You should play this deck if...
- You want to ask the members of your playgroup really intimate and uncomfortable questions
- You like elephants or perhaps are an elephant just getting into Magic
- You think silver looks better than black or white
- You and your playgroup have a good sense of humor
- You want to have the option to ask two questions during your upkeep, one of which will make a player concede (yawn, let's be real you clearly want 2 intimate questions)
- You like holding your friends to the truth
- You like decks that are outside the box
You should not play this deck if...
- You and your playgroup do no want to play with any technically illegal cards. *Silver-boardered cards are not legal for this format
- You won't ask really uncomfortable questions
- You realize that whoever you ask your question to faces no actual drawback for not answering truthfully
- You do not like artifacts or tribal decks
- You would rather run a better P/T ratio commander for aggro
- You do not like elephants (i feel like this can never apply)
First off, I want to say this deck does use a technically illegal commander. To date, no one has had an issue when I play him as my commander, however, I do always keep a copy of Kemba, Kaa Regent on hand in case someone is actually upset about me using Frankie Peanuts. Any white legend would be fine as a replacement, truthfully. I just happen to like Kemba in the spot because 1) her power and toughness are similar, 2) she is easier to cast, 3) she has built in mechanics around equipment, and most importantly 4) cats and elephants naturally coexist. (For real, Frankie and Kemba meet for coffee on a regular basis).
The deck has evolved into a way to ask my friends odd questions to an equipment-based beatdown deck. It has a sub-tribal theme, which uses some more silver boarder cards.
As of m14 and the addition of strionic resonator, we can now combo and ask a player if they will concede by asking two questions, the response of the first will direct the second to force a concede. It's possible to use, I do not recommend it, after all your friends are allowing you to use illegal cards.
I would love for people to post funny, uncomfortable, strategic, and any other sort of good yes or no question to ask.
As was mentioned in the introduction, this deck uses an UN-Card for its commander. UU-Cards are not legal in normal commander, so in order to use Frankie Peanuts, and some of the cards in this decklist, you and your playgroup must agree to use UN-Cards. There are also a few UN-Cards found within the decklist that fall within this variant decklist shift of rules.
So, in summation, UN-Cards are not legal in regular games of commander. If you want to play this deck know that it is using a variant rule set that allows the use of UN-Cards. Thank You.
Frankie Peanuts is a great general for some good laughs. However, the mono-white commander spot has many choices. Below are a list of legendary creatures that could work as alternative leaders. In short, any cheap (4 or less mana) legend that can enter play and beat face with some equipment could cover the spot. Here are some suggestions/efficient voltron choices.
Kemba, Kaa Regent: Because of the token production and the large amount of equipment in the deck, Kemba is a solid choice. Brimaz, King of Oreskos: I have not tested this card out completely, but his stats and abilities are insane. He can easily come in and drop some quick beats. Isamaru, Hound of Konda: Many of the 1-1 updates to this deck had inspirations from the Isamaru primer. Both decks rely on getting the general in play with a few equipments and destroying all the lands to prevent the opponent from recovering. Thalia, Guardian of Thraben: Her taxing effect might have some drawbacks with you casting your own spells, but she is a solid creature and can really mess up your opponents tactics.
KingPin: Frankie Peanuts - Leads this motley crew of elephants, cats, angels, and miscreants.
Major Players bosom buddy - Known alias, Robert P. His friends just call him meatloaf. loxodon gatekeeper - This bruiser knows how to keep the enemies off our trail, at least for a bit. loxodon punisher - This guy is kind of a hothead and is usually the first one into a fight. mirror entity - When we need to rally the troops, his trumpet call makes everyone put on their elephant signs. spelltithe enforcer - Chief collection enforcer, knows how to bring in the bribes. abu ja'far - The dieing godfather.
The Guns
5 swords of X and Y - Frankie likes to have his options and he has many enemies so all are needed umezawa's jitte, batterskull, lightning greaves - the big finisher guns loxodon warhammer - This is Frankies pimpcane. It is his scepter of gangsta' might. skullclamp - draw for all the tokens. refills Frankie's hand.
The Ones You Call When You Need it Done Right ajani, caller of the pride - Need to send Frankie straight to someone's face? call in this beast. elspeth, knight errant - trouble with groundtroops or just need some more reinforcements, call upon lady elspeth.
Wildcards jihad - Frankie has declared a war strionic resonator - all purpose, potential use for Frankie's interrogation marshal's anthem - revive fallen soldiers
One day scrolling through the streets of magiccards.info, I decided to look at mono-white legends. I stumbled upon Frankie Peanuts. He was small time back then; offering protection for peanuts. I knew this young elephant had a lot of potential and with the right creatures backing him he could do wonders.
I introduced Frankie Peanuts to stoneforge mystic and stonehewer giant aka "Baby Huey". These were two creatures i loved using for artifact smuggling. Frankie and I fell in love with the idea of stealing rare and powerful equipment from across the multiverse. But we needed more help.
In the early days any body that Frankie could (color) identify was potentially a candidate for the deck. There were a lot of soldiers and token nobodies running around. Eventually, some big names starting gaining some interest in Frankie's equipment smuggling interests. Akroma, angel of wrath, Crovax, ascendant hero, elesh norn, grand cenobite, and a few others.
High price tag creatures meant needed a way to pay them. Otherwise they ended up sitting idly in hand not doing anything for the business. The pushers and movers brought in gauntlets of power and caged sun. More small artifacts were found that boosted revenue; mana crypt and sol ring.
Frankie was sitting atop a pile of grand work. However, something was wrong. Frankie was starting to hide behind the lines too much. Which is fine for a mob boss to do. But he wanted to be out there making the plays. Soon power struggles began between Frankie and the other creatures in the deck. Eventually, the law came into things.
The hideout lands that came into play tapped were the first to be staked out. Then the mana doubling artifacts were confiscated by the fuzz. With those gone some of the upper costing creatures left. Some stayed but they were arrested and now face years of service in the trade binder lock up. Never seeing a deck again and when parole comes up, denied, left only to remember the days it was in a deck and maybe getting back in one some later day.
All these changes pushed Frankie and mob to the 1-1 format where the heat could be avoided. Some new cheap creatures came in. New hideouts that were easily movable in the form of fetchlands were brought in. A powerful way to cover his tracks; mass land destruction, came into the deck. Frankie was practically unstoppable.
He amassed power and fame. Frankie and I despised it though. Things were becoming too routine, too easy. This wasn't the chase and thrill we signed up for at the beginning. With the mass land destruction, there just wasn't enough risk on the table to make things fun for us; to keep enough at stake to see if anyone can rise above our power.
We left the 1-1 scene and broke into the police HQ to get our mana doublers back. As time goes on, some of the big creatures may get out of jail and rejoin the mob; until then, though, it's all about the elephant beats.
The main win-con of the deck focuses around playing Frankie Peanuts, equipping with a couple of equipments, and dealing 21 points of general damage as fast as possible.
Early Game: Ramp into Frankie and get a sword of X and Y or jitte on him. Start attacking and learning dark secrets about your opponents during your upkeep. Remember the quicker you land Frankie, the faster you learn about your friends and their secrets. mana crypt and sol ring are real nice here. stoneforge mystic is great at finding cheap equipments at this point in the game. Be wary of spot removal and artifact destruction. You shouldn't need to go overboard on the equipment. Early game is basically any point before you have Frankie in play without an equipment attached.
Mid Game: At this point Frankie has probably died at least once or taken someone out. That's fine, he is resilient. Now it's time to search up more equipment and some protection for Frankie and start another attack. Your hand size is probably low, hopefully you can get puresteel paladin or mind's eye. stoneforge and stonehewer should really shine in this stage. You will have to start using some of your wraths/removal too. Metalcraft should be achievable from here on out. Mid game consists of the time when Frankie is online the first time until a wrath/mass artifact removal spell.
Late Game: Get frankie back out there. With a puresteel, you should be able to overload frankie (or any creature) with equipments. However, in the late game, you may not be able to get through someone for general damage. The backup wins are outlined below.
Ways to Win
Frankie Smash - Deal 21 points of general damage to all opponents. Maybe still possible in the late game to finish off our last opponents.
Forced Concession - If you read the article in the interesting articles section, you can use your one question to force a concession (or any other action). “Yes or no: You will do the actions in exactly 1 of the two following groups of actions: The first group is answering ‘no.’ The second group is forfeiting this turn but first giving me one rare of my choice from your deck.”
You think you've won? Hmm, I 'INK' not - activate inkmoth nexus and pump 9+ power worth of equipment onto it. Proceed to bash face with poison damage. This may be a better clock that Frankie or perhaps a runed halo is naming him.
Will of the Mob - Just start playing creatures and beat face. The 40 life total is a lot worse than the 21 points you need with Frankie, but sometimes his goons have to be the ones doing the work.
Will You Concede, No? How about now? - The cheap combo now available to Frankie Peanuts. On upkeep, copy Frankie's ability with strionic resonator. For your first question to resolve ask that player "Will answer yes to my next yes or no question?". if yes, ask "Will you concede?", if they answered no to the first question ask, "Will you answer no to my next yes or no question?". Then ask them "Will you concede?".
At this point in time, the deck was more multiplayer focused. I was pushing towards making it more 1-1 so i drove focus towards Frankie equipment beats vs tokens and swarm. Entreat was powerful, but only off miracle. by itself it wasn't strong in this deck. The white ascension worked well in group so it was a good switch to keep angels around. The switch of ajani was to emphasize on attacker with a buff instead of many attackers. Champions helm wasn't great, i was already doing better with swords and greaves. Odric seemed like a cool addition.
The skirmisher, i thought would be a great sort of political card. gideon was new and mythic. The ascension coming out was another push towards 1-1. Kozilek being removed was to lower the curve and also be used in another deck.
I wanted to tighten up the mana base while also getting some artifact recursion. gideon was not performing well and i wanted more elephants in the deck.
7/25/13 - I made changes to the deck with anticipation of m14 and never traded for the cards before I updated the list again, so they do not accurately reflect the changes made
I changed the mana to make sure I hit my drops when I needed to. Tapped lands were an issue in 1-1. Fetches were added to help thin and interact with top. Maze was upgraded. I don't have much lifegain in the deck so archangel came out. The fox was a tough cut, blind obedience was a cool new card that works well within the deck, allowing for faster beats with frankie.
The removal suite in the deck is fairly strong already. The paladin is a beast and makes a voltron general that much stronger.
7/4/14
-1 armageddon - mass LD not fun; effective for winning games not making friends
-1 ravages of war - mass LD not fun; effective for winning games not making friends... also trying to save $
-1 nevermore - best for shutting down generals in 1-1, in multiplayer not so much
-1 plains - cut for flagstones
-1 salvage scout - not strong enough multiplayer
-1 fencing ace - put focus back on frankie
-1 renounce the guilds - wasn't very strong. most people in meta have at least one mono deck
A decent strategic phrase is, "If I do X, will you then Y?", where X is you doing a beneficial in-game action for the target player you asked, and Y is a later in-game repayment of said favor.
If they say no, then they aren't a political player, and they are likely to be a threat to you, thus require more attention during the game. If they agree, then you have guaranteed pocket assistance.
as far as questions go, i'm not really looking for a way to win with it; i'd rather lather Frankie up with a bunch of equipment and bash face.
The questions are meant to either be strategic, i.e.:
Do you have counter magic in hand?
Are you going to wrath the board next turn?
if i attack will i lose Frankie?
or the questions get a little more personal, i.e.:
are you and the new wife planning to have kids in the next few months?
if i started massaging your shoulders, would you be uncomfortable?
Do you think player X smells funky today?
or just funny questions that do not affect anything, i.e.:
if zebras tasted like hostess snack cakes, would you eat them?
would you like me to target you with the Frankie Peanuts ask a yes or no question ability?
is this (point to an object in the room) a sandwich?
Frankie Peanuts lets you win the game more-or-less automatically.
"Will you either answer Yes to this question and DO BAD THING, or answer this question No and do GOOD THING?"
If they answer "Yes," then they must abide by there answer--which means, since they didn't answer "No," they must do the first half, "yes" and "BAD THING."
If they answer No, then they will do neither of the options presented--that means the can't answer No and NOT DO BAD THING, but they already answered no, so the must NOT NOT DO BAD THING, which means, they must DO BAD THING.
You can, in this manner, force a player to do anything you want--arguably (very arguably) including conceding to you.
why do people want to force people to conceed with frankie
i'd rather ask uncomfortable personal questions or awkward goofy things
Recently asked questions
"Would you lick Player C's armpit if it tasted like a cheeseburger?"
"Are you planning to knock up your wife within the next few months?"
"Is my hand there making you feel uncomfortable" (person replied yes and i told them they had to abide by that answer until end of turn and continued to not move my hand :D)
removed alliance of arms with strionic resonator. Ever since I learned that jihad works with non-token permanents, i knew i had to replace alliance of arms. strionic comes in because we have alot of triggered abilities.
also, retooled the decklist to be in alphabetical order under each card type section for ease of reading/making changes.
"If I activate liar's pendulum will you guess Brushwagg?"
Even better,
"If I activate liar's pendulum, will you guess [cardname of card in your hand]"
and really mess with your opponents; you can even choose not to reveal your hand to confuse them even more.
EDIT:
I didn't structure the sentences correctly, I thought they named the card.
But, you can say stuff like this
"If I activate liars pendulum, will you guess yes?"
If they say yes, you name brushwagg and draw a card. If they say no, they cannot say yes, so you name a card in your hand and draw a card.
There's probably some fair way to ask the pendulum question, that way you don't annoy your playgroup too much, you can just try to fake them out.
"If I activate liar's pendulum will you guess Brushwagg?"
Even better,
"If I activate liar's pendulum, will you guess [cardname of card in your hand]"
and really mess with your opponents; you can even choose not to reveal your hand to confuse them even more.
that sounds like fun. i will look for that card in trade binders
updated list and made the layout more primer like.
hope people enjoy!
Changes
- decree of justice
- reliquary tower, new benalia, karoo, flagstones of trokair
- mystifying maze, hall of the bandit lord
- eight and a half tails, archangel of thune
+ steelshaper's gift
+ fetchlands
+ maze of ith, ancient tomb
+ blind obedience, strionic resonator
removed oblation and added in silverblade paladin. there is enough removal in the deck and silverblade just pushes things through super fast.
most of theros was better suited for token based white weenie decks and frankie is more equipment voltron. thusly, while heliod, god of the sun, elspeth sun's champion, and few other cards are good, they don't seem like a match for this deck. The spear has potential to keep attackers away though.
He also gave me staying power; which definitely needs to get added in. I mean holding players to their answers beyond the end of turn is such a strong ability in this deck. I just need to find the right slot for it.
I am thinking of reworking the deck slightly; removing some of the higher costed creatures and focusing more on Frankie beat downs.
Uh oh people, the cops have raided a couple of Frankie's hideouts. They've confiscated a few treasures, impounded some vehicles, closed off the hideouts, and arrested some key figures of Frankie's mob.
Frankie Peanuts is going to be hiring some new cheap and effective creatures to fill the roles of his long standing thugs.
Frankie Peanuts lets you win the game more-or-less automatically.
"Will you either answer Yes to this question and DO BAD THING, or answer this question No and do GOOD THING?"
If they answer "Yes," then they must abide by there answer--which means, since they didn't answer "No," they must do the first half, "yes" and "BAD THING."
If they answer No, then they will do neither of the options presented--that means the can't answer No and NOT DO BAD THING, but they already answered no, so the must NOT NOT DO BAD THING, which means, they must DO BAD THING.
You can, in this manner, force a player to do anything you want--arguably (very arguably) including conceding to you.
I believe it should be structured as "Will you either answer 'yes' to this question and DO BAD THING, or answer 'no' to this question and not DO BAD THING?" To force someone to concede, (and make for a really boring game) you'd ask:
"Will you either answer 'yes' to this question and concede this turn, or answer 'no' to this question and not concede this turn?"
I think asking interesting questions that people might otherwise be too embarrassed to answer is a neat idea. It's kind like 'Truth or Dare' in that sense. I imagine it takes a lot of tact to use successfully though.
It's been a tough couple of months. Alot of key players and hideouts have been taken into the other side of the law. Frankie has been rebuilding though, avoiding incarceration.
mishra's factory was only turning on metalcraft, but the colorless mana was hurting more than helping. secluded steppe was also just there for cycling and just hurting the mana base. wasteland was needed to help deal with problem lands and the artifact recursion wasn't helpful with just 1 return.
gideon wasn't carrying his weight in a 1-1 setting. with more focus on frankie beats, gideon wasn't really helping. jihad was fun in group, but awkward in 1-1. similarly with martyr's bond. marshal's anthem no longer has the large angel targets worth the multikicker. aura of silence is a powerhouse against some decks. staying power fits the frankie question theme. nevermore can lock out generals or wraths. it's also good to know whats in hand via frankie and shut off certain cards. snow mercy is a joke card and fits the joking theme of the deck.
removed large scale wraths for more creatures (below) and mass LD. wanted a single target tuck effect as well. renounce is iffy, but can deal with alot of major threats. with the mass LD, white sun's becomes less powerful.
the land doublers never stick around long enough and were cut. in the 1-1 setting mind's eye doesn't pull its weight. argentum armor is too expensive and can't be relied upon to equip for free with puresteel. removed most of the more expensive casting cost creatures for cheaper counterparts. as the deck focuses more on 1-1 matchups instead of group fun, their needed to be a shift in speed and efficiency.
After redesigning this to be more competitive and to have it be tight enough to be the primer for Frankie peanuts, I decided that I don't like what the deck has become. Sure it's stronger and can win/lock opponents out now... but it isn't enjoyable to play anymore for me.
After really wanting to get this deck to primer status for 1-1; the more 1-1 matches I played the more I realized that this format is not for me. I enjoy playing with groups way more.
I still plan to eventually make this a primer, I just think that it will be transferred into a multiplayer primer instead.
removed
-1 armageddon - mass LD not fun; effective for winning games not making friends
-1 ravages of war - mass LD not fun; effective for winning games not making friends... also trying to save $
-1 nevermore - best for shutting down generals in 1-1, in multiplayer not so much
-1 plains - cut for flagstones
-1 salvage scout - not strong enough multiplayer
-1 fencing ace - put focus back on frankie
-1 renounce the guilds - wasn't very strong. most people in meta have at least one mono deck
added
+1 gauntlet of power - buff and doubler
+1 mind's eye - keep up with draw
+1 relic of progenitus - needed some GY removal
+1 flagstones of trokair - upgrade to plains
+1 spirit of the labrynth - keep up with opposing draw via limiting theirs
+1 ethersworn canonist - keep fast decks in check, slows down combo players
+1 council's judgement - will of the council is good with frankie, you can coerce votes
+1 council's judgement - will of the council is good with frankie, you can coerce votes
Seems like a good fit. I'm not sure how you could fix it easily with Frankie, but I suppose that could just be thematic.
I'll never forget the time Frankie killed me because I didn't realize the question you were asking was the upkeep trigger and decided to be a smartass about it.
"Will you block this turn?"
"No. "
Private Mod Note
():
Rollback Post to RevisionRollBack
Check out the thread for my cube if you have the time, and tell me how terrible it is.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
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- You want to ask the members of your playgroup really intimate and uncomfortable questions
- You like elephants or perhaps are an elephant just getting into Magic
- You think silver looks better than black or white
- You and your playgroup have a good sense of humor
- You want to have the option to ask two questions during your upkeep, one of which will make a player concede (yawn, let's be real you clearly want 2 intimate questions)
- You like holding your friends to the truth
- You like decks that are outside the box
You should not play this deck if...
- You and your playgroup do no want to play with any technically illegal cards. *Silver-boardered cards are not legal for this format
- You won't ask really uncomfortable questions
- You realize that whoever you ask your question to faces no actual drawback for not answering truthfully
- You do not like artifacts or tribal decks
- You would rather run a better P/T ratio commander for aggro
- You do not like elephants (i feel like this can never apply)
The deck has evolved into a way to ask my friends odd questions to an equipment-based beatdown deck. It has a sub-tribal theme, which uses some more silver boarder cards.
As of m14 and the addition of strionic resonator, we can now combo and ask a player if they will concede by asking two questions, the response of the first will direct the second to force a concede. It's possible to use, I do not recommend it, after all your friends are allowing you to use illegal cards.
I would love for people to post funny, uncomfortable, strategic, and any other sort of good yes or no question to ask.
So, in summation, UN-Cards are not legal in regular games of commander. If you want to play this deck know that it is using a variant rule set that allows the use of UN-Cards. Thank You.
Kemba, Kaa Regent: Because of the token production and the large amount of equipment in the deck, Kemba is a solid choice.
Brimaz, King of Oreskos: I have not tested this card out completely, but his stats and abilities are insane. He can easily come in and drop some quick beats.
Isamaru, Hound of Konda: Many of the 1-1 updates to this deck had inspirations from the Isamaru primer. Both decks rely on getting the general in play with a few equipments and destroying all the lands to prevent the opponent from recovering.
Thalia, Guardian of Thraben: Her taxing effect might have some drawbacks with you casting your own spells, but she is a solid creature and can really mess up your opponents tactics.
1 Frankie Peanuts
Land - 37
1 ancient den
1 ancient tomb
1 arid mesa
1 cavern of souls
1 city of ass
1 darksteel citadel
1 eiganjo castle
1 elephant graveyard
1 emeria, the sky ruin
1 flagstones of trokair
1 flooded strand
1 inkmoth nexus
1 kor haven
1 marsh flats
1 maze of ith
1 mistveil plains
1 mutavault
1 R&D's secret lair
1 windswept heath
1 wasteland
17 plains
Planeswalkers - 2
1 ajani, caller of the pride
1 elspeth, knight-errant
Creatures - 27
1 abu ja'far
1 aven mindcensor
1 brimaz, king of oreskos
1 bosom buddy
1 ethersworn canonist
1 grand abolisher
1 heliod, god of the sun
1 hero of bladehold
1 karmic guide
1 knight of the white orchid
1 leonin shikari
1 linvala, keeper of silence
1 loxodon gatekeeper
1 loxodon punisher
1 mirran crusader
1 mirror entity
1 mother of runes
1 puresteel paladin
1 reveillark
1 serra ascendant
1 silverblade paladin
1 solemn simulacrum
1 spelltithe enforcer
1 spirit of the labrynth
1 stoneforge mystic
1 stonehewer giant
1 sun titan
1 batterskull
1 expedition map
1 gauntlet of power
1 lightning greaves
1 loxodon warhammer
1 mana crypt
1 mind's eye
1 relic of progenitus
1 sensei's divining top
1 skullclamp
1 sol ring
1 strionic resonator
1 sword of body and mind
1 sword of feast and famine
1 sword of fire and ice
1 sword of light and shadow
1 sword of war and peace
1 umezawa's jitte
Instant - 5
1 enlightened tutor
1 path to exile
1 return to dust
1 swords to plowshares
1 unexpectedly absent
Sorcery - 4
1 austere command
1 council's judgement
1 steelshaper's gift
1 terminus
Enchantment - 6
1 aura of silence
1 blind obedience
1 land tax
1 oblivion ring
1 snow mercy
1 staying power
KingPin: Frankie Peanuts - Leads this motley crew of elephants, cats, angels, and miscreants.
Major Players
bosom buddy - Known alias, Robert P. His friends just call him meatloaf.
loxodon gatekeeper - This bruiser knows how to keep the enemies off our trail, at least for a bit.
loxodon punisher - This guy is kind of a hothead and is usually the first one into a fight.
mirror entity - When we need to rally the troops, his trumpet call makes everyone put on their elephant signs.
spelltithe enforcer - Chief collection enforcer, knows how to bring in the bribes.
abu ja'far - The dieing godfather.
The Hideouts
ancient den, darksteel citadel - as precious as the artifacts elephants love to horde. Useful for triggering metalcraft.
emeria, the sky ruin, flagstones of trokair, mistveil plains - utility lands.
cavern of souls - You name elephant and all is right in the world
city of ass - We're going silver! Easily replaced by a plains if you need to cut silver cards.
eiganjo castle, elephant graveyard - help protect Frankie. More often than not eiganjo does nothing, but it is a flavorful land.
kor haven, maze of ith - protect yourself before you wreck yourself
arid mesa, flooded strand, marsh flats, windswept heath - helps get some of the junk out of our trunks. Find any plains, like mistveil plains. interactions between top and stonehewer.
ancient tomb - good for getting ahead of the game
R & D's Secret Lair - Gets rid of all those legalise issues. Frankie prefers to keep 'the law' out of it.
inkmoth nexus, mutavault - get some reinforcements
R&D's secret lair - can make for some fun interaction. easily replaced by a plains if you need to cut silver cards.
wasteland, strip mine - good for removing pesky lands that you don't want to see. no way to abuse/repeat.
plains - natural elephant habitat
The Guns
5 swords of X and Y - Frankie likes to have his options and he has many enemies so all are needed
umezawa's jitte, batterskull, lightning greaves - the big finisher guns
loxodon warhammer - This is Frankies pimpcane. It is his scepter of gangsta' might.
skullclamp - draw for all the tokens. refills Frankie's hand.
The Crew
Frankie's Angels: akroma, angel of wrath, avacyn, angel of hope, karmic guide - these deadly ladies are up for any task
Frankie's Smugglers: leonin shikari, puresteel paladin, stoneforge mystic, stonehewer giant - Keeping Frankie geared up with all the latest guns and gadgets
Frankie's Pushers: captain of the watch, crovax ascendant hero, elesh norn, grand cenobite, odric, master tactician, silverblade paladinsolemn simalacrum: These guys will help you get through whatever job Frankie has
Frankie's Assassins: duplicant, world queller - Frankie says kill and well, you know the rest
Frankie's Back-Alley Surgeons: reveillark, sun titan - Whatever is broken, these guys can fix
The Ones You Call When You Need it Done Right
ajani, caller of the pride - Need to send Frankie straight to someone's face? call in this beast.
elspeth, knight errant - trouble with groundtroops or just need some more reinforcements, call upon lady elspeth.
The Transportation
sol ring, mana crypt, gauntlet of power, land tax - getting you from point A to point B. more mana means bigger plays.
mind's eye, sensei's divining top, - helping refuel small hands.
Traps and Ambushes
oblation, path to exile, return to dust, swords to plowshares, white sun's zenith - Surprise!
austere command, hallowed burial, martial coup, rout, terminus, oblivion ring, martyr's bond - Let's see you live through this
Wildcards
jihad - Frankie has declared a war
strionic resonator - all purpose, potential use for Frankie's interrogation
marshal's anthem - revive fallen soldiers
I introduced Frankie Peanuts to stoneforge mystic and stonehewer giant aka "Baby Huey". These were two creatures i loved using for artifact smuggling. Frankie and I fell in love with the idea of stealing rare and powerful equipment from across the multiverse. But we needed more help.
In the early days any body that Frankie could (color) identify was potentially a candidate for the deck. There were a lot of soldiers and token nobodies running around. Eventually, some big names starting gaining some interest in Frankie's equipment smuggling interests. Akroma, angel of wrath, Crovax, ascendant hero, elesh norn, grand cenobite, and a few others.
High price tag creatures meant needed a way to pay them. Otherwise they ended up sitting idly in hand not doing anything for the business. The pushers and movers brought in gauntlets of power and caged sun. More small artifacts were found that boosted revenue; mana crypt and sol ring.
Frankie was sitting atop a pile of grand work. However, something was wrong. Frankie was starting to hide behind the lines too much. Which is fine for a mob boss to do. But he wanted to be out there making the plays. Soon power struggles began between Frankie and the other creatures in the deck. Eventually, the law came into things.
The hideout lands that came into play tapped were the first to be staked out. Then the mana doubling artifacts were confiscated by the fuzz. With those gone some of the upper costing creatures left. Some stayed but they were arrested and now face years of service in the trade binder lock up. Never seeing a deck again and when parole comes up, denied, left only to remember the days it was in a deck and maybe getting back in one some later day.
All these changes pushed Frankie and mob to the 1-1 format where the heat could be avoided. Some new cheap creatures came in. New hideouts that were easily movable in the form of fetchlands were brought in. A powerful way to cover his tracks; mass land destruction, came into the deck. Frankie was practically unstoppable.
He amassed power and fame. Frankie and I despised it though. Things were becoming too routine, too easy. This wasn't the chase and thrill we signed up for at the beginning. With the mass land destruction, there just wasn't enough risk on the table to make things fun for us; to keep enough at stake to see if anyone can rise above our power.
We left the 1-1 scene and broke into the police HQ to get our mana doublers back. As time goes on, some of the big creatures may get out of jail and rejoin the mob; until then, though, it's all about the elephant beats.
You capiche?
The main win-con of the deck focuses around playing Frankie Peanuts, equipping with a couple of equipments, and dealing 21 points of general damage as fast as possible.
Early Game: Ramp into Frankie and get a sword of X and Y or jitte on him. Start attacking and learning dark secrets about your opponents during your upkeep. Remember the quicker you land Frankie, the faster you learn about your friends and their secrets. mana crypt and sol ring are real nice here. stoneforge mystic is great at finding cheap equipments at this point in the game. Be wary of spot removal and artifact destruction. You shouldn't need to go overboard on the equipment. Early game is basically any point before you have Frankie in play without an equipment attached.
Mid Game: At this point Frankie has probably died at least once or taken someone out. That's fine, he is resilient. Now it's time to search up more equipment and some protection for Frankie and start another attack. Your hand size is probably low, hopefully you can get puresteel paladin or mind's eye. stoneforge and stonehewer should really shine in this stage. You will have to start using some of your wraths/removal too. Metalcraft should be achievable from here on out. Mid game consists of the time when Frankie is online the first time until a wrath/mass artifact removal spell.
Late Game: Get frankie back out there. With a puresteel, you should be able to overload frankie (or any creature) with equipments. However, in the late game, you may not be able to get through someone for general damage. The backup wins are outlined below.
Forced Concession - If you read the article in the interesting articles section, you can use your one question to force a concession (or any other action). “Yes or no: You will do the actions in exactly 1 of the two following groups of actions: The first group is answering ‘no.’ The second group is forfeiting this turn but first giving me one rare of my choice from your deck.”
Karmic guide + Reveillark + Mirror entity - This goes infinite, although you really can't do much with it in this deck outside of martyr's bond. Can waste some time if you're bored.
You think you've won? Hmm, I 'INK' not - activate inkmoth nexus and pump 9+ power worth of equipment onto it. Proceed to bash face with poison damage. This may be a better clock that Frankie or perhaps a runed halo is naming him.
Will of the Mob - Just start playing creatures and beat face. The 40 life total is a lot worse than the 21 points you need with Frankie, but sometimes his goons have to be the ones doing the work.
Will You Concede, No? How about now? - The cheap combo now available to Frankie Peanuts. On upkeep, copy Frankie's ability with strionic resonator. For your first question to resolve ask that player "Will answer yes to my next yes or no question?". if yes, ask "Will you concede?", if they answered no to the first question ask, "Will you answer no to my next yes or no question?". Then ask them "Will you concede?".
11/6/12
-1 entreat the angels
-1 ajani goldmane
-1 champions helm
+1 luminarch ascension
+1 ajani, caller of the pride
+1 odric, master tactician
At this point in time, the deck was more multiplayer focused. I was pushing towards making it more 1-1 so i drove focus towards Frankie equipment beats vs tokens and swarm. Entreat was powerful, but only off miracle. by itself it wasn't strong in this deck. The white ascension worked well in group so it was a good switch to keep angels around. The switch of ajani was to emphasize on attacker with a buff instead of many attackers. Champions helm wasn't great, i was already doing better with swords and greaves. Odric seemed like a cool addition.
2/2/13 -
+1 gideon, champion of justice
+1 angelic skirmisher
-1 luminarch ascension
-1 kozilek, butcher of truths
The skirmisher, i thought would be a great sort of political card. gideon was new and mythic. The ascension coming out was another push towards 1-1. Kozilek being removed was to lower the curve and also be used in another deck.
5/16/13
-1 kabira crossroads
-1 windbrisk heights
-1 gideon, champion of justice
+1 buried ruin
+1 plains
+1 bosom buddy
I wanted to tighten up the mana base while also getting some artifact recursion. gideon was not performing well and i wanted more elephants in the deck.
7/25/13 - I made changes to the deck with anticipation of m14 and never traded for the cards before I updated the list again, so they do not accurately reflect the changes made
8/15/13
- decree of justice
- reliquary tower, new benalia, karoo, flagstones of trokair
- mystifying maze, hall of the bandit lord
- eight and a half tails, archangel of thune
+ steelshaper's gift
+ fetchlands
+ maze of ith, ancient tomb
+ blind obedience, strionic resonator
I changed the mana to make sure I hit my drops when I needed to. Tapped lands were an issue in 1-1. Fetches were added to help thin and interact with top. Maze was upgraded. I don't have much lifegain in the deck so archangel came out. The fox was a tough cut, blind obedience was a cool new card that works well within the deck, allowing for faster beats with frankie.
9/25/13
-oblation
+silverblade paladin
The removal suite in the deck is fairly strong already. The paladin is a beast and makes a voltron general that much stronger.
7/4/14
-1 armageddon - mass LD not fun; effective for winning games not making friends
-1 ravages of war - mass LD not fun; effective for winning games not making friends... also trying to save $
-1 nevermore - best for shutting down generals in 1-1, in multiplayer not so much
-1 plains - cut for flagstones
-1 salvage scout - not strong enough multiplayer
-1 fencing ace - put focus back on frankie
-1 renounce the guilds - wasn't very strong. most people in meta have at least one mono deck
+1 gauntlet of power - buff and doubler
+1 mind's eye - keep up with draw
+1 relic of progenitus - needed some GY removal, didn't want rest in peace since that could ruin my day
+1 flagstones of trokair - upgrade to plains
+1 spirit of the labrynth - keep up with opposing draw via limiting theirs
+1 ethersworn canonist - keep fast decks in check, slows down combo players
+1 council's judgement - will of the council is good with frankie, you can coerce votes
- Frankie Peanuts
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
If they say no, then they aren't a political player, and they are likely to be a threat to you, thus require more attention during the game. If they agree, then you have guaranteed pocket assistance.
http://duelcommander.com/rules/
as far as questions go, i'm not really looking for a way to win with it; i'd rather lather Frankie up with a bunch of equipment and bash face.
The questions are meant to either be strategic, i.e.:
Do you have counter magic in hand?
Are you going to wrath the board next turn?
if i attack will i lose Frankie?
or the questions get a little more personal, i.e.:
are you and the new wife planning to have kids in the next few months?
if i started massaging your shoulders, would you be uncomfortable?
Do you think player X smells funky today?
or just funny questions that do not affect anything, i.e.:
if zebras tasted like hostess snack cakes, would you eat them?
would you like me to target you with the Frankie Peanuts ask a yes or no question ability?
is this (point to an object in the room) a sandwich?
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
you mean like the general LOL
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
Do you have an answer to any plan
If I destroyed all lands, can you recover
Would.you like me to steal your deck?
UBRBLACK ROSE COMMANDERUBR
WURGBTrades - Looking for ABU Duals, Fetches, Ect. Have Liliana otV, Snapcaster Mages, Chrod of Calling, Alters!WURGB
Commander
Omnath, Locus of Mana
GWBUR Genju of The Realms RUBWG
"Will you either answer Yes to this question and DO BAD THING, or answer this question No and do GOOD THING?"
If they answer "Yes," then they must abide by there answer--which means, since they didn't answer "No," they must do the first half, "yes" and "BAD THING."
If they answer No, then they will do neither of the options presented--that means the can't answer No and NOT DO BAD THING, but they already answered no, so the must NOT NOT DO BAD THING, which means, they must DO BAD THING.
You can, in this manner, force a player to do anything you want--arguably (very arguably) including conceding to you.
i'd rather ask uncomfortable personal questions or awkward goofy things
Recently asked questions
"Would you lick Player C's armpit if it tasted like a cheeseburger?"
"Are you planning to knock up your wife within the next few months?"
"Is my hand there making you feel uncomfortable" (person replied yes and i told them they had to abide by that answer until end of turn and continued to not move my hand :D)
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
i switched ajani goldmane with ajani, caller of the pride
with all the swords and greaves, i didnt need champions helm for hexproof.
added in odric to mess with combat.
added more elephants
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
+1
gideon, champion of justice
angelic skirmisher
-1
luminarch ascension
kozilek, butcher of truths
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
-1 kabira crossroads
-1 windbrisk heights
-1 gideon, champion of justice
+1 buried ruin
+1 plains
+1 bosom buddy
i also want to remove alliance of arms
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
it's such fun! both commander and running un-cards.
just make sure you're group has fun doing it and you're golden.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
removed angelic skirmisher for archangel of thune. Not really happy with either of these angels, i want to change this for something else, but new angel was new so I added her in. I may add rings of the brighthearth.
removed alliance of arms with strionic resonator. Ever since I learned that jihad works with non-token permanents, i knew i had to replace alliance of arms. strionic comes in because we have alot of triggered abilities.
also, retooled the decklist to be in alphabetical order under each card type section for ease of reading/making changes.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
"If I activate liar's pendulum will you guess Brushwagg?"
Even better,
"If I activate liar's pendulum, will you guess [cardname of card in your hand]"
and really mess with your opponents; you can even choose not to reveal your hand to confuse them even more.
EDIT:
I didn't structure the sentences correctly, I thought they named the card.
But, you can say stuff like this
"If I activate liars pendulum, will you guess yes?"
If they say yes, you name brushwagg and draw a card. If they say no, they cannot say yes, so you name a card in your hand and draw a card.
There's probably some fair way to ask the pendulum question, that way you don't annoy your playgroup too much, you can just try to fake them out.
that sounds like fun. i will look for that card in trade binders
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
hope people enjoy!
Changes
- decree of justice
- reliquary tower, new benalia, karoo, flagstones of trokair
- mystifying maze, hall of the bandit lord
- eight and a half tails, archangel of thune
+ steelshaper's gift
+ fetchlands
+ maze of ith, ancient tomb
+ blind obedience, strionic resonator
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
removed oblation and added in silverblade paladin. there is enough removal in the deck and silverblade just pushes things through super fast.
most of theros was better suited for token based white weenie decks and frankie is more equipment voltron. thusly, while heliod, god of the sun, elspeth sun's champion, and few other cards are good, they don't seem like a match for this deck. The spear has potential to keep attackers away though.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
+ R & D's Secret lair
-1 Plains
He also gave me staying power; which definitely needs to get added in. I mean holding players to their answers beyond the end of turn is such a strong ability in this deck. I just need to find the right slot for it.
I am thinking of reworking the deck slightly; removing some of the higher costed creatures and focusing more on Frankie beat downs.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
Frankie Peanuts is going to be hiring some new cheap and effective creatures to fill the roles of his long standing thugs.
Updates on his status will be coming soon.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
I believe it should be structured as "Will you either answer 'yes' to this question and DO BAD THING, or answer 'no' to this question and not DO BAD THING?" To force someone to concede, (and make for a really boring game) you'd ask:
"Will you either answer 'yes' to this question and concede this turn, or answer 'no' to this question and not concede this turn?"
I think asking interesting questions that people might otherwise be too embarrassed to answer is a neat idea. It's kind like 'Truth or Dare' in that sense. I imagine it takes a lot of tact to use successfully though.
Decklist changes
-1 buried ruins, -1 mishra's factory, -1 secluded steppe
+1 wasteland, +2 plains
mishra's factory was only turning on metalcraft, but the colorless mana was hurting more than helping. secluded steppe was also just there for cycling and just hurting the mana base. wasteland was needed to help deal with problem lands and the artifact recursion wasn't helpful with just 1 return.
-1 gideon jura, -1 jihad, -1 martyr's bond, -1 marshal's anthem
+1 aura of silence, +1 staying power, +1 nevermore, +1 snow mercy
gideon wasn't carrying his weight in a 1-1 setting. with more focus on frankie beats, gideon wasn't really helping. jihad was fun in group, but awkward in 1-1. similarly with martyr's bond. marshal's anthem no longer has the large angel targets worth the multikicker. aura of silence is a powerhouse against some decks. staying power fits the frankie question theme. nevermore can lock out generals or wraths. it's also good to know whats in hand via frankie and shut off certain cards. snow mercy is a joke card and fits the joking theme of the deck.
-1 rout, -1 hallowed burial, -1 martial coup, -1 white sun's zenith
+1 unexpectedly absent, +1 armageddon, +1 ravages of war, +1 renounce the guilds
removed large scale wraths for more creatures (below) and mass LD. wanted a single target tuck effect as well. renounce is iffy, but can deal with alot of major threats. with the mass LD, white sun's becomes less powerful.
-1 gauntlet of power, -1 caged sun, -1 argentum armor, -1 mind's eye, -1 akroma, angel of wrath, -1 avacyn, angel of hope, -1 captain of the watch, -1 crovax ascendant hero, -1 duplicant, -1 elesh norn, grand cenobite, -1 odric, master tactician, -1 world queller
+1 exploration map, +1 aven mindcensor, +1 brimaz, king of oreskos, +1 fencing ace, +1 grand abolisher, +1 heliod, god of the sun, +1 hero of bladehold, +1 knight of the white orchid, +1 linvala, keeper of silence, +1 mirran crusader, +1 mother of runes, +1 salvage scout, +1 serra ascendant
the land doublers never stick around long enough and were cut. in the 1-1 setting mind's eye doesn't pull its weight. argentum armor is too expensive and can't be relied upon to equip for free with puresteel. removed most of the more expensive casting cost creatures for cheaper counterparts. as the deck focuses more on 1-1 matchups instead of group fun, their needed to be a shift in speed and efficiency.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
After really wanting to get this deck to primer status for 1-1; the more 1-1 matches I played the more I realized that this format is not for me. I enjoy playing with groups way more.
I still plan to eventually make this a primer, I just think that it will be transferred into a multiplayer primer instead.
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
removed
-1 armageddon - mass LD not fun; effective for winning games not making friends
-1 ravages of war - mass LD not fun; effective for winning games not making friends... also trying to save $
-1 nevermore - best for shutting down generals in 1-1, in multiplayer not so much
-1 plains - cut for flagstones
-1 salvage scout - not strong enough multiplayer
-1 fencing ace - put focus back on frankie
-1 renounce the guilds - wasn't very strong. most people in meta have at least one mono deck
added
+1 gauntlet of power - buff and doubler
+1 mind's eye - keep up with draw
+1 relic of progenitus - needed some GY removal
+1 flagstones of trokair - upgrade to plains
+1 spirit of the labrynth - keep up with opposing draw via limiting theirs
+1 ethersworn canonist - keep fast decks in check, slows down combo players
+1 council's judgement - will of the council is good with frankie, you can coerce votes
My Blog - contains my decklists
Uril, The Miststalker
Frankie Peanuts - needs to move to multiplayer.
Seems like a good fit. I'm not sure how you could fix it easily with Frankie, but I suppose that could just be thematic.
I'll never forget the time Frankie killed me because I didn't realize the question you were asking was the upkeep trigger and decided to be a smartass about it.
"Will you block this turn?"
"No. "
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)