Hey everybody! I've been have a horrible time with this deck of mine. I've been trying to do a B/U/G Infect/Proliferation sorta thing, but it seems to fall flat consistently. I was wondering if some more experienced players might help me make something out of this travesty.
As far as I know, this isn't against the rules, so I'll post the link to my deck on Tapped Out: Phyrexian Epidemic. Here's some information on my playtests and such.
Good lord, Imma try to tackle this as you say, travesty. I'm guessing your goal is to win through poisoning your opponent as fast as possible, using your general for colors and perhaps a finisher.
Posting this decklist just to get the discussion started. I may alter it later.
The goal of the deck isn't for infect only, but using -1/-1 counters and proliferate to win the game as well. I feel like I'm missing out on something if I make it only about infect.
What is it about my deck that you feel doesn't work?
The goal of the deck isn't for infect only, but using -1/-1 counters and proliferate to win the game as well. I feel like I'm missing out on something if I make it only about infect.
What is it about my deck that you feel doesn't work?
Well, I like to think you need a good game plan for a good competitive edh deck. With infect it's getting in there fast and low. Rafiq infect is a good deck to take a look at to see this game plan in action. If you play too many high casting cost spells it sort of defeats your game plan. Mimeoplasm is often used for graveyard recursion, but the colors are solid for an infect deck. Classic infect game plan is turn one or two infect creature, swing with a pump, then swing again with evasion and/or proliferate your way to victory.
Cards that take a long time to get online like Beastmaster Ascension or cards that may be dead draws because your opponent isn't poisoned yet such as Chained Throatseeker or if you have no creatures in play in Followed Footsteps can really set you back when you are facing a Zur or when a Jenara, Asura of War goodstuff is drawing heat every single fraking card.
You'll also need to take advantage of the fact that you are attacking your opponent with poison as a win condition, you don't need to worry about their life so cards like Invigorate and Nature's Claim can be quite potent.
Also, since all of your effective creature should have infect, you won't need creature with wither or equipment like Grafted Exoskeleton these will be redundant. Instead of relying on cards that get rid of a creature with a -1/-1 counter on it like Crumbling Ashes replace it with cheap targeted removal like Doomblade, Dismember, or even cheaper Snuff Out.
You could also go tempo and use blue bounce cards like a prebanned Edric deck would run, like Into the Roil and the newly printed Cyclonic Rift to get your infect creatures in there for the last hit you need.
You have alot of options, but you want to steer towards cheaper faster more effective cards. I play Zur as my general, and by the time you can cast something like Life's Finale or Mana Reflection I'll have done alot of bad things to you.
The deck I posted is just off the top of my head effective cards for an infect deck, with some fine tuning it could start to get devastating. You could even throw in some graveyard tutoring with Entomb and Buried Alive throw a Phyrexian Dreadnought and Blighted Agent for a 12/12 unblockable infect Mimeoplasm. Possibilities go on and on, you'll have decide how you want to play it.
Well, against a control deck, such as Wydwen, the Biting Gale, Zur, the Enchanter, or Griselbrand, if it goes late game you have already lost most likely. I would use your general to sneak in the last poison damage when they are tapped out by recurring a hasted infect creature like Skittles or Putefax maybe even put Blackcleave Goblin in there as well, or Ichor Rats for a guaranteed point of poison. Or of course proliferate your way to victory, recurring Viral Drake or Core Prowler.
There is no be all end all strategy to win, but I'm finding better and better cards for this deck every time I come back to this forum. Stonewood Invocation and Berserk are other amazing pump cards for this deck. Throw in a Worldly Tutor and a Survival of the Fittest to get the creatures you need.
I wouldn't run creatures like Grave Titan or Glissa, the Traitor that don't have infect, you try to kill your opponents by poisoning them so they'll be often a dead draw. The deathtouch can be good sometimes but I think removal Would be the better choice. Glissa has not many targets either because there are only three artifcts in your List thet can Be sacrificed. I can't see the point of running Melira, Sylvok Outcast. Opponents gaining control of your creatures won't appear often. Especialli when you don't tun Black Sun's Zenith.
1x The Mimeoplasm
Creature (24)
1x Blight Mamba
1x Blighted Agent
1x Chained Throatseeker
1x Core Prowler
1x Corrosive Mentor
1x Gilder Bairn
1x Glissa, the Traitor
1x Grave Titan
1x Hand of the Praetors
1x Ichorclaw Myr
1x Melira, Sylvok Outcast
1x Necroskitter
1x Phyrexian Crusader
1x Phyrexian Swarmlord
1x Plague Myr
1x Putrefax
1x Skithiryx, the Blight Dragon
1x Skullbriar, the Walking Grave
1x Solemn Simulacrum
1x Thrummingbird
1x Twinblade Slasher
1x Vedalken Anatomist
1x Viral Drake
Instant (8)
1x Fuel for the Cause
1x Go for the Throat
1x Grim Affliction
1x Mana Drain
1x Murder
1x Putrefy
1x Soul Manipulation
1x Voidslime
Planeswalker (2)
1x Liliana Vess
1x Vraska the Unseen
Enchantment (9)
1x Beastmaster Ascension
1x Blowfly Infestation
1x Corrupted Conscience
1x Crumbling Ashes
1x Followed Footsteps
1x Inexorable Tide
1x Mana Reflection
1x Nettlevine Blight
1x Phyrexian Arena
Artifact (14)
1x Cauldron of Souls
1x Contagion Clasp
1x Contagion Engine
1x Crystal Ball
1x Dreamstone Hedron
1x Everflowing Chalice
1x Expedition Map
1x Grafted Exoskeleton
1x Mimic Vat
1x Prototype Portal
1x Rings of Brighthearth
1x Sensei's Divining Top
1x Serrated Arrows
1x Sol Ring
1x Consuming Vapors
1x Damnation
1x Diabolic Tutor
1x Increasing Ambition
1x Life's Finale
1x Polymorph
1x Profane Command
1x Spread the Sickness
Land (35)
1x Academy Ruins
1x Alchemist's Refuge
1x Bad River
1x Bayou
1x Breeding Pool
1x Command Tower
1x Creeping Tar Pit
1x Faerie Conclave
1x Flooded Grove
3x Forest
1x Grim Backwoods
1x Inkmoth Nexus
3x Island
1x Minamo, School at Water's Edge
1x Misty Rainforest
1x Overgrown Tomb
1x Polluted Delta
1x Spawning Pool
1x Sunken Ruins
5x Swamp
1x Terramorphic Expanse
1x Treetop Village
1x Tropical Island
1x Twilight Mire
1x Underground Sea
1x Verdant Catacombs
1x Watery Grave
1x Corpse Cur
1x Plague Wind
1x Flourishing Defenses
As far as I know, this isn't against the rules, so I'll post the link to my deck on Tapped Out: Phyrexian Epidemic. Here's some information on my playtests and such.
Posting this decklist just to get the discussion started. I may alter it later.
1x The Mimeoplasm
Infect Creatures (21)
1x Blight Mamba
1x Blighted Agent
1x Core Prowler
1x Cystbearer
1x Flesh-Eater Imp
1x Glistener Elf
1x Hand of the Praetors
1x Ichorclaw Myr
1x Ichor Rats
1x Necropede
1x Phyrexian Crusader
1x Phyrexian Hydra
1x Phyrexian Vatmother
1x Plague Myr
1x Plague Stinger
1x Putrefax
1x Rot Wolf
1x Skithiryx, the Blight Dragon
1x Viral Drake
1x Viridian Corrupter
1x Whispering Specter
Utility Creatures (3)
1x Dark Confidant
1x Phyrexian Metamorph
1x Phantasmal Image
Instants (20)
1x Giant Growth
1x Titanic Growth
1x Mutagenic Growth
1x Invigorate
1x Groundswell
1x Berserk
1x Might of Old Krosa
1x Vines of Vastwood
1x Predator's Strike
1x Stonewood Invocation
1x Grim Affliction
1x Dismember
1x Putrefy
1x Virulent Wound
1x Snuff Out
1x Nature's Claim
1x Mana Drain
1x Counterspell
1x Mana Leak
Planeswalker (3)
1x Liliana of the Veil
1x Jace, the Mind Sculptor
1x Vraska the Unseen
Enchantment (6)
1x Rancor
1x Phyrexian Arena
1x Wild Defiance
1x Sylvian Library
1x Necropotence
1x Survival of the Fittest
Artifact (6)
1x Contagion Clasp
1x Contagion Engine
1x Expedition Map
1x Sensei's Divining Top
1x Sol Ring
1x Mana Vault
Sorcery (4)
1x Maelstrom Pulse
1x Damnation
1x Demonic Tutor
1x Tezzeret's Gambit
1x Rogue's Passage
1x Alchemist's Refuge
1x Bayou
1x Breeding Pool
1x Command Tower
1x Flooded Grove
10x Forest
1x Inkmoth Nexus
5x Island
1x Shizo, Death's Storehouse
1x Misty Rainforest
1x Overgrown Tomb
1x Polluted Delta
1x Sunken Ruins
5x Swamp
1x Tropical Island
1x Twilight Mire
1x Underground Sea
1x Verdant Catacombs
1x Watery Grave
What is it about my deck that you feel doesn't work?
Well, I like to think you need a good game plan for a good competitive edh deck. With infect it's getting in there fast and low. Rafiq infect is a good deck to take a look at to see this game plan in action. If you play too many high casting cost spells it sort of defeats your game plan. Mimeoplasm is often used for graveyard recursion, but the colors are solid for an infect deck. Classic infect game plan is turn one or two infect creature, swing with a pump, then swing again with evasion and/or proliferate your way to victory.
Cards that take a long time to get online like Beastmaster Ascension or cards that may be dead draws because your opponent isn't poisoned yet such as Chained Throatseeker or if you have no creatures in play in Followed Footsteps can really set you back when you are facing a Zur or when a Jenara, Asura of War goodstuff is drawing heat every single fraking card.
You'll also need to take advantage of the fact that you are attacking your opponent with poison as a win condition, you don't need to worry about their life so cards like Invigorate and Nature's Claim can be quite potent.
Also, since all of your effective creature should have infect, you won't need creature with wither or equipment like Grafted Exoskeleton these will be redundant. Instead of relying on cards that get rid of a creature with a -1/-1 counter on it like Crumbling Ashes replace it with cheap targeted removal like Doomblade, Dismember, or even cheaper Snuff Out.
You could also go tempo and use blue bounce cards like a prebanned Edric deck would run, like Into the Roil and the newly printed Cyclonic Rift to get your infect creatures in there for the last hit you need.
You have alot of options, but you want to steer towards cheaper faster more effective cards. I play Zur as my general, and by the time you can cast something like Life's Finale or Mana Reflection I'll have done alot of bad things to you.
The deck I posted is just off the top of my head effective cards for an infect deck, with some fine tuning it could start to get devastating. You could even throw in some graveyard tutoring with Entomb and Buried Alive throw a Phyrexian Dreadnought and Blighted Agent for a 12/12 unblockable infect Mimeoplasm. Possibilities go on and on, you'll have decide how you want to play it.
There is no be all end all strategy to win, but I'm finding better and better cards for this deck every time I come back to this forum. Stonewood Invocation and Berserk are other amazing pump cards for this deck. Throw in a Worldly Tutor and a Survival of the Fittest to get the creatures you need.
I'll update the deck as time goes on if you like.