This is a thematic deck made of walls, defenders, enchantments and tokens.
How to Play
Defend your position until:
1. You have four Biovisionaries - playing this deck, you will be able to put one clone per turn or four in one step.
2. You have enough mana and tokens/walls/defenders to alpha-strike using Assault Formation or Infinite Reflection (copying a creature of your enemy).
To achieve that, keep generating board presence and card advantage behind your walls.
Price
I estimate that the deck costs around $23.00. I play only on MTGO and I use mainly cards that cost less than 1 bot credit. The deck is cheap.
Is it good?
The results have been good, it can win easily if it can survive the early and mid game with a good board presence. Also, it is pleasant to play if you like control. A board wipe can be fatal, so hold mana open for counters.
If your meta has a lot of flying, I strongly advise that you include hate cards.
Should you test the deck, share your feedback here.
How to Play
Defend your position until:
1. You have four Biovisionaries - playing this deck, you will be able to put one clone per turn or four in one step.
2. You have enough mana and tokens/walls/defenders to alpha-strike using Assault Formation or Infinite Reflection (copying a creature of your enemy).
To achieve that, keep generating board presence and card advantage behind your walls.
Price
I estimate that the deck costs around $23.00. I play only on MTGO and I use mainly cards that cost less than 1 bot credit. The deck is cheap.
Is it good?
The results have been good, it can win easily if it can survive the early and mid game with a good board presence. Also, it is pleasant to play if you like control. A board wipe can be fatal, so hold mana open for counters.
If your meta has a lot of flying, I strongly advise that you include hate cards.
Should you test the deck, share your feedback here.
1 Kruphix, God of Horizons
Lands (34)
1 Encroaching Wastes
1 Command Tower
8 Forest
8 Island
1 Strip Mine
1 Thespian's Stage
1 Temple of Mystery
1 Okina, Temple to the Grandfathers
1 Alchemist's Refuge
1 Nykthos, Shrine to Nyx
1 Halimar Depths
1 Homeward Path
1 Temple of the False God
1 Thornwood Falls
1 Simic Guildgate
1 Hinterland Harbor
1 Yavimaya Hollow
1 Skyshroud Forest
1 Vivid Grove
1 Vivid Creek
Instants (12)
1 Druid's Deliverance
1 Counterspell
1 Unravel the Æther
1 Simic Charm
1 Dissipate
1 Voidslime
1 Fact or Fiction
1 Cyclonic Rift
1 Reality Shift
1 Negate
1 Deglamer
1 Muddle the Mixture
1 Sol Ring
1 Relic of Progenitus
1 Ivory Tower
1 Skullclamp
Enchantments (23)
1 Telepathy
1 Asceticism
1 Future Sight
1 Fruit of the First Tree
1 Copy Enchantment
1 Curse of Echoes
1 Assault Formation
1 Lignify
1 Into the Wilds
1 Frontier Siege
1 Elemental Resonance
1 Take Possession
1 Parallel Lives
1 Honden of Life's Web
1 Leyline of Anticipation
1 Infinite Reflection
1 Leyline of Vitality
1 Volition Reins
1 Monastery Siege
1 Seal of Primordium
1 Awakening Zone
1 Honden of Seeing Winds
1 Propaganda
Sorceries (6)
1 Creeping Renaissance
1 Sylvan Scrying
1 Regrowth
1 Spitting Image
1 Rite of Replication
1 Kruphix's Insight
1 Wall of Blossoms
1 Perplexing Chimera
1 Eidolon of Blossoms
1 Fog Bank
1 Gatecreeper Vine
1 Overgrown Battlement
1 Vine Trellis
1 Wall of Mulch
1 Wall of Roots
1 Axebane Guardian
1 Biovisionary
1 Mnemonic Wall
1 Verduran Enchantress
1 Jungle Barrier
1 Drift of Phantasms
1 Dormant Sliver
1 Carven Caryatid
1 Psychic Membrane
1 Coral Barrier
1 Sylvan Caryatid
Synergism
Cards that play well together:
Skullclamp + Honden of Life's Web/Awakening Zone
Honden of Life's Web + Honden of Seeing Winds
Rite of Replication + Biovisionary
Rite of Replication + Dormant Sliver