Ok I finally cut Tooth and Nail, Surrak, Caller of the Hunt and Emrakul, the Aeons Torn. Frees up 3 slots and 3 early dead draws. The logic is that if I am able to search for and cast Emrakul off early Dreadnought then I can also get Ulamog v2 or Emrakul v2 which similarly win the game. In hand I don't consider Emrakul v1 a wincon because he is usually impossible to cast even with turn 3 Dreadnought, because the deck only reaches up 13 or 14 mana unless you miraculously have an untapper.
This will make the deck a bit harder to play without the two easy outs, but it reduces the frequency of bad hands. I was very reluctant to cut Emrakul because he has won me games with his shuffle effect in long games where all the other Eldrazi were countered, but these are marginal incidences.
Yes I missed the Tooth and Nail combo, but mostly missed the Emrakul v1, so I put them back in again. It was not a good choice to cut either Emrakul or Tooth and Nail because I lose inevitability by doing so. I cut Earthcraft, Map and Tangle Wire to put the combo back in. The 20 life format change has necessitated a few changes:
Sheltering Ancient is back instead of Soulgorger because it is much better with Summoner's Pact or Green Sun's. More creature decks in the format now mean that Ancient will usually stay in the following turn.
I never knew Earthcraft could be this busted in Selvala. I went full ham on turn 3 without casting Dreadnought or Soulgorger once
T1 Wild Growth, T2 Selvala, T3 Utopia Sprawl same Forest > Earthcraft > Scryb Ranger > Oblivion Sower > untap Selvala with Scryb > cast Birthing Pod > Pod the Scryb for Fierce Empath getting Woodland Bellower, Woodland gets Wirewood Symbiote > Untap Selvala with Symbiote, bouncing Fierce Empath > cast Sakura to net 1 mana with Earthcraft > cast Empath to get Ulamog and win (1 mana short off Emrakul v1 as usual)
I went 4-1 in my current league with Selvala, ironically losing in the 4th round to a guy who copied my exact list from Wizards website LOL
Earthcraft is a beast, I think it is one of the most explosive cards in the deck, because it synergies with wild growth and utopia, and is also almost a ramp + haste. I play Selvala also, and some starts with earthcraft are so so busted it looks like you're on turn 5-6, when you're actually on 2-3.
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Big:
Terrastadont
Sundering Titan
Karn walker
Stuff of domination
Regal Force
Primus
Old Kozilek
Green Myiojin
Garruk Horde
Ramp:
Lore
Visits
Omnath
Gaea's Touch
Tutors:
Sylvan Tutor
Conduit
Removal:
Song
Stag
Beast Within
Support:
Scavenging
Revoker
Sabretooth
AntiBlue:
Dosan
Herald
StoryTeller
Hall of Gemstone
Draw:
Visionary
byes are for girls!
This will make the deck a bit harder to play without the two easy outs, but it reduces the frequency of bad hands. I was very reluctant to cut Emrakul because he has won me games with his shuffle effect in long games where all the other Eldrazi were countered, but these are marginal incidences.
I'm running instead Expedition Map, Earthcraft and Craterhoof Behemoth. E Map in early game is utility, but in the late game it is equivalent to drawing another fatty or even Demonic Tutor, because we play the best Eye of Ugin deck in the format.
****************BIG CHANGES********************
-1 Tooth and Nail
-1 Emrakul, the Aeons Torn
-1 Surrak, Caller of the Hunt
-1 Duplicant
-1 Phyrexian Soulgorger
-1 Solemn Simulacrum
+1 Earthcraft
+1 Expedition Map
+1 Craterhoof Behemoth
+1 Omnath, Locus of Mana
+1 Sakura-Tribe Elder
+1 Wild Wanderer
Omnath, Locus of Mana and Tangle Wire still being tested. Craterhoof is being tested and might become either Kozilek v1 or Sundering Titan.
1. Jace High Tide Control
2. 5CC Horde Scapeshift
3. Selvala Channel Emrakul
4. Selvala GW Combo
5. Keranos Wildfire
Damia (EDH)
Niv-Mizzet (EDH)
Karador the Hermit Druid (EDH)
-1 Expedition Map (does not curve well)
-1 Earthcraft (occasionally insane, but mostly redundant)
-1 Tangle Wire
-1 Regal Behemoth (Monarch not relevant anymore as games will go faster and be less grindy)
-1 Craterhoof Behemoth (card is winmore 95% of the time, and mostly anti-synergistic with our deck)
-1 Omnath, Locus of Mana
-1 Oracle of Mul Daya (could be swapped for Wild Wanderer)
+1 Emrakul, the Aeons Torn
+1 Surrak, the Hunt Caller
+1 Tooth and Nail
+1 Umezawa's Jitte
+1 Thragtusk
+1 Somberwald Stag
+1 Sheltering Ancient
Sheltering Ancient is back instead of Soulgorger because it is much better with Summoner's Pact or Green Sun's. More creature decks in the format now mean that Ancient will usually stay in the following turn.
1. Jace High Tide Control
2. 5CC Horde Scapeshift
3. Selvala Channel Emrakul
4. Selvala GW Combo
5. Keranos Wildfire
Damia (EDH)
Niv-Mizzet (EDH)
Karador the Hermit Druid (EDH)
i feel very comfortable with it in 20
byes are for girls!
highlights from recent sets
walking ballista - infinite mana win
rishkar's expertise - just plain good sometimes
nissa, vital force - basically free if u untap a forest to make a 5/5 to use with selvala
and i feel like in any mono green deck I will run hall of gemstone. some people scoop to it immediately
check out my foil alters
http://s79.photobucket.com/user/gruffigummi/library/Foil Alters?sort=3&page=1
T1 Wild Growth, T2 Selvala, T3 Utopia Sprawl same Forest > Earthcraft > Scryb Ranger > Oblivion Sower > untap Selvala with Scryb > cast Birthing Pod > Pod the Scryb for Fierce Empath getting Woodland Bellower, Woodland gets Wirewood Symbiote > Untap Selvala with Symbiote, bouncing Fierce Empath > cast Sakura to net 1 mana with Earthcraft > cast Empath to get Ulamog and win (1 mana short off Emrakul v1 as usual)
I went 4-1 in my current league with Selvala, ironically losing in the 4th round to a guy who copied my exact list from Wizards website LOL
1. Jace High Tide Control
2. 5CC Horde Scapeshift
3. Selvala Channel Emrakul
4. Selvala GW Combo
5. Keranos Wildfire
Damia (EDH)
Niv-Mizzet (EDH)
Karador the Hermit Druid (EDH)