This Arcum Dagsson deck aims to be as redundant as possible, and go "all in" as hard as it can to outrace anything else. It follows the Official Commander Rules.
A few reasons for the use of this list:
Commander is not a consistent format, and having a General that is consistent is one of the few ways to become consistent.
Playing a combo-control Arcum Dagsson deck revolves around the assumption that one would have the necessary tools to beat out other combo threats, which, as noted above, is not consistent.
This deck aims to have one of the greatest/highest/fastest consistent potentials of any Commander deck.
A few reasons against the use of this list:
This deck has no "comeback" potential.
This deck is not perfectly resilient.
This deck has no "natural" late-game inevitability.
Despite having a virtually unbeatable combo finish, this deck is not versatile in the sense that it caters to a wide variety of threats.
A few reasons for the use of this list:
1 Arcum Dagsson
Lands
9 Island
1 Academy Ruins
1 Ancient Tomb
1 Blinkmoth Nexus
1 Buried Ruin
1 Cavern of Souls
1 Cephalid Coliseum
1 City of Traitors
1 Crystal Vein
1 Darksteel Citadel
1 Dread Statuary
1 Gargoyle Castle
1 Gemstone Caverns
1 Hall of the Bandit Lord
1 Inkmoth Nexus
1 Minamo, School at Water's Edge
1 Mishra's Factory
1 Mishra's Workshop
1 Saprazzan Skerry
1 Seat of the Synod
1 Stalking Stones
1 Strip Mine
1 Svyelunite Temple
1 Teferi's Isle
1 Untaidake, the Cloud Keeper
1 Urza's Factory
1 Wasteland
Mana Rocks
1 Lotus Bloom
1 Chrome Mox
1 Lotus Petal
1 Mana Crypt
1 Mox Diamond
1 Mox Opal
1 Jeweled Amulet
1 Mana Vault
1 Sol Ring
1 Coldsteel Heart
1 Everflowing Chalice
1 Fellwar Stone
1 Fractured Powerstone
1 Grim Monolith
1 Helm of Awakening
1 Lotus Blossom
1 Mind Stone
1 Pentad Prism
1 Prismatic Lens
1 Sapphire Medallion
1 Sky Diamond
1 Sphere of the Suns
1 Star Compass
1 Deranged Assistant
1 Sea Scryer
1 Mana Drain
1 Guardian Idol
1 Manakin
1 Millikin
1 Plague Myr
1 Silver Myr
1 Walking Atlas
1 Etherium Sculptor
1 Myr Retriever
1 Myr Sire
1 Phyrexian Revoker
1 Spellskite
1 Artificer's Intuition
1 Reshape
1 Transmute Artifact
Arcum's Speed
1 Lightning Greaves
Cost-Less Enablers
1 Gitaxian Probe
1 Mishra's Bauble
1 Urza's Bauble
Necessary Evils
1 Cranial Archive
1 Lat-Nam's Legacy
1 See Beyond
Cost-Less Insurance
1 Cursecatcher
1 Daze
1 Foil
1 Force of Will
1 Mental Misstep
1 Misdirection
1 Pact of Negation
Other Insurance
1 Flusterstorm
1 Spell Pierce
1 Stifle
1 Swan Song
1 Clock of Omens
1 Darksteel Forge
1 Mycosynth Lattice
1 Myr Turbine
1 Nevinyrral's Disk
1 Possessed Portal