Like the cool move is to use all the broken commander ramp stuff to get Vito out quick and tutor for or just play Blood Tribute for the otk or Exquisite Blood if you can do something to deal damage/gain life and make the combo go off with Vito.
Use removal and discard to keep the board clear and set the opponent back. There's a few other wincons in the creatures. Zuran Orb can turn into a lot of late game damage but you'll find yourself winning with the combos kinda often.
Infernal Darkness is something people always overlook and can a lotta times be a one sided armageddon against non-black decks.
1 Vito, Thorn Of The Dusk Rose
Removal/Discard: 22
1 Despise
1 Divest
1 Thoughtseize
1 Mind Twist
1 Mind Shatter
1 Hymn To Tourach
1 Head Games
1 Erebos's Intervention
1 Cast Down
1 Heartless Act
1 Go For The Throat
1 Malicious Affliction
1 Doom Blade
1 Hero's Downfall
1 Dismember
1 Tendrils Of Corruption
1 Snuff Out
1 Black Sun's Zenith
1 Toxic Deluge
1 Damnation
1 Languish
1 Mutilate
1 Crux Of Fate
1 Imperial Seal
1 Vampiric Tutor
1 Demonic Tutor
1 Beseech The Queen
1 Grim Tutor
1 Yawgmoth's Will
1 Hatred
1 Blood Tribute
Creatures: 7
1 Murderous Rider
1 Phyrexian Obliterator
1 Crypt Ghast
1 Shriekmaw
1 Noxious Gearhulk
1 Kokusho, The Evening Star
1 Wurmcoil Engine
Draw: 4
1 Phyrexian Arena
1 Necropotence
1 Coercive Portal
1 Graveborn Muse
Enchantments: 2
1 Infernal Darkness
1 Exquisite Blood
Walkers: 2
1 Liliana Of The Veil
1 Ob Nixilis Reignited
1 Zuran Orb
1 Shadowspear
1 Lightning Greaves
1 Lucille
1 Loxodon Warhammer
1 Lashwrithe
1 Batterskull
1 Venser's Journal
Ramp: 7
1 Jeweled Lotus
1 Chrome Mox
1 Dark Ritual
1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Jet Medallion
Lands: 39
1 Ancient Tomb
1 Crystal Vein
1 Ebon Stronghold
1 Cabal Coffers
35 Swamps
Like the cool move is to use all the broken commander ramp stuff to get Vito out quick and tutor for or just play Blood Tribute for the otk or Exquisite Blood if you can do something to deal damage/gain life and make the combo go off with Vito.
Use removal and discard to keep the board clear and set the opponent back. There's a few other wincons in the creatures. Zuran Orb can turn into a lot of late game damage but you'll find yourself winning with the combos kinda often.
Infernal Darkness is something people always overlook and can a lotta times be a one sided armageddon against non-black decks.
Here's some decent gameplay of the deck.
https://www.twitch.tv/videos/931192239