Thank you man! Fetchlands - thin the deck, also help with threshold for barbarian ring (although I *rarely* ever get to use the ring). They are not super important, but I think you might as well run them to thin the deck out. Alternatively, if you're worried about stifle, it may be ok to cut them. Haven't really thought much about it so good point.
Basilisk Collar is interesting against other aggro and midrange for sure. These decks give me problems. What pingers do you run?
Rakka Mar is cool. Do you consider it a 5 drop? I like the idea and will think about it.
I don't know about either Goblin Bombardment or Goblin Assault. I like GB a lot better obviously. I suppose I should be testing it. What is your experience with it? It feels awfully slow against combo decks... that would be my biggest gripe.
With GA, i'm not sure it's worth 2 mana (and turn 2 drop, especially) to be able to deal them a few extra damage in response to a wrath. Though maybe there is something there... (edit: specifically as a pinger for spot removal... I can see this being useful especially in some difficult matchups. Is there something better though? For reusable spot removal?)
I like Goblin Assault in this deck. As just an enchantment, Purphoros is very hard to remove, which turns GA into basically a Sulfuric Vortex that makes 1/1's too. I think its better than a card like Rakka Mar which dies to spot removal and the like. If you need my to cut a card I would cut either a land (39 lands is a lot for aggro imo. Getting that 6th land probably won't feel very good.) or maybe Pyroblast and REB. I never really liked these in my playtests in the past with other red aggro decks, but maybe they've been better for you.
Basilisk Collar is interesting against other aggro and midrange for sure. These decks give me problems. What pingers do you run?
Rakka Mar is cool. Do you consider it a 5 drop? I like the idea and will think about it.
Spikeshot Elder, SGC, Arc Slogger and Inferno Titan come to mind. Also, we have first striking dudes that would definitely want to carry the collar. Yes, Mar is considered a 5 drop. worst case scenario, she's 4dmg with Purphoros out. 3/1's every turn aren't that bad at all.
Also, I see your point with Goblin Bombardment. I'd have to test it out more too. Goblin Assault is something I'd definitely recommend though. We don't have to worry about attacking every turn with creatures too as we run fewer goblins.
I see myself keeping REBs and the like for Blue decks that are friggin rampant. Price of Glory and Defense Grid are a few cards I'm even considering to protect us from counters.
Hey Kwiznek, I know the thread's a bit old, but I'm toying with preliminary ideas for a Purphoros deck and I wanted to see if you were still playing this and how it's doing.
A few cards jumped out at me when I was puttering through databases looking for stuff. I think I have a slower but more explosive variant in mind (i.e. I'm looking at stuff that will end the game very quickly, but is a bit slower than your almost straight agrro strategy).
Mogg Infestation is pricey at 5, but seems like it would be an amazing finisher. Even if it only hits 4 of your creatures, that'll be 16 damage from Purpohoros and eight 1/1s for 5.
I've noticed a couple of potential infinite combos, but I'm not sure how viable they are. With Ruby Medallion out, Grinning Ignus becomes an infinite damage loop (albeit one that your opponent can easily disrupt). EDIT: Hmmm... Looking at the rulings on it, it appears Ignus' ability is treated as a mana ability, so it can't be responded to. Because you get priority after casting it, the loop can't be disrupted by removal, only by counters (or removal of the Medallion).
EDIT: wrote a paragraph about potential infinite combos with Kiki-Jiki or Rakka Mar, then realized that was stupid because more efficient infinite combos already exist for both of them. Thought better of it. Deleted. Shaming myself.
Still, I feel like finding a spot for the Medallion on the off chance of comboing it with Ignus seems worth it. It would at least provide some value on its own.
But my big question is how do you think Purphoros would fare with a more LD-centered disruption strategy? Certainly I'll still be playing Ruination and the Moon effects, but I'm thinking of playing a lot of straight LD to help with control matchups (which is largely what I'll have to play against if I start using this in my paper meta). Stuff like Orcish Settlers, Avalanche Riders, Seismic Spike, Flowstone Flood, and good old fashioned 3-cmc stone rains. Too slow, or potentially useful? I know Radha is just an all-around better general for LD because it usually wants to be combined with ramp, but I'm hoping it can still work here.
Hey Kwiznek, I know the thread's a bit old, but I'm toying with preliminary ideas for a Purphoros deck and I wanted to see if you were still playing this and how it's doing.
A few cards jumped out at me when I was puttering through databases looking for stuff. I think I have a slower but more explosive variant in mind (i.e. I'm looking at stuff that will end the game very quickly, but is a bit slower than your almost straight agrro strategy).
Mogg Infestation is pricey at 5, but seems like it would be an amazing finisher. Even if it only hits 4 of your creatures, that'll be 16 damage from Purpohoros and eight 1/1s for 5.
I've noticed a couple of potential infinite combos, but I'm not sure how viable they are. With Ruby Medallion out, Grinning Ignus becomes an infinite damage loop (albeit one that your opponent can easily disrupt). EDIT: Hmmm... Looking at the rulings on it, it appears Ignus' ability is treated as a mana ability, so it can't be responded to. Because you get priority after casting it, the loop can't be disrupted by removal, only by counters (or removal of the Medallion).
EDIT: wrote a paragraph about potential infinite combos with Kiki-Jiki or Rakka Mar, then realized that was stupid because more efficient infinite combos already exist for both of them. Thought better of it. Deleted. Shaming myself.
Still, I feel like finding a spot for the Medallion on the off chance of comboing it with Ignus seems worth it. It would at least provide some value on its own.
But my big question is how do you think Purphoros would fare with a more LD-centered disruption strategy? Certainly I'll still be playing Ruination and the Moon effects, but I'm thinking of playing a lot of straight LD to help with control matchups (which is largely what I'll have to play against if I start using this in my paper meta). Stuff like Orcish Settlers, Avalanche Riders, Seismic Spike, Flowstone Flood, and good old fashioned 3-cmc stone rains. Too slow, or potentially useful? I know Radha is just an all-around better general for LD because it usually wants to be combined with ramp, but I'm hoping it can still work here.
Hey dude. I do occasionally play Purphoros. Haven't worked on it much though because I believe I optimized it pretty fast and it's also a little boring to play after a while.
I think Mogg Infestation is a bad idea. If you're looking for a finisher, Tempt with Vengeance and Firecat Blitz should both be safer and better. I'm actually playing Tempt and I think it's pretty good actually. I wouldn't want too many of these type of cards though.
Ignus can be interrupted by removal because when he ETB and purphoros's ability triggers, that ability goes on the stack. This is when instant speed removal can be used, since the 'return to hand' ability can only be used as a sorcery. You cannot rescue him in this situation. It's still an awesome combo though! I don't think Ruby Medallion is worth it for this combo, or for the deck at all. It's just card disadvantage and the curve is already fine.
Try the LD cards and see how you like them. I believe playtesting is the best way to see. Personally, I think you'll see they aren't that good. Keep in mind that because this is monored, you can't escape some poor matchups. That is just the nature of monored. I think adding the LD stuff is going to take away the strength of the aggressive approach, while not improving enough in other areas.
Purphoros (the card) can´t damage creatures if you mean this.
The problem is that If I go 1for1 with him I runt out of cards very fast and he just rolls over me with some mana dorks and open mana to counter my spells which could solve the problem or win the game (obv).
In my experience, Derevi is an extremely positive matchup. Are you playing my list or something close to it? Just remember you are not the control player. Your job is to deal him 30 damage. Play fast creatures, clear blockers, smash face, burn to the head.
The new spoiled Eidolon of the Great Revel seems like a no-brainer in this deck. Just find what to cut for him.
Besides, no one mentioned War Elemental . It seems to me that it could replace ydwen efreet, or you could run both. Elemental provides three devotion, grows very easily out of control in this deck and, if purphoros is out, i think that it enters the battlefield immediately as a 3/3. You cast the elemental, put his sacrifice etb trigger on the stack first, then put purphoros damage on the stack. Damage resolves, elemental gets 2 counters, then the sacrifice effect fizzles because damage was already dealt to the opponent.
I think Eidolon of the Great Revel is fantastic in this deck. Any extra damage is key and the deck isn't really concerned about its own life total. He will be a permanent addition to the deck.
I am testing Prophetic Flamespeaker. It is very unique in terms of abilities so testing is required to see if it will be good.
Yes great point Ikaoru! Forces them to bounce him before comboing off.
Also, leocop: War Elemental is a possibility, and you're right about the ETB damage effect getting counters. The problem is, he is a 1/1, and if you want to play him on turn 3, you need to have already dealt damage to your opponent. It's a bit too conditional for me. Ydwen Efreet is an awesome beater by himself. 3/6 for 3, with triple devotion. I really like the Efreet and don't ever see myself cutting it.
Yeah. I know that Purph and Animar are 45-55% chance on winning on each other... if you're playing against Jester. 60-70% with other Animar players. But with him in your deck, it's headache.
Thanks for the report KriggY! Congrats on finishing well. As you noticed, games against other aggro/midrange decks are difficult - especially Marath. I also agree with you about little mistakes meaning the difference between win and lose. Because the deck has no card advantage, and 30 life is a LOT to deal, you have to be super careful with each decision or you can lose. I've lost many games this way myself! Other decks are more forgiving and can hide your mistakes. I guess it can make us better players though
Congrats again, glad to see you playing Purphoros.
I've been playing this deck for a while now (just remembered my pw for the MTG Salvation forums recently) and I fell in love the moment I saw this! I've been a red player ever since and this was the perfect deck for me!
I only played the deck in a handful tourneys (pre-Derevi banning) and went 4-2, 3-2 and 4-0 in a mini-tourney my friends and I had.
What do you guys think of adding Eidolon of the Great Revel to the deck? Does he do more harm to us than the opponent?
@Kriggy:
I saw your tournament report and I could say that you're doing pretty good with the deck! What changes are you allowed to make when the format goes to Multiplayer for the Final 4? I would recommend cutting maybe some of the single target burn spells (Burst Lightning and Flame Javelin maybe?) if you want to include the top and Sol Ring.
It might be a little tough in multiplayer but when I did play this build (with my buddies) in that setting, I noticed that the ETB triggers from Purph would be doing most of your damage instead of your attacks.
Thank for your kind words. I dont think Im doing pretty good, If I did I wouldnd make those mistakes I did
To be honest, I dont know but I suppose no changes can be made. I was sceptical about eidolon and I didnt test him so far because I dont own him. But I think he can be realy great. Basicaly you can play some early beaters and then him and your oponent loses to beats or to damage from eidolon.
And he gives 2 devotion too.
I might cut some of the weaker 1 drops and burn. Basicaly, T1 sol ring is probably the strongest T1 play.
I might add something like blaspheomus act just to be sure to be able to handle big critters, however the mana cost is very limiting.
I played few multiplayer game with this list and you are right, the main damage is purphuros, those games were however 30 life games. The thing is I can become the guy to eliminate very fast with purphoros out and this deck cant handle the presure just because I lack sweepers in the deck. However, none of the guys I played with are going to the tournament so just the fact im playing mono-color might make the oponents underestimate my deck.
But I think I shouldnt worry much about the multiplayer top4. If I fail the 1v1 part, it doesnt matter anyway
btw what about prophetic flamespeaker? Card adwantage and not that bad beeater. Its pretty insane with any equipment
I would probably run a couple swords to keep card advantage. I really like Chandra, Pyromaster, but I have not played this deck and the OP is skeptical about it, so I'm not sure how good it would be. I think it would be helpful in the multiplayer part and that it would still be useful in 1v1.
Prophetic Flamespeaker looks really good. He gives card advantage and can potentially dish out a lot of damage. Not only would he wreck with any equipment, he'd also LOVE the pump from Purphoros as a way to finish people. I guess that conflicts with his ability since you won't have as much mana to cast stuff, but it still seems worth it to me.
I got my copy of Prophetic Flamespeaker over the weekend but have yet to include him in the deck.
I'm thinking of who to cut. I currently have Mijae Djinn in my deck so I'm thinking of replacing him. I'll miss the look on my opponent's faces though everytime I cast him lol
GJ again Kriggy! I think your report proves that Purphoros punishes slow starts, mana screw, etc. It can actually kill really fast and not let them get back in the game.
Questions: You play both firecat blitz and tempt with vengeance? Do you like both, are they really that good?
Rd 1 Vs Sek'Kuar (Win) - The deck was just too fast for him Game 1. Game 2, I Ruination'd on my 4th turn and he had all non-basics that was game
Rd 2 Vs Skittles the Blight Dragon (Win) - Really close. I won the first as he drew bad. 2nd game he just rode on a Phyrexian Crusader and I couldn't out-race him. Third game was close. He was way ahead on the race as he got Skittles out early and on my last turn, drew Temp with Vengeance (with Purph and a Hall of Triumph in play) and dealt like 16 damage out of nowhere.
Rd 3 Vs Doran (Loss) - He always Turn 2 Doran'd on both games and had the right discard for whatever answers I had
I wanted to try out Prophetic Flamespeaker and Hall of Triumph and I would really recommend them. The Flamespeaker can put you in awkward situations ('coz it kinda forces you to play what you revealed vs what you have in hand) but overall, creates a lot of card advantage. The Hall worked better than expected - I guess red was never used to having some sort of anthem effect and making my creatures bigger was definitely worth the addition.
@kriggy - I'm looking at your decklist and I'm thinking I have too many Instants. Will try out Mogg War-Marshall and Stingscourger next time. Also, how did the new Eidolon work for you?
Any thoughts on jinxed choker? It's a little slow, but if you land it early, it can start to deal insane damage. Look at it as a sulferic vortex variant. I think it's worse overall, but I think it might be a pretty good addition to the deck (assuming there is room for it). You can even mana dump into it if you have nothing to do (not even creatures to pump with purphoros).
@KriggY
Since we don't really have a lot of big creatures, the Trample is basically for Purphoros (and the Archetype does add 2 Devotion). Even if he does turn to a creature, opponents usually just chump Purph and let the smaller guys get through until they find an answer to turn the devotion off. It might just be a metagame call but against green decks where they have bigger creatures most of the time, it's just Purph who attacks and having trample makes it more complicated for them to block I guess.
On the Fanatic - he's very hit-or-miss with my experience.
On the Spikeshot - I used to run Bonesplitter (replaced it with Hall oF Triumph) and this was really good with it. I guess he's really solid especially if you play him early (and hopefully get to 3 mana quick) as opponents who have x/1 dudes would have to play around him. Late game, he's a very, very good mana sink. Remember that he doesn't have to tap to deal damage so as long as you have the mana, you can ping away. There are those games wherein those little points of damage go a long way.
I forgot a couple of cards in my decklist above - I ran Krenko, Mob Boss and I would really recommend this card. Against decks with little or no removal (ex. Thrun) this + Purph can just outright win you the game.
I'll give the War Marshall a try and see how it goes!
As for Krenko, at least with my testing, he works pretty good even without any other Goblins in play as he himself is a goblin so you'll always be creating tokens - essentially doubling them - everytime you activate his ability. And with Purph in play, this can chain up to a lot of damage in the course of several turns.
Been thinking of giving Mono-Red another spin with Purphoros as I try to make a foray into 1v1. As I primarily play MTGO, I wanted to ask about your list, KriggY. You seem to be missing a 100th card on that list, and I was curious to know if you could remember off-hand what it was?
Edit: Actually, it occurs to me that while you used the multiplayer banlist, you might have still been playing at 30 life. General question then, in that case; how would you guys build Purp under MTGO 1v1 rules?
I like Goblin Assault in this deck. As just an enchantment, Purphoros is very hard to remove, which turns GA into basically a Sulfuric Vortex that makes 1/1's too. I think its better than a card like Rakka Mar which dies to spot removal and the like. If you need my to cut a card I would cut either a land (39 lands is a lot for aggro imo. Getting that 6th land probably won't feel very good.) or maybe Pyroblast and REB. I never really liked these in my playtests in the past with other red aggro decks, but maybe they've been better for you.
Spikeshot Elder, SGC, Arc Slogger and Inferno Titan come to mind. Also, we have first striking dudes that would definitely want to carry the collar. Yes, Mar is considered a 5 drop. worst case scenario, she's 4dmg with Purphoros out. 3/1's every turn aren't that bad at all.
Also, I see your point with Goblin Bombardment. I'd have to test it out more too. Goblin Assault is something I'd definitely recommend though. We don't have to worry about attacking every turn with creatures too as we run fewer goblins.
I see myself keeping REBs and the like for Blue decks that are friggin rampant. Price of Glory and Defense Grid are a few cards I'm even considering to protect us from counters.
BThe Epic WinB
(Balustrade Spy Combo)
EDH:
RRPurphoros, God of the ForgeRR
thepileofstuff.wordpress.com
A few cards jumped out at me when I was puttering through databases looking for stuff. I think I have a slower but more explosive variant in mind (i.e. I'm looking at stuff that will end the game very quickly, but is a bit slower than your almost straight agrro strategy).
Mogg Infestation is pricey at 5, but seems like it would be an amazing finisher. Even if it only hits 4 of your creatures, that'll be 16 damage from Purpohoros and eight 1/1s for 5.
I've noticed a couple of potential infinite combos, but I'm not sure how viable they are. With Ruby Medallion out, Grinning Ignus becomes an infinite damage loop (albeit one that your opponent can easily disrupt). EDIT: Hmmm... Looking at the rulings on it, it appears Ignus' ability is treated as a mana ability, so it can't be responded to. Because you get priority after casting it, the loop can't be disrupted by removal, only by counters (or removal of the Medallion).
EDIT: wrote a paragraph about potential infinite combos with Kiki-Jiki or Rakka Mar, then realized that was stupid because more efficient infinite combos already exist for both of them. Thought better of it. Deleted. Shaming myself.
Still, I feel like finding a spot for the Medallion on the off chance of comboing it with Ignus seems worth it. It would at least provide some value on its own.
But my big question is how do you think Purphoros would fare with a more LD-centered disruption strategy? Certainly I'll still be playing Ruination and the Moon effects, but I'm thinking of playing a lot of straight LD to help with control matchups (which is largely what I'll have to play against if I start using this in my paper meta). Stuff like Orcish Settlers, Avalanche Riders, Seismic Spike, Flowstone Flood, and good old fashioned 3-cmc stone rains. Too slow, or potentially useful? I know Radha is just an all-around better general for LD because it usually wants to be combined with ramp, but I'm hoping it can still work here.
Derevi, Empyrial TacticianWUGMultiplayer
Hey dude. I do occasionally play Purphoros. Haven't worked on it much though because I believe I optimized it pretty fast and it's also a little boring to play after a while.
I think Mogg Infestation is a bad idea. If you're looking for a finisher, Tempt with Vengeance and Firecat Blitz should both be safer and better. I'm actually playing Tempt and I think it's pretty good actually. I wouldn't want too many of these type of cards though.
Ignus can be interrupted by removal because when he ETB and purphoros's ability triggers, that ability goes on the stack. This is when instant speed removal can be used, since the 'return to hand' ability can only be used as a sorcery. You cannot rescue him in this situation. It's still an awesome combo though! I don't think Ruby Medallion is worth it for this combo, or for the deck at all. It's just card disadvantage and the curve is already fine.
Try the LD cards and see how you like them. I believe playtesting is the best way to see. Personally, I think you'll see they aren't that good. Keep in mind that because this is monored, you can't escape some poor matchups. That is just the nature of monored. I think adding the LD stuff is going to take away the strength of the aggressive approach, while not improving enough in other areas.
Derevi can come back easier, but I would guess that Purphoros can easily pick off Derevi's support creatures.
Or better yet, find Blood Moon early.
Derevi, Empyrial TacticianWUGMultiplayer
What about some Mines or Fonts?
http://www.mtgsalvation.com/trading-post/details/805-w-underground-sea-h-revised-lands
WBG Abzan's Junk WBG
BRG Jund BRG
BRG Living End BRG
BGU Sultai BGU
EDH
R Purphoros, God of the Forge R
Pauper
RBGU Affinity RBGU
..
Azusa - Derevi - Glissa - Mizzix - Sharuum - Wanderer - Wort
It's a new card from Commander 2013
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Besides, no one mentioned War Elemental . It seems to me that it could replace ydwen efreet, or you could run both. Elemental provides three devotion, grows very easily out of control in this deck and, if purphoros is out, i think that it enters the battlefield immediately as a 3/3. You cast the elemental, put his sacrifice etb trigger on the stack first, then put purphoros damage on the stack. Damage resolves, elemental gets 2 counters, then the sacrifice effect fizzles because damage was already dealt to the opponent.
I am testing Prophetic Flamespeaker. It is very unique in terms of abilities so testing is required to see if it will be good.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Also, leocop: War Elemental is a possibility, and you're right about the ETB damage effect getting counters. The problem is, he is a 1/1, and if you want to play him on turn 3, you need to have already dealt damage to your opponent. It's a bit too conditional for me. Ydwen Efreet is an awesome beater by himself. 3/6 for 3, with triple devotion. I really like the Efreet and don't ever see myself cutting it.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
RGWMarath, Will of the WildRGW
BRXMogis, God of SlaughterBRX
RWxIoras, God of VictoryRWx
WBxAthreos, God of PassageWBx
Created By: DarkNightCavalier
Congrats again, glad to see you playing Purphoros.
I only played the deck in a handful tourneys (pre-Derevi banning) and went 4-2, 3-2 and 4-0 in a mini-tourney my friends and I had.
What do you guys think of adding Eidolon of the Great Revel to the deck? Does he do more harm to us than the opponent?
@Kriggy:
I saw your tournament report and I could say that you're doing pretty good with the deck! What changes are you allowed to make when the format goes to Multiplayer for the Final 4? I would recommend cutting maybe some of the single target burn spells (Burst Lightning and Flame Javelin maybe?) if you want to include the top and Sol Ring.
It might be a little tough in multiplayer but when I did play this build (with my buddies) in that setting, I noticed that the ETB triggers from Purph would be doing most of your damage instead of your attacks.
I would probably run a couple swords to keep card advantage. I really like Chandra, Pyromaster, but I have not played this deck and the OP is skeptical about it, so I'm not sure how good it would be. I think it would be helpful in the multiplayer part and that it would still be useful in 1v1.
Prophetic Flamespeaker looks really good. He gives card advantage and can potentially dish out a lot of damage. Not only would he wreck with any equipment, he'd also LOVE the pump from Purphoros as a way to finish people. I guess that conflicts with his ability since you won't have as much mana to cast stuff, but it still seems worth it to me.
BBB Two Hundred Zombies BBB
Duel Commander
WR Tajic, Wrath of the Manlands RW
BGW Doran Destruction WGB
Commander
GUB Mimeoplasm, Screw Politics BUG
BR Mogis, God of Slaughter RB
RGW Marath, Ramp and Removal WGR
WUBRG Karona, Jank God GRBUW
I'm thinking of who to cut. I currently have Mijae Djinn in my deck so I'm thinking of replacing him. I'll miss the look on my opponent's faces though everytime I cast him lol
@KriggY - let us know how the tourney goes!
Questions: You play both firecat blitz and tempt with vengeance? Do you like both, are they really that good?
My buddies and I had a little 1v1 Tourney (just 3 rounds but everyone was pretty competitive). This was the list I ran
1 Flamekin Harbinger
1 Stromkirk Noble
1 Reckless Waif
1 Firedrinker Satyr
1 Goblin Bushwhacker
1 Spikeshot Elder
1 Grim Lavamancer
1 Ash Zealot
1 Phyrexian Revoker
1 Goblin Wardriver
1 Kargan Dragonlord
1 Ember Hauler
1 Blood Knight
1 Stigma Lasher
1 Slith Firewalker
1 Torch Fiend
1 Lightning Mauler
1 Chandra's Phoenix
1 Archetype of Aggression
1 Zo-Zu the Punisher
1 Manic Vandal
1 Magus of the Moon
1 Pyreheart Wolf
1 Mindsparker
1 Sulfur Elemental
1 Prophetic Flamespeaker
1 Hero of Oxid Ridge
1 Krenko, Mob Boss
1 Hellrider
1 Flametongue Kavu
1 Fanatic of Mogis
1 Ogre Battledriver
1 Stormbreath Dragon
1 Thundermaw Hellkite
1 Ingot Chewer
1 Siege-Gang Commander
1 Burst Lightning
1 Char
1 Flame Javelin
1 Flames of the Blood Hand
1 Incinerate
1 Lightning Bolt
1 Magma Jet
1 Price of Progress
1 Searing Spear
1 Skullcrack
1 Skred
1 Volcanic Fallout
1 Volt Charge
1 Hall of Triumph
1 Pyrite Spellbomb
1 Shrine of Burning Rage
1 Umezawa's Jitte
1 Arid Mesa
1 Bloodstained Mire
1 Ghitu Encampment
1 Ghost Quarter
1 Keldon Megaliths
27 Snow-Covered Mountain
1 Mutavault
1 Scalding Tarn
1 Smoldering Spires
1 Tectonic Edge
1 Teetering Peaks
1 Ruination
1 Sudden Demise
1 Tempt with Vengeance
1 Blood Moon
1 Hammer of Purphoros
1 Sulfuric Vortex
Rd 1 Vs Sek'Kuar (Win) - The deck was just too fast for him Game 1. Game 2, I Ruination'd on my 4th turn and he had all non-basics that was game
Rd 2 Vs Skittles the Blight Dragon (Win) - Really close. I won the first as he drew bad. 2nd game he just rode on a Phyrexian Crusader and I couldn't out-race him. Third game was close. He was way ahead on the race as he got Skittles out early and on my last turn, drew Temp with Vengeance (with Purph and a Hall of Triumph in play) and dealt like 16 damage out of nowhere.
Rd 3 Vs Doran (Loss) - He always Turn 2 Doran'd on both games and had the right discard for whatever answers I had
I wanted to try out Prophetic Flamespeaker and Hall of Triumph and I would really recommend them. The Flamespeaker can put you in awkward situations ('coz it kinda forces you to play what you revealed vs what you have in hand) but overall, creates a lot of card advantage. The Hall worked better than expected - I guess red was never used to having some sort of anthem effect and making my creatures bigger was definitely worth the addition.
@kriggy - I'm looking at your decklist and I'm thinking I have too many Instants. Will try out Mogg War-Marshall and Stingscourger next time. Also, how did the new Eidolon work for you?
BBB Two Hundred Zombies BBB
Duel Commander
WR Tajic, Wrath of the Manlands RW
BGW Doran Destruction WGB
Commander
GUB Mimeoplasm, Screw Politics BUG
BR Mogis, God of Slaughter RB
RGW Marath, Ramp and Removal WGR
WUBRG Karona, Jank God GRBUW
Since we don't really have a lot of big creatures, the Trample is basically for Purphoros (and the Archetype does add 2 Devotion). Even if he does turn to a creature, opponents usually just chump Purph and let the smaller guys get through until they find an answer to turn the devotion off. It might just be a metagame call but against green decks where they have bigger creatures most of the time, it's just Purph who attacks and having trample makes it more complicated for them to block I guess.
On the Fanatic - he's very hit-or-miss with my experience.
On the Spikeshot - I used to run Bonesplitter (replaced it with Hall oF Triumph) and this was really good with it. I guess he's really solid especially if you play him early (and hopefully get to 3 mana quick) as opponents who have x/1 dudes would have to play around him. Late game, he's a very, very good mana sink. Remember that he doesn't have to tap to deal damage so as long as you have the mana, you can ping away. There are those games wherein those little points of damage go a long way.
I forgot a couple of cards in my decklist above - I ran Krenko, Mob Boss and I would really recommend this card. Against decks with little or no removal (ex. Thrun) this + Purph can just outright win you the game.
I'll give the War Marshall a try and see how it goes!
Let me know how the changes work!
As for Krenko, at least with my testing, he works pretty good even without any other Goblins in play as he himself is a goblin so you'll always be creating tokens - essentially doubling them - everytime you activate his ability. And with Purph in play, this can chain up to a lot of damage in the course of several turns.
Edit: Actually, it occurs to me that while you used the multiplayer banlist, you might have still been playing at 30 life. General question then, in that case; how would you guys build Purp under MTGO 1v1 rules?
Hidetsugu - Combo Damage
Ezuri - Elfball
Theorycrafting:
Selvala - "A hunter must hunt."
Selvala - Budget