My last Budget build is coming up short I've gone 3-1-4 playing against control decks navigated by reputable French national players (who don't F-around and play real meta game decks.) I definitely miss having Bitterblossom to slip under counter cover. I also lost a Game to Geist which is usually a favored match up for Mogis. Nin the pain Artist beat Spastika's build and I split 1-1. I think I would have dropped if we'd gone to game 3. Key is killing Nin over and over again.
Contamination is doing ok. I have have been getting the 2 turn stall I want from it. But, I've had to put in on the board before getting Mogis. So, I haven't netted damage there. Once again, having BB would make a big difference. Ophiomancer and Cures of Shallow Graves have been great however, giving me beats on offense and chumps on defense. Curse also permitted me to check a sword of fire and Ice. Forcing my opponent to redirect the sword damage to the new zombie each turn (he still got the card draw: that card is so stupid.)
I'm going to scale back the Hasty aggro creatures (Sorry Exava), keep Contamination and put the the "A-" tier hand destruction back in.
If you only have to spend just one $$$ card... Either it's Bob or BB. Even that it's a hard choice for me.
I saw that game last night. Quite impressive for a budget list. Ever since I got that snake lady, I've added Contamination in there. Sadly, I still have problem with having 5th land drop on 5th turn when needed. Others doesn't seem to have that problem... Maybe it's just me when it comes to Mogis.
Played an 8 man LGS tourney last night. Dropped a matach to Balthor which I should have won. Beat Prosh 2-1 and lost to Marath 1-2. I am adding Pithing Needle and Earthquake to help with future Marath pairings.
Dropping Contamination. It did help in a couple of games last night, but the one time I prepped the with Ophiomancer, my creatures got cleared with sudden demise the turn before I got Contamination on the table. I am hoping the addition of Earthquake to take out Marath's weenies will be a more successful strategy. However, I am also happy to have an X spell finisher for this aggro deck.
Zo-zu is out. I just never find myself playing him.
Also dropped Rakdos Carnarium. Picking up a land an coming in tapped is too much of a tempo disrupt (and begs for a wasteland.
Have still been having trouble getting stuck on 3 land. I'm moving to a 40 land count.
I do love how this deck wins when it wins with crazy pressure. I've often found the "Pow" factor to be hitting Devotion on Mogis and getting a chance to swing in . I've been thinking about going more in the direction of Black control and splashing Red just to cast Mogis. Then using BB and BBB perms to hit Devotion. Alternatively, I've been contemplating adding more hasty fliers like
I feel like this deck is close to breaking into the true "A-Tier" but needs some more KO punches or broken combo to get there. Urborg tomb of Yawgmoth is already in. What about Coffers and
I'm still keeping Contamination since it still do wonders for me. As for you dropping Zo-zu, I understand that frustration. Currently, I'm thinking Phyrexian Crusader can benefit. On the other hand, I've seen Mirri the Cursed general that can actually do something productive... especially with the first strike. Although Falkenrath Aristocrat can be as potent.
Missed Contamination and a couple of draw and kill cards. MartilD do point out a couple of more sweepers that I actually missed when browsing the sweeper category.
Been busy with work so I haven't updated my competitive deck.
However, this is my incomplete take on Pig Paw's Mogis build (the guy who won the tourney). Haven't tested it but when I tweak it and wanting to add more enchantments, it seems I'm removing more than I put in the deck
I'm pretty sure Demigod of Revenge is still something you want at the top of your curve. It's just such a perfect (and uncounterable!) way to curve out.
Koth of the Hammer would do a lot of heavy lifting as well. You could cut a lot of non-essential lands to make more room for Mountains. By "non-essential" I mean only using the best of the best - ABU, Shock, Filter, Buddy, and either the SOM fastland or the Painland, then your seven fetchlands + Rix Maadi. Pool, City, Lavaclaw, you don't need these in two colour (especially with your lower creature count, Lavaclaw isn't gonna get through due to an opponent sitting on more removal).
I think Dark Confidant should always have a spot in this kind of deck. Since you have Torch Fiend, you should probably pick up the BNG functional reprint of him too.
Why did you remove a lot of the cards previously? (I might've missed those updates).
I'm pretty sure Demigod of Revenge is still something you want at the top of your curve. It's just such a perfect (and uncounterable!) way to curve out.
5/1/2008 - If Demigod of Revenge is countered *before* its triggered ability resolves, the ability will still resolve. It will return that Demigod of Revenge from your graveyard to the battlefield, as well as any others. If you're casting a spell to counter Demigod of Revenge, it's important to clarify you're casting it *after* the triggered ability resolves if you don't want that Demigod of Revenge to be put onto the battlefield.
I'm pretty sure Demigod of Revenge is still something you want at the top of your curve. It's just such a perfect (and uncounterable!) way to curve out.
5/1/2008 - If Demigod of Revenge is countered *before* its triggered ability resolves, the ability will still resolve. It will return that Demigod of Revenge from your graveyard to the battlefield, as well as any others. If you're casting a spell to counter Demigod of Revenge, it's important to clarify you're casting it *after* the triggered ability resolves if you don't want that Demigod of Revenge to be put onto the battlefield.
Or is there something else I'm not seeing here?
Yes. You stack the trigger first, then the Demigod on top of that. So either Demigod resolves and you bash for five (or twelve )...or they counter it, then the trigger resolves, and you bash for five (or twelve ).
I'm pretty sure Demigod of Revenge is still something you want at the top of your curve. It's just such a perfect (and uncounterable!) way to curve out.
5/1/2008 - If Demigod of Revenge is countered *before* its triggered ability resolves, the ability will still resolve. It will return that Demigod of Revenge from your graveyard to the battlefield, as well as any others. If you're casting a spell to counter Demigod of Revenge, it's important to clarify you're casting it *after* the triggered ability resolves if you don't want that Demigod of Revenge to be put onto the battlefield.
Or is there something else I'm not seeing here?
Yes. You stack the trigger first, then the Demigod on top of that. So either Demigod resolves and you bash for five (or twelve )...or they counter it, then the trigger resolves, and you bash for five (or twelve ).
Huh? Are you sure? Read the ruling... all the person with a counterspell has to do is just resolve the trigger, then counter your demigod. YOU, as the player who cast demigod, can't put the trigger on the stack first. You casting a spell places that on the stack automatically first (starts the stack...) then the trigger happens and goes on top. So if both players play *properly* what you said won't happen.
I think you misunderstand Demigod. By the time the trigger can be placed on the stack, Demigod has already been cast and is awaiting resolution. The trigger will always be on top. The Gatherer ruling is there to clarify that if your opponent counters Demigod before the trigger resolves he will come back. However, if they know what they're doing they'll wait for the trigger to resolve first.
I'm being told that if you stack Demigod of Revenge correctly, a Counterspell will be useless because the Avatar will return to the field despite you can only own one card in EDH?
yes, that's true
you cast DoR and its trigger triggers and goes above DoR on the stack
if your opponent casts the counterspell immediately without waiting for the DoR trigger to resolve
the counterspell will counter the DoR on the stack and then the DoR trigger will return the just countered DoR and any others to the field
Not exactly, it's more accurate to say that if the player who casts counterspell doesn't time it correctly the demigod of revenge that was cast will return to the battlefield anyways.
When you cast DoR it's ability triggers and goes on the stack above the spell. If the opponent chooses that point to counter it, then it will go to the graveyard before the trigger resovles. Once the trigger resolves the DoR just cast will return to the battlefield from the graveyard. On the other hand if the opponent waits for the trigger to resolves they can then counter the DoR on the stack and it will remain in the graveyard.
So it's not "damned if you do, damned if you don't?"
And this one requires timing them?
Correct. If you want to counter the Demigod and not have it come back then all you have to do is say "after the on cast trigger resolves I cast Counterspell" or whatever counter you want to do. The reason you have to time it this way is because his ability doesn't target so it does everything on resolution. Even though there may not be anything to bring back at the time it is cast it will still trigger.
With it, it's definitely a smart or an experienced player can screw it up. On the other hand, there's not a lot of Mogis being played competitive in a tourney and made to top 8.
I think you misunderstand Demigod. By the time the trigger can be placed on the stack, Demigod has already been cast and is awaiting resolution. The trigger will always be on top. The Gatherer ruling is there to clarify that if your opponent counters Demigod before the trigger resolves he will come back. However, if they know what they're doing they'll wait for the trigger to resolve first.
I really don't think this is accurate. Demigod triggers on cast, not resolution (like the Eldrazi titans). As the active player you have two abilities going on the stack simultaneously, and as such, you can choose what order they go on the stack since you control them both. After placing them on the stack the non-active player then gets priority to respond with whatever they may or may not want to do.
Tell you what. For clarification's sake, I have a Demigod on my MODO account. I'll log in right now to confirm this. Gim'me a few minutes.
So it's a casting trick for inexperienced opponents then lol
Essentially, yes. I still think he's worthwhile playing though - insta-devo, evasion, haste. I couldn't fathom any reason why he shouldn't make the cut.
I will be interested in hearing more about how PigsPaw's control themed deck works out with more testing. I have been running a 22 creature count version based on Ikaour's base and my determination is that it's not a Top 8 viable build. While it is strong and trumps many competitive decks, it tends to produce 2-1 wins which are not as good for Swiss matching. Also, Marath is very prevalent in the online and shop tourney Meta's I've been playing and it's just a bad match up for creature based Mogis. This is because Marath is a faster aggro deck, with game ending combo and Marath himself can pick off your key dudes like BoB and Mana Forger.
Going more sorcery control, like PigsPaw, I agree that other plainswalkers like Koth and Chandra should be in there. I might also like t0 see some other big board wipes like Devastation, Wildfire, Destructive Force or Burning of Xyine. Mass Resource banging and letting Mogis and Sulfuric Vortext do their work could also be aided by Blackvise, Staic Orb and Tangle Wire.
Are you talking about the Pig Paw's list? I post it on my winning deck list section. So far, that's the only list that won even coming from a small tournament.
Seems like a fun general. I would be tempted to run things like pox, smallpox, boom // bust, and just things that blow up lots of stuff but leave Mogis in play.
I've tested it but ended up dropping it. Maybe because of my build and I've relied too much on having something on the field and not beating on my face (namely aggro or control).
Contamination is doing ok. I have have been getting the 2 turn stall I want from it. But, I've had to put in on the board before getting Mogis. So, I haven't netted damage there. Once again, having BB would make a big difference. Ophiomancer and Cures of Shallow Graves have been great however, giving me beats on offense and chumps on defense. Curse also permitted me to check a sword of fire and Ice. Forcing my opponent to redirect the sword damage to the new zombie each turn (he still got the card draw: that card is so stupid.)
I'm going to scale back the Hasty aggro creatures (Sorry Exava), keep Contamination and put the the "A-" tier hand destruction back in.
I saw that game last night. Quite impressive for a budget list. Ever since I got that snake lady, I've added Contamination in there. Sadly, I still have problem with having 5th land drop on 5th turn when needed. Others doesn't seem to have that problem... Maybe it's just me when it comes to Mogis.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Dropping Contamination. It did help in a couple of games last night, but the one time I prepped the with Ophiomancer, my creatures got cleared with sudden demise the turn before I got Contamination on the table. I am hoping the addition of Earthquake to take out Marath's weenies will be a more successful strategy. However, I am also happy to have an X spell finisher for this aggro deck.
Zo-zu is out. I just never find myself playing him.
Also dropped Rakdos Carnarium. Picking up a land an coming in tapped is too much of a tempo disrupt (and begs for a wasteland.
Have still been having trouble getting stuck on 3 land. I'm moving to a 40 land count.
I do love how this deck wins when it wins with crazy pressure. I've often found the "Pow" factor to be hitting Devotion on Mogis and getting a chance to swing in . I've been thinking about going more in the direction of Black control and splashing Red just to cast Mogis. Then using BB and BBB perms to hit Devotion. Alternatively, I've been contemplating adding more hasty fliers like
- Mirri the Cursed
- Stormbreath Dragon
ANDThundermaw Hellkite or evenI feel like this deck is close to breaking into the true "A-Tier" but needs some more KO punches or broken combo to get there. Urborg tomb of Yawgmoth is already in. What about Coffers and
Steel Sabotage'ng Orbs of Mellowness since 2011.
I'm still keeping Contamination since it still do wonders for me. As for you dropping Zo-zu, I understand that frustration. Currently, I'm thinking Phyrexian Crusader can benefit. On the other hand, I've seen Mirri the Cursed general that can actually do something productive... especially with the first strike. Although Falkenrath Aristocrat can be as potent.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
1 Mogis, God of Slaughter
Creatures:22
1
1 Gravecrawler
1 Manaforge Cinder
1 Stromkirk Noble
2
1 Bloodghast
1 Dark Confidant
1 Pain Seer
1 Phyrexian Revoker
1 Slith Firewalker
1 Young Pyromancer
3
1 Fleshbag Marauder
1 Fulminator Mage
1 Geralf's Messenger
1 Imperial Recruiter
1 Magus of the Moon
1 Manic Vandal
1 Ophiomancer
4
1 Braids, Cabal Minion
1 Flametongue Kavu
1 Graveborn Muse
1 Hellrider
5
1 Demigod of Revenge
1 Stormbreath Dragon
Sorcery:16
1 Damnation
1 Demonic Tutor
1 Despise
1 Drown in Sorrow
1 Duress
1 Earthquake
1 Grim Tutor
1 Hymn to Tourach
1 Inquisition of Kozilek
1 Night's Whisper
1 Read the Bones
1 Slagstorm
1 Sudden Demise
1 Thoughtseize
1 Toxic Deluge
1 Wrench Mind
1 Dark Ritual
1 Diabolic Edict
1 Fire Covenant
1 Go for the Throat
1 Lightning Bolt
1 Price of Progress
1 Rakdos Charm
1 Skeletal Scrying
1 Terminate
1 Volcanic Fallout
Enchantments:7
1 Bitterblossom
1 Blood Moon
1 Curse of Shallow Graves
1 Dystopia
1 Hammer of Purphoros
1 Phyrexian Arena
1 Sulfuric Vortex
Artifacts:2
1 Skullclamp
1 Umezawa's Jitte
Planeswalkers:3
1 Chandra, Pyromaster
1 Koth of the Hammer
1 Liliana of the Veil
Lands:39
3 Snow-Covered Mountain
9 Snow-Covered Swamp
1 Badlands
1 Blood Crypt
1 Arid Mesa
1 Bloodstained Mire
1 Marsh Flats
1 Polluted Delta
1 Scalding Tarn
1 Verdant Catacombs
1 Wooded Foothills
1 Cavern of Souls
1 City of Brass
1 Command Tower
1 Dragonskull Summit
1 Graven Cairns
1 Sulfurous Springs
1 Temple of Malice
1 Bojuka Bog
1 Shizo, Death's Storehouse
1 Urborg, Tomb of Yawgmoth
1 Phyrexian Tower
1 Rishadan Port
1 Thespian's Stage
1 Volrath's Stronghold
1 Wasteland
1 Mishra's Factory
1 Mutavault
+1 Slith Firewalker
+1 Hellrider
+1 Despise
+1 Duress
+1 Earthquake
+1 Price of Progress
-1 Vampire Hexmage
-1 Cunning Sparkmage
-1 Zo-Zu the Punisher
-1 Falkenrath Aristocrat
-1 Dreadbore
-1 Sign in Blood
Missed Contamination and a couple of draw and kill cards. MartilD do point out a couple of more sweepers that I actually missed when browsing the sweeper category.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
However, this is my incomplete take on Pig Paw's Mogis build (the guy who won the tourney). Haven't tested it but when I tweak it and wanting to add more enchantments, it seems I'm removing more than I put in the deck
:/
1 Mogis, God of Slaughter
Creatures:9
1 Erebos, God of the Dead
1 Flametongue Kavu
1 Fleshbag Marauder
1 Gatekeeper of Malakir
1 Inferno Titan
1 Magus of the Moon
1 Manic Vandal
1 Sanity Gnawers
1 Torch Fiend
Sorcery:20
1 Black Sun's Zenith
1 Blackmail
1 Blightning
1 Chainer's Edict
1 Damnation
1 Demonic Tutor
1 Distress
1 Doom Blade
1 Dreadbore
1 Duress
1 Grim Tutor
1 Hymn to Tourach
1 Inquisition of Kozilek
1 Jokulhaups
1 Night's Whisper
1 Rakdos's Return
1 Read the Bones
1 Stupor
1 Thoughtseize
1 Toxic Deluge
1 Wrench Mind
1 Devour Flesh
1 Diabolic Edict
1 Dismember
1 Fire Covenant
1 Go for the Throat
1 Hero's Downfall
1 Rakdos Charm
1 Snuff Out
1 Sudden Death
1 Terminate
1 Vendetta
1 Victim of Night
Enchantments:10
1 Aether Flash
1 Blood Moon
1 Dystopia
1 Lethal Vapors
1 Phyrexian Arena
1 Price of Glory
1 Spellshock
1 Sulfuric Vortex
1 Tainted Aether
1 Underworld Connections
Artifacts:9
1 Charcoal Diamond
1 Coldsteel Heart
1 Expedition Map
1 Fire Diamond
1 Mind Stone
1 Oblivion Stone
1 Rakdos Signet
1 Star Compass
1 Talisman of Indulgence
1 Liliana of the Veil
Lands:37
3 Snow-Covered Mountain
11 Snow-Covered Swamp
1 Badlands
1 Blood Crypt
1 Arid Mesa
1 Bloodstained Mire
1 Marsh Flats
1 Polluted Delta
1 Scalding Tarn
1 Verdant Catacombs
1 Wooded Foothills
1 Blackcleave Cliffs
1 City of Brass
1 Command Tower
1 Dragonskull Summit
1 Graven Cairns
1 Reflecting Pool
1 Sulfurous Springs
1 Bojuka Bog
1 Cavern of Souls
1 Lavaclaw Reaches
1 Shizo, Death's Storehouse
1 Thespian's Stage
1 Urborg, Tomb of Yawgmoth
1 Volrath's Stronghold
Cards that I've missed putting in there are
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Koth of the Hammer would do a lot of heavy lifting as well. You could cut a lot of non-essential lands to make more room for Mountains. By "non-essential" I mean only using the best of the best - ABU, Shock, Filter, Buddy, and either the SOM fastland or the Painland, then your seven fetchlands + Rix Maadi. Pool, City, Lavaclaw, you don't need these in two colour (especially with your lower creature count, Lavaclaw isn't gonna get through due to an opponent sitting on more removal).
I think Dark Confidant should always have a spot in this kind of deck. Since you have Torch Fiend, you should probably pick up the BNG functional reprint of him too.
Why did you remove a lot of the cards previously? (I might've missed those updates).
Steel Sabotage'ng Orbs of Mellowness since 2011.
5/1/2008 - If Demigod of Revenge is countered *before* its triggered ability resolves, the ability will still resolve. It will return that Demigod of Revenge from your graveyard to the battlefield, as well as any others. If you're casting a spell to counter Demigod of Revenge, it's important to clarify you're casting it *after* the triggered ability resolves if you don't want that Demigod of Revenge to be put onto the battlefield.
Or is there something else I'm not seeing here?
Yes. You stack the trigger first, then the Demigod on top of that. So either Demigod resolves and you bash for five (or twelve )...or they counter it, then the trigger resolves, and you bash for five (or twelve ).
Steel Sabotage'ng Orbs of Mellowness since 2011.
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Huh? Are you sure? Read the ruling... all the person with a counterspell has to do is just resolve the trigger, then counter your demigod. YOU, as the player who cast demigod, can't put the trigger on the stack first. You casting a spell places that on the stack automatically first (starts the stack...) then the trigger happens and goes on top. So if both players play *properly* what you said won't happen.
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
I have to confirm the rules guru.
With it, it's definitely a smart or an experienced player can screw it up. On the other hand, there's not a lot of Mogis being played competitive in a tourney and made to top 8.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
I really don't think this is accurate. Demigod triggers on cast, not resolution (like the Eldrazi titans). As the active player you have two abilities going on the stack simultaneously, and as such, you can choose what order they go on the stack since you control them both. After placing them on the stack the non-active player then gets priority to respond with whatever they may or may not want to do.
Tell you what. For clarification's sake, I have a Demigod on my MODO account. I'll log in right now to confirm this. Gim'me a few minutes.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Essentially, yes. I still think he's worthwhile playing though - insta-devo, evasion, haste. I couldn't fathom any reason why he shouldn't make the cut.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Going more sorcery control, like PigsPaw, I agree that other plainswalkers like Koth and Chandra should be in there. I might also like t0 see some other big board wipes like Devastation, Wildfire, Destructive Force or Burning of Xyine. Mass Resource banging and letting Mogis and Sulfuric Vortext do their work could also be aided by Blackvise, Staic Orb and Tangle Wire.
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Regular Version:
+1 Vampire Hexmage
-1 Land
Enchantment Version:
+1 Sorin Markov
-1 Tainted Æther
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Has anyone experimented with those 3 cards?
BBB Two Hundred Zombies BBB
Duel Commander
WR Tajic, Wrath of the Manlands RW
BGW Doran Destruction WGB
Commander
GUB Mimeoplasm, Screw Politics BUG
BR Mogis, God of Slaughter RB
RGW Marath, Ramp and Removal WGR
WUBRG Karona, Jank God GRBUW
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier