the decks already runniny all of these save teh trickbind. or at least the arras 2nd place deck we were discussin was. trickbind is too slow and doesnt draw a card which you really want.
i will agree that soul manipulation is probably one of our worst counters but its the closest we have to drawing a card so i feel its pretty important. if there was another cantrip counter then i would play that besides the 4 mana one obviously. as for serum visions i personally like the cheaper effects but i can see impulse in its stead. often times however i want to counter a spell on turn 2 and on turn one im looking for my third land so i dont really have time to cast the impulse later, which is the primary reason the other list wasnt running it.
as for runechanters pike, while at times it can make our race faster i think opal palace has a lower opportunity cost and in general does the same thing. we dont want to overdraw on our equipment and sword of feast and famine and jitte are super powerful and do exactly what this deck want. while the pike is good i think that its much better in clique and decks which are more tempo based.
in general i think that we are trying to out card quality our opponent as opposed to card quantity like most control decks so we have to be really careful with what resources we run in the deck because were often a knife edge from running out of tools to use.
Well if you want to cantrip, then you can try Squelch instead of the Trickbind. Although it doesn't counter triggered abilities. Dismiss is like a second Cryptic Command, only with the counter + draw mode always on. You can try that over Soul Manipulation if you are ok with it costing 1 more mana.
I played yesterday with wydwen and even missing a lot of cards the deck went pretty well. Had 12 participants 4 rounds i finished 3/1 only losing to Vendilion Clique. My list was poor Because i stopped playing long time ago but i already bought the cards for the next week.
First round - Olivia Voldaren
Well , i think olivia is really bad and even with maze of with e cavern of souls the match was pretty easy.Both games i played wydwen in 6th turn and it is.
2-0
Second Round - Maelstrom wanderer
Kill the dorks, wydwen 4th turn and 5th turn, and win. Even when he casts Maelstrom i just countered one time walk and it is
Third Round - Vendilion clique
First game: i got only one black source and he destroyed, i got mana screwed he played clique, and it's gone
Second game:I started pretty good 3 manas that generates blue and black 3 counterspells and sudden death, i countered VC the first time and killed with vendilion the second time.I played wydwen 6th turn and lost counterwar to a fow, i thought the game was mine due the card advantage but i finished the game with 15 manas in game ):
Fourth Round - Dralnu, Lich Lord(????????????)
i don't know how this guy was 2-1 passing by jenara and marath, anyway easy game his deck was really bad.
i think that Vendilion Clique match is pretty favorable to us and next week with the deck almost finished i can get a 4-0 i used this list with some changes .
http://www .mtgtop8.com/event?e=7917&d=245558&f=EDH (remove the space)
I was excited to see this list as well, looks like Wydwen is viable again, after the Derevi ban. Recently I started playing a similar list to this one, just to try it out -- it's quite a departure from Emether's old list. I made a few changes for my meta, such as no Shriekmaw... I also dislike Serum Visions and am not really sold on Dimir Charm or Soul Manipulation. Some cards I am playing that Alexandre chose not to include Spellstutter Sprite, Flash of Insight, Runechanter's Pike, and Flusterstorm.
I use runechanter's Pike too and flash of insight.Both times that i get shriekmaw he worked really well.
Bitterblossom was not that good in my testing. It's a very slow card, and I often didn't even want to play it when I drew it late, as I preferred to keep 2 more mana open to do something. It's good on turn 2, but then you can't counter their next play, which could be dangerous.
I already bought bitterblossom i'll give a try, but i have the same feeling if dont used at early game probably will suck
Vedalken Shackles needs Islands to work, and this list doesn't play too many of them. Shackles also costs 3 on our own turn, making it more of a late game card. Looks like Alexandre has chosen to play Treachery for this kind of effect instead (though Treachery is a bit more vulnerable to blowouts than Shackles). Emether's Wydwen list (you can search it up on these forums) used to have Shackles over Treachery, though. Both can be strong cards.
Phyrexian Arena is another slow card that makes us pay 3 on our own turn for an effect that isn't very impactful until several turns later. I'm far from an expert, but it seems like Liliana of the Veil differs in that it has an immediate impact (the -2) and/or requires answering/management in the next 2-3 turns, lest she becomes able to -2 again or even -6.
I really don't like shakcles and i'm happy that im not the only one.Phyrexian arena need a response or basically the game is our but sux play an enchantment in this deck :/, Liliana on third turn is too strong controlling the board.
Hey I've been playtesting this deck the last 2 weeks and While I agree with the shreikmaw cut in this list (for stifle) the other cuts you made are a little off base. We don't run many lands and we need cards like visions to even out out plans on the early turn. This is the main reason te deck plays Nihil spell bomb. Not just antisnapcaster tech
i don't like stifle i think i prefer another counter in my hand or a removal, i agree with serum vision role
And soul manipulation is a second copy of exclude about half the time. Which actually makes it pretty good
“there is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.”
― Miyamoto Musashi, The Book of Five Rings
Phyrexian Arena is too powerful to not include in every black deck forever. You don't HAVE to cast it on turn 3 - cast it after you've expended your opponents resources and you have a counter or two of backup and then inevitably out advantage them.
Honestly this deck doesn't want it. All out counterspells and action has a cantripnstappled to it and is rather have action over it. It's powerful yes but I never EVER want to tap out for something tat expensive. Even true name is risky at 3.
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Modern
No clue
RIP Twin
MTGS Olde Name:
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Also notion theif is our instant speed phyrexian arena. I won our weekly tournament with this deck and hat cards bananas. Hit a ancestral vision, a arena, and a skeletal scrying for 2
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Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
“there is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.”
― Miyamoto Musashi, The Book of Five Rings
So far I've been just playing deluge as a one of wrath and as long as you play with that knowledge in mind it's been pretty ok. If I do add a second one, assuming doran, jenara and marath aren't your every matchup. If so then finding a slot for this probably makes sense. Killin Geist is just extra gravy but we already have a really good matchup there. But since the format is shifting in that direction it might be a good preemptive measure. The question really would be what to cut. Stifle is helpful in the new meta more than the previous one with dustbowl activations, tectonic edges, swords, griselbrand triggers, and turn one fetch land plays mattering far more. Probably soul manipulation as much as I hate to say it.
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RIP Twin
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Yay my favorite deck is relevant again! Okay, first things first, I have made some deck updates.
Maze of Ith is now Faerie Conclave. This change is pretty straight-forward, we need lands that make mana and we struggle against planeswalkers. Besides, Maze is bad against aggro decks anyways.
Pithing Needle is now Ulcerate. Honestly Disfigure may be better, I'm just testing Ulcerate to see if 3 life is worth being able to also kill Marath. Too many mana dorks in this format now to not play it, and Faerie Conclave can shore up our weakness to planeswalkers. Losing Pithing Needle against Nin is sad, but Ulcerate can kill her too.
Power Sink is now Daze. This is a necessary change, as the format has slowly been speeding up over time, and we now need more ways to protect our turn 4 Wydwen our stop our opponent's turn 2 Stoneforge.
Impulse is now Baleful Strix. I'm happy to see my favorite bird back in the 99. It's a great card, I just couldn't justify it before Oloro was banned.
So what about Phyrexian Arena? If you play JTMS and you like it, then you should know that this JTMS costs 3 mana. Don't jam this on three you guys. Play arena on turn 5 or 6 with counter backup and win the damn game off of it. And that's all I have to say about that. Consume the Meek is a card I've tested and found underwhelming. However, I really need to get my hands on an Aetherspouts because that card looks very strong and deserves some testing. Soul Manipulation is a very cute card, especially with Baleful Strix and Snapcaster. Who else has tried this out and likes it?
“there is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.”
― Miyamoto Musashi, The Book of Five Rings
“there is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.”
― Miyamoto Musashi, The Book of Five Rings
I'm glad you liked Ulcerate. Though 3 life is actually an annoying drawback, the ability to kill a T2 Marath makes it stronger than Disfigure. I completely agree on Consume the Meek. The card is too slow against the decks it is good against, and is very narrow at that. Once I get my hands on an Aetherspouts though, I'm going to try it out.
V-Clique vs Wydwen is a strange matchup where no one feels comfortable playing any spells. You're best route to victory is manlands. Cheap removal, counterspells, and manlands is a good recipe against a tempo deck that heavily relies on a 3/1 flier. Try to save your counterspells for the things that matter. This would include strong draw-spells, like Jace's Ingenuity or Ancestral Visions, and the gamebreaker that is Tunnel Vision (and Polymorph if they are playing it).
You are not really the beatdown in this matchup, since Clique is both faster and more tempo-based. Play conservatively but remember that it's okay for Clique to hit you a few times before Runechanter's Pike comes out. The goal is to resolve more card-advantage spells like Dark Confidant, Phyrexian Arena, and Skeletal Scrying or lock them out with Umezawa's Jitte and any creature/manland in your deck. Just don't go card-for-card with them and put yourself into counterspell-wars that you can't win. Capitalize on the black part of your deck.
Consider adding Daze and Disrupt to help with control mirrors.
Thanks for the advice! i'm using bitterblossom too if bitterblossom or phyrexian arena resolves is game, i was playing as you said and i crushed him in the first match, second match in the second turn he casted VC with mox, third turn wasteland. third match i got mana screwed and he used 2 times wasteland, and a tectonic edge the game went to turns and sadly i lost in the last one. But i feel that i have a slightly advantage in this match. What you think about bitterblossom ? in my field almost all decks runs blue
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“there is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.”
― Miyamoto Musashi, The Book of Five Rings
i made a lot of experimental changes, sometimes the deck get out of breath too early so i added some cards that helps with it. Fow and Vendilion Clique will come next week, fetch are too overpriced right now and old duals i have no money yet. What you think? some tips?
“there is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.”
― Miyamoto Musashi, The Book of Five Rings
If you aren't running CITP creatures, you can try Torpor Orb to combat the clique player. That should at least just make him have a 3/1 flying flash creature that doesn't do anything else.
If you aren't running CITP creatures, you can try Torpor Orb to combat the clique player. That should at least just make him have a 3/1 flying flash creature that doesn't do anything else.
Torpor Orb is a very conditional answer against certain creature and combo decks that demands that we tap out on turn 2. I have nothing against tapping out on turn 2 for a pro-active card like Bitterblossom or Dark Confidant, but T-Orb feels slow, clunky, and often irrelevant when drawn later on in the game. I prefer a wider range of 2CMC counter-magic to deal with early creature-based threats.
Thanks for the advice! i'm using bitterblossom too if bitterblossom or phyrexian arena resolves is game, i was playing as you said and i crushed him in the first match, second match in the second turn he casted VC with mox, third turn wasteland. third match i got mana screwed and he used 2 times wasteland, and a tectonic edge the game went to turns and sadly i lost in the last one. But i feel that i have a slightly advantage in this match. What you think about bitterblossom ? in my field almost all decks runs blue
Yeah, in my opinion, Bitterblossom is habitually underrated by this community. It's a very real threat against many control decks and provides a lot of breathing room against Jenara as well, as it supplies an endless stream of chump blockers. VenClique literally cannot beat a resolved Bitterblossom without bouncing and then countering it.
I took a look at your decklist and I'm curious how Swan Song has worked for you. This is a card I once tested, and I was met with paradoxical results. Sometimes it stops your opponents T2 Sylvan Library or Survival of the Fittest, while other times it's a dead card that gives your opponent a chump blocker. How do you feel about it?
I would recommend that you play Drown in Sorrow. It's very strong in this meta. Also, with Jenara being a top deck again, Ulcerate has secured a spot in my 99. I've been super happy with it. I would recommend playing Ponder as well, it's basically better than Preordain if you have a fetch. Also, if Soul Manipulation is good enough, then Exclude needs to find a spot in your deck, it's very strong against a majority of decks. Also, Nihil Spellbomb seems better than Relic.
Lastly, you might wanna revamp your mana-base. It looks to have a lot of tapped lands and weak to Blood Moon.
Your approach and thoughts are much appreciated and I'm glad you're having fun and success with this deck I plan on attending a tournament in Ann Arbor at Get Your Game On this Saturday, and I will post my results and thoughts afterwards.
good card, this will protect me against another decks too, im wondering what can stop wanderer and marath, i'll try Nevinyrral's Disk, i think i will use only snapcaster mage as citp.
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“there is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.”
― Miyamoto Musashi, The Book of Five Rings
I took a look at your decklist and I'm curious how Swan Song has worked for you. This is a card I once tested, and I was met with paradoxical results. Sometimes it stops your opponents T2 Sylvan Library or Survival of the Fittest, while other times it's a dead card that gives your opponent a chump blocker. How do you feel about it?
is working really well to me, even with a chump blocker normally is better than resolve the magic, is a hard counter for 1.
I would recommend that you play Drown in Sorrow.It's very strong in this meta. Also, with Jenara being a top deck again, Ulcerate has secured a spot in my 99. I've been super happy with it. I would recommend playing Ponder as well, it's basically better than Preordain if you have a fetch. Also, if Soul Manipulation is good enough, then Exclude needs to find a spot in your deck, it's very strong against a majority of decks. Also, Nihil Spellbomb seems better than Relic.
i'm thinking about drown in sorrow, the best decks in my filed are:VC,Marath,2 wanderer,Jenara. I'll add ponder when i get the fetchs. Hum, i'll try nihil spellbomb , get my graveyard empty is bad ):.
Lastly, you might wanna revamp your mana-base. It looks to have a lot of tapped lands and weak to Blood Moon
you're right, but without the fetches i need guarantee both colors :/, and only one deck runs blood moon in my field so i think that's ok.
“there is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.”
― Miyamoto Musashi, The Book of Five Rings
So I've tidied up the OP to conform with MTG Salvation's new formatting rules. There's also a Khan's decklist update.
Out:Vedalken Shackles and Treachery.
These cards have their ups and downs. Vedalken Shackles is so disgustingly bad against so many decks; Jenara, Maelstrom Wanderer, Marath, Ezuri, Thalia, Skullbriar, Anafenza, Iname, Thraximundrar, Geist, Griselbrand, Thassa, etc. But it's also brutally good against Vendilion Clique, Nin, Doran, and Talrand and sometimes Animar. Eh, one of those lists is longer than the other. Since my Nin matchup is already pretty bad, I knew I had to replace Shackles with something strong against control, but also that could help answer creatures. Treachery, on the other hand, performs very well when it resolves. And that's a big if in this format. Though the card is brilliant against Maesltrom Wanderer, it's quite bad against many other decks. Also it makes my mulligans that much more difficult.
In:Gitaxian Probe and Dig Through Time
Alright, I give in. My matchups against control have been disheartening as of late, especially against the counterspell-heavy Nin, so I'd like to see my opponents hand now. Also, cantrips rule, and they work well with delve. Speaking of delve, Dig Through Time is absolutely nuts. Taking out Shackles and Treachery demands that I add more creature-control. Hmm, how about draw spells that are amazing against control because they net card advantage, work at instant speed, can cost as little as two mana, and dig seven cards deep for Toxic Deluge? Yup sounds good.
I really need to play-test now with my graveyard in mind. If I can consistently reach Threshold by turn 5, I will start playing Treasure Cruise. The issue with cruise is that unlike Dig Through Time, which is a instant speed pseudo-tutor that feels fine at four mana, Treasure Cruise has to cost less than four mana to feel worth it. I refuse to play Concentrate.
“there is nothing outside of yourself that can ever enable you to get better, stronger, richer, quicker, or smarter. Everything is within. Everything exists. Seek nothing outside of yourself.”
― Miyamoto Musashi, The Book of Five Rings
I was an idiot for taking out Vedalken Shackles, but sometimes you gotta test. Treachery is staying out of the deck for me, it's sooo powerful but does nothing until turn 5 and is risky. Too many times has my opponent cast Path to Exile on his bomb to stop my treachery while netting a land. Shackles went back in over Stifle, which is an extremely powerful card that is also just very risky. It counters certain effects that are very powerful, but it also does nothing quite often. I will keep watch on missing this card.
I really want to talk about some of the cards you mentioned. Telling Time, Impulse, and Flash of Insight I have tested and could care less for, but I've had moderate success with Think Twice. Other cards I'm considering are Dissolve (which I like better than Dissipate), and either Peek or Opt. Which cantrip is better?
Lastly, I've been struggling against blue decks more and more. Maybe it's time for Flusterstorm.
i will agree that soul manipulation is probably one of our worst counters but its the closest we have to drawing a card so i feel its pretty important. if there was another cantrip counter then i would play that besides the 4 mana one obviously. as for serum visions i personally like the cheaper effects but i can see impulse in its stead. often times however i want to counter a spell on turn 2 and on turn one im looking for my third land so i dont really have time to cast the impulse later, which is the primary reason the other list wasnt running it.
as for runechanters pike, while at times it can make our race faster i think opal palace has a lower opportunity cost and in general does the same thing. we dont want to overdraw on our equipment and sword of feast and famine and jitte are super powerful and do exactly what this deck want. while the pike is good i think that its much better in clique and decks which are more tempo based.
in general i think that we are trying to out card quality our opponent as opposed to card quantity like most control decks so we have to be really careful with what resources we run in the deck because were often a knife edge from running out of tools to use.
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
First round - Olivia Voldaren
Well , i think olivia is really bad and even with maze of with e cavern of souls the match was pretty easy.Both games i played wydwen in 6th turn and it is.
2-0
Second Round - Maelstrom wanderer
Kill the dorks, wydwen 4th turn and 5th turn, and win. Even when he casts Maelstrom i just countered one time walk and it is
Third Round - Vendilion clique
First game: i got only one black source and he destroyed, i got mana screwed he played clique, and it's gone
Second game:I started pretty good 3 manas that generates blue and black 3 counterspells and sudden death, i countered VC the first time and killed with vendilion the second time.I played wydwen 6th turn and lost counterwar to a fow, i thought the game was mine due the card advantage but i finished the game with 15 manas in game ):
Fourth Round - Dralnu, Lich Lord(????????????)
i don't know how this guy was 2-1 passing by jenara and marath, anyway easy game his deck was really bad.
i think that Vendilion Clique match is pretty favorable to us and next week with the deck almost finished i can get a 4-0 i used this list with some changes .
http://www .mtgtop8.com/event?e=7917&d=245558&f=EDH (remove the space)
I use runechanter's Pike too and flash of insight.Both times that i get shriekmaw he worked really well.
I already bought bitterblossom i'll give a try, but i have the same feeling if dont used at early game probably will suck
I really don't like shakcles and i'm happy that im not the only one.Phyrexian arena need a response or basically the game is our but sux play an enchantment in this deck :/, Liliana on third turn is too strong controlling the board.
i don't like stifle i think i prefer another counter in my hand or a removal, i agree with serum vision role
I liked soul Manipulation too
― Miyamoto Musashi, The Book of Five Rings
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Also notion theif is our instant speed phyrexian arena. I won our weekly tournament with this deck and hat cards bananas. Hit a ancestral vision, a arena, and a skeletal scrying for 2
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
― Miyamoto Musashi, The Book of Five Rings
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
Maze of Ith is now Faerie Conclave. This change is pretty straight-forward, we need lands that make mana and we struggle against planeswalkers. Besides, Maze is bad against aggro decks anyways.
Pithing Needle is now Ulcerate. Honestly Disfigure may be better, I'm just testing Ulcerate to see if 3 life is worth being able to also kill Marath. Too many mana dorks in this format now to not play it, and Faerie Conclave can shore up our weakness to planeswalkers. Losing Pithing Needle against Nin is sad, but Ulcerate can kill her too.
Power Sink is now Daze. This is a necessary change, as the format has slowly been speeding up over time, and we now need more ways to protect our turn 4 Wydwen our stop our opponent's turn 2 Stoneforge.
Impulse is now Baleful Strix. I'm happy to see my favorite bird back in the 99. It's a great card, I just couldn't justify it before Oloro was banned.
So what about Phyrexian Arena? If you play JTMS and you like it, then you should know that this JTMS costs 3 mana. Don't jam this on three you guys. Play arena on turn 5 or 6 with counter backup and win the damn game off of it. And that's all I have to say about that. Consume the Meek is a card I've tested and found underwhelming. However, I really need to get my hands on an Aetherspouts because that card looks very strong and deserves some testing. Soul Manipulation is a very cute card, especially with Baleful Strix and Snapcaster. Who else has tried this out and likes it?
Modern
No clue
RIP Twin
MTGS Olde Name:
Hruen (apparently it was taken, probably by me about 10 years ago.........)
― Miyamoto Musashi, The Book of Five Rings
― Miyamoto Musashi, The Book of Five Rings
V-Clique vs Wydwen is a strange matchup where no one feels comfortable playing any spells. You're best route to victory is manlands. Cheap removal, counterspells, and manlands is a good recipe against a tempo deck that heavily relies on a 3/1 flier. Try to save your counterspells for the things that matter. This would include strong draw-spells, like Jace's Ingenuity or Ancestral Visions, and the gamebreaker that is Tunnel Vision (and Polymorph if they are playing it).
You are not really the beatdown in this matchup, since Clique is both faster and more tempo-based. Play conservatively but remember that it's okay for Clique to hit you a few times before Runechanter's Pike comes out. The goal is to resolve more card-advantage spells like Dark Confidant, Phyrexian Arena, and Skeletal Scrying or lock them out with Umezawa's Jitte and any creature/manland in your deck. Just don't go card-for-card with them and put yourself into counterspell-wars that you can't win. Capitalize on the black part of your deck.
Consider adding Daze and Disrupt to help with control mirrors.
― Miyamoto Musashi, The Book of Five Rings
http://tappedout.net/mtg-decks/wydwen-who-beats-you/
― Miyamoto Musashi, The Book of Five Rings
Torpor Orb is a very conditional answer against certain creature and combo decks that demands that we tap out on turn 2. I have nothing against tapping out on turn 2 for a pro-active card like Bitterblossom or Dark Confidant, but T-Orb feels slow, clunky, and often irrelevant when drawn later on in the game. I prefer a wider range of 2CMC counter-magic to deal with early creature-based threats.
Yeah, in my opinion, Bitterblossom is habitually underrated by this community. It's a very real threat against many control decks and provides a lot of breathing room against Jenara as well, as it supplies an endless stream of chump blockers. VenClique literally cannot beat a resolved Bitterblossom without bouncing and then countering it.
I took a look at your decklist and I'm curious how Swan Song has worked for you. This is a card I once tested, and I was met with paradoxical results. Sometimes it stops your opponents T2 Sylvan Library or Survival of the Fittest, while other times it's a dead card that gives your opponent a chump blocker. How do you feel about it?
I would recommend that you play Drown in Sorrow. It's very strong in this meta. Also, with Jenara being a top deck again, Ulcerate has secured a spot in my 99. I've been super happy with it. I would recommend playing Ponder as well, it's basically better than Preordain if you have a fetch. Also, if Soul Manipulation is good enough, then Exclude needs to find a spot in your deck, it's very strong against a majority of decks. Also, Nihil Spellbomb seems better than Relic.
Lastly, you might wanna revamp your mana-base. It looks to have a lot of tapped lands and weak to Blood Moon.
Your approach and thoughts are much appreciated and I'm glad you're having fun and success with this deck I plan on attending a tournament in Ann Arbor at Get Your Game On this Saturday, and I will post my results and thoughts afterwards.
― Miyamoto Musashi, The Book of Five Rings
is working really well to me, even with a chump blocker normally is better than resolve the magic, is a hard counter for 1.
i'm thinking about drown in sorrow, the best decks in my filed are:VC,Marath,2 wanderer,Jenara. I'll add ponder when i get the fetchs. Hum, i'll try nihil spellbomb , get my graveyard empty is bad ):.
you're right, but without the fetches i need guarantee both colors :/, and only one deck runs blood moon in my field so i think that's ok.
what you guys think about Volrath's Stronghold if we run more creatures?(vendilion clique, dark confidane,true-name nemesis,Shriekmaw,nothion thief)
and confound ?
Tomorrow i'll play a torunament too i'll report here my results
next week my Fow,Dark Confidant,Vendilion Clique will come, then i'll start buy fetches and duals
― Miyamoto Musashi, The Book of Five Rings
Out: Vedalken Shackles and Treachery.
These cards have their ups and downs. Vedalken Shackles is so disgustingly bad against so many decks; Jenara, Maelstrom Wanderer, Marath, Ezuri, Thalia, Skullbriar, Anafenza, Iname, Thraximundrar, Geist, Griselbrand, Thassa, etc. But it's also brutally good against Vendilion Clique, Nin, Doran, and Talrand and sometimes Animar. Eh, one of those lists is longer than the other. Since my Nin matchup is already pretty bad, I knew I had to replace Shackles with something strong against control, but also that could help answer creatures. Treachery, on the other hand, performs very well when it resolves. And that's a big if in this format. Though the card is brilliant against Maesltrom Wanderer, it's quite bad against many other decks. Also it makes my mulligans that much more difficult.
In: Gitaxian Probe and Dig Through Time
Alright, I give in. My matchups against control have been disheartening as of late, especially against the counterspell-heavy Nin, so I'd like to see my opponents hand now. Also, cantrips rule, and they work well with delve. Speaking of delve, Dig Through Time is absolutely nuts. Taking out Shackles and Treachery demands that I add more creature-control. Hmm, how about draw spells that are amazing against control because they net card advantage, work at instant speed, can cost as little as two mana, and dig seven cards deep for Toxic Deluge? Yup sounds good.
I really need to play-test now with my graveyard in mind. If I can consistently reach Threshold by turn 5, I will start playing Treasure Cruise. The issue with cruise is that unlike Dig Through Time, which is a instant speed pseudo-tutor that feels fine at four mana, Treasure Cruise has to cost less than four mana to feel worth it. I refuse to play Concentrate.
Treachery won a lot of games for me specially with a 4th turn wydwen and 5th treachery
i don't like those delve spells, i think skeletal scrying is basically one of the best draws of the deck, and i already have snapcaster mage and Flash of Insight,Dig through time is awesome, in the other side gitaxian probe is helping me a lot.notion thief,Dark Confidant and the others flashy creatures helped me a lot against heavy control, since i got cavern of souls the game is mine.
since i got all cards of my list my deck is the best one in my store, i'll post my list here today.
― Miyamoto Musashi, The Book of Five Rings
I really want to talk about some of the cards you mentioned. Telling Time, Impulse, and Flash of Insight I have tested and could care less for, but I've had moderate success with Think Twice. Other cards I'm considering are Dissolve (which I like better than Dissipate), and either Peek or Opt. Which cantrip is better?
Lastly, I've been struggling against blue decks more and more. Maybe it's time for Flusterstorm.