If you are still playing that first list you should definitely cut Crop Rotation, Blood Moon, and Mirri's Guile. Crop Rotation does nothing for you without Gaea's Cradle, Blood Moon is just punching your own 3 color mana base in the groin, and Guile doesn't do anything.
Cut Mana Flare, Blood Moon, Karmic Justice, and Koth of the Hammer in the second one. This deck is control-y enough that it doesn't need Flare, Blood Moon is still entirely detrimental to you, Karmic Justice doesn't do anything, and Koth would be much better as Xenagos. This gives you more room for sweepers, which you sorely lack. Bonfire of the Damned, Austere Command, Anger of the Gods, Volcanic Fallout.
The second build is almost certainly better as Mayael, of the Anima. Moat makes Marath terrible. I would cut Mirari's Wake in favor of Mana Reflection and get Skullclamp involved. Academy Rector and a means to sacrifice it should also definitely make it into this list. Glacial Chasm is one of Enchantress' strongest tools and the cards that make it better are also useful here (Crucible of Worlds and Life from the Loam), especially if you cut Blood Moon in favor of a more stable mana base.
turn 5
use red mana to remove a counter put a 1/1 elemental into play; add 2
remove a counter put a 1/1 elemental into play; add 3
remove a counter put a 1/1 elemental into play; add 3
the reason you use red mana (since you needed double from mana echoes) is that you now have RWG left, you can recast general and repeat this process and net even more colorless.
if you add in phyrexian altar or a colorless mana filter, you can go infinite.
But your not in colors which provide Consistancy or a way to protect this combo. I feel if he's viable it would be a midrange deck. That's just my thoughts though. He seems to have potential though. And I think he might be slightly more powerful than we think.
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Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
But your not in colors which provide Consistancy or a way to protect this combo. I feel if he's viable it would be a midrange deck. That's just my thoughts though. He seems to have potential though. And I think he might be slightly more powerful than we think.
fragile to counters, sure, but as far as finding mana echoes, not hard. getting phyrexian altar and going infinite vs synergistic and overwhelming with 1/1 elementals little tougher.
then we can just go for a route of make 5-6 elementals; next turn natural order into craterhoof behemoth.
it definitely has potential here. might be better to go with synergy than emrakul or combo.
Wow... I completely forgot about Replenish and Academy Rector... definitely going to add them plus Eternal Witness... or maybe she's too much.
I might have to add Mana Echoes then. I only have 1 game today but I lost to Virtus' Godo... yeah, I haven't got Replenish in there and having progreen+shroud with no defenses (aka I didn't draw it fast enough). Sadly, I didn't get the chance to draw Survival since I got Emrakul stuck in my hand.
fragile to counters, sure, but as far as finding mana echoes, not hard. getting phyrexian altar and going infinite vs synergistic and overwhelming with 1/1 elementals little tougher.
then we can just go for a route of make 5-6 elementals; next turn natural order into craterhoof behemoth.
it definitely has potential here. might be better to go with synergy than emrakul or combo.
I feel if you are trying to build Enchantress, you should play Sigarda instead. Marath seems to lend itself better to a midrange Naya aggro deck, one that has a higher density of hasty threats, powerful removal (that hits Planeswalkers, yay Lightning Bolt!), and gamebreaking spells (Magus of the Moon) that allow it combat other aggro decks (Thalia and Radha, but sadly not Doran) and Blue decks (notably GAAIV and Derevi, since Marath is repeatable removal on those cards).
I played with Geist last night.., I got 2-0 so it's good for me.
Space is always an issue for me. The cards that I can remove are as follows:
Ranger is Eos
Saffi
Silverblade Palladin
Destructive Revelry
Worldy Tutor
Chained to Rocks
Because those are the cards that I haven't draw and/or haven't used it when I played with an actual opponent (didn't include self playxtesting). The rest of the cards, I used it and they're performing well for ZooxAggro version.
I've seen people used Saffi which they recur Eternal Witness in one match... I've seen other people dropped Ranger which is good way to recur hand and feeding Survival. Destructive Revelry is there for enchantment and artifact destruction and adding more burn. Chained to the Rocks is an awesome 1 drop removal in paper for aggro (and it's awesome to use on bosses when I used it on the Enchantment deck).
This is my version of the aggro list, I removed some things that were too slow like kiki,imperial,saffi and a few other things for more aggressive cards that I thought fit better, you have to remember this is an aggro deck it cares about card advantage if it can get it,but it doesn't really want to slow down just to be able to do so that would fit with a more midrange version, which could be a good deck but I wanted this version to be as aggressive as possible.
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Decks:
Standard: Pure Jank:p
Modern: UB Control:cool2:
Legacy: Death & Taxes
Vintage: UWR Geist Fish
EDH: Thassa,Obzedat
I find Kiki and Karmic to be useful tbh. I've used Kiki last night and it's done a lot better than I expected (I've used Zealous few games before but its ok-ish) since I just dropped a lot of creatures and kept copying Karmic Guide.
For one thing, I like having both Moon cards in there since it annoy a lot of decktypes.
I do know that the moon effects shut down certain decks , however it also hurts us too much to play as we are a 3 color aggro deck that typically wants to cast gg, rr and ww spells on curve so it's important that we run more non-basics then other aggro decks, so this is a problem for us as well to add onto that fact moon costs 3 mana meaning it takes up 1 whole turn cycle for us and if they have any answers at all is a timewalk, magus of the moon does the same thing to us however because he is a 2/2 he offers more aggression then blood moon meaning that if he does successfully shut them down with no other creatures available to us he can kill them by himself this is a huge benefit that makes the card worth it in my mind tl;dr: magus of the moon adds to the decks game plan blood moon doesn't.
I really want to add Mirror Entity in there since it makes those pesky 1/1 tokens into whatever power we want... plus it's a good way to use Saffi.
This card might be good but I don't know if he's worth it by himself I generally prefer critters that are good by themselves otherwise you could be stuck in a position where you only have the card that isn't and are banking on it to win you the game. not a place I want to be in.
And you definitely need to add Price of Progress in your deck. And how's Ruric Thar performing with your deck?
I do like price as a burn spell however it can't hit creature's which is an important factor in the card and is the reason they don't run it in legacy zoo
it can also be a dead card at times as if they aren't running non basics all it will do for you is 4-6 points in your face. On Ruric: I haven't actually drawn him yet and I haven't drawn anyway to tutor for him but I have been in positions where I wished he were on my board so I suppose I like him alright.
[/QUOTE].
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Decks:
Standard: Pure Jank:p
Modern: UB Control:cool2:
Legacy: Death & Taxes
Vintage: UWR Geist Fish
EDH: Thassa,Obzedat
I still like having Blood Moon since people will focus on getting rid of that card harder than killing the creature. I've watched 1 Marath player got the upper hand on dropping Magus on turn 3 against a Prossh player. Unfortunately he attacked with it it and thus giving the opponent the 6 turn Prossh and everything went downhill from there. You just need to think ahead on which basic lands to grab before casting anything. I do that so that my opponent will have to prepare on wasting on basics than getting the mana they need. On the other hand, I just dropped duals that they didn't realized that I only have 2 basic and 1 dual to drop any Moon.
I might be thinking that Mirror Entity is more on the midrange. On the other hand, making your weenies into x/x will just add pressure on opponents wasting their spot removal on him.
As for PoP, I usually kill opponents with it as soon as I draw it. So I'll be keeping it. In addition, I can use it as a discard fodder if needed.
I'm not playing Kavu I mean there are a lot of things that the deck can play but I don't have room for everything and I don't think Kavu gets a nod over other things the deck could play.
What are your thought's on Hero of Bladehold it seems that card could do things here.
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Decks:
Standard: Pure Jank:p
Modern: UB Control:cool2:
Legacy: Death & Taxes
Vintage: UWR Geist Fish
EDH: Thassa,Obzedat
Sadly, I haven't used it in my deck, that's why she's dropped... Same reason with Oxid Ridge. They're decent in paper but when finding space to add new cards, they're the 1st one to drop.
hey Acardus, glad you're taking point on making this an awesome deck Loved playing against you, hated that T2 oath the last game we played >.<
Just a couple of quick notes from my time playing Green/Green Red: I don't know if you're running into any trouble with U/x control, but Vexing Shusher is pretty solid, especially seeing it's decently efficient. Also, after playing Mistcutter Hydra quite a few times now I really can't recommend it enough. An X creature spell with haste is already absurdly good. Add to that can't be countered and prot blue, and the fact that you can drop it anytime in your curve when you've hit a dead zone seems like a winner to me. 2 other considerations (Again, more to be anti-U/control than anything, but both decent cards) are Thrun, the Last Troll (Holds swords like a boss, nightmare for spot removal/counters/control) and Great Sable Stag (Every Sygg/Wydwen player's worst nightmare)
The stag/shusher are both iffy, but Thrun I think deserves a shot. He's a little slow, but he sticks awfully well And the Hydra has been the stones for me, I'm almost always happy to see him and he completely destroys any mono-u deck.
I didn't see a Lotus Cobra in there? I just started playing it, and it's dumb, I'd highly recommend it.
2 more quick ideas: Flame Slash's slot could go to Lightning Bolt, or Oust. I feel both of those are a tad more flexible. Also, just a pet card of mine, Aurelia's Fury The whole "can't cast spells" clause seems relevant, and being able to tap down blockers and/or offer a kill shot also seems relevant. Probably won't make the cut, I know how tight these lists are, I just love the card
I didn't get the 3rd game because I have some stuff to do.
Just a couple of quick notes from my time playing Green/Green Red: I don't know if you're running into any trouble with U/x control, but Vexing Shusher is pretty solid, especially seeing it's decently efficient. Also, after playing Mistcutter Hydra quite a few times now I really can't recommend it enough. An X creature spell with haste is already absurdly good. Add to that can't be countered and prot blue, and the fact that you can drop it anytime in your curve when you've hit a dead zone seems like a winner to me.
I haven't tested that card but I did see it on card discussion from other threads (nonMarath). I'll check and see if I have some space.
2 other considerations (Again, more to be anti-U/control than anything, but both decent cards) are Thrun, the Last Troll (Holds swords like a boss, nightmare for spot removal/counters/control) and Great Sable Stag (Every Sygg/Wydwen player's worst nightmare)
The stag/shusher are both iffy, but Thrun I think deserves a shot. He's a little slow, but he sticks awfully well And the Hydra has been the stones for me, I'm almost always happy to see him and he completely destroys any mono-u deck.
Those cards are decent however, I didn't choose those cards at first or for the next few updates because I want more impact on the board. If I do add those cards (like Thrun), which cards should I drop then? So far, the cards listed in my deck are as useful as it is.
I didn't see a Lotus Cobra in there? I just started playing it, and it's dumb, I'd highly recommend it.
I did add it last night... after playing MonkeyPsy's Prossh. I've noticed that when (self playtest) I have Cobra on turn 2, I have enough mana to start pinging any 1/1 x2 or 2/2 x1 which is essential on that turn. So yeah, I've finally added it last night before you posted the list. In addition, it also helps me fix the RR, GG, and WW when Magus of the Moon and Blood Moon is on the field or not.
2 more quick ideas: Flame Slash's slot could go to Lightning Bolt, or Oust. I feel both of those are a tad more flexible. Also, just a pet card of mine, Aurelia's Fury The whole "can't cast spells" clause seems relevant, and being able to tap down blockers and/or offer a kill shot also seems relevant. Probably won't make the cut, I know how tight these lists are, I just love the card
The reason I used to have that card (replace Flame Slash with Lotus Cobra) is because I was playing with Zur (before I added Chained to the Rocks) and so far and 4 damage is essential which can also kill GAAIV. I'm not satisfied with my current list because I drop Slash.
I didn't choose Cavern of Souls because I have too many options in a Zoo deck currently with the following:
02x Advisor
01x Angel
01x Ape
01x Artificer
01x Berserker
02x Bird
01x Boar
02x Cat
02x Cleric
01x Devil
01x Dragon
02x Druid
03x Elemental
03x Elf
02x Giant
01x Goblin
12x Human
01x Kavu
01x Kor
02x Knight
01x Kithkin
01x Lizard
02x Ooze
01x Praetor
02x Shaman
02x Soldier
01x Sliver
01x Snake
01x Spirit
02x Warrior
03x Wizard
With that many subtypes... it's hard to get some consistency to use the land as soon as I draw any of the creatures. Heck, I only have 4x Elementals to use from if I choose the same type as Marath. Come to think of it, I have more luck with Ancient Ziggurat.
As for Boseiju... I have less Sorcery and Instant to use (currently 10). It'll be a waste of 2 life to the land to cast other spells.
As for additional manlands (adding more cards like Forbidding Watchtower, Inkmoth Nexus, and Stirring Wildwood) I just can't find the space for lands. If I go full 3 color dualxfetch package (which I always do for unlimited access to card program like Cockatrice)... I need 15 space just for them...then going to the "minimum" (to me) 10 basics lands then going around 35-39... then I have 10-14 extra lands to fill. The land count is determine from person to person.... those are for me.
Just some thoughts. Love the deck, hope to play you soon.
I just being aggressive to my land base. It's not perfect but it's doing okay (so far) with my deck performance (only played one aggressive Geist 2-1). But you're right, it feels too low. I still haven't got the right mana since I just dropped Mutavault for Ghithu Land. To me, however, 36 lands feels right since I still drop lands and creatures every turn. The only time I have problem is dropping the wrong land and didn't play anything.
I was using her during my actual testing and I haven't got a good impression from her (from what I remember from playing against Zur, Geist and Prossh with my Aggro deck). I drew her but didn't play her.
As for bigger guys, I actually found them really useful. From my 1-1 matched with Thassa, Sun Titan really shine... From my Geist matched, Elesh, Karmic, and Rev really shine. And some other matches, Kiki did well on copying stuff (I have a dork and skullclamp to replenished my hand). Zealous Conscripts haven't perform well without the combo and only use her steal and swing tactics. For longer matched, those guys did well. Not planning to drop them just yet.
And since my last post, I've added Grand Abolisher and other new(-ish) cards... Just having a hard time dropping cards left and right.
Game 4: Stalemate… with Elesh Norn and Wurmcoil on the field from Birthing Pod... I've managed to removed his Rev targets with Ooze thus able to survive the -2/-2. I've killed it with Marath for 3 and Kavu for 4. I've finally get the upperhand (with a really big Marath) when he tried to search his deck via Pod and I responded it with Aven.
------------------
So far I've watched different players playing Marath... I've seen some similarities and at the same time difference
MCd runs almost the same stuff with mine except he has Kitchen Finks and Fiendslayer Paladin and Elesh. No Hero but runs almost all the 1 drop zoo.
I saw your game with mechint's GAAIV. Only see your 2-1... Can't tell if you played more games before and after I left. What's your overall assessment?
Note: I didn't manage to sweep his field. With that statement, I'm planning to add those cards but I can't decide which cards to drop. Elephant Grass and Glacial Chasm are highly useful. Sadly, I can't remember if there are more cheap enchantments for Naya
So far, I decided to switch and drop a lot of cards that most people complained. In the end, I'm planning to return those cards back once the testing is done.
Not sure about it but I'm not satisfied with its performance. Moon cards are nice return to my deck since I still like restricting my opponent's mana. I do missed Vengevine and Basking Rootwala package. I've been working on tweaking this deck that I haven't got the chance on playing with the new cards such as Grand Abolisher. I haven't even got the chance on casting Fire Imps since I don't really like losing any of my weenies (Marath hasn't been cast). In some cases, I do like putting Kird Ape and Flinthoof Boar back.
As for Linvala of Silence, I realized that there will be a time when I'm going to face mirror or elves. She's going to be a backbone if I'm fast enough. Same goes to Combust because I need something to kill and can't be countered. Phyrexian Revoker is a good addition after seeing Derevi getting aggressive on Cockatrice this week.
Speaking of which, there's a lot of different aggro build online. KratosAurion decided to go all mana... midrange-y type arming with Wrath of God, Blood Moon, rocks (Gilded Lotus) and ramps (Kodama's Reach). He's able to beat Prossh and get a decent match with Oloro (1-2).
Food chain also doesnt go infinite with your general, so I wouldnt play it
Cut Mana Flare, Blood Moon, Karmic Justice, and Koth of the Hammer in the second one. This deck is control-y enough that it doesn't need Flare, Blood Moon is still entirely detrimental to you, Karmic Justice doesn't do anything, and Koth would be much better as Xenagos. This gives you more room for sweepers, which you sorely lack. Bonfire of the Damned, Austere Command, Anger of the Gods, Volcanic Fallout.
The second build is almost certainly better as Mayael, of the Anima. Moat makes Marath terrible. I would cut Mirari's Wake in favor of Mana Reflection and get Skullclamp involved. Academy Rector and a means to sacrifice it should also definitely make it into this list. Glacial Chasm is one of Enchantress' strongest tools and the cards that make it better are also useful here (Crucible of Worlds and Life from the Loam), especially if you cut Blood Moon in favor of a more stable mana base.
PS: Cut Mana Tithe.
My Blog About It
cast marath
turn 4
cast mana echoes
turn 5
use red mana to remove a counter put a 1/1 elemental into play; add 2
remove a counter put a 1/1 elemental into play; add 3
remove a counter put a 1/1 elemental into play; add 3
the reason you use red mana (since you needed double from mana echoes) is that you now have RWG left, you can recast general and repeat this process and net even more colorless.
if you add in phyrexian altar or a colorless mana filter, you can go infinite.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
disagree, these colors are prime for enchantment protection and tutoring; enlightened tutor, idyllic tutor, sterling grove, replenish; etc.
fragile to counters, sure, but as far as finding mana echoes, not hard. getting phyrexian altar and going infinite vs synergistic and overwhelming with 1/1 elementals little tougher.
then we can just go for a route of make 5-6 elementals; next turn natural order into craterhoof behemoth.
it definitely has potential here. might be better to go with synergy than emrakul or combo.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
I might have to add Mana Echoes then. I only have 1 game today but I lost to Virtus' Godo... yeah, I haven't got Replenish in there and having progreen+shroud with no defenses (aka I didn't draw it fast enough). Sadly, I didn't get the chance to draw Survival since I got Emrakul stuck in my hand.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
I feel if you are trying to build Enchantress, you should play Sigarda instead. Marath seems to lend itself better to a midrange Naya aggro deck, one that has a higher density of hasty threats, powerful removal (that hits Planeswalkers, yay Lightning Bolt!), and gamebreaking spells (Magus of the Moon) that allow it combat other aggro decks (Thalia and Radha, but sadly not Doran) and Blue decks (notably GAAIV and Derevi, since Marath is repeatable removal on those cards).
zgana's Prime Speaker Zegana
Virtus' Godo, Bandit Warlord
youch's Doomsday Oloro, Ageless Ascetic
Feverous' Skullbriar, the Walking Grave
Here's my version 2:
1x Marath, Will of the Wild
Creatures:3
1x Argothian Enchantress
1x Elesh Norn, Grand Cenobite
1x Emrakul, the Aeons Torn
1x Mesa Enchantress
1x Sun Titan
1x Verduran Enchantress
Sorceries:10
1x Day of Judgment
1x Faithless Looting
1x Green Sun's Zenith
1x Idyllic Tutor
1x Life from the Loam
1x Nature's Lore
1x Replenish
1x Sylvan Scrying
1x Sylvan Tutor
1x Wrath of God
Instants:
1x Beast Within
1x Crop Rotation
1x Eladamri's Call
1x Enlightened TUtor
1x Swords to Plowshares
1x Tithe
1x Worldly Tutor
Artifact:1
1x Expedition Map
Enchantments:37
1
1x Chained to the Rocks
1x Drop of Honey
1x Elephant Grass
1x Fastbond
1x Land Tax
1x Mirri's Guile
1x Porphyry Nodes
1x Utopia Sprawl
1x Wild Growth
1x Blind Obedience
1x Earthcraft
1x Enchantress's Presence
1x Fertile Ground
1x Journey to Nowhere
1x Lignify
1x Luminarch Ascension
1x Oath of Druids
1x Pacifism
1x Prismatic Omen
1x Seal of Cleansing
1x Sterling Grove
1x Stony Silence
1x Survival of the Fittest
1x Sylvan Library
1x Trace of Abundance
3
1x Arrest
1x Blood Moon
1x City of Solitude
1x Nevermore
1x Oblivion Ring
1x Prison Term
1x Squirrel Nest
1x Sulfuric Vortex
4
1x Mana Echoes
1x Moat
5
1x Mirari's Wake
1x Sigil of the Empty Throne
Planeswalkers:5
1x Ajani Vengeant
1x Elspeth, Knight-Errant
1x Gideon Jura
1x Karn Liberated
1x Xenagos, the Reveler
6x Snow-Covered Forest
1x Snow-Covered Mountain
4x Snow-Covered Plains
1x Plateau
1x Sacred Foundry
1x Savannah
1x Stomping Ground
1x Taiga
1x Temple Garden
1x Arid Mesa
1x Bloodstained Mire
1x Flooded Strand
1x Marsh Flats
1x Misty Rainforest
1x Scalding Tarn
1x Verdant Catacombs
1x Windswept Heath
1x Wooded Foothills
1x Clifftop Retreat
1x Rootbound Crag
1x Sunpetal Grove
1x Forbidden Orchard
1x Glacial Chasm
1x High Market
1x Homeward Path
1x Serra's Sanctum
1x Wasteland
1x Raging Ravine
+1 Expedition Map
+1 Chained to the Rocks
+1 City of Solitude
+1 Earth Craft
+1 Enchantress's Presence
+1 Fertile Ground
+1 Lignify
+1 Mana Echoes
+1 Mirri's Guile
+1 Prismatic Omen
+1 Squirrel Nest
+1 Crop Rotation
+1 Faithless Looting
+1 Idyllic Tutor
+1 Replenish
+1 Sylvan Scrying
-1 Elesh Norn, Grand Cenobite
-1 Mesa Enchantress
-1 Verduran Enchantress
-1 Boom // Bust
-1 Pyroclasm
-1 Skyshroud Claim
-1 Mana Tithe
-1 Naya Charm
-1 Path to Exile
-1 Rith's Charm
-1 Wear // Tear
-1 Ghostly Prison
-1 Karmic Justice
-1 Mana Flare
-1 Land
-1 Land
1x Cathars' Crusade
1x Parallax Wave
1x Naya Charm
1x Seal of Primordium
Tomorrow... I'm going to test drive the aggro version. I still like utilizing Marath as an aggro since he's more fun beating opponents left and right.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Here's my current Aggro build
Version 3
1x Marath, Will of the Wild
Creatures:39
0
1x Dryad Arbor
1
1x Avacyn's Pilgrim
1x Birds of Paradise
1x Elvish Mystic
1x Llanowar Elves
1x Basking Rootwalla
1x Experiment One
1x Kird Ape
1x Mother of Runes
1x Wild Nacatl
2
1x Flinthoof Boar
1x Gaddock Teeg
1x Qasali Pridemage
1x Saffi Eriksdotter
1x Scavenging Ooze
1x Stoneforge Mystic
1x Thalia, Guardian of Thraben
1x Voice of Resurgence
3
1x Aven Mindcensor
1x Eternal Witness
1x Fiend Hunter
1x Harmonic Sliver
1x Imperial Recruiter
1x Knight of the Reliquary
1x Magus of the Moon
1x Silverblade Paladin
4
1x Bloodbraid Elf
1x Flametongue Kavu
1x Hellrider
1x Ranger of Eos
1x Karmic Guide
1x Kiki-Jiki, Mirror Breaker
1x Reveillark
1x Thundermaw Hellkite
1x Vengevine
1x Zealous Conscripts
6
1x Primeval Titan
1x Sun Titan
7
1x Elesh Norn, Grand Cenobite
Sorceries:3
1x Flame Slash
1x Green Sun's Zenith
1x Natural Order
Instants:7
1x Char
1x Destructive Revelry
1x Parch
1x Path to Exile
1x Price of Progress
1x Swords to Plowshares
1x Worldly Tutor
Enchantments:5
1x Blood Moon
1x Chained to the Rocks
1x Oblivion Ring
1x Survival of the Fittest
1x Sylvan Library
Artifacts:5
1x Birthing Pod
1x Skullclamp
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Umezawa's Jitte
Planeswalkers:4
1x Ajani Vengeant
1x Elspeth, Knight-Errant
1x Gideon Jura
1x Xenagos, the Reveler
4x Snow-Covered Forest
2x Snow-Covered Mountain
5x Snow-Covered Plains
1x Plateau
1x Sacred Foundry
1x Savannah
1x Stomping Ground
1x Taiga
1x Temple Garden
1x Arid Mesa
1x Bloodstained Mire
1x Flooded Strand
1x Marsh Flats
1x Misty Rainforest
1x Scalding Tarn
1x Verdant Catacombs
1x Windswept Heath
1x Wooded Foothills
1x Clifftop Retreat
1x Sunpetal Grove
1x Rootbound Crag
1x Command Tower
1x Gaea's Cradle
1x Rugged Prairie
1x Wasteland
1x Mishra's Factory
1x Mutavault
1x Raging Ravine
1x Treetop Village
+1 Basking Rootwalla
+1 Kird Ape
+1 Imperial Recruiter
+1 Knight of the Reliquary
+1 Kiki-Jiki, Mirror Breaker
+1 Thundermaw Hellkite
+1 Zealous Conscripts
+1 Flame Slash
+1 Destructive Revelry
+1 Parch
+1 Price of Progress
+1 Worldly Tutor
+1 Chained to the Rocks
+1 Oblivion Ring
+1 Ajani Vengeant
+1 Land
-1 Acidic Slime
-1 Hero of Bladehold
-1 Huntmaster of the Fells
-1 Linvala, Keeper of Silence
-1 Mirror Entity
-1 Restoration Angel
-1 Stormbreath Dragon
-1 Sylvan Safekeeper
-1 Weathered Wayfarer
-1 Lignify
-1 Mirri's Guile
-1 Crop Rotation
-1 Eladamri's Call
-1 Enlightened Tutor
-1 Domri Rade
-1 Harmonize
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Fires of Yavimaya
Chain Lightning
Lightning Bolt
Boros Charm
Grim Lavamancer
Also as has been mentioned and because it is a zoo style deck:
Kird Ape
Loam Lion
are musts.
Standard: Pure Jank:p
Modern: UB Control:cool2:
Legacy: Death & Taxes
Vintage: UWR Geist Fish
EDH: Thassa,Obzedat
I removed Loam because of space issue.
I played with Geist last night.., I got 2-0 so it's good for me.
Space is always an issue for me. The cards that I can remove are as follows:
Ranger is Eos
Saffi
Silverblade Palladin
Destructive Revelry
Worldy Tutor
Chained to Rocks
Because those are the cards that I haven't draw and/or haven't used it when I played with an actual opponent (didn't include self playxtesting). The rest of the cards, I used it and they're performing well for ZooxAggro version.
I've seen people used Saffi which they recur Eternal Witness in one match... I've seen other people dropped Ranger which is good way to recur hand and feeding Survival. Destructive Revelry is there for enchantment and artifact destruction and adding more burn. Chained to the Rocks is an awesome 1 drop removal in paper for aggro (and it's awesome to use on bosses when I used it on the Enchantment deck).
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
1 Avacyn's Pilgrim
1 Elvish Mystic
1 Llanowar Elves
1 Basking Rootwalla
1 Experiment One
1 Kird Ape
1 Mother of Runes
1 Wild Nacatl
1 Flinthoof Boar
1 Gaddock Teeg
1 Qasali Pridemage
1 Scavenging Ooze
1 Stoneforge Mystic
1 Thalia, Guardian of Thraben
1 Voice of Resurgence
1 Aven Mindcensor
1 Eternal Witness
1 Knight of the Reliquary
1 Magus of the Moon
1 Silverblade Paladin
1 Bloodbraid Elf
1 Hellrider
1 Ranger of Eos
1 Reveillark
1 Thundermaw Hellkite
1 Vengevine
1 Primeval Titan
1 Sun Titan
1 Elesh Norn, Grand Cenobite
1 Green Sun's Zenith
1 Char
1 Destructive Revelry
1 Path to Exile
1 Swords to Plowshares
1 Worldly Tutor
1 Chained to the Rocks
1 Oblivion Ring
1 Survival of the Fittest
1 Sylvan Library
1 Skullclamp
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Birthing Pod
1 Ajani Vengeant
1 Elspeth, Knight-Errant
1 Xenagos, the Reveler
4 Snow-Covered Forest
2 Snow-Covered Mountain
4 Snow-Covered Plains
1 Plateau
1 Sacred Foundry
1 Savannah
1 Stomping Ground
1 Taiga
1 Temple Garden
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Clifftop Retreat
1 Sunpetal Grove
1 Rootbound Crag
1 Command Tower
1 Gaea's Cradle
1 Rugged Prairie
1 Wasteland
1 Mishra's Factory
1 Mutavault
1 Raging Ravine
1 Treetop Village
1 Lightning Bolt
1 Fiendslayer Paladin
1 Fiend Hunter
1 Banisher Priest
1 Grim Lavamancer
1 Boros Charm
1 Chain Lightning
1 Loxodon Smiter
1 Loam Lion
1 Fires of Yavimaya
1 Mirran Crusader
1 Restoration Angel
1 Kitchen Finks
1 Batterskull
1 Natural Order
1 Ruric Thar, the Unbowed
This is my version of the aggro list, I removed some things that were too slow like kiki,imperial,saffi and a few other things for more aggressive cards that I thought fit better, you have to remember this is an aggro deck it cares about card advantage if it can get it,but it doesn't really want to slow down just to be able to do so that would fit with a more midrange version, which could be a good deck but I wanted this version to be as aggressive as possible.
Standard: Pure Jank:p
Modern: UB Control:cool2:
Legacy: Death & Taxes
Vintage: UWR Geist Fish
EDH: Thassa,Obzedat
0
1x Dryad Arbor
1
1x Avacyn's Pilgrim
1x Elvish Mystic
1x Llanowar Elves
1x Basking Rootwalla
1x Experiment One
1x Grim Lavamancer
1x Kird Ape
1x Loam Lion
1x Mother of Runes
1x Wild Nacatl
2
1x Flinthoof Boar
1x Gaddock Teeg
1x Qasali Pridemage
1x Scavenging Ooze
1x Stoneforge Mystic
1x Thalia, Guardian of Thraben
1x Voice of Resurgence
3
1x Aven Mindcensor
1x Banisher Priest
1x Eternal Witness
1x Fiend Hunter
1x Fiendslayer Paladin
1x Kitchen Finks
1x Knight of the Reliquary
1x Loxodon Smiter
1x Magus of the Moon
1x Mirran Crusader
1x Silverblade Paladin
4
1x Bloodbraid Elf
1x Hellrider
1x Ranger of Eos
1x Restoration Angel
5
1x Reveillark
1x Thundermaw Hellkite
1x Vengevine
6
1x Ruric Thar, the Unbowed
1x Primeval Titan
1x Sun Titan
7
1x Elesh Norn, Grand Cenobite
0
1x Dryad Arbor
1
1x Avacyn's Pilgrim
1x Birds of Paradise
1x Elvish Mystic
1x Llanowar Elves
1x Basking Rootwalla
1x Experiment One
1x Kird Ape
1x Mother of Runes
1x Wild Nacatl
2
1x Flinthoof Boar
1x Gaddock Teeg
1x Qasali Pridemage
1x Saffi Eriksdotter
1x Scavenging Ooze
1x Stoneforge Mystic
1x Thalia, Guardian of Thraben
1x Voice of Resurgence
3
1x Aven Mindcensor
1x Eternal Witness
1x Fiend Hunter
1x Harmonic Sliver
1x Imperial Recruiter
1x Knight of the Reliquary
1x Magus of the Moon
1x Silverblade Paladin
4
1x Bloodbraid Elf
1x Flametongue Kavu
1x Hellrider
1x Ranger of Eos
5
1x Karmic Guide
1x Kiki-Jiki, Mirror Breaker
1x Reveillark
1x Thundermaw Hellkite
1x Vengevine
1x Zealous Conscripts
6
1x Primeval Titan
1x Sun Titan
7
1x Elesh Norn, Grand Cenobite
I find Kiki and Karmic to be useful tbh. I've used Kiki last night and it's done a lot better than I expected (I've used Zealous few games before but its ok-ish) since I just dropped a lot of creatures and kept copying Karmic Guide.
We both run almost the same stuff except some minor difference. Like Gideon Jura, Karmic Guide, and Price of Progress for you and Ruric Thar, the Unbowed, Fires of Yavimaya, Lightning Bolt for me.
For one thing, I like having both Moon cards in there since it annoy a lot of decktypes.
I really want to add Mirror Entity in there since it makes those pesky 1/1 tokens into whatever power we want... plus it's a good way to use Saffi.
And you definitely need to add Price of Progress in your deck. And how's Ruric Thar performing with your deck?
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
I do know that the moon effects shut down certain decks , however it also hurts us too much to play as we are a 3 color aggro deck that typically wants to cast gg, rr and ww spells on curve so it's important that we run more non-basics then other aggro decks, so this is a problem for us as well to add onto that fact moon costs 3 mana meaning it takes up 1 whole turn cycle for us and if they have any answers at all is a timewalk, magus of the moon does the same thing to us however because he is a 2/2 he offers more aggression then blood moon meaning that if he does successfully shut them down with no other creatures available to us he can kill them by himself this is a huge benefit that makes the card worth it in my mind tl;dr: magus of the moon adds to the decks game plan blood moon doesn't.
This card might be good but I don't know if he's worth it by himself I generally prefer critters that are good by themselves otherwise you could be stuck in a position where you only have the card that isn't and are banking on it to win you the game. not a place I want to be in.
I do like price as a burn spell however it can't hit creature's which is an important factor in the card and is the reason they don't run it in legacy zoo
it can also be a dead card at times as if they aren't running non basics all it will do for you is 4-6 points in your face. On Ruric: I haven't actually drawn him yet and I haven't drawn anyway to tutor for him but I have been in positions where I wished he were on my board so I suppose I like him alright.
[/QUOTE].
Standard: Pure Jank:p
Modern: UB Control:cool2:
Legacy: Death & Taxes
Vintage: UWR Geist Fish
EDH: Thassa,Obzedat
I might be thinking that Mirror Entity is more on the midrange. On the other hand, making your weenies into x/x will just add pressure on opponents wasting their spot removal on him.
As for PoP, I usually kill opponents with it as soon as I draw it. So I'll be keeping it. In addition, I can use it as a discard fodder if needed.
You're not playing Kavu?
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
What are your thought's on Hero of Bladehold it seems that card could do things here.
Standard: Pure Jank:p
Modern: UB Control:cool2:
Legacy: Death & Taxes
Vintage: UWR Geist Fish
EDH: Thassa,Obzedat
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Just a couple of quick notes from my time playing Green/Green Red: I don't know if you're running into any trouble with U/x control, but Vexing Shusher is pretty solid, especially seeing it's decently efficient. Also, after playing Mistcutter Hydra quite a few times now I really can't recommend it enough. An X creature spell with haste is already absurdly good. Add to that can't be countered and prot blue, and the fact that you can drop it anytime in your curve when you've hit a dead zone seems like a winner to me. 2 other considerations (Again, more to be anti-U/control than anything, but both decent cards) are Thrun, the Last Troll (Holds swords like a boss, nightmare for spot removal/counters/control) and Great Sable Stag (Every Sygg/Wydwen player's worst nightmare)
The stag/shusher are both iffy, but Thrun I think deserves a shot. He's a little slow, but he sticks awfully well And the Hydra has been the stones for me, I'm almost always happy to see him and he completely destroys any mono-u deck.
I didn't see a Lotus Cobra in there? I just started playing it, and it's dumb, I'd highly recommend it.
2 more quick ideas: Flame Slash's slot could go to Lightning Bolt, or Oust. I feel both of those are a tad more flexible. Also, just a pet card of mine, Aurelia's Fury The whole "can't cast spells" clause seems relevant, and being able to tap down blockers and/or offer a kill shot also seems relevant. Probably won't make the cut, I know how tight these lists are, I just love the card
I also didn't see a Cavern of Souls, Boseiju, Who Shelters All or Ghitu Encampment in there, Dunno if that was on purpose or no, figured I'd mention them.
Just some thoughts. Love the deck, hope to play you soon.
(P.S. Vengevine's a 4 drop :P)
Signature by Inkfox Aesthetics
[Primer]WIsamaru, the Howling BladeW[Primer]
[Primer]BGSkullbriar: From Life, Death Eternal (1v1)GB[Primer]
BGRbighaben and Feverous' Prossh, Skyraider of KherRGB
BGRProssh-Gro (1V1)RGB
Thanks for that comment. I'll try and play more once I have more free time.
So yeah, here's my current match ups up to now:
Aggro
Ever's Oloro, Ageless Ascetic
khardrock's Geist of Saint Traft
MonkeyPsy's Prossh, Skyraider of Kher
Blackguy's Thassa, God of the Sea
I haven't tested that card but I did see it on card discussion from other threads (nonMarath). I'll check and see if I have some space.
Those cards are decent however, I didn't choose those cards at first or for the next few updates because I want more impact on the board. If I do add those cards (like Thrun), which cards should I drop then? So far, the cards listed in my deck are as useful as it is.
I did add it last night... after playing MonkeyPsy's Prossh. I've noticed that when (self playtest) I have Cobra on turn 2, I have enough mana to start pinging any 1/1 x2 or 2/2 x1 which is essential on that turn. So yeah, I've finally added it last night before you posted the list. In addition, it also helps me fix the RR, GG, and WW when Magus of the Moon and Blood Moon is on the field or not.
The reason I used to have that card (replace Flame Slash with Lotus Cobra) is because I was playing with Zur (before I added Chained to the Rocks) and so far and 4 damage is essential which can also kill GAAIV. I'm not satisfied with my current list because I drop Slash.
I didn't choose Cavern of Souls because I have too many options in a Zoo deck currently with the following:
With that many subtypes... it's hard to get some consistency to use the land as soon as I draw any of the creatures. Heck, I only have 4x Elementals to use from if I choose the same type as Marath. Come to think of it, I have more luck with Ancient Ziggurat.
As for Boseiju... I have less Sorcery and Instant to use (currently 10). It'll be a waste of 2 life to the land to cast other spells.
As for additional manlands (adding more cards like Forbidding Watchtower, Inkmoth Nexus, and Stirring Wildwood) I just can't find the space for lands. If I go full 3 color dualxfetch package (which I always do for unlimited access to card program like Cockatrice)... I need 15 space just for them...then going to the "minimum" (to me) 10 basics lands then going around 35-39... then I have 10-14 extra lands to fill. The land count is determine from person to person.... those are for me.
Keep them coming
That's my fault right there.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
I was using her during my actual testing and I haven't got a good impression from her (from what I remember from playing against Zur, Geist and Prossh with my Aggro deck). I drew her but didn't play her.
As for bigger guys, I actually found them really useful. From my 1-1 matched with Thassa, Sun Titan really shine... From my Geist matched, Elesh, Karmic, and Rev really shine. And some other matches, Kiki did well on copying stuff (I have a dork and skullclamp to replenished my hand). Zealous Conscripts haven't perform well without the combo and only use her steal and swing tactics. For longer matched, those guys did well. Not planning to drop them just yet.
And since my last post, I've added Grand Abolisher and other new(-ish) cards... Just having a hard time dropping cards left and right.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Agressive testing is the only way to go there, and with limited time it gets hard, I know how that goes >.<
If you get a moment to post an updated list to see, it'd be nice to get a look at what you're running right now
Signature by Inkfox Aesthetics
[Primer]WIsamaru, the Howling BladeW[Primer]
[Primer]BGSkullbriar: From Life, Death Eternal (1v1)GB[Primer]
BGRbighaben and Feverous' Prossh, Skyraider of KherRGB
BGRProssh-Gro (1V1)RGB
So far, here's my current score:
Daya's Derevi, Empyrial Tactician
fruility's Land Maelstrom Wanderer
chris120's Sigarda, Host of Herons
------------------
So far I've watched different players playing Marath... I've seen some similarities and at the same time difference
MCd runs almost the same stuff with mine except he has Kitchen Finks and Fiendslayer Paladin and Elesh. No Hero but runs almost all the 1 drop zoo.
DeathZaraki runs Ulvenwald Tracker, Huntmaster of the Fells and Elesh. No Vengevine, Rootwala or Hero.
Legolas79 runs no Imperial Recruiter but runs Zealous Conscripts, Grim Lavamancer, Hero of Bladehold, Boros Reckoner and some stuff. No Elesh or Rootwala
0xivengevine runs Dead//Gone, Weathered Wayfarer, Grove of the Burnwillows+Punishing Fire, Figure of Destiny and stuff... No Elesh.
All of them runs Survival, Teeg and some stuff.
And all of those decks did well when I watched them... from Mundane (aka other decks are better) to some blue decks.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
And I'm not too keen on the scry lands.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Here's my two match report.
Enchantment Variant
la prince's Seton, Krosan Protector
--------------------------
Version 4
1x Marath, Will of the Wild
Creatures:40
0
1x Dryad Arbor
1
1x Avacyn's Pilgrim
1x Birds of Paradise
1x Elvish Mystic
1x Llanowar Elves
1x Loam Lion
1x Mother of Runes
1x Weathered Wayfarer
1x Wild Nacatl
2
1x Bloom Tender
1x Gyre Sage
1x Lotus Cobra
1x Fauna Shaman
1x Gaddock Teeg
1x Grand Abolisher
1x Phyrexian Revoker
1x Qasali Pridemage
1x Scavenging Ooze
1x Stoneforge Mystic
1x Thalia, Guardian of Thraben
1x Vithian Renegades
1x Voice of Resurgence
3
1x Aven Mindcensor
1x Eternal Witness
1x Fiend Hunter
1x Fire Imp
1x Harmonic Sliver
1x Knight of the Reliquary
1x Loxodon Smiter
1x Mirror Entity
1x Silverblade Paladin
1x Bloodbraid Elf
1x Flametongue Kavu
1x Hellrider
1x Linvala, Keeper of Silence
1x Ranger of Eos
5
1x Reveillark
6
1x Primeval Titan
1x Sun Titan
7
1x Elesh Norn, Grand Cenobite
Sorceries:4
1x Flame Slash
1x Green Sun's Zenith
1x Mizzium Mortars
1x Natural Order
Instants:7
1x Char
1x Combust
1x Eladamri's Call
1x Lightning Bolt
1x Parch
1x Price of Progress
1x Swords to Plowshares
Enchantments:3
1x Oblivion Ring
1x Survival of the Fittest
1x Sylvan Library
Artifacts:5
1x Birthing Pod
1x Skullclamp
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Umezawa's Jitte
Planeswalkers:4
1x Ajani Vengeant
1x Elspeth, Knight-Errant
1x Gideon Jura
1x Xenagos, the Reveler
4x Snow-Covered Forest
1x Snow-Covered Mountain
3x Snow-Covered Plains
1x Plateau
1x Sacred Foundry
1x Savannah
1x Stomping Ground
1x Taiga
1x Temple Garden
1x Arid Mesa
1x Bloodstained Mire
1x Flooded Strand
1x Marsh Flats
1x Misty Rainforest
1x Scalding Tarn
1x Verdant Catacombs
1x Windswept Heath
1x Wooded Foothills
1x Clifftop Retreat
1x Sunpetal Grove
1x Rootbound Crag
1x Command Tower
1x Gaea's Cradle
1x Gavony Township
1x Horizon Canopy
1x Kessig Wolf Run
1x Rugged Prairie
1x Wasteland
1x Wooder Bastion
1x Copperline Gorge
1x Razorverge Thicket
1x Raging Ravine
+1 Bloom Tender
+1 Fauna Shaman
+1 Fire Imp
+1 Grand Abolisher
+1 Gyre Sage
+1 Linvala, Keeper of Silence
+1 Loam Lion
+1 Lotus Cobra
+1 Loxodon Smiter
+1 Mirror Entity
+1 Phyrexian Revoker
+1 Vithian Renegades
+1 Weathered Wayfarer
+1 Combust
+1 Eladamri's Call
+1 Lightning Bolt
+1 Mizzium Mortar
-1 Basking Rootwala
-1 Experiment One
-1 Flinthoof Boar
-1 Imperial Recruiter
-1 Karmic Guide
-1 Kiki-Jiki, Mirror Breaker
-1 Kird Ape
-1 Magus of the Moon
-1 Saffi Eriksdotter
-1 Thundermaw Hellkite
-1 Vengevine
-1 Zealous Conscripts
-1 Destructive Revelry
-1 Path to Exile
-1 Worldly Tutor
-1 Blood Moon
-1 Chained to the Rocks
+1 Sylvan Safekeeper
+1 Fyndhorn Elves
+1 Kird Ape
+1 Vengevine
+1 Basking Rootwalla
+1 Karmic Guide
+1 Flinthoof Boar
+1 Tin Street Hooligan
+1 Radha, Heir to Keld
+1 Imperial Recruiter
+1 Steward of Valeron
+1 Imperial Recruiter
+1 Banisher Priest
And here's my only match so far after last report
la prince's Thraximundar
So far, I decided to switch and drop a lot of cards that most people complained. In the end, I'm planning to return those cards back once the testing is done.
Not sure about it but I'm not satisfied with its performance. Moon cards are nice return to my deck since I still like restricting my opponent's mana. I do missed Vengevine and Basking Rootwala package. I've been working on tweaking this deck that I haven't got the chance on playing with the new cards such as Grand Abolisher. I haven't even got the chance on casting Fire Imps since I don't really like losing any of my weenies (Marath hasn't been cast). In some cases, I do like putting Kird Ape and Flinthoof Boar back.
As for Linvala of Silence, I realized that there will be a time when I'm going to face mirror or elves. She's going to be a backbone if I'm fast enough. Same goes to Combust because I need something to kill and can't be countered. Phyrexian Revoker is a good addition after seeing Derevi getting aggressive on Cockatrice this week.
Speaking of which, there's a lot of different aggro build online. KratosAurion decided to go all mana... midrange-y type arming with Wrath of God, Blood Moon, rocks (Gilded Lotus) and ramps (Kodama's Reach). He's able to beat Prossh and get a decent match with Oloro (1-2).
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier