I don't think flip Jace is worth running. Sure, they payoff could be okay, but he's nothing but a target early game.
All this talk about a possible Geist ban has me a bit worried though. I've put a lot of thought into this deck and would be pretty sullen if it was banned out of existence.
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Well, after playing some informal games at my LGS, some changes are definitely in order. My current (soon to be former) is a tempo/midrange list that will have to cut some of that midrange fat. I like many of your choices, but I still think a few more creatures would be a good idea. I'd also suggest Revolutionary Rebuff. It's often a second Mana Leak, and did some work for me recently. Your list has done what we all need to do: streamline and optimize. I'm ditching some stuff that was more effective in a 30-life format, basically stuff that could allow me to durdle for future payoff (Rule of Law, Monastery Mentor, etc.). I definitely need to pick up a copy of Mana Tithe, and I'm even considering Pacifism as a way to deal with opposing commanders especially.
I also like Worship in your list, and may give it a spin. The only thing I'm not sure about is some of your auras.
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Can you name all of the creature types with at least 20 cards? Try my Sporcle Quiz! Last Updated: 6/29/20 (Core Set 2021).
After a few small tournaments and informal games at my LGS, I have to make some changes. So. Many. Sac effects. When we theorycraft in this thread, we always like to think we'll have the right counter or bounce at the right time. And as we know, that's not always the case. In a recent game, I tapped out for Geist on turn 3 just to be met with a Liliana of the Veil. It was gross. I had no answers in hand. There are also a lot of Fleshbag Marauders/Merciless Executioners in my meta, and they always manage to find their way back to the battlefield.
And of course, when things go our way, the game can be quick. We struggle when we can't seal the deal though. With all of that in mind, I'm bringing back Monastery Mentor, finally bringing in Stifle, and really want to make room for Sphinx's Revelation.
Tolaria West is for fetching Cavern of Souls mostly, since my meta is full of control, it tends to get late game, and I need that CoS to get Geist in there. Sometimes I get Wasteland to get rid of their CoS though. Its been working great.
Oboro is simple, it does what an Island would do, but in the case where I have 5+ mana I can use Cata og Armageddon and return Oboro to my hand.
Jace VP has been doing very well. Mostly he cycles a lot of cards and sometimes he just flashbacks that Cryptic Command og Mystic Confluence you need.
PtE is figthing with Oust and Oust wins IMO. Pathing Leovold (gives him a card) gives him a land, so he will just recast Leovold at the next turn.
We had our monthly tourney yesterday and got 37 people in. All flavors of Geist were present, from ultra tempo versions with orim's chant and mana short to the closes you can get to control w/o sphinx's revelation.
Even though a Titania took the event, the deck is IMO tier 1, and is better than ever now with 20 life and in a somewhat new meta.
My hand isn't full most of the times. With the moxen and bounce spells I use, balance is a mean machine. I'm reworking my list to make better use of it
I run the standard list.
Is Jace, VP really worth running?
Multiplayer Decks- Memnarch - Animar, Soul of Elements - Zur, the Enchanter - Atraxa, Praetors' Voice - Food Chain Tazri - Teysa Karlov
Modern BUMill and Bant Spirits.
Thank you Xenphire for the signature!
All this talk about a possible Geist ban has me a bit worried though. I've put a lot of thought into this deck and would be pretty sullen if it was banned out of existence.
My 720 Peasant Cube
Well, after playing some informal games at my LGS, some changes are definitely in order. My current (soon to be former) is a tempo/midrange list that will have to cut some of that midrange fat. I like many of your choices, but I still think a few more creatures would be a good idea. I'd also suggest Revolutionary Rebuff. It's often a second Mana Leak, and did some work for me recently. Your list has done what we all need to do: streamline and optimize. I'm ditching some stuff that was more effective in a 30-life format, basically stuff that could allow me to durdle for future payoff (Rule of Law, Monastery Mentor, etc.). I definitely need to pick up a copy of Mana Tithe, and I'm even considering Pacifism as a way to deal with opposing commanders especially.
I also like Worship in your list, and may give it a spin. The only thing I'm not sure about is some of your auras.
My 720 Peasant Cube
My 720 Peasant Cube
50% control
30% Jenara/Leovold/Abzan
20% Random crap
1 Geist of Saint Traft
Creatures(9):
1 Aven Mindcensor
1 Containment Priest
1 Jace, Vryn's Prodigy
1 Meddling Mage
1 Snapcaster Mage
1 Stoneforge Mystic
1 True-Name Nemesis
1 Vendilion Clique
1 Venser, Shaper Savant
Removal(8):
1 Council's Judgment
1 Cyclonic Rift
1 Detention Sphere
1 Into the Roil
1 Oust
1 Psionic Blast
1 Swords to Plowshares
1 Unexpectedly Absent
Counterspells(20):
1 Complicate
1 Condescend
1 Counterspell
1 Cryptic Command
1 Daze
1 Force of Will
1 Force Spike
1 Logic Knot
1 Mana Leak
1 Mana Tithe
1 Memory Lapse
1 Mental Misstep
1 Miscalculation
1 Mystic Confluence
1 Negate
1 Remand
1 Spell Pierce
1 Spell Snare
1 Stifle
1 Trickbind
1 Ancestral Vision
1 Brainstorm
1 Fact or Fiction
1 Gitaxian Probe
1 Impulse
1 Ponder
1 Preordain
1 Serum Visions
1 Think Twice
Utility(15):
1 Armageddon
1 Cataclysm
1 Chrome Mox
1 Disenchant
1 Elspeth, Knight Errant
1 Jace, the Mind Sculptor
1 Lotus Petal
1 Parallax Tide
1 Parallax Wave
1 Steel of the Godhead
1 Supreme Verdict
1 Sword of Feast and Famine
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Wrath or God
Lands(38):
1 Adarkar Wastes
1 Arid Mesa
1 Boseiju, Who Shelters All
1 Caverns of Souls
1 Celestial Colonnade
1 Command Tower
1 Eigangjo Castle
1 Flagstone of Trokair
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
9 Island
1 Marsh Flats
1 Misty Rainforest
1 Mystic Gate
1 Nimbus Maze
1 Oboro, Palace in the Clouds
3 Plains
1 Polluted Delta
1 Prairie Stream
1 Scalding Tarn
1 Seachrome Coast
1 Tectonic Edge
1 Temple of Enlightment
1 Tolaria West
1 Tundra
1 Wasteland
1 Windswept Heath
Cards I would like to add, but cannot fit in are:
@Maelstrom: I have lots of questions. What are you fetching with Tolaria West? Why Oboro, Palace in the Clouds? Has Jace, Vryn's Prodigy been working out? But my biggest question by far is this: why no Path to Exile?!?!?
After a few small tournaments and informal games at my LGS, I have to make some changes. So. Many. Sac effects. When we theorycraft in this thread, we always like to think we'll have the right counter or bounce at the right time. And as we know, that's not always the case. In a recent game, I tapped out for Geist on turn 3 just to be met with a Liliana of the Veil. It was gross. I had no answers in hand. There are also a lot of Fleshbag Marauders/Merciless Executioners in my meta, and they always manage to find their way back to the battlefield.
And of course, when things go our way, the game can be quick. We struggle when we can't seal the deal though. With all of that in mind, I'm bringing back Monastery Mentor, finally bringing in Stifle, and really want to make room for Sphinx's Revelation.
My 720 Peasant Cube
Even though a Titania took the event, the deck is IMO tier 1, and is better than ever now with 20 life and in a somewhat new meta.
Multiplayer Decks- Memnarch - Animar, Soul of Elements - Zur, the Enchanter - Atraxa, Praetors' Voice - Food Chain Tazri - Teysa Karlov
Modern BUMill and Bant Spirits.
Thank you Xenphire for the signature!
Someone please do. I have been play spirits since the spell queller, selfless spirit combo was released. In both modern and standard.
I would love to see a sweet spirits control flash deck.
I added authority of the consuls but sometimes Zurgo is just too fast.
http://mtgtop8.com/event?e=14684&f=EDH
6/8 decks all with red sources