Here you'll find some ban lists used for 1v1 Commander, mainly the French ban list. Other places that do 1v1 EDH will also usually follow this list or at least some derivative of it:
o Braids, Cabal Minion
o Erayo, Soratami Ascendant
o Rofellos, Llanowar Emissary
Banned cards
Ante cards
o Amulet of Quoz
o Bronze Tablet
o Contract from Below
o Darkpact
o Demonic Attorney
o Jeweled Bird
o Rebirth
o Tempest Efreet
o Timmerian Fiends
• Manual Dexterity cards
o Chaos Orb
o Falling Star
• "As well as the following cards:
Ancestral Recall
Balance
Biorhythm
Black Lotus
Channel
Coalition Victory
Crucible of Worlds
Emrakul, the Aeons Torn
Fastbond
Gifts Ungiven
Hermit Druid
Imperial Seal
Intuition
Karakas
Kokusho, the Evening Star
Library of Alexandria
Limited Resources
Lion's Eye Diamond
Mana Crypt
Mana Vault
Metalworker
Mind Twist
Mishra’s Workshop
Mox Sapphire, Ruby, Pearl, Emerald and Jet
Necropotence
Painter's Servant
Panoptic Mirror
Protean Hulk
Recurring Nightmare
Sensei's Divining Top
Serra’s Ascendant
Shahrazad
Sol Ring
Staff of Domination
Strip Mine
Sway of the Stars
Time Vault
Time Walk
Tinker
Tolarian Academy
Upheaval
Vampiric Tutor
Yawgmoth's Bargain
Additional rules for 1v1 play:
- Players start out with 30 life.
- Matches are best 2 games out of 3, with a 60 minute time limit. (This time limit is disregarded when playing online or otherwise noted)
- All other normal Commander rules regarding deck construction, generals, mulligans, paths of victory, etc. are unchanged.
It seems appropriate to replace this with the (granted, site-specific) list used here for MWS tournaments. Minor changes have been made (removal of Riftsweeper/SDT off the top of my head) and further changes are being discussed (mostly banning of Vendilion Clique as a general).
Would it be possible to name us the reasons for each banned card (in the "As well as the following cards" list)?
I really can't find reasons for each specific card, but a general to keep in mind is that the cards that are on the ban list that normally aren't banned on the multiplayer EDH ban list (i.e. Sol Ring, Mana Crypt, Mind Twist, Mindslaver, etc.) are much, much more powerful when you don't have politics like you do in multiplayer to keep someone from getting too crazy. Politics and social pressure/control are the two main factors in balancing multiplayer EDH.
@ therestless: KPDaly16 told me to post a thread of the French ban list, but I will see what he says about posting the updated version of it that we use. I will have to be redoing the whole OP anyway, due to the screwed up template from when I copypasted the list from the French site.
Regarding the differences between the French list and the MWS Tournament list, I really just want this here as a reference to those building decks for themselves and playing with friends. The MWS ban list is a separate entity (and pretty much has to be due to card interactions like Shaharazad), and will continue to be supported for any MTGS-run tournaments. I would be fine with this post containing both the normal 1v1 ban list and the MWS list the site uses, if that would be easy enough to understand.
I'm curious about certain stores in my area are still using the EDH.net site as their source for banned cards. Is it ok for some people to post 1v1 deck despite that other people [i.e. like me] are still using SDT, Sol Ring and etc?
I'm curious about certain stores in my area are still using the EDH.net site as their source for banned cards. Is it ok for some people to post 1v1 deck despite that other people [i.e. like me] are still using SDT, Sol Ring and etc?
As I said earlier, this is just for reference. I do ask, however, that if you're using a house rules ban list, you say so in your opening post and list what cards are banned.
Would it be possible to name us the reasons for each banned card (in the "As well as the following cards" list)?
I think if we pool together, we should be able to figure out why some of the cards are banned in 1v1: -
NOTE: THE FOLLOWING EXPLANATIONS ARE MOSTLY CONJECTURES AND SHOULD NOT BE TREATED AS THE OFFICIAL EXPLANATION TOWARDS THE RATIONALE OF THE BAN. SOME OF THE REASONING, HOWEVER, ORIGINATES FROM THE ELDERDRAGON WEBSITE, WHICH MANAGES THE LIST FOR MULTIPLAYER EDH.
Ante cards and Manual Dexterity cards are banned "by definition" as EDH uses the Vintage ban list, in addition to an addition list, minus Shahrazad. By definition, this would likely ban other non-vintage legal cards (i.e. non-basic land and other nonland cards from Unhinged and Unglued). Un-sets also breach the Official (multiplayer) EDH criteria where it belongs to a class of cards which can't be consistantly interpreted by all players.
Ante cards are banned from EDH as it introduces an element of gambling into the game, which may be prohibited in some countries. Even with ante, this card group remained unpopular as players were unwilling to bet some of their more valuable cards. These cards were banned anyway to prevent players from starting with less than 99 cards in their initial library (ante cards are removed from the deck if the ante rule variant is not used).
It should also be noted that playing for ante is either trivial for MWS since players don't exactly risk any change of card ownership. Indeed, ante on MWS would probably allow one of the most powerful draw cards into the format (i.e.: Contract from Below)
Manual Dexterity cards are cumbersome as they make the amount of table space relevant, and that isn't the kind of thing that tournament organizers can afford to alter significantly. Additionally, the rules for what is and isn't allowed when using one of these cards are hazy, and the "one foot" thing can be difficult to properly enforce.
It should also be noted that applying manual dexterity is almost impossible on MWS.
The official reasoning for banning the Power 8 lies in both the Power Level of the card (which far exceeds that of other cards) and the money cost of that card. In this case, drawing three cards at instant speed for U is strictly better than a large proportion of comparable draw spells
As with the other Power 8, the official reasoning for banning this card lies in both the Power Level of the card (which far exceeds that of other cards) and the money cost of that card. In this case, an early three mana of any one colour could fuel a large tempo swing on the part of the user
This is probably banned as it fuels a CoW-Strip Mine lock which would detract from the play experience of most players. Repeatable land-destruction is often frowned upon (its synergy with Azusa, Lost but Seeking and its ilk doesn't help its reputation). It is probably little solace but the unbanning of CoW allows Fastbond to be legal in 1v1 EDH (thus far)
Gifts is simply broken (especially at the 3U cost and the fact that it's an Instant). The ability to tutor for two combo pieces and two ways to recur them generally makes this a one-card game-ender, which is contrary to the EDH vision.
Grindstone/Painter's Servant combos are made up of cheap components which are easy to tutor up and quick to hit play. Because they come down so soon, they can be online before opponents can be expected to have disruption available... and make up the top tier of combo options.
This is banned in 1v1 EDH because it provides cheap and powerful discard, hence giving the opponent a huge tempo loss when played early game. It is also difficult to answer outside nonblue control decks (and corner case madness cards)
The Mindslaver + Academy Ruins combo has been deemed overly unfun and perhaps not as easy to disrupt for 1v1 games and is hence banned. By itself, it allows you to mess with the opponent's plans and further to that, take a nearly uncontested turn, a la Time Warp
The official reasoning for banning the Power 8 lies in both the Power Level of the card (which far exceeds that of other cards) and the money cost of that card. Moxen provides insane mana ramping which could barely be matched by comparable artifact ramps (e.g the Ramos' Relics and the Mirage Diamonds
This is banned in EDH as it provides cheap and powerful draws. Paying 1 life in EDH is not so much when you start with 30 (even if you started with 20, it would still be broken, hence explaining why this card is still restricted in Vintage and banned in Legacy).
It's a one-card combo which is too easy to tutor up, and once it resolves there are several ways to kill every opponent, instantly. Hulk combo has cropped up multiple times, in different places, and has been the most problematic element in competitive environments.
The key here is that the kinds of cards required to answer Protean Hulk combo (cheap permission, hand disruption, or RFG-creature removal) aren't the kinds of cards people should have to fill their EDH decks with. As such, the hulk needed to go.
This is apparently time intensive and can be very difficult to answer (it can disappear to the top of the library unless you Krosan Grip it or remove it in response).
Staff of Domination is an obvious combo component, made worse by its synergy with Rofellos, Llanowar Emissary (as the general). It is also versatile with its interactions with many infinite mana combos (helping you draw your win con of choice if it comes to it)
Three, four, and five color decks being the majority of what gets played in EDH, Sundering Titan can easily strangle any single player, moreso when it comes out early. The fact that it can go into any deck and its asymmetrical nature multiplied this advantage.
The official reasoning for banning the Power 8 lies in both the Power Level of the card (which far exceeds that of other cards) and the money cost of that card. Time Walk gives free turns which could barely be matched by most "Time Warping" cards
When Time Vault was unerrata'd to be Twiddle-effect friendly, it became one of the most ridiculous cards in the format. Plenty of community members have commented on how game-wrecking it is, and a little extra last minute testing at Worlds showed it's just as broken as expected
The low cost ability of Tinker to get high cost artifacts (such as Darksteel Colossus or other artifact bombs) into play early in games and significantly impact their outcome easily warranted its banning.
I can only conclude that that this card is banned in 1v1 games because it effectively resets the board and could effectively prolong games -- which could be bad if the games are timed
The Bargain is banned in EDH as it provides ridiculous draw ability. Paying 1 life in EDH is not so much when you start with 30 (even if you started with 20, it would still be broken, hence explaining why this card is still restricted in Vintage and banned in Legacy).
I can't see how the French would ban dark depths . There are a lot of inconsistency here. WTF! On the generals I think it balances out the format for the French a little bit. Rofellos should be ban as a general since sol ring and mana crypt is banned. This two accelerator helped balanced the power between other generals and rofellos but it only make sense now. Erayo should be ban as a general, that guy is the nuts. I have a deck built around this guy and he flips consistently turn 2. Although I don't go by the French list (general ban list for me) I can see why he was ban. Braids didn't need to get the ax as a general. I built a deck around this guy and he is not that devasting without rol ring and mana crypt.
That is really slippery slope logic. HexDepths doesn't even win the game in one turn in EDH. What about Obeyline, or Severence/Belcher? At some point, you just need to admit that 2-card combos exist, and get one with your life.
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"There's no such thing as a good play. There's the right play, then there's the mistake" -Jon Finkel
This is quickly moving from Vintage to Legacy. I move for the ban of the following cards as providing immense early advantages:
Mana Drain
Land Tax
Sylvan Library
Force of Will
See the problem? Where do you draw the line on "too good"? Everyone makes claims about "card X should go to keep the format healthy but card Y can stay". But face it. It's all just a personal judgment call, and if 100 people put forth their ideas on the ideal banned list, there will be at least 100 suboptimal lists presented.
These lists are turning into nothing more than "cards I hate playing against". But come on. Your opponents generally have some plan for winning the game, and that means they have a plan for making you lose. They aren't in charge of your feelings. Is it their fault if you don't like the cards they use to kill you? The entire point of playing those cards was to make you lose the game, you know!
The purpose of banning is to produce diversity in the format, not to make you feel better about the decks you play against. The only cards that should be banned are cards that see play in the vast majority of winning decks in the metagame (or would if they were owned).
The problem with defining [EDH] by what is "fun" is that everyone seems to define fun as what they don't lose to. If you keep losing to easily answered cards, that means you should improve your deck. If you don't want to improve your deck, then you should come to peace with the idea that you are going to lose because you chose to not interact with better strategies.
Will anyone throw a fit if I post a decklist that disregards the 1v1 ban-list posted here? Our group uses the standard ban list and we have no problems.
I asked the mod the same question once and apparently you could do so though it would be nice if you noted that you are using the Official dragonhighlander.net list.
Are the powers that be here going to update the MTGSal list? I was under the impression that the list would be maintained in the same interval as the "official" list.
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"There's no such thing as a good play. There's the right play, then there's the mistake" -Jon Finkel
Arcum Dagsson decks will be weakened by the departure of Tolarian Academy (and maybe Staff of Domination) but it will not collapse without Tolarian Academy. Arcum has many other ways for generating large quantities of mana. I am pretty sure that Arcum Dagsson decks are good not JUST BECAUSE they have Tolarian Academy
This thread is refering to the 1v1 Ban List (see OP) which is slightly different from that of the Dragonhighlander.net deck list. In the 1v1 list, Tolarian Academy remains legal (based on OP). Staff of Domination has been long banned in the 1v1 list.
By the way, are the 1v1 community planning to amend their ban lists?
If the MTGS list follows suit, I will be sad to see Intution go. However, these bannings/unbannings make sense to me, since Loam isn't quite as good without Intuition.
Thank you Kabuki for linking to the updated French ban list.
I have updated both the ban lists. The MTG Salvation list has only banned Channel for the time being (its banning was honestly way overdue); other cards such as Rofellos as a general and Tolarian Academy are still being watchfully eyed.
A bunch of the players who play a lot of 1v1 EDH (Khymera, Evergreen, mutedequilibrium, etc.) are planning on working together with the French to go towards a single ban list, as having two different ban lists can be quite confusing. We're hoping to run another tournament in the future with the updated MTGS ban list and see where the format is from there.
With the recent update, I'm glad with the changes, but myself and others still question general banning's as Roffellos and Braids. On magic workstation I've encountered a few french players, and They all agree Eyaro deserves a ban, but Don't make too much of a note on Vendiquilion Clique.
Otherwise my group is quite content with the 1v1 banned list. It's nice to see some consistency with the final banning of intuition. The only thing that I'm afraid is that the list of banned generals begins to reflect what the multiplayer banned list attempts to do.
Hum...
I don't have a great experience of competitive EDH, but my opinion is that Braid, Rofellos, Erayo and Clique deserve a ban.
When you see a general who come fast, and win the game if opponent don't have a removal he can use in the turn, I think it's better to ban this General, for exemple. Rofellos means "You lose your lands turn 3"... Braid means "Now, you'll lose your board"... Erayo means "I'll counter all your spells"... Clique is a little different cause it only means bounce, bounce, counter, bounce, counter, counter, bounce... In fact, they are not funny.
But I have a strange vision of EDH. For me, it's a funny format wich normaly means that you'll play originals decks and Generals, and not just two cause they're broken and win all.
No offense towards yourself but this is exactly what I do not want cards to be banned for. This is a very slippery slope in thinking, Why not ban Zur, Arcum, Captain Sissay, or Even Uril. These all met your requirement for a ban.
Sure I can agree with you that multiplayer EDH banned list is built under your thinking. If its a "douchebag" move then don't play it. The 1v1 banned list is made for competetive play. It's the same thing in standard. If you hate Jace or his Bff Baneslayer Angel, well you can't just ban the card. But Multiplayer your playing for fun, sure Banthe Angel. The same thing for Combo, even if you hate it in constructed formats you gotta still deal with it.
By no means this is a personal attack I'm just making a point.
Oh, I don't play Standart cause chosing between 1/2/3 decks when I see the possibilities of Magic seem... lame. For me.
If 1vs1 EDH become "You play Rofellos or Clique ?", it's a shame. And not fun at all, finaly. Then, I encourage the ban of broken Generals and cards, with the hope that will diversify the format. Even in competitive mode.
After, I don't make the banlists...
(And no offense taken, don't worry.)
Yea but its not just a game of Rofellos and Clique. its natural that players that want to win will play the best deck possible. In doing so, would you deny them the chance at winning only because you feel your general isnt up to par?
nah i say... Communism didnt work because the mentality that EVERYBODY is equal to EVERYBODY doesnt exist. People naturally want to be above other people. They want to continue striving for better and bigger things.
Banning cards just because you dont like them, not a good reason. EDH is built around a singular card. You cant run Mind over matter unless you are running blue. If you run a mono red deck lets say Jaya as your general, will you be running any blue cards? nope. why because the format it self already limits you.
Multicolor generals are good because they open new possibilities in your deck but still its not in any way means its any better or worse than your general. The format works on a singular basis. finding 2 card combos that work is not an easy task...
99 cards and finding a Dark depths isnt easy. what if its the last card in your deck? not only that now you have to find a Vampire hex mage. and how many tutors will you let black use? ah but you say your general is blue and black, or heck all 5 colors like say CHild of alara.
the general works mostly a color activator. without the color you have already limited your self with what cards you want to use.
are you willing to say that all 5 color generals should be banned because they give combo decks the ability to use ALL tutors ever printed?
this is just my banter when it comes to restricted lists. cards that warp a format sure, but cards that you just dont want to deal with. not cool.
if that where the case, in standard UW control and JUND would had been banned upon release.
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French Ban List
Source: http://www.ffmtg.fr/Championnat-de-France/Championnat-de-France-a-La-Rochelle-les-infos.html#Commander
Banned Commanders
o Braids, Cabal Minion
o Erayo, Soratami Ascendant
o Rofellos, Llanowar Emissary
Banned cards
Ante cards
o Amulet of Quoz
o Bronze Tablet
o Contract from Below
o Darkpact
o Demonic Attorney
o Jeweled Bird
o Rebirth
o Tempest Efreet
o Timmerian Fiends
• Manual Dexterity cards
o Chaos Orb
o Falling Star
• "As well as the following cards:
Ancestral Recall
Balance
Biorhythm
Black Lotus
Channel
Coalition Victory
Crucible of Worlds
Emrakul, the Aeons Torn
Fastbond
Gifts Ungiven
Hermit Druid
Imperial Seal
Intuition
Karakas
Kokusho, the Evening Star
Library of Alexandria
Limited Resources
Lion's Eye Diamond
Mana Crypt
Mana Vault
Metalworker
Mind Twist
Mishra’s Workshop
Mox Sapphire, Ruby, Pearl, Emerald and Jet
Necropotence
Painter's Servant
Panoptic Mirror
Protean Hulk
Recurring Nightmare
Sensei's Divining Top
Serra’s Ascendant
Shahrazad
Sol Ring
Staff of Domination
Strip Mine
Sway of the Stars
Time Vault
Time Walk
Tinker
Tolarian Academy
Upheaval
Vampiric Tutor
Yawgmoth's Bargain
Banned Generals
Braids, Cabal Minion
Erayo, Soratami Ascendant
Rofellos, Llanowar Emissary
MTG Salvation Ban List
Ante Cards
Amulet of Quoz
Bronze Tablet
Contract from Below
Darkpact
Demonic Attorney
Jeweled Bird
Rebirth
Tempest Efreet
Timmerian Fiends
Manual Dexterity Cards
Chaos Orb
Falling Star
Other
Ancestral Recall
Black Lotus
Channel
Crucible of Worlds
Gifts Ungiven
Grindstone
Karakas
Mana Crypt
Mind Twist
Mindslaver
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Sapphire
Necropotence
Protean Hulk
Shahrazad
Sol Ring
Staff of Domination
Sundering Titan
Time Walk
Time Vault
Tinker
Upheaval
Yawgmoth's Bargain
Banned Generals
Vendilion Clique
Additional rules for 1v1 play:
- Players start out with 30 life.
- Matches are best 2 games out of 3, with a 60 minute time limit. (This time limit is disregarded when playing online or otherwise noted)
- All other normal Commander rules regarding deck construction, generals, mulligans, paths of victory, etc. are unchanged.
I really can't find reasons for each specific card, but a general to keep in mind is that the cards that are on the ban list that normally aren't banned on the multiplayer EDH ban list (i.e. Sol Ring, Mana Crypt, Mind Twist, Mindslaver, etc.) are much, much more powerful when you don't have politics like you do in multiplayer to keep someone from getting too crazy. Politics and social pressure/control are the two main factors in balancing multiplayer EDH.
@ therestless: KPDaly16 told me to post a thread of the French ban list, but I will see what he says about posting the updated version of it that we use. I will have to be redoing the whole OP anyway, due to the screwed up template from when I copypasted the list from the French site.
Regarding the differences between the French list and the MWS Tournament list, I really just want this here as a reference to those building decks for themselves and playing with friends. The MWS ban list is a separate entity (and pretty much has to be due to card interactions like Shaharazad), and will continue to be supported for any MTGS-run tournaments. I would be fine with this post containing both the normal 1v1 ban list and the MWS list the site uses, if that would be easy enough to understand.
Expect the OP to be updated in the future with more additional information.
Duel Commander
URG [Primer] Maelstrom Wanderer [Primer] URG
Duel Commander Current Projects:
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Created By: DarkNightCavalier
As I said earlier, this is just for reference. I do ask, however, that if you're using a house rules ban list, you say so in your opening post and list what cards are banned.
I think if we pool together, we should be able to figure out why some of the cards are banned in 1v1: -
NOTE: THE FOLLOWING EXPLANATIONS ARE MOSTLY CONJECTURES AND SHOULD NOT BE TREATED AS THE OFFICIAL EXPLANATION TOWARDS THE RATIONALE OF THE BAN. SOME OF THE REASONING, HOWEVER, ORIGINATES FROM THE ELDERDRAGON WEBSITE, WHICH MANAGES THE LIST FOR MULTIPLAYER EDH.
Ante cards and Manual Dexterity cards are banned "by definition" as EDH uses the Vintage ban list, in addition to an addition list, minus Shahrazad. By definition, this would likely ban other non-vintage legal cards (i.e. non-basic land and other nonland cards from Unhinged and Unglued). Un-sets also breach the Official (multiplayer) EDH criteria where it belongs to a class of cards which can't be consistantly interpreted by all players.
Ante Cards (Amulet of Quoz, Bronze Tablet, Contract from Below, Darkpact, Demonic Attorney, Jeweled Bird, Rebirth, Tempest Efreet, Timmerian Fiends)
It should also be noted that playing for ante is either trivial for MWS since players don't exactly risk any change of card ownership. Indeed, ante on MWS would probably allow one of the most powerful draw cards into the format (i.e.: Contract from Below)
Chaos Orb, Falling Star
It should also be noted that applying manual dexterity is almost impossible on MWS.
Ancestral Recall
Black Lotus
Crucible of Worlds
Gifts Ungiven
Grindstone
Karakas
Mana Crypt
Mind Twist
Mindslaver
Mox Emerald, Mox Jet, Mox Pearl, Mox Ruby, Mox Sapphire
Necropotence
Protean Hulk
The key here is that the kinds of cards required to answer Protean Hulk combo (cheap permission, hand disruption, or RFG-creature removal) aren't the kinds of cards people should have to fill their EDH decks with. As such, the hulk needed to go.
Riftsweeper
Sensei's Divining Top
Sol Ring
Staff of Domination
Sundering Titan
Time Walk
Time Vault
Tinker
Upheaval
Yawgmoth's Bargain
Help me point out any errors.
Very interesting changes indeed.
Mana Drain
Land Tax
Sylvan Library
Force of Will
See the problem? Where do you draw the line on "too good"? Everyone makes claims about "card X should go to keep the format healthy but card Y can stay". But face it. It's all just a personal judgment call, and if 100 people put forth their ideas on the ideal banned list, there will be at least 100 suboptimal lists presented.
These lists are turning into nothing more than "cards I hate playing against". But come on. Your opponents generally have some plan for winning the game, and that means they have a plan for making you lose. They aren't in charge of your feelings. Is it their fault if you don't like the cards they use to kill you? The entire point of playing those cards was to make you lose the game, you know!
The purpose of banning is to produce diversity in the format, not to make you feel better about the decks you play against. The only cards that should be banned are cards that see play in the vast majority of winning decks in the metagame (or would if they were owned).
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From the OP:
Yes, general damage will still kill someone in 1v1 EDH.
This is silly for several reasons: -
By the way, are the 1v1 community planning to amend their ban lists?
Dark Depths, Grindstone, and Life from the Loam have been unbanned.
Channel, Painter's Servant, and Intuition have been banned.
Draft my Mono-Blue Cube!
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I have updated both the ban lists. The MTG Salvation list has only banned Channel for the time being (its banning was honestly way overdue); other cards such as Rofellos as a general and Tolarian Academy are still being watchfully eyed.
A bunch of the players who play a lot of 1v1 EDH (Khymera, Evergreen, mutedequilibrium, etc.) are planning on working together with the French to go towards a single ban list, as having two different ban lists can be quite confusing. We're hoping to run another tournament in the future with the updated MTGS ban list and see where the format is from there.
Otherwise my group is quite content with the 1v1 banned list. It's nice to see some consistency with the final banning of intuition. The only thing that I'm afraid is that the list of banned generals begins to reflect what the multiplayer banned list attempts to do.
No offense towards yourself but this is exactly what I do not want cards to be banned for. This is a very slippery slope in thinking, Why not ban Zur, Arcum, Captain Sissay, or Even Uril. These all met your requirement for a ban.
Sure I can agree with you that multiplayer EDH banned list is built under your thinking. If its a "douchebag" move then don't play it. The 1v1 banned list is made for competetive play. It's the same thing in standard. If you hate Jace or his Bff Baneslayer Angel, well you can't just ban the card. But Multiplayer your playing for fun, sure Banthe Angel. The same thing for Combo, even if you hate it in constructed formats you gotta still deal with it.
By no means this is a personal attack I'm just making a point.
Yea but its not just a game of Rofellos and Clique. its natural that players that want to win will play the best deck possible. In doing so, would you deny them the chance at winning only because you feel your general isnt up to par?
nah i say... Communism didnt work because the mentality that EVERYBODY is equal to EVERYBODY doesnt exist. People naturally want to be above other people. They want to continue striving for better and bigger things.
Banning cards just because you dont like them, not a good reason. EDH is built around a singular card. You cant run Mind over matter unless you are running blue. If you run a mono red deck lets say Jaya as your general, will you be running any blue cards? nope. why because the format it self already limits you.
Multicolor generals are good because they open new possibilities in your deck but still its not in any way means its any better or worse than your general. The format works on a singular basis. finding 2 card combos that work is not an easy task...
99 cards and finding a Dark depths isnt easy. what if its the last card in your deck? not only that now you have to find a Vampire hex mage. and how many tutors will you let black use? ah but you say your general is blue and black, or heck all 5 colors like say CHild of alara.
the general works mostly a color activator. without the color you have already limited your self with what cards you want to use.
are you willing to say that all 5 color generals should be banned because they give combo decks the ability to use ALL tutors ever printed?
this is just my banter when it comes to restricted lists. cards that warp a format sure, but cards that you just dont want to deal with. not cool.
if that where the case, in standard UW control and JUND would had been banned upon release.