of those cards but the problem is finding other cheaper alternatives to replace them. I don't want to decrease my creature count at all. I think it the minimum @ 33. How many do you run?
Just out of curiosity did you use my list as a guide at all during your deckbuilding process? Our lists are strikingly similar. Not that I have a problem with it either way, it would just be surprising to me for us both to have arrived at the same conclusions on a number of the cards in the deck.
Erratic Portal is good, I'm just not sure that we absolutely need another "identical" crystal shard effect.
It's kinda funny, the card that I was considering replacing the Whelk with was Glen Elendra Archmage, the only blue creature that you run that I currently do not.
Jungle Barrier was always just too slow for my tastes despite being great card advantage. I'm not a fan of either Sages of the Anima or Thran Dynamo. May I suggest Mind Stone in place of the Dynamo. It suffers the same problem as Gilded Lotus, both are way too slow to really bring much to the table. In this deck acceleration>ramp imo, but maybe that's just my 1v1 experience talking.
I realized, at least as far as 1v1 is concerned that early counterspells are clutch in some matchups even the tempo counters like Remand and to a lesser extent Memory Lapse are pretty solid. For the time being I just have Counterspell and Drain to serve this purpose. Also if you want another great counter try Forbid. I used to run it when Genesis was still in the deck.
Just out of curiosity did you use my list as a guide at all during your deckbuilding process? Our lists are strikingly similar. Not that I have a problem with it either way, it would just be surprising to me for us both to have arrived at the same conclusions on a number of the cards in the deck.
Erratic Portal is good, I'm just not sure that we absolutely need another "identical" crystal shard effect.
It's kinda funny, the card that I was considering replacing the Whelk with was Glen Elendra Archmage, the only blue creature that you run that I currently do not.
Jungle Barrier was always just too slow for my tastes despite being great card advantage. I'm not a fan of either Sages of the Anima or Thran Dynamo. May I suggest Mind Stone in place of the Dynamo. It suffers the same problem as Gilded Lotus, both are way too slow to really bring much to the table. In this deck acceleration>ramp imo, but maybe that's just my 1v1 experience talking.
I realized, at least as far as 1v1 is concerned that early counterspells are clutch in some matchups even the tempo counters like Remand and to a lesser extent Memory Lapse are pretty solid. For the time being I just have Counterspell and Drain to serve this purpose. Also if you want another great counter try Forbid. I used to run it when Genesis was still in the deck.
Forbid has been in and out of my deck. For 1v1 I take out jungle barrier, thought reflect, thran dynamo and add mind stone, forbid, trickbind. I think I take something else out and put in counterspell. I have genesis in the deck but traded it away for my Tarmagoyf. Speaking of, I had it in the deck but it was too weak, maybe for the aggro build. I started building this deck at the start of Reborn. I built it based on a guy at the local shop, then turned it basically into a wizard control using creatures. But I do find it funny you have the same Aluren, Opposition, equilibrium, Survival of the Fittest enchantment set as me since I thought I was pretty inventive with just using those. I used to have Erratic portal instead of crystal shard. I also ran some random creatures that i swapped when seeing your list(yavimaya elders, lanowar elves). You obviously have alot of experience with the deck, and hearing you speak about how you play, know how to pilot it very well.
Also I have less land than you and run Mulldrifters. I can afford some of the more expensive things because I play group of 5+.
or Mana Crypt in place of the Vault. I used to have the Vault in here but I took it out in favor of Crypt when I finally got one. It is so much better it isn't even funny. I don't like the fact that I can only untap vault during my upkeep, and during the early turns it is essentially a 1 trick pony. Sure you can drop Vig on turn 2 potentially, but then you are back at 2-3 mana on your next turn and cannot move ahead very far. It's kinda like using a Time Walk only to miss the land drop and not play anything.
or Mana Crypt in place of the Vault. I used to have the Vault in here but I took it out in favor of Crypt when I finally got one. It is so much better it isn't even funny. I don't like the fact that I can only untap vault during my upkeep, and during the early turns it is essentially a 1 trick pony. Sure you can drop Vig on turn 2 potentially, but then you are back at 2-3 mana on your next turn and cannot move ahead very far. It's kinda like using a Time Walk only to miss the land drop and not play anything.
Cool congrats! I hope that it will be helpful for you.
As you can probably tell the primer is kinda a work in progress and I've been shamefully avoiding it because I know that it is going to take me for-e-ver. I have high hopes for it though and when it is done it should have most of the information you will need to start off on the right foot. Tropical Island is a great start!
Thought Reflection, while obviously powerful is too slow for my tastes. It will impact the game at a point when I am typically way ahead in terms of card advantage anyway. If my build were more geared towards multiplayer, I could potentially see an argument for it, otherwise I don't feel it is necessary.
In terms of the cards that people are suggesting, have you guys tested these particular cards in a Momir Vig build or are you just speculating based on what you see the deck doing upon first glance? Not that I am trying to sound condescending, I just wonder what your experiences have been with them to merit the suggestion that I run them as well.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
My friend has you beat when it comes to the glaciers. There is a blue flyer for 7 I think and you can pay man to reture it to your hand but it untaps lands when it comes into play so you can get all the land from your deck with any mana flare card, its kinda silly.
Warning for inappropriate language.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
I have a Vig deck, but is almost completely geared towards multiplayer. It is very similar to yours with the exception of Sages of the Anima, Thought Reflection and Omniban. I play those because they can be extremely powerful, and people in multiplayer will tend to over look them. I just loving landing Thought reflection, then some red players plays a draw 7 and I'm in control. Do you make any changes for multiplayer?
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
How has Lotus Cobra been? It doesn't seem like you have that many ways to abuse it. Seems like most of the time something like Wood Elves would be better.
Just something random: you can generate a ton of land drops with Azusa, Lost but Seeking if you have a way to make sure you have that many lands.
Would you consider a snow land engine? Snow lands would let you abuse Scrying Sheets and Mouth of Ronom as a way to keep hitting land drops, especially with Top or Sylvan Library. Speaking of, would you consider Sylvan Library as additional library manipulation/card draw?
Lotus Cobra isn't in the deck to be abused. He is essentially BoP #2 with potentially more to offer. It opens up the possibility of a turn 3 Momir Vig at best. Additionally, the deck can go into ramp mode with Coiling Oracle and/or Farhaven Elf which makes Cobra pretty effective. I've had the Wood Elves discussion on multiple fronts...long story short notice that there is no "may" in the Wood Elves CIP/ETB ability...therefore you play it, find a creature via Vig and put it on top only to lose it when his CIP/ETB ability resolves. Not so good.
Snow Lands aren't a bad idea but I don't see it being incredibly beneficial either. I will look into testing them though.
Sylvan Library is amazing as you have stated, I just haven't been able to find room in the deck. If EDH had a 105 card requirement, it would be in for sure. The deck is very tight in its current state but I am always open to cut suggestions...just be prepared to defend them.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
If you run the infinite combo with Thawing Glaciers(Farhaven Elf aswell) to bring all of your lands into play on 1 turn Lotus can be abused. What did you take out for Palincron?
I recently took out Palinchron for Draining Whelk. I realized that more often than not Palinchron was just a worse Cloud of Faeries under most circumstances and Draining Whelk is a great hard counter/potentially huge creature to beat with.
However, I have been looking rather closely at the expensive creatures in the deck recently as they hardly ever see play aside from Tidespout Tyrant and SSS. It is nice to have sizable bodies to fall back on, but there are cheaper/more efficient creatures that can provide similar effects in most cases. Their removal might allow me to include some of the "generally good" cards that I haven't had the room for up to this point.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
You only have 3 big creatures. Woodfall Primus, Simic Skyswallower and Tidespout Tyrant. Primus and Tyrant have very usful abilities and I have to suggest simic, skyswallower since you dont have very many big creatures, you'd like the ones you have to have some sort of protection. vWhen I first started the deck I had Nulltread Gargantuan in the 99 for big creatures.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
Draining seems a little weak. Almost always I end up with a 3/3 or something rediculously small to save my ass. I don't play with it anymore. The counters I do run are very cheap and effective (mana drain, hinder, force of will). Woodfall seems like a good creature to fall back on. It's almost impossible to remove 1 of our creatures for good, but if it happens to some of our more important creatures a late woodfall is great. One of the few non-creature spells I run is Rite of Replication so hitting a woodfall if you dont have a tidespout is good. Again it's more for multiplayer so the mana cost isn't as big of an issue with me. I run oran-rief the vastwood aswell which has synergy with woodfall.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
1x Cloud of Faeries
1x Gilded Drake
1x Trinket Mage
1x Man-o'-War
1x Vendilion Clique
1x Clone
1x Tradewind Rider
1x Venser, Shaper Savant
1x Sower of Temptation
1x Body Double
1x Teferi, Mage of Zhalfir
1x Glen-Elendra Archmage
1x Tidespout Tyrant
1x Birds of Paradise
1x Lotus Cobra
1x Riftsweeper
1x Sakura-Tribe Elder
1x Wall of Blossoms
1x Farhaven Elf
1x Loaming Shaman
1x Uktabi Orangutan
1x Carven Caryatid
1x Eternal Witness
1x Acidic Slime
1x Seedborn Muse
1x Woodfall Primus
1x Sages of the Anima
1x Jungle Barrier
1x Coiling Oracle
1x Wistful Selkie
1x Trygon Predator
1x Winged Coatl
1x Mystic Snake
1x Simic Sky Swallower
1x Duplicant
1x Garruk Wildspeaker
1x Mana Drain
1x Intuition
1x Capsize
1x Hinder
1x Krosan Grip
1x Voidslime
1x Fact or Fiction
1x Cryptic Command
1x Evacuation
1x Force of Will
1x Equilibrium
1x Opposition
1x Aluren
1x Thought Reflection
Artifacts (9)
1x Mana Crypt
1x Sol Ring
1x Sensei's Divining Top
1x Thran Dynamo
1x Grim Monolith
1x Simic Signet
1x Coalition Relic
1x Cloudstone Curio
1x Crystal Shard
I want to try fitting erratic portal in the list.
Erratic Portal is good, I'm just not sure that we absolutely need another "identical" crystal shard effect.
It's kinda funny, the card that I was considering replacing the Whelk with was Glen Elendra Archmage, the only blue creature that you run that I currently do not.
Jungle Barrier was always just too slow for my tastes despite being great card advantage. I'm not a fan of either Sages of the Anima or Thran Dynamo. May I suggest Mind Stone in place of the Dynamo. It suffers the same problem as Gilded Lotus, both are way too slow to really bring much to the table. In this deck acceleration>ramp imo, but maybe that's just my 1v1 experience talking.
From what I can tell, there are only 4 nonland cards that I include that you do not, those being: Expedition Map, Pithing Needle, Mind Stone, and Counterspell
I realized, at least as far as 1v1 is concerned that early counterspells are clutch in some matchups even the tempo counters like Remand and to a lesser extent Memory Lapse are pretty solid. For the time being I just have Counterspell and Drain to serve this purpose. Also if you want another great counter try Forbid. I used to run it when Genesis was still in the deck.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
Forbid has been in and out of my deck. For 1v1 I take out jungle barrier, thought reflect, thran dynamo and add mind stone, forbid, trickbind. I think I take something else out and put in counterspell. I have genesis in the deck but traded it away for my Tarmagoyf. Speaking of, I had it in the deck but it was too weak, maybe for the aggro build. I started building this deck at the start of Reborn. I built it based on a guy at the local shop, then turned it basically into a wizard control using creatures. But I do find it funny you have the same Aluren, Opposition, equilibrium, Survival of the Fittest enchantment set as me since I thought I was pretty inventive with just using those. I used to have Erratic portal instead of crystal shard. I also ran some random creatures that i swapped when seeing your list(yavimaya elders, lanowar elves). You obviously have alot of experience with the deck, and hearing you speak about how you play, know how to pilot it very well.
Also I have less land than you and run Mulldrifters. I can afford some of the more expensive things because I play group of 5+.
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
good point. It's definitivly better.
EDH
Azami (video)
:symw::symb::symg: Teneb (video)
Drana (video) (retired)
:symw::symr: Brion (video)
:symb::symr: Wort (video)
Arcum (video) (retired)
:symr::symg: Stonebrow (video)
B Shirei (video)
WU Rasputin (video) (retired)
R Urabrask (video)
WUR Zedruu (video) (retired)
W Isamaru
UB Grimgrin
U Mistform Ultimus (video)
UBR Gwendlyn (video)
URG Animar (video)
RG Thromok
WB Selenia
Standard
WU Geist of Saint Traft standard EDH (video) (retired)
WUB Battle of Wits!
As you can probably tell the primer is kinda a work in progress and I've been shamefully avoiding it because I know that it is going to take me for-e-ver. I have high hopes for it though and when it is done it should have most of the information you will need to start off on the right foot. Tropical Island is a great start!
Current EDH Decks:
G Multani, Maro-Sorcerer
B Xiahou Dun, the One-Eyed
GU Momir Vig, Simic Visionary
EDH
Azami (video)
:symw::symb::symg: Teneb (video)
Drana (video) (retired)
:symw::symr: Brion (video)
:symb::symr: Wort (video)
Arcum (video) (retired)
:symr::symg: Stonebrow (video)
B Shirei (video)
WU Rasputin (video) (retired)
R Urabrask (video)
WUR Zedruu (video) (retired)
W Isamaru
UB Grimgrin
U Mistform Ultimus (video)
UBR Gwendlyn (video)
URG Animar (video)
RG Thromok
WB Selenia
Standard
WU Geist of Saint Traft standard EDH (video) (retired)
WUB Battle of Wits!