I'm not using Imperial Recruiter because... well, I don't have the money to buy it. Nor I will do in the future.
(btw, the absence of the Imperial Recruiter is the reason why I've called this deck democratic Animar. ) Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre are not in this list for the same budget reason.
Any hint will be very appreciated, so I thank you in advance for it.
Having to transmute as a sorcery and Animar not being able to reduce the transmute cost really ruined drift of phantasms for me. Cloudstone curio needs Animar to be "combo lethal" That and paying 6. It seemed like animar reduced palinchrons cost to less than that. with less resource investment. After quite some time of playing animar I didn't think palinchron or drift of phantasms were worth playing. They just arnt good draws without 5+ lands. coincidently that makes them kind of like eldrazi which you decided not to run. I hope they fill the void well for you. The other things that really stand out to me are joiner adept and 38 lands. Are turn 2-4 animar answers a problem in your meta? You seem to be a bit light on those quick answers. I really like seeing more people play plaxmanta. I think animar is a great deck for it.
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URGANIMARURG In the folklore of its plane, the Animar is the ultimate source of all life—the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons.
In my meta I've had more problems with mana shortage and at this moment I'm the only one playing Animar. I like Joiner Adept because it can fix my need of specific mana and may be a solution against Blood Moon / Magus of the moon
I'm using 38 lands because the Geff's primer has 37 of them; I could replace 3 lands with Wild Cantor, Sakura-Tribe Scout and Lotus Cobra, but I still have a lot of basic lands and I think that I would lack of specific mana...
Any other thoughts about Palinchron? I sincerely drew it maybe once or twice, but I don't remember if it had me win (or lose) that game...
I run by the Wizards commander format so I play living wish. Palinchron found a nice home in my wish board because with an Animar and enough lands it works like ancestral statue. it's a single card that may very well win. it just seemed to embody the concept of cards you wish you had in your hand. The real problem is that it requires 5+ LANDS rather than Mana sources. The fact that palinchron requires Animar to already be on board makes it even a subpar top deck when your resources are depleted. Overall it IS a good card especially in an underpowered meta. It does combo with vorinclex, voice of hunger. In Riki my finisher was tooth and nail for glen elendra archmage and palinchron and copy it for vorinclex and eternal witness. That pretty much locks it in. Speaking of vorinclex I would think you might consider it over avenger of zendilar seeing as how you don't run gaeas cradle, skullclamp, and regal force, the cards that commonly support avenger. Earth craft and lotus cobra are two very good mana sources that I'm always happy to draw. Does blood moon hurt you very much? I can usually play through it and even run magus of the moon in my wish board. if it's a meta problem you could probably build around it pretty easy. Keep in mind a guy that taps for mana isn't effected by blood moon and still accelerates your plan.
Sorry for not using card tags I'm posting from a cell phone. I promise I'll clean it up later
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URGANIMARURG In the folklore of its plane, the Animar is the ultimate source of all life—the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons.
I did not want to ask this on Gelf's thread. I have been doing research on a lot of these threads and I do not see Cavern of Souls on any lists. Would it not be valuable in competitive (heavy blue) environments?
I liked the idea of lands becoming more useful when my hand was empty;
I know that without gaea's cradle and regal force (which both I don't have for the usual budget problem) the Avenger is exploited less, but it fitted better for its cc for Birthing Pod
Btw, I'd like to see your Riku of Two Reflections deck list: I had built a deck based on this one, but I thought that Animar was faster and easier to play.
Earthcraft is too expensive for me at this moment. I'll keep anyway an eye on problems with (magus of) Blood Moon to see if it really gives me problem or not.
In my meta mana dorks tend to be blasted very soon, so they rarely help.
@Frank_Glascock: yes, the Cavern of Souls seems interesting against counters, but 30$+ for a card that protects only one type of creature in EDH for me is too expensive. And against other kind of decks (aggro etc.) maybe it could be a problem to have one less specific mana land.
I did not want to ask this on Gelf's thread. I have been doing research on a lot of these threads and I do not see Cavern of Souls on any lists. Would it not be valuable in competitive (heavy blue) environments?
I looked into running Cavern of Souls, but unless you focus on a tribal build (preferably Elemental to make Animar uncounterable) it taps for colourless mana most of the time. Animar decks really want as much coloured mana as they can get. You can't afford to run too many colourless lands, and so Cavern of Souls never made it into my deck.
At the time I was looking at Cavern of Souls (it may have changed slightly now), the best creature type to name was Shaman followed by Elves, and even then it only made 7 or 6 creatures uncounterable. If I chose Elemental it protected Animar and Mulldrifter only.
@Seravol: See if you can pick up Ulamog, the Ceaseless Hunger while it is floating around at pre-releases and drafts. I would recommend trying to get the Eldrazi legends because they have a huge impact on play and it's so satisfying being able to play them for 0 mana. They're also cool iconic creatures in my mind and one of the reasons I was drawn to Animar in the first place. Otherwise you may like to play Oblivion Sower which can mill your opponent in an infinite bounce loop with Cloudstone Curio and a morph creature (I would cut Akroma, Angel of Fury or Sun Quan, Lord of Wu for the Sower if you wanted to make that change).
Gelf, thank you for the hints.
Indeed both Ulamog, the Ceaseless Hunger and Oblivion Sower seemed interesting to me too. I just can hope to find Ulamog in the pack I'll open (low budget => just one pack per expansion), while the Sower seems more affordable. Akroma, Angel of Fury and Sun Quan, Lord of Wu are cards that I like to play even if i know that there are better options, but I'l find a slot.
Jin-Gataxias is worth it, if you want to alienate your friends and make new enemies. Darksteel Colossus is just a beater, you're better off playing something with an ETB effect or other useful ability, even if it's smaller.
@Severol. I would love to post my riku list but my laptop is screwed up and I'm posting from an iPhone 4. it's so small I just don't think I can do it. The idea is to cast time warp, temporal manipulation, capture of jhongzhou, plow under, stunted growth, ruination, bombs like that and then recast them with, witness, scrivener, anarchist, izzet chronarch, mnemonic wall, charm breaker Devils, archaeomancer, and to recast them every turn with, crystal shard, equilibrium, words of wind, umbilicus, erratic portal, vesuvan shapeshifter, it runs tons of LD and land ramp, reap and sow, mwonvuli moss acid, sky shroud clam etc. it's my multiplayer list really. It's casual but still super easy to go infinite with as soon as you see a time warp. I used to even run oath of Druids in it.
On the topic of darksteel collosus, I like spear breaker behemoth better.
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URGANIMARURG In the folklore of its plane, the Animar is the ultimate source of all life—the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons.
I think the deck would probably be better with those changes, although personally I wouldn't play Sakura-Tribe Scout and Wild Cantor. I'd play one or the other.
I notice your list says 2 sorceries but only shows fabricate. Glimpse of nature maybe? Kamikaze mans guys get worse the more bounce/clone guys you run. They need diverse and plentiful targets. You run a lot of cards that want targets on the board but not as many as a lot of animar builds. Sakura tribe elder is a better card but wild cantor/artisan of kozilek/ cloudstone curio loops are strong and can happen often. I notice you don't run many fetches, do you usually have perfect mana on turn 3? I feel like my build could support more basics than what I'm playing.
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URGANIMARURG In the folklore of its plane, the Animar is the ultimate source of all life—the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons.
Sorry, there was an error when I wrote my list: the 2nd sorcery is Weird Harvest.
(note: if you write 2X (uppercase) instead of 2x (lowercase) for the cc the card disappears from the list. Weird...)
I don't have fetch lands other than the Wooded Foothills, that's why they aren't in the list.
I've built an EDH Animar deck based on the Gelf's Animar, Soul of Elements primer.
Here's the list (evolution of this previous release of more than one year ago):
3 Animar, Soul of Elements
Creatures (56)
1 Birds of Paradise
1 Shrieking Drake
1 Wild Cantor
2 Ainok Survivalist
2 Beastcaller Savant
2 Bloom Tender
2 Cloud of Faeries
2 Den Protector
2 Elvish Visionary
2 Fauna Shaman
2 Gilded Drake
2 Lotus Cobra
2 Plaxmanta
2 Rattleclaw Mystic
2 Sakura-Tribe Elder
2 Stratus Dancer
2 Willbender
3 Eternal Witness
3 Farhaven Elf
3 Fierce Empath
3 Man-o'-War
3 Somberwald Sage
3 Wood Elves
4 Ancestral Statue
4 Fathom Mage
4 Glen Elendra Archmage
4 Nantuko Vigilante
4 Oracle of Mul Daya
4 Phyrexian Metamorph
4 Purphoros, God of the Forge
4 Sakashima the Impostor
4 Shaman of the Great Hunt
4 Solemn Simulacrum
4 Temur Sabertooth
4 Thought Harvester
4 Venser, Shaper Savant
5 Acidic Slime
5 Kiki-Jiki, Mirror Breaker
5 Mulldrifter
5 Peregrine Drake
5 Surrak Dragonclaw
5 Vesuvan Shapeshifter
5 Zealous Conscripts
6 Duplicant
6 Etherium-Horn Sorcerer
6 Prime Speaker Zegana
6 Soul of the Harvest
6 Sun Quan, Lord of Wu
6 Woodland Bellower
7 Palinchron
7 Sphinx of Uthuun
8 Akroma, Angel of Fury
8 Bogardan Hellkite
8 Maelstrom Wanderer
9 Artisan of Kozilek
9 Myojin of Life's Web
3 Cloudstone Curio
4 Birthing Pod
Enchantments (2)
1 Hardened Scales
2 Sylvan Library
Sorcery (2)
3 Fabricate
2x Weird Harvest
Instant (1)
3x Chord of Calling
Land (36)
1 Ancient Ziggurat
1 Breeding Pool
1 City of Brass
1 Command Tower
1 Dryad Arbor
1 Evolving Wilds
6 Forest
1 Frontier Bivouac
1 Hinterland Harbor
5 Island
1 Karplusan Forest
4 Mountain
1 Mosswort Bridge
1 Opal Palace
1 Rootbound Crag
1 Shivan Reef
1 Steam Vents
1 Stomping Ground
1 Sulfur Falls
1 Taiga
1 Terramorphic Expanse
1 Thornwood Falls
1 Wooded Foothills
1 Yavimaya Coast
The main idea is to use Cloudstone Curio recursively with any pair of morph cards.
Fabricate and Drift of Phantasms are in the deck to search for that artifact.
There's also Kiki-Jiki, Mirror Breaker to combo with Bounding Krasis (tutorable with Woodland Bellower) or Zealous Conscripts.
Weird Harvest may also help to find another combo: Ancestral Statue and Purphoros, God of the Forge.
I'm not using Imperial Recruiter because... well, I don't have the money to buy it. Nor I will do in the future.
(btw, the absence of the Imperial Recruiter is the reason why I've called this deck democratic Animar. )
Kozilek, Butcher of Truth and Ulamog, the Infinite Gyre are not in this list for the same budget reason.
Any hint will be very appreciated, so I thank you in advance for it.
Changelog
- Avenger of Zendikar
- Joiner Adept
- 1 Mountain
- 1 Island
+ Beastcaller Savant
+ Jin-Gitaxias, Core Augur
+ Lotus Cobra
+ Wild Cantor
Explanation in this post
- Drift of Phantasms
- Scuttlemutt
- Prophet of Kruphix
- Jin-Gitaxias, Core Augur
- 2 Mountain
- Swiftwater Cliffs
+ Chord of Calling
+ Thought Harvester
+ Etherium-Horn Sorcerer
+ Myojin of Life's Web
+ Cinder Glade
+ Mosswort Bridge
+ Sulfur Falls
Explanation in this post
- Genesis Hydra
- Bounding Krasis
- Voidmage Apprentice
+ Fathom Mage
+ Somberwald Sage
+ Maelstrom Wanderer
Explanation in this post
Tiny - Yasova
In the folklore of its plane, the Animar is the ultimate source of all life—the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons.
Following the order:
Tiny - Yasova
Sorry for not using card tags I'm posting from a cell phone. I promise I'll clean it up later
In the folklore of its plane, the Animar is the ultimate source of all life—the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons.
Earthcraft is too expensive for me at this moment. I'll keep anyway an eye on problems with (magus of) Blood Moon to see if it really gives me problem or not.
In my meta mana dorks tend to be blasted very soon, so they rarely help.
@Frank_Glascock: yes, the Cavern of Souls seems interesting against counters, but 30$+ for a card that protects only one type of creature in EDH for me is too expensive. And against other kind of decks (aggro etc.) maybe it could be a problem to have one less specific mana land.
Tiny - Yasova
I looked into running Cavern of Souls, but unless you focus on a tribal build (preferably Elemental to make Animar uncounterable) it taps for colourless mana most of the time. Animar decks really want as much coloured mana as they can get. You can't afford to run too many colourless lands, and so Cavern of Souls never made it into my deck.
At the time I was looking at Cavern of Souls (it may have changed slightly now), the best creature type to name was Shaman followed by Elves, and even then it only made 7 or 6 creatures uncounterable. If I chose Elemental it protected Animar and Mulldrifter only.
@Seravol: See if you can pick up Ulamog, the Ceaseless Hunger while it is floating around at pre-releases and drafts. I would recommend trying to get the Eldrazi legends because they have a huge impact on play and it's so satisfying being able to play them for 0 mana. They're also cool iconic creatures in my mind and one of the reasons I was drawn to Animar in the first place. Otherwise you may like to play Oblivion Sower which can mill your opponent in an infinite bounce loop with Cloudstone Curio and a morph creature (I would cut Akroma, Angel of Fury or Sun Quan, Lord of Wu for the Sower if you wanted to make that change).
Indeed both Ulamog, the Ceaseless Hunger and Oblivion Sower seemed interesting to me too. I just can hope to find Ulamog in the pack I'll open (low budget => just one pack per expansion), while the Sower seems more affordable.
Akroma, Angel of Fury and Sun Quan, Lord of Wu are cards that I like to play even if i know that there are better options, but I'l find a slot.
P.S.: I've got Jin-Gitaxias, Core Augur and Darksteel Colossus, do you think they're worth to be included in the deck?
Tiny - Yasova
On the topic of darksteel collosus, I like spear breaker behemoth better.
In the folklore of its plane, the Animar is the ultimate source of all life—the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons.
Would the deck improve or worsen?
@doomprevails88: casual with Temporal Manipulation and specially Capture of Jingzhou?
Tiny - Yasova
In the folklore of its plane, the Animar is the ultimate source of all life—the seed from which all creation grows. In the presence of Animar, crops blossom and herds thrive, and the wake of its wanderings determines the course of the seasons.
(note: if you write 2X (uppercase) instead of 2x (lowercase) for the cc the card disappears from the list. Weird...)
I don't have fetch lands other than the Wooded Foothills, that's why they aren't in the list.
Tiny - Yasova
- Avenger of Zendikar
- Joiner Adept
- 1 Mountain
- 1 Island
+ Beastcaller Savant
+ Jin-Gitaxias, Core Augur
+ Lotus Cobra
+ Wild Cantor
I hope that these changes may give a little more speed to the deck.
Beastcaller Savant for Joiner Adept is the switch I supposed to let Beastcaller Savant enter this deck.
Do you think that there are better options?
Tiny - Yasova
- Drift of Phantasms (never helped)
- Scuttlemutt (never helped)
- Prophet of Kruphix (banned )
- Jin-Gitaxias, Core Augur (too hateful )
- 2 Mountain
- Swiftwater Cliffs
+ Chord of Calling (tutoring)
+ Thought Harvester (another combo with morph cards and Cloudstone Curio)
+ Etherium-Horn Sorcerer (a little try to Cascade)
+ Myojin of Life's Web (good against board wipes)
+ Cinder Glade (mana fix)
+ Mosswort Bridge (could accelerate some big creature)
+ Sulfur Falls (mana fix)
Tiny - Yasova
- Genesis Hydra (not so good with cascade)
- Bounding Krasis (good with Kiki-Jiki, Mirror Breaker, but not so much in other cases)
- Voidmage Apprentice (never been able to morph it)
+ Fathom Mage (hope to improve drawing)
+ Somberwald Sage (good for 2-3 specific casting costs)
+ Maelstrom Wanderer (cascade + haste)
Edit: still thinking about adding a Myojin of Seeing Winds, but I don't know what to remove...
Tiny - Yasova