Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
I never have nor do I intend to play commander on MTGO so my default answer is that this does not affect me and I do not care. I only care if people start trying to play with this banned list IRL which I hope does not happen.
Designing a banned list for both MP and 1v1 is a bad design. Its fine I guess so long as it stays on MTGO and gets nothing designed for it and it does not leave MTGO. Other than that, thats about all I have to say about this.
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I have officially moved to MTGNexus. I just wanted to let people know as my response time to salvation decks being bumped is very hit or miss.
Upon further consideration, I think having one banlist for 1v1 and multiplayer is a mistake. I don't think having a separate list for MTGO is a bad idea, but trying to make it pull double duty isn't very good.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
Such a horrible descision on so many levels. The banlist is incredibly dumb for multiplayer and bad for 1v1 imo.
And the big question is why. There are already two functioning banlists for multi and 1v1, why barge in and try to make one list to encompass two very different formats? They don't use the same banlist for legacy and modern so why do they think it's a great idea here?
Really looking forward to multiplayer being dominated by green decks with primordial, primeval and big emmy.
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Rules Advisor
try to make one list to encompass two very different formats?
Can't confirm, but I've heard it's because they want people to be able to use the same decks in 1v1 and multiplayer, and MTGO is incapable of allowing one deck into multiple formats right now.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
First, I'm pissed that they did a unified list instead of two separate formats. WotC has been incredibly lazy with the client because they are shamefully cheap. They don't employ enough people to properly maintain the product, which makes them a TON of money. They cut too many formats already, but given the popularity of Commander they should have maintained multiplayer and duel as separate formats like in paper. The cite the majority of commander games being 1v1, but 1v1 games take a third or less time to complete than multiplayer. Its not like multiplayer matched aren't constantly running, or even like they take more than 5 minutes to fire, its just that 1 multiplayer match takes 4 players an hour and a half plus to play, while 4 players entering duel matches could crank out 6 in the same time (3 30 minute matches per pair). The new banlist is terrible for multiplayer commander and absolutely against the spirit of the format. Many of the cards are not problematic, and it cuts directly against the spirit of the format. Multiplayer commander should not be hamstrung by tournament play, its supposed to be a casual format, and should not have been touched.
As for 1v1, I agree that the multiplayer banlist was unbalanced, and have said before that it should have a separate list. I agree with many of the choices, such as nuking the fast mana and some of the commanders on the list, but I think it could use a lot of work. First, banned as a commander should have been maintained. Its garbage that Yisan and Edric are completely unusable in the format. In addition, they kept several problematic commanders legal, like Breya, Marath, Tasigur, Oloro, and Vial Smasher (though Vial might be OK with 30 life instead of 20) and ******* LEOVOLD. Other questionable calls include Serra Ascendant, Necropotence (though I'm on the fence there somewhat, but it should have at least been TRIED), Moat, randomly leaving Grim Monolith off the fast mana banhammer, leaving all tutors active except gifts and Doomsday, etc.
Overall, I give the banlist an F for multiplayer and a C for 1v1.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Honestly, as I don't consider MTGO actually playing EDH I'm not bothered by its hopefully inevitable death.
On the 1v1 side of things, the list looks ok for a first pass.
Yeah, well, lots of people do, so lots of people get screwed by this idiotic decision.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Honestly, as I don't consider MTGO actually playing EDH I'm not bothered by its hopefully inevitable death.
On the 1v1 side of things, the list looks ok for a first pass.
Yeah, well, lots of people do, so lots of people get screwed by this idiotic decision.
I question "lots" in the grand scheme of the format. But it is a shame that WotC is apparently incapable of having two separate banlists.
Its because they are too cheap to maintain the program properly. They cut several formats recently online, from tribal wars to 2HG. Its far too buggy and bare bones for something that makes the company so much money. Of course, they put a lot of effort into leagues and tournaments, because it makes them even more money. Simply put, they killed Commander (this new format isn't Commander) to make more money on leagues.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Apparently, there's an Italian Leviathan team (commity 30HP) who were/are in contact with WotC....and they split from the French over I guess recent changes
Apparently, there's an Italian Leviathan team (commity 30HP) who were/are in contact with WotC....and they split from the French over I guess recent changes
Yeah, Duel Commander moved to 20hp (for reasons I can't be bothered to cover here) recently, and people didn't like that so a group splintered off to form Leviathan Commander, which started (and I think still is? Because it seemed dead last time I checked) as just an older Duel Commander banlist. According to that link, yeah, the rules committee for Leviathan says they talked to WotC, which is hilarious since they didn't even release a banlist update with Amonkhet releasing after saying in March they would follow the normal rotation.
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
So my opinion is that MTGO is free to do whatever it chooses to do, but if they're going to have a platform that for all intensive purposes is what users expect to be multiplayer EDH, then altering the ban list is a HUGE disservice to the format. They've encroached into the RC's territory by naming it and putting out product, and to do this further creates the (wrongful) illusion that they manage the format, not the Rules Committee. This will only create more confusion and arguments about what is banned.
I'm really, really not looking forward to new and casual EDH players being confused about the MTGO list who hear people talking about it and confuse it with the one we have all known. I don't think anyone at stores I play at are going to support the idea of using MTGO's banlist. But this does two things: 1.) It vindicates butthurt people harping that the RC's list isn't "official" and should not be respected, because now Wizards have formulated a list those people can adopt as being "official" regardless of the reasoning, and 2.) It goes against the RC's decision not to necessarily encourage house rules due to the confusion it causes players new a store's scene. I'm watching my Twitter feed explode with speculation and alarmist crap such as that this is going to lead to altering paper Commander products (which makes no sense as the last two years the precons weren't even on the store and the new cards were distributed in other ways and MTGO has exclusive digital products, already). I realize that's nothing new in the Magic community, because we're already hearing stuff like "losing product confidence" over Standard bans because people conveniently forget the rest of the 25 year track record. But this feels wholly and completely unnecessary. I'm not even upset that a few of my EDH decks that were on MTGO I can't play anymore (I had a fun Edric budget deck), but these changes do not feel like they make the game better or enjoyable.
Yeah, the environment doesn't appeal to me one bit. Losing Crypt/Sol Ring/Vault/Top/Necro/Survival/Cradle wouldn't be so bad, and a lot of the other cards that are banned are cards that I don't play or see much anyway. But unleashing Prime Time, Emrakul, Sundering Titan, Sylvan Primordial, Recurring Nightmare, and Upheaval onto the multiplayer landscape just shifts the format way, way, way towards mass resource denial. For a format list that wants to maximize player "fun", this seems to miss the mark by a wide margin.
Yeah, the environment doesn't appeal to me one bit. Losing Crypt/Sol Ring/Vault/Top/Necro/Survival/Cradle wouldn't be so bad, and a lot of the other cards that are banned are cards that I don't play or see much anyway. But unleashing Prime Time, Emrakul, Sundering Titan, Sylvan Primordial, Recurring Nightmare, and Upheaval onto the multiplayer landscape just shifts the format way, way, way towards mass resource denial. For a format list that wants to maximize player "fun", this seems to miss the mark by a wide margin.
Damn, I missed some of those horrible unbans. I'm downgrading even 1v1 to a D. Its a disaster for multiplayer. I am not looking forward to Prophet, Prime Time, and Emrakul AT ALL. And Upheaval, really? What idiot drew up this list?
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Damn, I missed some of those horrible unbans. I'm downgrading even 1v1 to a D. Its a disaster for multiplayer. I am not looking forward to Prophet, Prime Time, and Emrakul AT ALL. And Upheaval, really? What idiot drew up this list?
Damn, I missed some of those horrible unbans. I'm downgrading even 1v1 to a D. Its a disaster for multiplayer. I am not looking forward to Prophet, Prime Time, and Emrakul AT ALL. And Upheaval, really? What idiot drew up this list?
But someone at Wizards had to approve that nonsense
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Damn, I missed some of those horrible unbans. I'm downgrading even 1v1 to a D. Its a disaster for multiplayer. I am not looking forward to Prophet, Prime Time, and Emrakul AT ALL. And Upheaval, really? What idiot drew up this list?
None of those are a problem in 1v1
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Rest in RIP My Signature, I guess. 2015-2016, we hardly knew ye.
Total side note but I like how people are discussing running this over itself.
Well, it has to be said that Kolaghan is clearly better than Kolaghan. Considering what BR decks usually want and how stiff the competition in this guild is, there is no way that I would run Kolaghan over Kolaghan! Kolaghan might make it in as the sixth guild card or so. Kolaghan on the other hand ranks several places below that.
It was so funny to me when they described this as a downgrade to the original Zurgo during the Pax East panel. I was thinking if this is a downgrade, they should really "downgrade" all legendary creatures. Haha.
My deck designing is quite concise at this point:
1. Come up with deck idea
2. Realize this idea is somehow fundamentally similar to another deck I have or that is commonly played in my group
3. Decide I don't want to disassemble one of my existing decks
4. Give up and do nothing
I don't see the point of this new shroud mechanic. It's strictly worse than Hexproof. Threshold is pretty bad too, Delirium is a much better mechanic and probably easier to activate.
Otherwise this card is a pretty neat guy. Dodges removal and grows into a Primal Huntbeast. 3/5
My understanding is that they want to cater to 1v1 for MTGO. After all, 1v1 is more conducive to leagues and therefore pay-for queues. Hence shifting the commander banlist from Multiplayer centric to 1v1 centric. It would seem that multiplayer EDH in the context of MTGO is just not a priority for them. Perhaps they see the number of players as being too small to support. Therefore, they are likely just willing to accept them as collateral damage if that means being able to bolster 1v1 popularity on MTGO.
If that's right, it seems awfully short sighted. I tend to be dubious of businesses decisions which alienate portions of a customer base. Especially, considering it seems wholly unnecessary in this case. It should be relatively simple and easy to add a "Duel Commander" format with a separate ban list. The argument about consistency between 1v1 and multiplayer to avoid confusion ignores the fact that they are already doing that in a broader sense between paper and MTGO.
I'm really not digging this list. Like, I mean, the list itself may or may not be fine for Magic's online playerbase. What bothers me is the fact that I know some players are going to misinterpret this list in all sorts of ways. Some folks are going to think that the MTGO banned list is the same as the Commander/EDH banned list (and rightfully so) and lead to frustrating conversations regarding Sol Ring not actually being banned and things like that. Other players will understand the two lists are different, but use the MTGO banlist to vilify other players for playing with legal cards like Gaea's Cradle and Natural Order because "they're banned on MTGO, so why should real life be any different?"
In short, while Wizards may have good intentions, having a separate banned list for MTGO likely harms paper Commander in a tangible way while simultaneously also not accomplishing all that much for digital play. I don't look forward to telling people they're wrong about x, y, and z.
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WUBRGMr. Bones' Wild RideGRBUW Trap your friends in an endless game with this 23-card combo!
What makes this really interesting is how this will affect the C17 set. Do they start building precon decks to be legal in both paper and online? Do they not bring C17 to MTGO?
Note: As of July 5, 2017 MTGO now uses the official multiplayer banlist for multiplayer games.
The MTGO Banlist
Black Lotus
Channel
Fastbond
Gaea's Cradle
Mana Crypt
Mana Vault
Mishra's Workshop
Mox Emerald
Mox Jet
Mox Pearl
Mox Ruby
Mox Saphhire
Sol Ring
Tolarian Academy
Bazaar of Baghdad
Doomsday
Entomb
Food Chain
Gifts Ungiven
Hermit Druid
Protean Hulk
Survival of the Fittest
Time Vault
Tinker
Yawgmoth's Bargain
Ancestral Recall
Back to Basics
Balance
Humility
Karakas
Library of Alexandria
Mana Drain
Mind Twist
Moat
Natural Order
Necropotence
Oath of Druids
Serra Ascendant
The Tabernacle at Pendrell Vale
Time Walk
Sensei's Divining Top
Strip Mine
Treasure Cruise
Dig Through Time
Brainstorm
Ponder
Preordain
Treachery
Ante and Dexterity cards are also banned as well as Shahrazad
The following Commanders are also banned:
Arcum Dagsson
Braid's Cabal Minion
Derevi, Empyrial Tactician
Edric, Spymmaster of Trest
Erayo, Soratami Ascendant
Griselbrand
Rofellos, Llanowar Emissary
Vial Smasher the Fierce
Yisan, the Wanderer Bard
Zur the Enchanter
These rules take effect May 10 2017.
Banlist update May 24 2017
Banlist Annoucements
Please post reasons when stating your opinion on the banlist, or on the suggestions of other users.
On the other hand, still no Painter's Servant so who cares?
In all seriousness, it's nice to see Braids back in the 99, and I'll be curious to see what kind of decks get built for this banlist.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
Designing a banned list for both MP and 1v1 is a bad design. Its fine I guess so long as it stays on MTGO and gets nothing designed for it and it does not leave MTGO. Other than that, thats about all I have to say about this.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
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GWURoon Bant Blink WhateverGWU
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Such a horrible descision on so many levels. The banlist is incredibly dumb for multiplayer and bad for 1v1 imo.
And the big question is why. There are already two functioning banlists for multi and 1v1, why barge in and try to make one list to encompass two very different formats? They don't use the same banlist for legacy and modern so why do they think it's a great idea here?
Really looking forward to multiplayer being dominated by green decks with primordial, primeval and big emmy.
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Can't confirm, but I've heard it's because they want people to be able to use the same decks in 1v1 and multiplayer, and MTGO is incapable of allowing one deck into multiple formats right now.
On the 1v1 side of things, the list looks ok for a first pass.
As for 1v1, I agree that the multiplayer banlist was unbalanced, and have said before that it should have a separate list. I agree with many of the choices, such as nuking the fast mana and some of the commanders on the list, but I think it could use a lot of work. First, banned as a commander should have been maintained. Its garbage that Yisan and Edric are completely unusable in the format. In addition, they kept several problematic commanders legal, like Breya, Marath, Tasigur, Oloro, and Vial Smasher (though Vial might be OK with 30 life instead of 20) and ******* LEOVOLD. Other questionable calls include Serra Ascendant, Necropotence (though I'm on the fence there somewhat, but it should have at least been TRIED), Moat, randomly leaving Grim Monolith off the fast mana banhammer, leaving all tutors active except gifts and Doomsday, etc.
Overall, I give the banlist an F for multiplayer and a C for 1v1.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Yeah, well, lots of people do, so lots of people get screwed by this idiotic decision.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I question "lots" in the grand scheme of the format. But it is a shame that WotC is apparently incapable of having two separate banlists.
Its because they are too cheap to maintain the program properly. They cut several formats recently online, from tribal wars to 2HG. Its far too buggy and bare bones for something that makes the company so much money. Of course, they put a lot of effort into leagues and tournaments, because it makes them even more money. Simply put, they killed Commander (this new format isn't Commander) to make more money on leagues.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
http://www.magic-ville.com/fr/forum/sujet.php?ref=451434 post 10 i think if google translate is correct.
direct link to Leviathan http://leviathancommander.it/
Yeah, Duel Commander moved to 20hp (for reasons I can't be bothered to cover here) recently, and people didn't like that so a group splintered off to form Leviathan Commander, which started (and I think still is? Because it seemed dead last time I checked) as just an older Duel Commander banlist. According to that link, yeah, the rules committee for Leviathan says they talked to WotC, which is hilarious since they didn't even release a banlist update with Amonkhet releasing after saying in March they would follow the normal rotation.
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg
(Also known as Xenphire)
Additional Banned Cards
Mana Crypt
Sol Ring
Mana Vault
Sensei's Divining Top
Gaea's Cradle
Mishra's Workshop
Bazaar of Baghdad
Doomsday
Entomb
Food Chain
Hermit Druid
Protean Hulk
Survival of the Fittest
Back to Basics
Humility
Mana Drain
Mind Twist
Moat
Natural Order
Necropotence
Oath of Druids
Serra Ascendant
The Tabernacle at Pendrell Vale
Additional Unbanned Cards
Coalition Victory
Emrakul, the Aeons Torn
Leovold, Emissary of Trest
Panoptic Mirror
Primeval Titan
Prophet of Kruphix
Recurring Nightmare
Sway of the Stars
Sundering Titan
Sylvan Primordial
Upheaval
Sway of the Stars
Yeah, the environment doesn't appeal to me one bit. Losing Crypt/Sol Ring/Vault/Top/Necro/Survival/Cradle wouldn't be so bad, and a lot of the other cards that are banned are cards that I don't play or see much anyway. But unleashing Prime Time, Emrakul, Sundering Titan, Sylvan Primordial, Recurring Nightmare, and Upheaval onto the multiplayer landscape just shifts the format way, way, way towards mass resource denial. For a format list that wants to maximize player "fun", this seems to miss the mark by a wide margin.
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Damn, I missed some of those horrible unbans. I'm downgrading even 1v1 to a D. Its a disaster for multiplayer. I am not looking forward to Prophet, Prime Time, and Emrakul AT ALL. And Upheaval, really? What idiot drew up this list?
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
The folks behind this ban list
But someone at Wizards had to approve that nonsense
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
None of those are a problem in 1v1
If that's right, it seems awfully short sighted. I tend to be dubious of businesses decisions which alienate portions of a customer base. Especially, considering it seems wholly unnecessary in this case. It should be relatively simple and easy to add a "Duel Commander" format with a separate ban list. The argument about consistency between 1v1 and multiplayer to avoid confusion ignores the fact that they are already doing that in a broader sense between paper and MTGO.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
In short, while Wizards may have good intentions, having a separate banned list for MTGO likely harms paper Commander in a tangible way while simultaneously also not accomplishing all that much for digital play. I don't look forward to telling people they're wrong about x, y, and z.
Trap your friends in an endless game with this 23-card combo!
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
Follow me on Twitter! @cryogen_mtg