Hey everyone,
so I've been brewing this Thrasios Toggo list for the last weeks and while it's maybe not the strongest cEDH deck, it certainly is a lot of fun. Toggo is surprisingly good at establishing board control with his rocks. From mana dorks to small wincon creatures like Hermit Druid to Tymna to even Thassa's Oracle (when there are no other blue cards around), this guy can handle a lot of threats. And throwing rocks is fun!
The deck aims to push the game into the mid / late game, establish a superior board with all the value that Toggo and Thrasios create and then try to turn that into a win. Creature density is quite high to support the rocks. The main wincons are either infinite turns or infinite mana + Thrasios. Before we get to infinite turns, those extra turn spells are of course great to put out extra lands, get more plainswalker activations, throw more rocks, etc
There are a few combos for infinite turns:
1) Mystic Sanctuary + bounce (Trade Routes or Mina and Denn) + any extra turn spell
2) Mystic Sanctuary + sac outlet (Dust Bowl, Elvish Reclaimer or Strip Mine + Extra land drop) + Crucible or Excavator + any extra turn spell
3) Mystic Sanctuary + sac outlet + Wrenn and Six or Life from the Loam + any extra turn spell
4) Walk the Aeons + Crucible or Excavator or Life from the Loam + 2 extra land drops (Azusa or Exploration + Mina and Denn)
5) Walk the Aeons + Crucible or Excavator + 1 extra land drop + Mystic Sanctuary
6) Wrenn and Six emblem + Life from the Loam or Wrenn and Six + any extra turn spell
7) Crucible or Excavator + bounce (Mina and Denn or Trade Routes) + Bala Ged Recovery + any extra turn spell
The infinite mana combos are Basalt Monolith and either Rings of Brighthearth or Kinnan. Rings are also great even without the Basalt Monolith to copy fetchlands, Strip Mine activations, plainswalker abilities or even just rock throws.
Hope you like the deck, any help or comment is appreciated.
so I've been brewing this Thrasios Toggo list for the last weeks and while it's maybe not the strongest cEDH deck, it certainly is a lot of fun. Toggo is surprisingly good at establishing board control with his rocks. From mana dorks to small wincon creatures like Hermit Druid to Tymna to even Thassa's Oracle (when there are no other blue cards around), this guy can handle a lot of threats. And throwing rocks is fun!
Here's my current list:
1 Elvish Mystic
1 Fyndhorn Elves
1 Llanowar Elves
1 Birds of Paradise
1 Elvish Reclaimer
1 Gilded Drake
1 Kinnan, Bonder Prodigy
1 Goblin Engineer
1 Lotus Cobra
1 Dockside Extortionist
1 Ramunap Excavator
1 Eternal Witness
1 Reclamation Sage
1 Emry, Lurker of the Loch
1 Azusa, Lost but Seeking
1 Hullbreacher
1 Mina and Denn, Wildborn
1 Urza, Lord High Artificer
1 Carpet of Flowers
1 Exploration
1 Mystic Remora
1 Sylvan Library
1 Trade Routes
1 Rhystic Study
1 Chrome Mox
1 Mox Diamond
1 Mana Crypt
1 Sol Ring
1 Sensei's Divining Top
1 Arcane Signet
1 Talisman of Creativity
1 Talisman of Curiosity
1 Rings of Brighthearth
1 Basalt Monolith
1 Inspiring Statuary
1 Crucible of Worlds
1 Finale of Devastation
1 Life from the Loam
1 Nature's Lore
1 Three Visits
1 Transmute Artifact
1 Bala Ged Recovery // Bala Ged Sanctuary
1 Temporal Manipulation
1 Time Warp
1 Walk the Aeons
1 Sea Gate Restoration // Sea Gate, Reborn
1 Nature's Claim
1 Crop Rotation
1 Read the Runes
1 Pongify
1 Chain of Vapor
1 Mystical Tutor
1 Flusterstorm
1 Swan Song
1 Cyclonic Rift
1 Whir of Invention
1 Force of Negation
1 Deflecting Swat
1 Fierce Guardianship
1 Intuition
1 Force of Will
1 Wrenn and Six
1 Dack Fayden
1 Oko, Thief of Crowns
1 Taiga
1 Strip Mine
1 Prismatic Vista
1 Mana Confluence
1 Tropical Island
1 Dust Bowl
1 Volcanic Island
1 Oboro, Palace in the Clouds
1 Inventors' Fair
1 Exotic Orchard
1 Polluted Delta
1 Hinterland Harbor
1 Snow-Covered Mountain
1 Snow-Covered Forest
2 Snow-Covered Island
1 Forest
1 Mountain
1 Island
1 Ketria Triome
1 Bloodstained Mire
1 Ancient Tomb
1 Waterlogged Grove
1 Mystic Sanctuary
1 Field of the Dead
1 Breeding Pool
1 Command Tower
1 Stomping Ground
1 Scalding Tarn
1 Flooded Strand
1 Wooded Foothills
1 Windswept Heath
1 Toggo, Goblin Weaponsmith
1 Thrasios, Triton Hero
The deck aims to push the game into the mid / late game, establish a superior board with all the value that Toggo and Thrasios create and then try to turn that into a win. Creature density is quite high to support the rocks. The main wincons are either infinite turns or infinite mana + Thrasios. Before we get to infinite turns, those extra turn spells are of course great to put out extra lands, get more plainswalker activations, throw more rocks, etc
There are a few combos for infinite turns:
1) Mystic Sanctuary + bounce (Trade Routes or Mina and Denn) + any extra turn spell
2) Mystic Sanctuary + sac outlet (Dust Bowl, Elvish Reclaimer or Strip Mine + Extra land drop) + Crucible or Excavator + any extra turn spell
3) Mystic Sanctuary + sac outlet + Wrenn and Six or Life from the Loam + any extra turn spell
4) Walk the Aeons + Crucible or Excavator or Life from the Loam + 2 extra land drops (Azusa or Exploration + Mina and Denn)
5) Walk the Aeons + Crucible or Excavator + 1 extra land drop + Mystic Sanctuary
6) Wrenn and Six emblem + Life from the Loam or Wrenn and Six + any extra turn spell
7) Crucible or Excavator + bounce (Mina and Denn or Trade Routes) + Bala Ged Recovery + any extra turn spell
The infinite mana combos are Basalt Monolith and either Rings of Brighthearth or Kinnan. Rings are also great even without the Basalt Monolith to copy fetchlands, Strip Mine activations, plainswalker abilities or even just rock throws.
Hope you like the deck, any help or comment is appreciated.