Been playing this deck for a while and I want to make it more consistent. Sometimes it works really well but most of the time it's too slow. At the bottom of the page is picture where I used Wildfire to devastate my Griselbrand opponent. Afterwards he told me to "please go play a real deck" and then booted me. I would just play this deck for fun sometimes realizing that it isn't actually very good but out of spite I want to make it better while keeping the Wildfire theme. I need help from people more versed in French Rules EDH though b/c I have minimal experience with the format.
I think that the curve definitely needs to go down. I'm also not sure whether the whole Splinter Twin combo package is worth running. Cutting that package would free up 4 slots for more artifact mana so I don't have to lower the curve so drastically and change the deck entirely. The main problem with the deck is that there's a lot of expensive cards which leads to frequent mulligans. Cutting the weakest cards and the Twin package for more artifact mana and fast card draw might be the first direction I try. Though I'm really not sure. Suggest cuts, suggest adds, or tell me that my deck sucks and I should quit. Thanks.
1 Bloodstained Mire
1 Cascade Bluffs
1 City of Brass
1 Command Tower
1 Desolate Lighthouse
1 Flooded Strand
20 Island
1 Misty Rainforest
5 Mountain
1 Polluted Delta
1 Scalding Tarn
1 Shivan Reef
1 Steam Vents
1 Sulfur Falls
1 Volcanic Island
1 Wooded Foothills
Artifact (11):
1 Skullclamp
2 Fire Diamond
2 Izzet Signet
2 Mind Stone
2 Prismatic Lens
2 Sky Diamond
2 Umeawa's Jitte
3 Coalition Relic
3 Vedalken Shackles
4 Thran Dynamo
5 Gilded Lotus
2 Gilded Drake
2 Phantasmal Image
2 Snapcaster Mage
3 Deceiver Exarch
3 Imperial Recruiter
3 Manic Vandal
3 Pestermite
3 Vendillion Clique
4 Flametongue Kavu
4 Phyrexian Metamorph
4 Solemn Simulacrum
5 Kiki-Jiki, Mirror Breaker
5 Mulldrifter
6 Consecrated Sphinx
6 Frost Titan
6 Godo, Bandit Warlord
6 Inferno Titan
Enchantment (2):
4 Splinter Twin
5 Treachery
Instant (9):
1 Repeal
2 Counterspell
2 Desperate Ravings
3 Electrolyze
3 Thirst for Knowledge
4 Cryptic Command
5 Force of Will
5 Turn // Burn
7 Cyclonic Rift
3 Jace Beleren
4 Jace, Architect of Thought
4 Jace, the Mind Sculptor
4 Ral Zarek
5 Jace, Memory Adept
5 Tamiyo, the Moon Sage
5 Tezzeret the Seeker
7 Karn Liberated
Sorcery (12)
1 Gitaxian Probe
1 Flame Slash
2 Pyroclasm
3 Compulsive Resarch
3 Counsel of the Soratami
3 Divination
4 Concentrate
5 Tidings
6 Burning of Xinye
6 Mizzium Mortars
6 Wildfire
7 Destructive Force
I think that the curve definitely needs to go down. I'm also not sure whether the whole Splinter Twin combo package is worth running. Cutting that package would free up 4 slots for more artifact mana so I don't have to lower the curve so drastically and change the deck entirely. The main problem with the deck is that there's a lot of expensive cards which leads to frequent mulligans. Cutting the weakest cards and the Twin package for more artifact mana and fast card draw might be the first direction I try. Though I'm really not sure. Suggest cuts, suggest adds, or tell me that my deck sucks and I should quit. Thanks.
Currently playing:
UW Modern Tron WU
UR Modern Storm RU
UW [CARD]Rasputin Dreamweaver
[/CARD] UW
I'm curious though. How does Order of Succession work in 1v1 ?
Currently playing:
UW Modern Tron WU
UR Modern Storm RU
UW [CARD]Rasputin Dreamweaver
[/CARD] UW
Assuming you have no creatures, it effectively reads "gain control of chosen creature your opponent controls. (this effect lasts indefinitely)"
It doesn't target, so you can take hexproof or protected creatures. for the same cost as Control Magic.