I know that relatively, Mono-Red may be a bad choice in Duel Commander but I've been a big red fan ever since Time Spiral. I've been playing this deck for a couple of months now and have put up ok results in some of the tourneys I've joined.
Credits to kwiznek for the original deck design and Kriggy for some suggested changes.
So the deck is pretty straight-forward. Having Purphoros in play can lead to extended reach especially in the mid-late game as all your creatures basically turn into Shocks.
I'll be participating at a local Duel Commander tourney this coming July 6 and would like some feedback. Local Meta here in our area are Prosh, Marath, Geist/GAA IV and Oloro.
Pretty much 50/50 against all decks except for Oloro.
I know that relatively, Mono-Red may be a bad choice in Duel Commander but I've been a big red fan ever since Time Spiral. I've been playing this deck for a couple of months now and have put up ok results in some of the tourneys I've joined.
Credits to kwiznek for the original deck design and Kriggy for some suggested changes.
Original Source: http://www.mtgsalvation.com/forums/the-game/commander-edh/forum-1-vs-1-commander-decklists/510693-purphoros-god-of-the-forge-competitive
I've been leeching this thread before so might as well create a new one.
Here's the decklist I'm currently using:
4 Purphoros, God of the Forge
Creatures (39)
1 Goblin Guide
1 Flamekin Harbinger
1 Grim Lavamancer
1 Jackal Pup
1 Firedrinker Satyr
1 Reckless Waif
1 Goblin Bushwhacker
1 Spikeshot Elder
2 Ash Zealot
2 Ember Hauler
2 Goblin Wardriver
2 Torch Fiend
2 Phyrexian Revoker
2 Kargan Dragonlord
2 Blood Knight
2 Stigma Lasher
2 Lightning Mauler
2 Mog War-Marshall
3 Chandra's Phoenix
3 Archetype of Aggression
3 Mindsparker
3 Zo-Zu the Punisher
3 Manic Vandal
3 Magus of the Moon
3 Pyreheart Wolf
3 Sulfur Elemental
3 Prophetic Flamespeaker
4 Hellrider
4 Hero of Oxid Ridge
4 Flametongue Kavu
4 Ogre Battledriver
4 Krenko, Mob Boss
4 Fanatic of Mogis
5 Stormbreath Dragon
5 Thundermaw Hellkite
5 Ingot Chewer
5 Siege-Gang Commander
1 Pyrite Spellbomb
2 Shrine of Burning Rage
2 Umezawa's Jitte
3 Hall of Triumph
Enchantments (3)
3 Hammer of Purphoros
3 Magus of the Moon
3 Sulfuric Vortex
Instants (13)
1 Lightning Bolt
1 Burst Lightning
1 Dead//Gone
1 Skred
2 Incinerate
2 Searing Spear
2 Skullcrack
2 Price of Progress
3 Flame Javelin
3 Char
3 Volcanic Fallout
3 Flames of the Bloodhand
5 Act of Aggression
Sorceries (4)
1 Tempt with Vengeance
1 Sudden Demise
2 Mizzium Mortars
4 Ruination
1 Arid Mesa
1 Bloodstained Mire
1 Ghitu Encampment
1 Ghost Quarter
1 Keldon Megaliths
26 Snow-Covered Mountain
1 Mutavault
1 Scalding Tarn
1 Smoldering Spires
1 Tectonic Edge
1 Teetering Peaks
So the deck is pretty straight-forward. Having Purphoros in play can lead to extended reach especially in the mid-late game as all your creatures basically turn into Shocks.
I'll be participating at a local Duel Commander tourney this coming July 6 and would like some feedback. Local Meta here in our area are Prosh, Marath, Geist/GAA IV and Oloro.
Pretty much 50/50 against all decks except for Oloro.
Yeah sure thing I'll go ahead and make future updates there!
Yeah, I'll probably cut the Hall of Triumph for Skullclamp