One thing to note is that fetchlands do feed Grim Lavamancer, which if a stall appears is a good way to break it.
Yea but is it worth the 5 damage they will inflict us with Ankh or Zo-Zu in play (I think both are better against fetches, since most (if not all) decks run them)? Now that we have only 20 life points, it would be 1/4 of our entire life total and I think it is way too much, regarding all the other things we will cast that will harm ourself, we don't need extra ones like this....
I think in the case there, Ankh should probably go. Zo-Zu probably should stay (Easier to deal with yes, but its also a clock).
But the effect is, is that you shouldnt cut the fetchlands just because they non-bo with one card in this case now. You're not going to have every game where you land Ankh/Zo-zu everytime on curve. But by virtue of using them, you now have the option to get more activations out of Grim Lavamancer without having to potentially eat a spell for Exquisite Firecraft.
I think a card that deserves more talk about being cut, if im looking at the right list, is Lava Hounds. Yes its a hasty 4/4, but its 4 life no matter what you do.
I think in the case there, Ankh should probably go. Zo-Zu probably should stay (Easier to deal with yes, but its also a clock).
But the effect is, is that you shouldnt cut the fetchlands just because they non-bo with one card in this case now. You're not going to have every game where you land Ankh/Zo-zu everytime on curve. But by virtue of using them, you now have the option to get more activations out of Grim Lavamancer without having to potentially eat a spell for Exquisite Firecraft.
I think a card that deserves more talk about being cut, if im looking at the right list, is Lava Hounds. Yes its a hasty 4/4, but its 4 life no matter what you do.
Yea quite right about the fetches... I am going to give them more test to see the results. And for the replacement of Lava Hounds, would something like Vexing Devil be good enough? I know it gives a choice to your opponent, and he is always going to pick the most advantageous for him, but worst case scenario it still is 1 mana for 4 damage, what could go wrong? I think this one would deserve a spot in the deck... What do you think about it?
There is so much discussion on the card that anything I could say would be just a rehash. I personally dont like Punisher cards like it, but I do see why people could, so I say to test it.
A fair point about my Hounds, they've served me well but their time may very well have passed. There's the Hellion slot (I still don't particularly like him, but at worst he's a second Hell's Thunder which isn't the worst).
So I actually went looking elsewhere and Hounds is actually intriguing considering its still good, but as someone brought up on reddit, at 20 life its Lava Hounds < Lave Spike. The same person also mused that 20 life may change at somepoint to 25. And at 25 life does Lava Hounds become decent again.
The new Hellion probably is meh for now, but if a couple energy producers find their way into the deck/ Aether Revolt gives us a goodie, then I could see it being viable at some point.
In the 20 life format zurgo should lower/tighten the curve in general. Run all the good one drop creatures, and every iteration of shock. Fast, lean, and mean.
Thats the name of the game pretty much. Then again, Exquisite Firecraft isnt exactly the leanest, meanest card, but the fact that its ensured damage helps if they somehow stabilize at 3 or so life.
In the 20 life format zurgo should lower/tighten the curve in general. Run all the good one drop creatures, and every iteration of shock. Fast, lean, and mean.
Shock is not very good. I'd have to even pick up the Volcanic Hammer replicas even. Additionally your philosophy on one drops is flawed as Zurgo is the premiere one drop. Other one drops would be played later which can lead to inefficient mana spent (Goblin Guide is the only exception because, you know, 2/2 haste for R).
In the 20 life format zurgo should lower/tighten the curve in general. Run all the good one drop creatures, and every iteration of shock. Fast, lean, and mean.
Shock is not very good. I'd have to even pick up the Volcanic Hammer replicas even. Additionally your philosophy on one drops is flawed as Zurgo is the premiere one drop. Other one drops would be played later which can lead to inefficient mana spent (Goblin Guide is the only exception because, you know, 2/2 haste for R).
I disagree. Two 2/x on turn two is better than most of our 2 drops. And sometimes a 2/x + shock something is the best play. And on turn 3 I'd rather have 2 drop + 1 drop, or burn + 1 drop, than leave than mana untapped. 1 drops fill out your curve later. Control can counter a single 3-drop or 4-drop, lots of little things are better there. And other decks can kill a single 3 or 4, often with a tempo swing in their favor. Lots of little things generate tempo. A 20 life format is much faster, it's all about tempo. Shocks are good enough in a 20 life format. Killing a turn 1 elf is sometimes the only way to outpace a green midrange/rock deck.
What you'd experience at that point is an empty tank of gas far sooner than we'd want. While it is true we pressure control decks by jamming 2 spells/turn, the threat density of our available drops is lacking too much consistency;
Everything else is a steep decline. However you don't need to play like this bc it's generally more correct to force them to keep spending resources (cards in hand) on Zurgo. This is basic card advantage. Since zurgo is generally the play on t1 and t4, this allows us to play more 2s and 3s for added potency.
With the new life total, I'm thinking in the +3/+x spells for R. It's near the "3-damage-for-1-mana" clause. Brute Force is the basic one, but Titan's Strength gives topdeck manipulation, Rubblebelt Maaka can be a creature if needed, and the new Built to Smash can give trample for the vehicles. Also, they help to kill some high thought blockers or attackers, and even save against a burn spell. In theory, they seems viable options for the 20 life total.
Did playtesting with zurgo. He's a beast. And at 20 life cards that were a maybe are just a big YES now. Flame rift, thunderous wrath, keldon marauders, skullcrack and other things that can tap the dome for a chunk don't tickle anymore, they actually hurt like hell. That also keeps momentum going for when Doran starts stonewalling us. And depending on how much life gain we see to compensate for 20, Stigma Lasher will make a very strong case as well.
Did playtesting with zurgo. He's a beast. And at 20 life cards that were a maybe are just a big YES now. Flame rift, thunderous wrath, keldon marauders, skullcrack and other things that can tap the dome for a chunk don't tickle anymore, they actually hurt like hell. That also keeps momentum going for when Doran starts stonewalling us. And depending on how much life gain we see to compensate for 20, Stigma Lasher will make a very strong case as well.
The only thing I don't like about those burn spells, is they can only go to the face. I like options, and I need to have my burn at least potentially able to clear the way to make my combat step good.
Right now the first edit I have locked down, is Lava Hounds < Fleetwheel Cruiser. Both being four drops, with haste, Cruiser clearly is the penultimate guy to replace the Hounds with. I'll look over more of the deck (I have a modern list on MODO) to make room for the other cool vehicles and Chandra later.
For a sneak peak at what I'm planning though; I am currently working on a justification for Browbeat and Vexing Devil. and now I'll leave you to wonder "Damn 3drinks, wtf you tryna pull here?!"
Vexing into Bushwhacker was the best t3 ever for me so far. l also went hard on to the dome burn spells. Lava spike and Flames found their way into the 99 and caused fear and panic whenever they showed up.
Browbeat is good there. The worst mode is 1/4th of the life of the opponent. Yes, when it comes down to the one turn, it's probably not going to make you win. Unless you know, you draw into Flame Rift and Bolt.
I'm playing this. I no longer see a lot of situations where 5 life is an easy price to pay. And 3 cards for 3 mana is as awesome as.. well 3 cards for 3 mana lol
Browbeat is good there. The worst mode is 1/4th of the life of the opponent. Yes, when it comes down to the one turn, it's probably not going to make you win. Unless you know, you draw into Flame Rift and Bolt.
I'm playing this. I no longer see a lot of situations where 5 life is an easy price to pay. And 3 cards for 3 mana is as awesome as.. well 3 cards for 3 mana lol
I actually ordered the F&L foil Browbeat just for this deck lol. Should arrive whenever my Blistering Firecat does as they're in the same batch.
Browbeat is good there. The worst mode is 1/4th of the life of the opponent. Yes, when it comes down to the one turn, it's probably not going to make you win. Unless you know, you draw into Flame Rift and Bolt.
I'm playing this. I no longer see a lot of situations where 5 life is an easy price to pay. And 3 cards for 3 mana is as awesome as.. well 3 cards for 3 mana lol
I actually ordered the F&L foil Browbeat just for this deck lol. Should arrive whenever my Blistering Firecat does as they're in the same batch.
Zurgo is clearly well-positioned with the format's switch to 20 life. So, instead of forcing me and others to go through 22 pages, can we get an update on the primer? I know it's a tall order, but I know that I for one would appreciate it greatly.
Private Mod Note
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Can you name all of the creature types with at least 20 cards? Try my Sporcle Quiz! Last Updated: 6/29/20 (Core Set 2021).
Round 1: Wydwen, the Biting Gale
Game 1: After Zurgo, he countered or destroyed every creature I droped, while Zurgo made 2 damage every turn. He tries to play Wydwen to block him, but got burned two times. Finished with Exquisite Firecraft.
Game 2: He lost three land drops in sequence, while I put progressive damage with haste guys.
1-0
Round 2: Obzedat, Ghost Council
Game 1: Similar to Wydwen's game 1, he exiles or destroy dangerous pieces, but the clock was favorable to me.
Game 2: Slow hand with a T3 Sulfuric Vortex and no other threads, for some turns, he stopped on four lands plus Maze of ith and removed Vortex with Council's Judgment and keep tapping my lands with Rishadan Port. Koth of the Hammer on T6 was stopped by Oblivion Ring, Chandra, Torch of Defiance on T7 was stopped by Pithing Needle, but Thunderbreak Regent attacks make him use the maze to stop it and suffer for it. After his tutor for Umezawa's Jitte and gained some life. His decision to attack with Obzedat with Jitte was a mistake, due my Mishra's Factory and burn. He forgot to tap it with Port, and was forced to use Maze to save Obzedat. I returned with Regent and Ball Lightning, down him to very close, but Obzedat gaining life is sad. Another miscalculated attack, with Jitte on a Sorin's token, got killed and no life gained. One more attack and a burn to finish the game.
2-0
Round 3: Narset, Enlightened Master
Game 1: Anticipating a mass removal, didn't play a creature on T4, and it's really happened, he was on 15. T5 with a Lathnu Hellion and finish on T6.
Game 2: His start was way better than mine, counter on Ankh of Mishra, mass removal, Narset in T6 with Hall of the Bandit Lord , revealing Ajani Vengeant and Jace, the Mind Sculptor. Next turn, nothing relevant on Narset, but the next one has Ugin, the Spirit Dragon and I conceaded.
Game 3: I put preassure on start, and he didn't have a mass removal. His first attack with Narset wasn't relevant, and I returned with Price of Progress causing 12 damage, and finished with zurgo and burn.
3-0
Round 5: Vendillion Clique
Game 1: A friend of mine, we both knows the deck of each other, and I hate to play against him haha. I keep a risk hand with four lands. He counters Ankh of Mishra, then Repulse on Zurgo, and stole Zurgo with Vedalkean Shackles. He managed to counter others creatures and spells and casted Clique on EOT, sending Hellrider to the bottom, then casted Tunnel Vision. Even with Hell's Thunder and Flamewake Phoenix on grave, Fireblast and other instant burns in hand, I didn't have enough damage to kill him.
Game 2: He counter a morph Blistering Firecat and Ash Zealot, managed to Parallax Tide for three lands two times - one with Into the Roil on my EOT - to prevent me from playing a hand full of 3 and 4 cmc cards, and then played Reweave on EOT for Emrakul, the Aeons Torn .
4-1
Final results: 2nd place.
I'm noticing the need of more burn spells, but not sure if Volcanic Hammer and similars are good enough for the 20 life format due his sorcery type. Let's see what happen.
Round 1: Wydwen, the Biting Gale
Game 1: After Zurgo, he countered or destroyed every creature I droped, while Zurgo made 2 damage every turn. He tries to play Wydwen to block him, but got burned two times. Finished with Exquisite Firecraft.
Game 2: He lost three land drops in sequence, while I put progressive damage with haste guys.
1-0
Round 2: Obzedat, Ghost Council
Game 1: Similar to Wydwen's game 1, he exiles or destroy dangerous pieces, but the clock was favorable to me.
Game 2: Slow hand with a T3 Sulfuric Vortex and no other threads, for some turns, he stopped on four lands plus Maze of ith and removed Vortex with Council's Judgment and keep tapping my lands with Rishadan Port. Koth of the Hammer on T6 was stopped by Oblivion Ring, Chandra, Torch of Defiance on T7 was stopped by Pithing Needle, but Thunderbreak Regent attacks make him use the maze to stop it and suffer for it. After his tutor for Umezawa's Jitte and gained some life. His decision to attack with Obzedat with Jitte was a mistake, due my Mishra's Factory and burn. He forgot to tap it with Port, and was forced to use Maze to save Obzedat. I returned with Regent and Ball Lightning, down him to very close, but Obzedat gaining life is sad. Another miscalculated attack, with Jitte on a Sorin's token, got killed and no life gained. One more attack and a burn to finish the game.
2-0
Round 3: Narset, Enlightened Master
Game 1: Anticipating a mass removal, didn't play a creature on T4, and it's really happened, he was on 15. T5 with a Lathnu Hellion and finish on T6.
Game 2: His start was way better than mine, counter on Ankh of Mishra, mass removal, Narset in T6 with Hall of the Bandit Lord , revealing Ajani Vengeant and Jace, the Mind Sculptor. Next turn, nothing relevant on Narset, but the next one has Ugin, the Spirit Dragon and I conceaded.
Game 3: I put preassure on start, and he didn't have a mass removal. His first attack with Narset wasn't relevant, and I returned with Price of Progress causing 12 damage, and finished with zurgo and burn.
3-0
Round 5: Vendillion Clique
Game 1: A friend of mine, we both knows the deck of each other, and I hate to play against him haha. I keep a risk hand with four lands. He counters Ankh of Mishra, then Repulse on Zurgo, and stole Zurgo with Vedalkean Shackles. He managed to counter others creatures and spells and casted Clique on EOT, sending Hellrider to the bottom, then casted Tunnel Vision. Even with Hell's Thunder and Flamewake Phoenix on grave, Fireblast and other instant burns in hand, I didn't have enough damage to kill him.
Game 2: He counter a morph Blistering Firecat and Ash Zealot, managed to Parallax Tide for three lands two times - one with Into the Roil on my EOT - to prevent me from playing a hand full of 3 and 4 cmc cards, and then played Reweave on EOT for Emrakul, the Aeons Torn .
4-1
Final results: 2nd place.
I'm noticing the need of more burn spells, but not sure if Volcanic Hammer and similars are good enough for the 20 life format due his sorcery type. Let's see what happen.
Great performance. I have some questions.
1.) Feedback on vehicles particularly the copter? Awesome? Good? Meh?
2.) Did slagstorm help you in any matchups or are there situations where you actually wished you drew into it?
3.) Hold up you played 36 lands? Was that ok for you? I'd love to do the same to be honest.
4.) Would you consider hanweir garrison over chandra, fire of kaladesh as a 3 drop? I feel like there's more value there.
5.) Chaos warp is interesting. Same question as with slagstorm, did you feel like you needed it or did you wish it was more burn like let's say flames of the blood hand?
6.) No doran in your meta? I really feel like this matchup will murder us unless we draw into a blood moon early. I actually sleeved up a roast because of it.
Yea but is it worth the 5 damage they will inflict us with Ankh or Zo-Zu in play (I think both are better against fetches, since most (if not all) decks run them)? Now that we have only 20 life points, it would be 1/4 of our entire life total and I think it is way too much, regarding all the other things we will cast that will harm ourself, we don't need extra ones like this....
But the effect is, is that you shouldnt cut the fetchlands just because they non-bo with one card in this case now. You're not going to have every game where you land Ankh/Zo-zu everytime on curve. But by virtue of using them, you now have the option to get more activations out of Grim Lavamancer without having to potentially eat a spell for Exquisite Firecraft.
I think a card that deserves more talk about being cut, if im looking at the right list, is Lava Hounds. Yes its a hasty 4/4, but its 4 life no matter what you do.
540 Peasant cube- Gold EditionSomething SpicyYea quite right about the fetches... I am going to give them more test to see the results. And for the replacement of Lava Hounds, would something like Vexing Devil be good enough? I know it gives a choice to your opponent, and he is always going to pick the most advantageous for him, but worst case scenario it still is 1 mana for 4 damage, what could go wrong? I think this one would deserve a spot in the deck... What do you think about it?
540 Peasant cube- Gold EditionSomething SpicySteel Sabotage'ng Orbs of Mellowness since 2011.
The new Hellion probably is meh for now, but if a couple energy producers find their way into the deck/ Aether Revolt gives us a goodie, then I could see it being viable at some point.
540 Peasant cube- Gold EditionSomething Spicy540 Peasant cube- Gold EditionSomething SpicyShock is not very good. I'd have to even pick up the Volcanic Hammer replicas even. Additionally your philosophy on one drops is flawed as Zurgo is the premiere one drop. Other one drops would be played later which can lead to inefficient mana spent (Goblin Guide is the only exception because, you know, 2/2 haste for R).
Steel Sabotage'ng Orbs of Mellowness since 2011.
I disagree. Two 2/x on turn two is better than most of our 2 drops. And sometimes a 2/x + shock something is the best play. And on turn 3 I'd rather have 2 drop + 1 drop, or burn + 1 drop, than leave than mana untapped. 1 drops fill out your curve later. Control can counter a single 3-drop or 4-drop, lots of little things are better there. And other decks can kill a single 3 or 4, often with a tempo swing in their favor. Lots of little things generate tempo. A 20 life format is much faster, it's all about tempo. Shocks are good enough in a 20 life format. Killing a turn 1 elf is sometimes the only way to outpace a green midrange/rock deck.
Goblin guide
Firedrinker satyr
Stromkirk noble
Falkenrath gorger
Grim lavamancer
Everything else is a steep decline. However you don't need to play like this bc it's generally more correct to force them to keep spending resources (cards in hand) on Zurgo. This is basic card advantage. Since zurgo is generally the play on t1 and t4, this allows us to play more 2s and 3s for added potency.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I'm inclined to agree, albeit not to the point of adding Pup. That is going to be a lot worse in an expected aggro heavy meta.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Hightower | Vial/Thrasios | Mogis | Grenzo | Endrek |
Tatyova|Sisay|Zurgo|Breya|Chisei|Marchesa|Olivia|KaradorPauper | Pauper |
Legacy|4fun|4fun|Modern|Frontier|StandardThe only thing I don't like about those burn spells, is they can only go to the face. I like options, and I need to have my burn at least potentially able to clear the way to make my combat step good.
Right now the first edit I have locked down, is Lava Hounds < Fleetwheel Cruiser. Both being four drops, with haste, Cruiser clearly is the penultimate guy to replace the Hounds with. I'll look over more of the deck (I have a modern list on MODO) to make room for the other cool vehicles and Chandra later.
For a sneak peak at what I'm planning though; I am currently working on a justification for Browbeat and Vexing Devil. and now I'll leave you to wonder "Damn 3drinks, wtf you tryna pull here?!"
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I'm playing this. I no longer see a lot of situations where 5 life is an easy price to pay. And 3 cards for 3 mana is as awesome as.. well 3 cards for 3 mana lol
I actually ordered the F&L foil Browbeat just for this deck lol. Should arrive whenever my Blistering Firecat does as they're in the same batch.
Steel Sabotage'ng Orbs of Mellowness since 2011.
you and me both lol
My 720 Peasant Cube
1x Abbot of Keral Keep
1x Ash Zealot
1x Ball Lightning
1x Blistering Firecat
1x Chandra, Fire of Kaladesh
1x Chandra's Phoenix
1x Eidolon of the Great Revel
1x Ember Hauler
1x Flametongue Kavu
1x Flamewake Phoenix
1x Goblin Bushwhacker
1x Goblin Heelcutter
1x Goblin Rabblemaster
1x Goblin Wardriver
1x Grim Lavamancer
1x Hellrider
1x Hell's Thunder
1x Hellspark Elemental
1x Hero of Oxid Ridge
1x Keldon Champion
1x Lathnu Hellion
1x Lightning Serpent
1x Magus of the Moon
1x Phyrexian Revoker
1x Reckless Reveler
1x Scab-Clan Berserker
1x Sin Prodder
1x Stingscourger
1x Stormblood Berserker
1x Thunderbreak Regent
1x Torch Fiend
1x Zo-Zu the Punisher
1x Chaos Warp
1x Char
1x Fireblast
1x Flame Javelin
1x Incinerate
1x Lightning Bolt
1x Lightning Strike
1x Price of Progress
1x Searing Blaze
1x Searing Blood
1x Searing Spear
1x Shard Volley
1x Smash to Smithereens
1x Sudden Shock
1x Arc Trail
1x Chain Lightning
1x Collective Defiance
1x Exquisite Firecraft
1x Fiery Confluence
1x Slagstorm
1x Sudden Demise
1x Blood Moon
1x Spellshock
1x Sulfuric Vortex
1x Koth of the Hammer
1x Ankh of Mishra
1x Fleetwheel Cruiser
1x Skullclamp
1x Smuggler's Copter
1x Arcane Lighthouse
1x Barbarian Ring
1x Bloodstained Mire
1x Mishra's Factory
30x Mountain
1x Teetering Peaks
1x Wooded Foothills
I'm missing Mutavault, Scalding Tarn and Arid Mesa.
Round 1: Wydwen, the Biting Gale
Game 1: After Zurgo, he countered or destroyed every creature I droped, while Zurgo made 2 damage every turn. He tries to play Wydwen to block him, but got burned two times. Finished with Exquisite Firecraft.
Game 2: He lost three land drops in sequence, while I put progressive damage with haste guys.
1-0
Round 2: Obzedat, Ghost Council
Game 1: Similar to Wydwen's game 1, he exiles or destroy dangerous pieces, but the clock was favorable to me.
Game 2: Slow hand with a T3 Sulfuric Vortex and no other threads, for some turns, he stopped on four lands plus Maze of ith and removed Vortex with Council's Judgment and keep tapping my lands with Rishadan Port. Koth of the Hammer on T6 was stopped by Oblivion Ring, Chandra, Torch of Defiance on T7 was stopped by Pithing Needle, but Thunderbreak Regent attacks make him use the maze to stop it and suffer for it. After his tutor for Umezawa's Jitte and gained some life. His decision to attack with Obzedat with Jitte was a mistake, due my Mishra's Factory and burn. He forgot to tap it with Port, and was forced to use Maze to save Obzedat. I returned with Regent and Ball Lightning, down him to very close, but Obzedat gaining life is sad. Another miscalculated attack, with Jitte on a Sorin's token, got killed and no life gained. One more attack and a burn to finish the game.
2-0
Round 3: Narset, Enlightened Master
Game 1: Anticipating a mass removal, didn't play a creature on T4, and it's really happened, he was on 15. T5 with a Lathnu Hellion and finish on T6.
Game 2: His start was way better than mine, counter on Ankh of Mishra, mass removal, Narset in T6 with Hall of the Bandit Lord , revealing Ajani Vengeant and Jace, the Mind Sculptor. Next turn, nothing relevant on Narset, but the next one has Ugin, the Spirit Dragon and I conceaded.
Game 3: I put preassure on start, and he didn't have a mass removal. His first attack with Narset wasn't relevant, and I returned with Price of Progress causing 12 damage, and finished with zurgo and burn.
3-0
Round 4: Jenara, Asura of War
Game 1: He mulled to five, and I keep a hand with two lands, burn and Abbot of Keral Keep. Jenara on T3 got burned and Reflector Mage hit my Abbot. Zurgo gets Council's Judgment, Sulfuric Vortex on play, Jitte on his Reflector, Lathnu Hellion attacked and died to Jitte + Sword of Fire and Ice. He had Foce of Will on hand but no othr blue card, and died to Price of Progress
Game 2: He put Zurgo on top with Unexpectedly Absent and countered Abbot. He played Tireless Tracker and I Thunderbreak Regent. Glen Elendra Archmage, Chandra, Torch of Defiance gets Force of Will. Attack with Tracker, then I played Hellspark Elemental, and Flamewake Phoenix after combat. Dromoka's Command on EOT killing Zurgo. Jenara enters the battlefield. I play Goblin Rabblemaster and attack with Phoenix and Regent, Phoenix dies. He attacked with Tracker and pass. In a risk move, I play Zurgo with dash, who gets countered, returned Phoenix from grave and attacked with all creatures. He think for about one minute for the blocker, lost Rabblemaster due his block on Jenara pumped with a +1/+1 counter from the last two untapped lands, then I played a land and made Sudden Demise for 1 against green, killing Jenara and a dork. On his three lands, against seven of mine (wtf), he play Stoneforge Mystic for Sword of Fire and Ice and a elf dork and pass turn I played Arc Trail for 1 on his Gleen Elendra and two in life, and attack with Regent and Phoenix for the win.
4-0
Round 5: Vendillion Clique
Game 1: A friend of mine, we both knows the deck of each other, and I hate to play against him haha. I keep a risk hand with four lands. He counters Ankh of Mishra, then Repulse on Zurgo, and stole Zurgo with Vedalkean Shackles. He managed to counter others creatures and spells and casted Clique on EOT, sending Hellrider to the bottom, then casted Tunnel Vision. Even with Hell's Thunder and Flamewake Phoenix on grave, Fireblast and other instant burns in hand, I didn't have enough damage to kill him.
Game 2: He counter a morph Blistering Firecat and Ash Zealot, managed to Parallax Tide for three lands two times - one with Into the Roil on my EOT - to prevent me from playing a hand full of 3 and 4 cmc cards, and then played Reweave on EOT for Emrakul, the Aeons Torn .
4-1
Final results: 2nd place.
I'm noticing the need of more burn spells, but not sure if Volcanic Hammer and similars are good enough for the 20 life format due his sorcery type. Let's see what happen.
Hightower | Vial/Thrasios | Mogis | Grenzo | Endrek |
Tatyova|Sisay|Zurgo|Breya|Chisei|Marchesa|Olivia|KaradorPauper | Pauper |
Legacy|4fun|4fun|Modern|Frontier|StandardGreat performance. I have some questions.
1.) Feedback on vehicles particularly the copter? Awesome? Good? Meh?
2.) Did slagstorm help you in any matchups or are there situations where you actually wished you drew into it?
3.) Hold up you played 36 lands? Was that ok for you? I'd love to do the same to be honest.
4.) Would you consider hanweir garrison over chandra, fire of kaladesh as a 3 drop? I feel like there's more value there.
5.) Chaos warp is interesting. Same question as with slagstorm, did you feel like you needed it or did you wish it was more burn like let's say flames of the blood hand?
6.) No doran in your meta? I really feel like this matchup will murder us unless we draw into a blood moon early. I actually sleeved up a roast because of it.