I think that it's going to affect more tuned/competitive metas, but for EDH at large, it is most definitely a positive thing i think. I think even before it becomes an official thing, we're gonna give it a go here.. looking forward to it too.
It helps make mulligan decisions easier by allowing some nominal level of sculpting the draw a bit more. Too often have I seen relative newbies just snap-keep a 3x land hand with 4x 6+ drops. Sure mulligans allow for more skilled players to gain an advantage, but making mulligan decisions easier would allow newer players to not get completely hamstrung by 'greedy' mulls.
I think that the London Mulligan is a really good idea for Magic in general. For Commander in particular, it's not as abusive as Partial Paris, allows for statistical outlier hands to negatively affect games much less often, and seems to have some decent strategic depth to it without being totally abusive.
On the flipside, I get that some people are nervous. This is one of those things that is probably 100% fine in casual metas or formats with really restrictive card pools like Standard or Limited, but people are seemingly skeptical about competitive metas and/or formats with really large card pools like Modern, Legacy, Vintage, or even Commander. It doesn't take a math genius to see that London Mulligans measurably increase the average starting hand playability/power level, but right now it is totally a matter of opinion as to whether this actually matters to the point where it is affecting games in a negative manner.
I think that for a 100-card Highlander format (and with all the variance that brings with it), the uptick in fully playable opening hands seems like it should be okay. I just don't think that the same issues that people are concerned about will really manifest themselves the way that they might in a 60-card, 4-of format. In the end, I think it is a good enough potential solution to give a serious tryout.
I think it has its advantages for those who aren't as good at deckbuilding. I saw a lot of people on a budget and or who own a LOT of decks who had some issues after partial went away because their decks weren't optimized. From this standpoint I think its possible that it could be adapted to commander.
From the standpoint of those who build tuned and competitive decks.... I am not entirely sure if this is better than or close behind the power that was partial paris. I think that the current mulligan system is probably superior for those with higher tuned / competitive decks in mind.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
I think that the London Mulligan is a really good idea for Magic in general.
They already did some testing on Modern and other Eternal formats, it is most certainly not "really good for magic in general".
The issues they had were G1 linear decks having a much higher "hit rate" on having key cards to pull off whatever combos or synergies that their decks require, but G2 and G3 the opposing decks have a much higher "hit rate" on having hate cards in hand (or in the case of Leyline of the Void, in play) early to mitigate that. I understand that the London Mulligan would change formats like Modern, but I'm not all that certain that those changes wouldn't be for the best.
As for EDH, there are far fewer linear decks that require to have a certain subset of cards in order to function at full capacity in Commander due to it being 100-card Highlander, and obviously no sideboard games to worry about either. I think the benefits far outweigh the negatives in the case of Commander, especially given that a small decrease in variance of starting hands in a format full of variance is probably a good thing.
I think it has its advantages for those who aren't as good at deckbuilding. I saw a lot of people on a budget and or who own a LOT of decks who had some issues after partial went away because their decks weren't optimized. From this standpoint I think its possible that it could be adapted to commander.
From the standpoint of those who build tuned and competitive decks.... I am not entirely sure if this is better than or close behind the power that was partial paris. I think that the current mulligan system is probably superior for those with higher tuned / competitive decks in mind.
My initial thinking was that this was going to be abusable like Partial Paris, but that fact that you must throw everything back makes it less "hand sculpting" as you can't dig 10-14 cards deep to try and keep an ideal 4-card hand and you have to take the best cards out of a new 7 each time. I would think that London would be preferable to Partial Paris to prevent "abuse", although the one thing that Partial Paris had going for it was that you only shuffled cards back one time. Maybe we have a Mulligan in between Paris and London where you just set aside the first seven to draw a new seven each time and only shuffle back one time, but deck size is probably not large enough to prevent abuse; too bad as we could have called it the "Chunnel Mulligan".
::putting on a trolling face::
I'm going to build a grenzo, dungeon warden deck to completely break the mulligan rule in half
::taking the troll-face off::
So it's really not going to be all that relevant in EDH, except that you're significantly less likely to get mana screwed even if you mulligan down to 4 (as in, you'd draw 7, four times, and within that, you're bound to get at least one hand with 2 or more mana sources, right?). For the vintage and legacy, it's really going to mess things up. We're going to be playing chalice on 0, trinisphere and lodestone golem turn 1 all day every day.
But for EDH, i think it's going to be great. In fact, it's probably gonna be great specifically for decks with grenzo in it. being able to plan for your turn 2-3 creature-drops with grenzo is awesome!
So it's been a while, but is there any talk about making london mulligan a thing?
It's actually brilliant for all metas that are not in the top 90% of competitiveness/try-hardedness. Even having a slightly 'techy' thing with grenzo, it has 2 things that it improves over the current mulligan rule:
1. it feels like mulliganning is a heck of a lot less demanding/painful, so everyone is more likely to have game turns 1-3.
2. speeds the game up. every time i draw a hand now, i can snap-decide whether to ship or not, 'cuz the price of mulling isn't that steep anymore.
I think there was a lot of naysayers about the mulligan rule, but my group's using it now, and liking it. Unsure if anyone else are using/testing it.
So it's been a while, but is there any talk about making london mulligan a thing?
It's actually brilliant for all metas that are not in the top 90% of competitiveness/try-hardedness. Even having a slightly 'techy' thing with grenzo, it has 2 things that it improves over the current mulligan rule:
1. it feels like mulliganning is a heck of a lot less demanding/painful, so everyone is more likely to have game turns 1-3.
2. speeds the game up. every time i draw a hand now, i can snap-decide whether to ship or not, 'cuz the price of mulling isn't that steep anymore.
I think there was a lot of naysayers about the mulligan rule, but my group's using it now, and liking it. Unsure if anyone else are using/testing it.
Wizards has to consider it for all of their formats essentially. I think its kind of a unanimous improvement for standard and limited but the questions really come up with the much higher combo consistency of modern I believe. If there is any hangup on the implimentation of this mulligan rule its due to modern I would say. Legacy is somewhere in between with force of will sort of being the balancing force that often keeps their decks less combo focused.
Technically speaking, the commander rules committee could implement any mulligan rule they want but I think where its at right now they have removed any and all rules pertaining to mulligans opting instead to just default to the mulligan system that all other formats utilize which is currently Vancouver (scry one).
I suspect for the time being the RC plans to just use whatever mulligan system that is adopted for all of magic. We might see a move for the other formats but its really hard to say as its kind of out of our hands.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
We used to have a different mulligan rule for commander, so it would not be off the table.
I agree that London mulligan cannot be implemented for eternal formats. My guess would be that WotC could implement it for limited only, since I believe it was a big improvement in that environment.
If the RC addresses this independently of WotC's decision, I would say to keep Vancouver Mulligan. I enjoy it much more than the partial paris and I believe that London is somewhere in between the two.
According to Shivam on a recent CommanderCast, they've been testing it. Shivam is under the impression that it's not a good thing for EDH, but he was just speaking for himself and not the rest of the CAG/RC. Maybe Charlotte can weigh in here as well?
When they tested Vancouver mulligan vs partial paris, they found that vancouver mulligan was nearly the same in terms of hitting your fourth land on turn 4.
So unless for some reason London is better than either option at generating hands where you hit your fourth land, I do not see the point.
When they tested Vancouver mulligan vs partial paris, they found that vancouver mulligan was nearly the same in terms of hitting your fourth land on turn 4.
So unless for some reason London is better than either option at generating hands where you hit your fourth land, I do not see the point.
There is almost no change between the two until you get down to 5 card hands or lower. Technically at 6 cards you have more info before you keep but when you get down to 5 or less cards in hand its hard to have your first 4 lands lined up.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
It's actually brilliant for all metas that are not in the top 90% of competitiveness/try-hardedness.
This is totally irrelevant to your point and nitpicky in the extreme but..."in the top 90% of competitiveness" means the same thing as "not in the bottom 10% of competitiveness". Which is to say...almost everyone, except the worst players.
I think you mean "in the top 10% of competitiveness".
I've never done a london mulligan so I have nothing actually useful to contribute. Although I was at the London GP, and they had to keep reminding all of us to do a regular Vancouver mulligan (London mulligan was only for the mythic championship, which I was not part of...yet).
It's actually brilliant for all metas that are not in the top 90% of competitiveness/try-hardedness.
This is totally irrelevant to your point and nitpicky in the extreme but..."in the top 90% of competitiveness" means the same thing as "not in the bottom 10% of competitiveness". Which is to say...almost everyone, except the worst players.
I think you mean "in the top 10% of competitiveness".
I've never done a london mulligan so I have nothing actually useful to contribute. Although I was at the London GP, and they had to keep reminding all of us to do a regular Vancouver mulligan (London mulligan was only for the mythic championship, which I was not part of...yet).
whoops yea, thats what i meant. And even then, that only really applies to combo decks.
I think balance between removing all non-games vs the higher % chance of a super quick combo, i think the removal of non-games matters more to the players who actually follow the RC's rules strictly, and to the player base in general.
It's not just combo decks that benefit from London Mulligan. Decks like Maelstrom Wanderer who want land and ramp and are fine to put everything else on the bottom benefit greatly. If I can mull to 4 and still cast MW on turn 3 I will be pretty far ahead.
It's not just combo decks that benefit from London Mulligan. Decks like Maelstrom Wanderer who want land and ramp and are fine to put everything else on the bottom benefit greatly. If I can mull to 4 and still cast MW on turn 3 I will be pretty far ahead.
sure. a few things though:
1. do you consider yourself to be within the 80-90% of EDH players who the RC have on the top of their mind when they're coming up with rules changes?
2. the way you describe your MW deck is almost like a combo deck (i.e. combining excess ramp and powering out an early MW). not that I'm saying that it is definitively a combo deck, nor am i saying that it's more or less ok to run combo decks, but i can definitely see combo archetypes benefitting from this mulligan.
And at the end of the day, would you consider that you being able to power off a earlier MW to be offset by the lower chances of players playing non-games?
Well it looks like the London Mulligan is the official mulligan rule for MTG upon the release of Core Set 2020 (announcement here). So will Commander change as well?
We are currently on the official mulligan rules, so it does affect us, at least until they state the opposite.
I forgot that the RC took out the format specific mulligan rules (which used to be Rule 6 I believe). We use Vancouver mulligans, but we still play with a free mulligan... some habits are hard to kick. I'm pretty sure it would be easy to transition to London mulligans and eliminate the free mulligan altogether.
We are currently on the official mulligan rules, so it does affect us, at least until they state the opposite.
I forgot that the RC took out the format specific mulligan rules (which used to be Rule 6 I believe). We use Vancouver mulligans, but we still play with a free mulligan... some habits are hard to kick. I'm pretty sure it would be easy to transition to London mulligans and eliminate the free mulligan altogether.
A "free" mulligan *is* the official mulligan. That is how Wizards does it in multiplayer formats, such as 2HG. So, it depends on if Wizards continues this with the new mulligan. I am not sure why they wouldn't so I would expect a free mulligan in multiplayer to still be part of the official rules.
103.4c. In a multiplayer game and in any Brawl game, the first time a player takes a mulligan, they draw a new hand of as many cards as they had before. Subsequent hands decrease by one card as normal.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
Commander will be adopting the London Mulligan (bit.ly/314vgT7) at the same time as other formats, with the standard first-mulligan-is-free for games with more than two players (CR103.4c).
Commander will be adopting the London Mulligan (bit.ly/314vgT7) at the same time as other formats, with the standard first-mulligan-is-free for games with more than two players (CR103.4c).
I found it off-putting that yesterday there was a noncommittal announcement that the RC was still taking feedback and hadn't made a decision yet, and today we got an official announcement. Not that it wasn't an unexpected decision.
I am good with it. While it makes some decks more powerful and generally lets people cheat on lands, I think this is an acceptable compromise to ensure that a higher proportion of games are good games.
I played with it for a short period of time and the contrast is really something.
I found it off-putting that yesterday there was a noncommittal announcement that the RC was still taking feedback and hadn't made a decision yet, and today we got an official announcement. Not that it wasn't an unexpected decision.
What did you find offputting about it? We sought input from the community, received overwhelming amounts of it very quickly, and came to a decision. We thought it would be best to not drag our feet on this decision as we didn't want to confuse the issue, so we made the announcement once everyone on the RC and CAG was in agreement.
It helps make mulligan decisions easier by allowing some nominal level of sculpting the draw a bit more. Too often have I seen relative newbies just snap-keep a 3x land hand with 4x 6+ drops. Sure mulligans allow for more skilled players to gain an advantage, but making mulligan decisions easier would allow newer players to not get completely hamstrung by 'greedy' mulls.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
On the flipside, I get that some people are nervous. This is one of those things that is probably 100% fine in casual metas or formats with really restrictive card pools like Standard or Limited, but people are seemingly skeptical about competitive metas and/or formats with really large card pools like Modern, Legacy, Vintage, or even Commander. It doesn't take a math genius to see that London Mulligans measurably increase the average starting hand playability/power level, but right now it is totally a matter of opinion as to whether this actually matters to the point where it is affecting games in a negative manner.
I think that for a 100-card Highlander format (and with all the variance that brings with it), the uptick in fully playable opening hands seems like it should be okay. I just don't think that the same issues that people are concerned about will really manifest themselves the way that they might in a 60-card, 4-of format. In the end, I think it is a good enough potential solution to give a serious tryout.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
They already did some testing on Modern and other Eternal formats, it is most certainly not "really good for magic in general".
From the standpoint of those who build tuned and competitive decks.... I am not entirely sure if this is better than or close behind the power that was partial paris. I think that the current mulligan system is probably superior for those with higher tuned / competitive decks in mind.
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[Modern] Allies
The issues they had were G1 linear decks having a much higher "hit rate" on having key cards to pull off whatever combos or synergies that their decks require, but G2 and G3 the opposing decks have a much higher "hit rate" on having hate cards in hand (or in the case of Leyline of the Void, in play) early to mitigate that. I understand that the London Mulligan would change formats like Modern, but I'm not all that certain that those changes wouldn't be for the best.
As for EDH, there are far fewer linear decks that require to have a certain subset of cards in order to function at full capacity in Commander due to it being 100-card Highlander, and obviously no sideboard games to worry about either. I think the benefits far outweigh the negatives in the case of Commander, especially given that a small decrease in variance of starting hands in a format full of variance is probably a good thing.
My initial thinking was that this was going to be abusable like Partial Paris, but that fact that you must throw everything back makes it less "hand sculpting" as you can't dig 10-14 cards deep to try and keep an ideal 4-card hand and you have to take the best cards out of a new 7 each time. I would think that London would be preferable to Partial Paris to prevent "abuse", although the one thing that Partial Paris had going for it was that you only shuffled cards back one time. Maybe we have a Mulligan in between Paris and London where you just set aside the first seven to draw a new seven each time and only shuffle back one time, but deck size is probably not large enough to prevent abuse; too bad as we could have called it the "Chunnel Mulligan".
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
I'm going to build a grenzo, dungeon warden deck to completely break the mulligan rule in half
::taking the troll-face off::
So it's really not going to be all that relevant in EDH, except that you're significantly less likely to get mana screwed even if you mulligan down to 4 (as in, you'd draw 7, four times, and within that, you're bound to get at least one hand with 2 or more mana sources, right?). For the vintage and legacy, it's really going to mess things up. We're going to be playing chalice on 0, trinisphere and lodestone golem turn 1 all day every day.
But for EDH, i think it's going to be great. In fact, it's probably gonna be great specifically for decks with grenzo in it. being able to plan for your turn 2-3 creature-drops with grenzo is awesome!
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
It's actually brilliant for all metas that are not in the top 90% of competitiveness/try-hardedness. Even having a slightly 'techy' thing with grenzo, it has 2 things that it improves over the current mulligan rule:
1. it feels like mulliganning is a heck of a lot less demanding/painful, so everyone is more likely to have game turns 1-3.
2. speeds the game up. every time i draw a hand now, i can snap-decide whether to ship or not, 'cuz the price of mulling isn't that steep anymore.
I think there was a lot of naysayers about the mulligan rule, but my group's using it now, and liking it. Unsure if anyone else are using/testing it.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Wizards has to consider it for all of their formats essentially. I think its kind of a unanimous improvement for standard and limited but the questions really come up with the much higher combo consistency of modern I believe. If there is any hangup on the implimentation of this mulligan rule its due to modern I would say. Legacy is somewhere in between with force of will sort of being the balancing force that often keeps their decks less combo focused.
Technically speaking, the commander rules committee could implement any mulligan rule they want but I think where its at right now they have removed any and all rules pertaining to mulligans opting instead to just default to the mulligan system that all other formats utilize which is currently Vancouver (scry one).
I suspect for the time being the RC plans to just use whatever mulligan system that is adopted for all of magic. We might see a move for the other formats but its really hard to say as its kind of out of our hands.
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[Modern] Allies
I agree that London mulligan cannot be implemented for eternal formats. My guess would be that WotC could implement it for limited only, since I believe it was a big improvement in that environment.
If the RC addresses this independently of WotC's decision, I would say to keep Vancouver Mulligan. I enjoy it much more than the partial paris and I believe that London is somewhere in between the two.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
So unless for some reason London is better than either option at generating hands where you hit your fourth land, I do not see the point.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
There is almost no change between the two until you get down to 5 card hands or lower. Technically at 6 cards you have more info before you keep but when you get down to 5 or less cards in hand its hard to have your first 4 lands lined up.
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[Modern] Allies
I think you mean "in the top 10% of competitiveness".
I've never done a london mulligan so I have nothing actually useful to contribute. Although I was at the London GP, and they had to keep reminding all of us to do a regular Vancouver mulligan (London mulligan was only for the mythic championship, which I was not part of...yet).
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whoops yea, thats what i meant. And even then, that only really applies to combo decks.
I think balance between removing all non-games vs the higher % chance of a super quick combo, i think the removal of non-games matters more to the players who actually follow the RC's rules strictly, and to the player base in general.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
sure. a few things though:
1. do you consider yourself to be within the 80-90% of EDH players who the RC have on the top of their mind when they're coming up with rules changes?
2. the way you describe your MW deck is almost like a combo deck (i.e. combining excess ramp and powering out an early MW). not that I'm saying that it is definitively a combo deck, nor am i saying that it's more or less ok to run combo decks, but i can definitely see combo archetypes benefitting from this mulligan.
And at the end of the day, would you consider that you being able to power off a earlier MW to be offset by the lower chances of players playing non-games?
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
I forgot that the RC took out the format specific mulligan rules (which used to be Rule 6 I believe). We use Vancouver mulligans, but we still play with a free mulligan... some habits are hard to kick. I'm pretty sure it would be easy to transition to London mulligans and eliminate the free mulligan altogether.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
https://twitter.com/mtgcommander/status/1135695111864573952
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Oathbreaker: UB Ashiok's Persistent Nightmare UB
I found it off-putting that yesterday there was a noncommittal announcement that the RC was still taking feedback and hadn't made a decision yet, and today we got an official announcement. Not that it wasn't an unexpected decision.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
I played with it for a short period of time and the contrast is really something.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
What did you find offputting about it? We sought input from the community, received overwhelming amounts of it very quickly, and came to a decision. We thought it would be best to not drag our feet on this decision as we didn't want to confuse the issue, so we made the announcement once everyone on the RC and CAG was in agreement.
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GWU Angus Mackenzie's Fog of War GWU / B Sheoldred's Sleepless Cemetery B / R Ashling's Purifying Pilgrimage R
U Unesh's Sphinx Storm U / R Ib's Goblins: What It Says On The Tin R / UR Okaun & Zndrsplt Flip Out UR
Oathbreaker: UB Ashiok's Persistent Nightmare UB