That's fair. A five mana enchantment that does nothing the turn it comes is pretty slow for this format. Honestly, he has come in and out of the deck a lot. I think I'm going to take him out for the new Teferi.
I would comment on some of the differences between our lists, but it's spring break and I'm going to a party with some friends. I'll edit this post with my list in the next few days when I get some time.
Went 3-0 today at a local tournament with Ruhan. I have to say, Baneslayer Angel was such an all-star. I'm glad I subbed it in for Cataclysmic Gearhulk. Baneslayer is so relevant against decks with little amounts of interaction and a lot of ground creatures like Zurgo or Titania.
Thoughts on Intuition, guys? I play multiples of unconditional removal, hard counters, board wipes, and land destruction. Is it worth a slot, while being slow, in order to get what you need, when you need it?
I think one of the more interesting things about my list is that I choose to play the U and R titans for their synergy with Cavern of Souls. I also am playing Last Word and Overwhelming Denial. These are left over from 30 life, but I haven't felt the pressure to really take them out. If I was forced to take out the titans, I would probably put in Torrential Gearhulk and Wurmcoil Engine.
Aurelia, the Warleader helps me pressure lethal and can act as pseudo removal for walkers. The role she fills is similar to what Boros Charm did, but without being able to grant indestructible. I've moved away from big sweepers like Armageddon and Wrath of God , so I like Aurelia more.
Another big difference is that I don't play the one mana cantrips in my deck. I think they're a lot less powerful in singleton ninety-nine card decks. I've boosted my land count to compensate. Not playing the cantrips is one of the reasons I also don't run Jace, Vryn's Prodigy.
There are a few other things I could write about, but I have to leave for FNM soon. Also, I'm not a big fan of Intuition. I just feel like there isn't going to be three powerful enough cards to tutor for with it.
Several suggestions:
Counterspells that give mana? Lacking mana drain you could still run Rewind, Unwind, and Spell Swindle.
I feel like Complicate should be Supreme Will. Still a mana leak for 3 that can replace itself, but the newer one lets you select what you're getting. Vendilion Clique looks like it could benefit you, if you're looking at equipment and more creatures. If not, Narset Transcendent could be useful.
I don't usually have a good use for the mana from Rewind and Unwind. Getting the extra mana from Spell Swindle can be useful, but a five mana card is a bit slow. The cmc of this format is nowhere near as high as multiplayer, I don't think I'm going to even be getting a full refund on the spell.
Complicate will frequently counter a spell and draw me a card. People tap out a lot in this format.
Vendilion Clique is a card that i've come to value less as the format has sped up. The hand disruption just isn't as important as it used to be, and a 3 mana 3/1 flyer isn't very good. Narset Transcendent is very bad in my list. The plus will frequently miss. The minus requires that I have mana up and I don't have as many good cards in my list to rebound with it.
Teferi has been good. Keranos might be easier to remove, but Teferi does something the turn you play him.
The six drops have been fine. Sometimes they win me the game and sometimes they don't. I've thought about cutting them to make my aggro matchup better, but I haven't felt pressured enough to do that in my meta.
Cataclysm will be better than Armageddon against a deck that goes wide with creatures.
Edit: I just noticed I had mindbreak trap in my list. That was supposed to be mental misstep. lol
Yeah I noticed you're cmc is overall a lot more top heavy than my own, and more proactive, Matthew. Keranos is too slow, all the way around, in my opinion. You play it early, and tap a lot of mana for it, and get nothing out of it immediately. You play it late, and he can gather a lot of value, but it may not be enough to make a difference. Teferi HAS to be answered, and Teferi can do two very different and awesome things as soon as he comes out. I plan on using him as soon as he drops. I hate buying standard inflated cards. Same with the kinda Baneslayer.
Tinki, a few things I noticed with your deck. I really really like Fiery Impulse, and I'm not sure why I overlooked it. I have found Dack, and Azorius Charm to be under performing, how do you like them? Same with Balance. I would love it if it didn't make me reduce my hand size. But I find myself having to play around the card to force it to have value moreso than it just being inherently awesome, like I was expecting.
I wouldn’t play Blood Moon unless it’s very good in your meta.
I liked Remand and Into the Roil more at 30 life when the format was slower and those cards usually hit bigger targets. I think they’re going to feel really bad against more aggressive decks. Remand less so than the bounce spells.
You may want to play Cataclysm in place of one of the land wipes. It’s similar but different enough so that it’s usually performing the same function, but can be better in some situations.
I’m not a big fan of the pain lands and I definitely don’t like Mana Confluence. I would replace them with either tri lands or manlands.
I will try teferi over keranos if his price drop or if I oppen it( like lyra).
I just put azorius charm, dack fayden and balance over glimmer, negate and wrath of god. Glimmer did't perform very well the other day. Maybe i put it back over the azorius. I wanted to try dack with balance. Dack costing less than our general is cool. Maybe cutting glimmer isn't good for my gearhulk.
It's hard for me to cut remand. Really like this card. I could cut it and add negate again. Each time i have negate in hand my opponent only cast creature.
I will try cutting mana confluence, but I think that painlands are good( red one). They help to cast your early red removal and comes into play untapped to cast cc4+
I used to play all of those in my Wydwen Control deck, but I think because it was dedicated to two colors, it needed to pack a lot more bounce and card advantage. I wouldn't play them in a three color deck. And with the life change, I haven't liked 3 cmc counters as much as I used to. Unless they are absolute bombs of counterspells, I don't want to play them if they're >2 cmc. I have been considering taking out a few cards to make room for Lyra Dawnbringer and Teferi, Hero of Dominaria, and Into the Roil has been one floating at the top of my list of cards to potentially cut. Hasn't been operating at the level it used to. I also have been feeling very meh about Jace, Vryn's Prodigy, sadly. I've also noticed that neither of you run Condescend. You guys don't like it?
Tinki, how have you liked Restoration Angel? It seems like a really solid card, even when you're not using it's EtB ability.
Into the Roil, Jace, Vryn's Prodigy, Impulse, and Council's Judgment have all been at the top of my list to cut. Judgment was super useful for when Geist was a deck, but now it's really just a 3 mana catch-all removal spell, which these days is pretty slow. Impulse is cool, but it can be clunky early game with lining up with my counterspells turn two, and boardwipes turn four when I have the mana to counter and impulse. And not as impactful late game. Whereas the one mana trips are great early game, and not as impactful late game. I may give Restoration Angel a go, but what else do you guys think I may be missing here? (I don't know how to import decks nicely so here's tappedout)
I likeRestoration Angel because it's something you can do when you leave mana uo for your counters. Work as Removal and it's a good combo wirhLyra Dawnbringer.
All of those have been in my deck at one point in time. Abrade and Sweltering Suns I thought were going to be all stars for the deck, but I've found them both lacking for some reason. Sweltering being not a bad card even when it's dead is cool over Anger of the Gods, but I've been running into quite a few instances where the exile effect has been more helpful than the cycle effect. I have Sudden Demise in for Pyroclasm. That may very well change. That is more of a "we will see" change. I may add Force Spike back. Mortars has been a more niche card because my meta has a few midrange decks that have a decent amount of 3-4 toughness creatures, but I think Sudden Demise fills both roles of Mortars and Pyroclasm (maybe), so I could maybe cut it. Why would you cut Wear/Tear? I feel like every deck needs at least one dedicated artifact/enchantment removal. I've wanted to run something as spicy as Dismantling Blow or Orim's Thunder, but usually I just want to strictly remove it and do more with my turn, so the cmc mattered more for me. Would you cut DoJ because of how much redundancy I have already? And Boros Charm has come in so clutch more times than not. Dealing 4 to a walker I otherwise couldn't hit with Ruhan, giving a creature double strike, or Armageddon in response charm has been so sick for me. And yeah, I've liked Logic Knot.
Also, have you guys seen the new planswalker duo???
The red one seems like a much worse Gideon Jura, but this guy seems sick! Not too sure if he'd make an actual slot in the deck, but I think he's definitely worth testing. Rendering two creatures worthless and going to +6 loyalty is some solid protection, and the negative doesn't take a huge toll, and pulls us ahead.
I feel like the planeswalker duo are heavily reliant on your ability to stay alive until you get 6 mana. If you can achieve that, they may heavily influence the format. Partner is already getting complaints as an unfair mechanic, and with two PWs it becomes that much harder to deny you the card advantage of playing your commanders all day.
I also wouldn't rule out Rowan Kenrith being good. Her -2 ability usually means you have a Sweltering Suns in the command zone. Also, her emblem doubles PW abilities, which is very relevant if you have two PWs as your commanders.
I haven't read the new partner mechanic. I'm able to have just one or the other as a part of the 99, right? I think I like Will as a stand alone walker. At 6 mana, the only reason why a walker would be justified, in my opinion, is if it can keep itself alive. I can see too many instances where Rowan hits the field, +2's, and dies before my next turn. If I have to set up a position in order for it to be great, like JtMS, it had better be something amazing, like JtMS, which comes out way sooner. My ruhan deck isn't really walker centric, and so I just feel like she isn't very good stand alone. Will on the other hand, the opponent has to really dedicate to the board in order to apply any pressure at all with him on the field, and if you're not worried about creatures, his -2 is sick.
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https://tappedout.net/mtg-decks/ruhan-of-the-fomori-duel-commander/
I've been wanting to play Keranos, but my meta is too fast to justify it for me.
I would comment on some of the differences between our lists, but it's spring break and I'm going to a party with some friends. I'll edit this post with my list in the next few days when I get some time.
4 Ruhan of the Fomori
6 Frost Titan
6 Inferno Titan
Other Creatures (5)
1 Mother of Runes
2 Snapcaster Mage
3 True-Name Nemesis
5 Cataclysmic Gearhulk
6 Aurelia, the Warleader
Counters (24)
0 Mental Misstep
1 Force Spike
1 Mana Tithe
1 Spell Pierce
1 Stubborn Denial
2 Arcane Denial
2 Censor
2 Counterspell
2 Mana Leak
2 Memory Lapse
2 Miscalculation
3 Absorb
3 Complicate
3 Counterflux
3 Disallow
3 Exclude
4 Cryptic Command
4 Dismiss
4 Last Word
4 Ojutai's Command
4 Overwhelming Denial
5 Confirm Suspicions
5 Force of Will
5 Mystic Confluence
2 Balance
2 Pyroclasm
4 Supreme Verdict
Creature Removal (9)
1 Condemn
1 Flame Slash
1 Lightning Bolt
1 Oust
1 Swords to Plowshares
2 Blessed Alliance
2 Lightning Helix
5 Volcanic Offering
5 Treachery
Other Removal (4)
2 Abrade
3 Council's Judgment
3 Dismantling Blow
3 Forsake the Worldly
Card Advantage (3)
1 Ancestral Vision
2 Search for Azcanta
3 Sphinx's Revelation
Planeswalkers (4)
3 Dack Fayden
4 Ajani Vengeant
5 Tamiyo, the Moon Sage
5 Teferi, Hero of Dominaria
Land Tutor (1)
1 Expedition Map
Life Gain (1)
3 Timely Reinforcements
Fetches (7)
0 Arid Mesa
0 Flooded Strand
0 Marsh Flats
0 Misty Rainforest
0 Polluted Delta
0 Scalding Tarn
0 Windswept Heath
0 Command Tower
0 Mystic Monastery
0 Path of Ancestry
0 Reflecting Pool
Azorius Lands (8)
0 Calciform Pools
0 Glacial Fortress
0 Hallowed Fountain
0 Mystic Gate
0 Nimbus Maze
0 Prairie Stream
0 Seachrome Coast
0 Temple of Enlightenment
Boros Lands (4)
0 Clifftop Retreat
0 Inspiring Vantage
0 Rugged Prairie
0 Sacred Foundry
Izzet Lands (5)
0 Cascade Bluffs
0 Spirebluff Canal
0 Steam Vents
0 Sulfur Falls
0 Wandering Fumarole
Basics (11)
8 Island
2 Plains
1 Mountain
Utility Lands (4)
0 Arch of Orazca
0 Cavern of Souls
0 Field of Ruin
0 Maze of Ith
I would replace the Temple of Enlightenment with Celestial Colonnade and add the original duals, but I don't want to buy them right now.
I think one of the more interesting things about my list is that I choose to play the U and R titans for their synergy with Cavern of Souls. I also am playing Last Word and Overwhelming Denial. These are left over from 30 life, but I haven't felt the pressure to really take them out. If I was forced to take out the titans, I would probably put in Torrential Gearhulk and Wurmcoil Engine.
Aurelia, the Warleader helps me pressure lethal and can act as pseudo removal for walkers. The role she fills is similar to what Boros Charm did, but without being able to grant indestructible. I've moved away from big sweepers like Armageddon and Wrath of God , so I like Aurelia more.
I've considered running Stoneforge Mystic with Batterskull and either Lightning Greaves or Umezawa's Jitte. I just haven't felt it's worth it with my low creature count. I should honestly get around to play testing it.
Another big difference is that I don't play the one mana cantrips in my deck. I think they're a lot less powerful in singleton ninety-nine card decks. I've boosted my land count to compensate. Not playing the cantrips is one of the reasons I also don't run Jace, Vryn's Prodigy.
There are a few other things I could write about, but I have to leave for FNM soon. Also, I'm not a big fan of Intuition. I just feel like there isn't going to be three powerful enough cards to tutor for with it.
Counterspells that give mana? Lacking mana drain you could still run Rewind, Unwind, and Spell Swindle.
I feel like Complicate should be Supreme Will. Still a mana leak for 3 that can replace itself, but the newer one lets you select what you're getting.
Vendilion Clique looks like it could benefit you, if you're looking at equipment and more creatures. If not, Narset Transcendent could be useful.
Complicate will frequently counter a spell and draw me a card. People tap out a lot in this format.
Vendilion Clique is a card that i've come to value less as the format has sped up. The hand disruption just isn't as important as it used to be, and a 3 mana 3/1 flyer isn't very good. Narset Transcendent is very bad in my list. The plus will frequently miss. The minus requires that I have mana up and I don't have as many good cards in my list to rebound with it.
Banesslayer was really good for me too. I added lyra. I want to add lightning greaves over sword of feast to make them better.
How have 6cc been for you? I have gearhulk for now and cut elspeth because it was dead too many times in my hand.
Is cataclysm better than armagedon efects? Haven't tested it yet.
The six drops have been fine. Sometimes they win me the game and sometimes they don't. I've thought about cutting them to make my aggro matchup better, but I haven't felt pressured enough to do that in my meta.
Cataclysm will be better than Armageddon against a deck that goes wide with creatures.
Edit: I just noticed I had mindbreak trap in my list. That was supposed to be mental misstep. lol
Any advice?
1 Polluted Delta
1 Hallowed Fountain
1 Temple of Epiphany
1 Spirebluff Canal
1 Mana Confluence
1 Scalding Tarn
1 Sacred Foundry
1 Plateau
1 Sulfur Falls
1 Command Tower
1 Steam Vents
1 Volcanic Island
1 Misty Rainforest
1 Battlefield Forge
1 Clifftop Retreat
1 Marsh Flats
1 Flagstones of Trokair
1 Tundra
1 Bloodstained Mire
1 Inspiring Vantage
1 Shivan Reef
1 Flooded Strand
1 Glacial Fortress
1 Wooded Foothills
1 Arid Mesa
1 Windswept Heath
9 Island
4 Plains
1 Stoneforge Mystic
1 Snapcaster Mage
1 True-Name Nemesis
1 Ruhan of the Fomori
1 Restoration Angel
1 Baneslayer Angel
1 Lyra Dawnbringer
1 Torrential Gearhulk
1 Keranos, God of Storms
1 Ravages of War
1 Blood Moon
1 Search for Azcanta
1 Armageddon
1 Ajani Vengeant
1 Jace, the Mind Sculptor
1 Dack Fayden
1 Lightning Greaves
1 Umezawa's Jitte
1 Into the Roil
1 Blink of an Eye
1 Balance
1 Fire/Ice
1 Pyroclasm
1 Burst Lightning
1 Supreme Verdict
1 Blessed Aliance
1 Izzet Charm
1 Flame Slash
1 Lightning Bolt
1 Electrolyze
1 Abrade
1 Fiery Impulse
1 Lightning Helix
1 Swords to Plowshares
1 Azorius Charm
1 Spell Pierce
1 Counterspell
1 Force of Will
1 Memory Lapse
1 Remand
1 Miscalculation
1 Force Spike
1 Mana Tithe
1 Mana Leak
1 Exclude
1 Cryptic Command
1 Mystic Confluence
1 Brainstorm
1 Ponder
1 Serum Visions
1 Impulse
1 Fact or Fiction
1 Tithe
1 Preordain
1 Opt
1 Think Twice
1 Enlightened Tutor
1 Timely Reinforcements
I wouldn’t play Blood Moon unless it’s very good in your meta.
I liked Remand and Into the Roil more at 30 life when the format was slower and those cards usually hit bigger targets. I think they’re going to feel really bad against more aggressive decks. Remand less so than the bounce spells.
You may want to play Cataclysm in place of one of the land wipes. It’s similar but different enough so that it’s usually performing the same function, but can be better in some situations.
I’m not a big fan of the pain lands and I definitely don’t like Mana Confluence. I would replace them with either tri lands or manlands.
I just put azorius charm, dack fayden and balance over glimmer, negate and wrath of god. Glimmer did't perform very well the other day. Maybe i put it back over the azorius. I wanted to try dack with balance. Dack costing less than our general is cool. Maybe cutting glimmer isn't good for my gearhulk.
It's hard for me to cut remand. Really like this card. I could cut it and add negate again. Each time i have negate in hand my opponent only cast creature.
I will try cutting mana confluence, but I think that painlands are good( red one). They help to cast your early red removal and comes into play untapped to cast cc4+
Tinki, how have you liked Restoration Angel? It seems like a really solid card, even when you're not using it's EtB ability.
http://tappedout.net/mtg-decks/ruhan-of-the-fomori-duel-commander/
I wanted to try remove soul over remand.
Jfriday, in your list I would put:
I would cut : Mortars, wear//tears, council, day of Judgment, boros Charm
Has Logic knot worked fine? It was dead in my hand a lot without fetchlands
I want to try Stuborn Denial over Spell Pierce
Yeah, you just need to type your list all out and save it to edit later.
Restoration Angel has been very okay for me. I would consider playing her again if there was less midrange at my lgs.
Council's Judgment is really useful in my deck since I run so few board wipes. It's a good way to deal with Thrun, The Last Troll and Carnage Tyrant.
The red one seems like a much worse Gideon Jura, but this guy seems sick! Not too sure if he'd make an actual slot in the deck, but I think he's definitely worth testing. Rendering two creatures worthless and going to +6 loyalty is some solid protection, and the negative doesn't take a huge toll, and pulls us ahead.
I also wouldn't rule out Rowan Kenrith being good. Her -2 ability usually means you have a Sweltering Suns in the command zone. Also, her emblem doubles PW abilities, which is very relevant if you have two PWs as your commanders.