The overwhelming reason Fastbond gets played is to fuel a degenerate combo. The EDH life total makes Fastbond easy and safe to use for an inconsiderable cost. Couple that with the land destruction combo with Crucible of Worlds (which we're still very happy we unbanned), and Fastbond becomes even worse. We're not opposed to land destruction or even mass land destruction, but asymmetrical mass land destruction that's nearly uncounterable worries us a great deal.
Given that combos are generally eschewed as banning criteria as the realm of competitive players, and there are a lot more responses 8 years later than there were in 2009, should Fastbond still be banned? The card seems like it wouldn't be that big of a deal. You get it in your opening hand? Maybe you get an extra land or two. No scarier than Sol Ring, and heck, you're losing life and cards. You get it late game? Unless you have some way to put a bunch of lands into your hand, it's pretty bad.
What about recursion with Crucible of Worlds? What cards are problematic? Well, the only thing particularly unfun is something like Strip Mine. And that's not much different than any current Strip Mine + Crucible of Worlds combo - There's a decent amount of removal for it. It's also three cards and a bunch of life to do what you can do with two cards without paying life:
As for the life abuse being a problem for the structure of the format, what about the much stronger Necropotence? That's not even reliant on you having lands in hand or lands in graveyard PLUS Crucible of Worlds or some other specific card being out. It only looks at your library. As long as Necropotence is unbanned, that's not really an argument for a much less significant card like Fastbond.
All in all, this card just doesn't seem like it should remain banned. There's much worse out there, and the arguments currently present for it to be banned appear flimsy at best, and contradictory at worst.
Because that's what EDH needs: more fast mana. No thanks.
It's just a more combo-y version of Burgeoning. given the choice between this being legal and Ring/Crypt, I'd choose this without a second thought.
Plus, if the RC is unwilling to just get rid of fast mana then a better option is to allow more of it. This way it doesn't sway games based on a lucky draw, but becomes an expected part of games.
It's just a more combo-y version of Burgeoning. given the choice between this being legal and Ring/Crypt, I'd choose this without a second thought.
Plus, if the RC is unwilling to just get rid of fast mana then a better option is to allow more of it. This way it doesn't sway games based on a lucky draw, but becomes an expected part of games.
That doesn't make it better. Fastbond into Courser of Kruphix/Oracle of Mul Daya/Future Sight then play a bunch of lands from the top of your deck shouldn't be a thing you can do. Even just Fastbond + 6 lands from your hand into your general is still probably good enough to steal most games on T1. You think T1 Serra Ascendant is bad? Wait until it's T1 Marit Lage off of Dark Depths + Thespian's Stage. This is literally just seconds of thought. I imagine people actually building with Fastbond in mind can do far, far better than I am right now.
Also I disagree. Sol Ring might be generically better because there's no drawback and its colorless, but Fastbond will lead to the more broken plays. Not to mention we shouldn't be using Sol Ring as the baseline for anything. The fact that it's been effectively grandfathered into the format because WotC prints it in literally every CMDR product doesn't make it healthy or fun, nor should it be a standard by which we judge other cards. Sol Ring is the exception, and not a reason to unban other fast mana.
This is kind of the same principle as the whole "Tolarian Academy is banned but Gaea's Cradle isn't" - basically, it's pretty easy to, with just some basic format staples like Sol Ring, Tormod's Crypt, Mana Crypt, Mox Opal, "accidentally" wind up with like 4 or 5 mana on T1 or T2, and that's not okay. Gaea is okay because once you've established enough tokens or whatever to get your ridiculous 25 mana per tap or something, it's already a few turns in.
The idea is that the first couple of turns are the really formative ones, and to have a consistent experience, they need to be, not necessarily "fair", but balanced - no one should be able to God hand a Vorinclex, Voice of Hunger out before I've gotten a chance to put my first Swamp on the table.
Yes please. I have a Prime Speaker Zegana who's already salivating at the thought.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
No thanks. Fastbond is busted, especially in a 40 life format. Definitely falls into the "makes too much mana too quickly" department.
I gotta ask, are we being serious about wanting to actually unban Fastbond or are we just nitpicking the reasons given in the banned announcement 8 years ago?
What does it add to the format? Even if "fueling a combo" isn't something the RC looks at anymore, you are completely ignoring that it (can) generate too much mana too quickly and that it interacts poorly due to the higher life totals.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
What does it add to the format? Even if "fueling a combo" isn't something the RC looks at anymore, you are completely ignoring that it (can) generate too much mana too quickly and that it interacts poorly due to the higher life totals.
It adds to an Amulet Bloom-style deck. It also provides a second form of a card not much unlike Burgeoning, which is a fun card for a number of people.
I gotta ask, are we being serious about wanting to actually unban Fastbond or are we just nitpicking the reasons given in the banned announcement 8 years ago?
I'm totally serious. Always. I don't think the card has significant negative impact on the format, especially in this day and age of lots of cheap removal, and I think it would lead to fun interactions for a lot of people.
Like my arguments on Tolarian Academy, to get more busted than a T1 Burgeoning, it will take a very specific hand and draw to be so problematic to cause the T2/T3 wins that everyone fears. Is it possible? Yes, but so is a T2 Blightsteel Colossus with a good hand.
It actually looks like a bad Burgeoning. It costs you life to play all your lands turn one instead of having them all by turn 2 anyway. Infact, I doubt it's all that much better than Exploration. It also doesn't really do much with Strip Mine. It isn't Crucible that lets you play lands from your graveyard. Fastbond just lets you play extra lands from your hand for 1 life each.
Like my arguments on Tolarian Academy, to get more busted than a T1 Burgeoning, it will take a very specific hand and draw to be so problematic to cause the T2/T3 wins that everyone fears. Is it possible? Yes, but so is a T2 Blightsteel Colossus with a good hand.
Specific hand? Crucible of Worlds + Fastbond and any fetchland isn't exactly a rare combination. Fastbond + Courser of Kruphix can easily net an absurd number of lands. Heaven forbid you combine Courser with Crucible and a fetchland, you get to pull every land out of your deck.
Fastbond is not an okay card. There is no reason for it to be legal.
And even ignoring the ultra-fast starts, ultra-bursty midgames are also a thing, especially if your commander helps you refuel. And there's the various locks one could make with it.
So thanks but no thanks.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
Like my arguments on Tolarian Academy, to get more busted than a T1 Burgeoning, it will take a very specific hand and draw to be so problematic to cause the T2/T3 wins that everyone fears. Is it possible? Yes, but so is a T2 Blightsteel Colossus with a good hand.
Specific hand? Crucible of Worlds + Fastbond and any fetchland isn't exactly a rare combination. Fastbond + Courser of Kruphix can easily net an absurd number of lands. Heaven forbid you combine Courser with Crucible and a fetchland, you get to pull every land out of your deck.
Fastbond is not an okay card. There is no reason for it to be legal.
I think the good counter-argument is there are notable cards, such as Triskelion, that go nuts/infinite with one other card. The fact the situation you outlined is 3 cards makes it a little less egregious to me. But would I desire to sit down and experience that? Not really, but I already have to deal with those type of situations.
I get the logic that 'Fast Mana' is bad and undesirable, but the situation is not even remotely close to being addressed/rectified. Until then, I'd much rather have the situation be potentially terrible so that action is taken accordingly.
Like my arguments on Tolarian Academy, to get more busted than a T1 Burgeoning, it will take a very specific hand and draw to be so problematic to cause the T2/T3 wins that everyone fears. Is it possible? Yes, but so is a T2 Blightsteel Colossus with a good hand.
Specific hand? Crucible of Worlds + Fastbond and any fetchland isn't exactly a rare combination. Fastbond + Courser of Kruphix can easily net an absurd number of lands. Heaven forbid you combine Courser with Crucible and a fetchland, you get to pull every land out of your deck.
Fastbond is not an okay card. There is no reason for it to be legal.
I think the good counter-argument is there are notable cards, such as Triskelion, that go nuts/infinite with one other card. The fact the situation you outlined is 3 cards makes it a little less egregious to me. But would I desire to sit down and experience that? Not really, but I already have to deal with those type of situations.
I get the logic that 'Fast Mana' is bad and undesirable, but the situation is not even remotely close to being addressed/rectified. Until then, I'd much rather have the situation be potentially terrible so that action is taken accordingly.
Triskelion is on its own not particularly good. Fastbond, however, is. That's a big deal.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I get the logic that 'Fast Mana' is bad and undesirable, but the situation is not even remotely close to being addressed/rectified. Until then, I'd much rather have the situation be potentially terrible so that action is taken accordingly.
Not going to lie, this is some Bond-villain level thinking here. "No, Mr. Bond. I want a world united in peace. But to achieve it I must kill a few billion people."
The answer to too much fast mana isn't to unban more fast mana. Just sayin'.
I get the logic that 'Fast Mana' is bad and undesirable, but the situation is not even remotely close to being addressed/rectified. Until then, I'd much rather have the situation be potentially terrible so that action is taken accordingly.
Not going to lie, this is some Bond-villain level thinking here. "No, Mr. Bond. I want a world united in peace. But to achieve it I must kill a few billion people."
The answer to too much fast mana isn't to unban more fast mana. Just sayin'.
Besides the fact you're trying to relate my opinion on a MTG card to 'killing billions of people', I guess I operate in a 'space' where I would rather try something out than just assume it'll be terrible without any factual proof otherwise. If that is me being a Bond-villain, then I'll take that title proudly I guess.
To expand on the concern of reloading your hand off FB-fueled ramp, name me a Gx Commander that you will be able to dump an entire hand of lands + Fastbond into play to then refill your hand by T2. The only one that comes to mind (not going into deep research atm) is Damia, Sage of Stone, and that takes a literal 'god draw', since you need to hit a land/fastbond on the draw for the turn, in order to do.
Triskelion is on its own not particularly good. Fastbond, however, is. That's a big deal.
Agreed, but for the sake of argument is it going to always be the worst thing ever? 4+ mana on T1 is not impossible to do in the current state of the format. The situations above are good examples of combos/value off the card. From what I see, to be bad for the format, it take other cards to really transcend into terrible territory.
Besides the fact you're trying to relate my opinion on a MTG card to 'killing billions of people', I guess I operate in a 'space' where I would rather try something out than just assume it'll be terrible without any factual proof otherwise. If that is me being a Bond-villain, then I'll take that title proudly I guess.
Your stated opinion was "X is bad but it's not currently being fixed. To change that, I want to make X even worse so people realize it's a problem." Replace 'X' with 'war' or 'crime' and you'd end up with a Bond villain. Replace 'X' with 'fast mana in EDH' and you'd end up with you. Don't mistake this for a moral judgement or anything like that. I was merely pointing out that your line of reasoning is problematic. You don't solve problems by intentionally making them worse. We don't need to unban Fastbond try it out. MtG has been around for over 20 years. We've already figured out how absurdly broken fast mana is.
To expand on the concern of reloading your hand off FB-fueled ramp, name me a Gx Commander that you will be able to dump an entire hand of lands + Fastbond into play to then refill your hand by T2. The only one that comes to mind (not going into deep research atm) is Damia, Sage of Stone, and that takes a literal 'god draw', since you need to hit a land/fastbond on the draw for the turn, in order to do.
Any UG general that says "draw" on it would almost certainly be problematic with Fastbond. Edric, Spymaster of Trest T1 then have a never-ending supply of lands and creatures to continue drawing? Leovold, Emissary of Trest T1 followed by Windfall or any other wheel T2 is almost certainly game over. Prime Speaker Zegana on T2 or T3 to refill your hand seems pretty good. I haven't seen him yet but Thrasios, Triton Hero seems pretty good if you just want something to do with a bunch of early mana. This is ignoring any RGx general that can presumably chain Wheel of Fortune variants to draw into more lands and wheels.
No thanks, I don't want my games to be over by T2.
TBH, we know that paying 1 life isn't really much of a drawback. I mean, the reason Yawgmoth's Bargain is banned and Necropotence isn't is because you lose tempo with the latter. This comes down on turn 1. The only green mana accel more abusive is Channel (which also uses life payment as a faux-drawback).
And of course, this completely eliminates the cost of Thwart and friends.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Besides the fact you're trying to relate my opinion on a MTG card to 'killing billions of people', I guess I operate in a 'space' where I would rather try something out than just assume it'll be terrible without any factual proof otherwise. If that is me being a Bond-villain, then I'll take that title proudly I guess.
Your stated opinion was "X is bad but it's not currently being fixed. To change that, I want to make X even worse so people realize it's a problem." Replace 'X' with 'war' or 'crime' and you'd end up with a Bond villain. Replace 'X' with 'fast mana in EDH' and you'd end up with you. Don't mistake this for a moral judgement or anything like that. I was merely pointing out that your line of reasoning is problematic. You don't solve problems by intentionally making them worse. We don't need to unban Fastbond try it out. MtG has been around for over 20 years. We've already figured out how absurdly broken fast mana is.
To expand on the concern of reloading your hand off FB-fueled ramp, name me a Gx Commander that you will be able to dump an entire hand of lands + Fastbond into play to then refill your hand by T2. The only one that comes to mind (not going into deep research atm) is Damia, Sage of Stone, and that takes a literal 'god draw', since you need to hit a land/fastbond on the draw for the turn, in order to do.
Any UG general that says "draw" on it would almost certainly be problematic with Fastbond. Edric, Spymaster of Trest T1 then have a never-ending supply of lands and creatures to continue drawing? Leovold, Emissary of Trest T1 followed by Windfall or any other wheel T2 is almost certainly game over. Prime Speaker Zegana on T2 or T3 to refill your hand seems pretty good. I haven't seen him yet but Thrasios, Triton Hero seems pretty good if you just want something to do with a bunch of early mana. This is ignoring any RGx general that can presumably chain Wheel of Fortune variants to draw into more lands and wheels.
No thanks, I don't want my games to be over by T2.
I think your fears/suspicious are more warranted and applicable to Channel instead of Fastbond. Unlike many people here, I legitimately believe every card on the ban list should be tested, regardless of 20+ years of MTG existing and some theory behind that being harmful. Humanity didn't learn how to do open-heart surgery, go to the moon, or fly planes without trying and testing, regardless of the dangers associated with each. (Note: dorky examples, but my point is you need to try stuff and not 'fear monger' it).
I think you need to understand that I am not saying that Fastbond is okay for the format, but that it should be tested. The likelihood of it ending games immediately on resolution is not highly likely, but it is possible, and I respect that. However, with the current banlist, you can effectively end games on T2 already, so your argument of not wanting games to end by T2 is already debunked based on current realities. You know how to fix that? Address Sol Ring, Mana Crypt, and Mana Vault. With those gone, you wouldn't see these T2 'effective-wins'. If this is your true issue, games ending early due to fast mana, then you should be willing to try to test/investigate effects of cards without fear. If it proves to be terrible, than we keep it on the list.
I could go through your list and nitpick each commander and how 'refilling' is subjective, but okay I get it, there are some that can be abusable under specific situations.
Why. Why do we have to have these threads made. This is a casual format. Would you use that term to describe vintage? Because that's what this format will turn into.
You guys make the RC look like Nobel Prize winners with some of these arguments, seriously.
I wish people would sometimes have a thought, put it in a bottle, and then incinerate it. Some things only belong in your head.
Public Mod Note
(Jivanmukta):
Warning for Trolling - Jiv
Some of these responses are hilarious. You don't play fastbond to play a couple extra lands. It's not exploration or Bourgening. If you are playing this, it is to make infinite mana in the first 3 turns of the game. Not just fast mana - infinite mana.
A deck playing fastbond will either aggressively tutor Fastbond + Crucible + Strip Mine and push opponents out of the game, or they will fetch all their lands out of their deck to cast their hand, or they will tutor Amulet of Vigor and Ravnica bounce lands to make near-infinite mana.
A deck like this literally only needs fast mana, tutors and Marath, Will of the Wild as the general to win.
It's fast mana, it's combo and 40-life is way too much leeway for this card.
Given that combos are generally eschewed as banning criteria as the realm of competitive players, and there are a lot more responses 8 years later than there were in 2009, should Fastbond still be banned? The card seems like it wouldn't be that big of a deal. You get it in your opening hand? Maybe you get an extra land or two. No scarier than Sol Ring, and heck, you're losing life and cards. You get it late game? Unless you have some way to put a bunch of lands into your hand, it's pretty bad.
What about recursion with Crucible of Worlds? What cards are problematic? Well, the only thing particularly unfun is something like Strip Mine. And that's not much different than any current Strip Mine + Crucible of Worlds combo - There's a decent amount of removal for it. It's also three cards and a bunch of life to do what you can do with two cards without paying life:
Armageddon + any of Boros Charm/Heroic Intervention/Soul of New Phyrexia.
As for the life abuse being a problem for the structure of the format, what about the much stronger Necropotence? That's not even reliant on you having lands in hand or lands in graveyard PLUS Crucible of Worlds or some other specific card being out. It only looks at your library. As long as Necropotence is unbanned, that's not really an argument for a much less significant card like Fastbond.
All in all, this card just doesn't seem like it should remain banned. There's much worse out there, and the arguments currently present for it to be banned appear flimsy at best, and contradictory at worst.
It's just a more combo-y version of Burgeoning. given the choice between this being legal and Ring/Crypt, I'd choose this without a second thought.
Plus, if the RC is unwilling to just get rid of fast mana then a better option is to allow more of it. This way it doesn't sway games based on a lucky draw, but becomes an expected part of games.
Also I disagree. Sol Ring might be generically better because there's no drawback and its colorless, but Fastbond will lead to the more broken plays. Not to mention we shouldn't be using Sol Ring as the baseline for anything. The fact that it's been effectively grandfathered into the format because WotC prints it in literally every CMDR product doesn't make it healthy or fun, nor should it be a standard by which we judge other cards. Sol Ring is the exception, and not a reason to unban other fast mana.
UGR Wanderer
UGB Tasigur Control
URB Jeleva Storm
RW Gisela Control
The idea is that the first couple of turns are the really formative ones, and to have a consistent experience, they need to be, not necessarily "fair", but balanced - no one should be able to God hand a Vorinclex, Voice of Hunger out before I've gotten a chance to put my first Swamp on the table.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I gotta ask, are we being serious about wanting to actually unban Fastbond or are we just nitpicking the reasons given in the banned announcement 8 years ago?
Jalira, Master Polymorphist | Endrek Sahr, Master Breeder | Bosh, Iron Golem | Ezuri, Renegade Leader
Brago, King Eternal | Oona, Queen of the Fae | Wort, Boggart Auntie | Wort, the Raidmother
Captain Sisay | Rhys, the Redeemed | Trostani, Selesnya's Voice | Jarad, Golgari Lich Lord
Gisela, Blade of Goldnight | Obzedat, Ghost Council | Niv-Mizzet, the Firemind | Vorel of the Hull Clade
Uril, the Miststalker | Prossh, Skyraider of Kher | Nicol Bolas | Progenitus
Ghave, Guru of Spores | Zedruu the Greathearted | Damia, Sage of Stone | Riku of Two Reflections
Misc. EDH Stuff: Commander Cube | Zombies (Horde)
Resources:Commander Rulings FAQ | Commander Deckbuilding Guide
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You go infinite with Grazing Gladehart or Zuran Orb.
On phasing:
It adds to an Amulet Bloom-style deck. It also provides a second form of a card not much unlike Burgeoning, which is a fun card for a number of people.
I'm totally serious. Always. I don't think the card has significant negative impact on the format, especially in this day and age of lots of cheap removal, and I think it would lead to fun interactions for a lot of people.
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RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
Fastbond is not an okay card. There is no reason for it to be legal.
So thanks but no thanks.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I get the logic that 'Fast Mana' is bad and undesirable, but the situation is not even remotely close to being addressed/rectified. Until then, I'd much rather have the situation be potentially terrible so that action is taken accordingly.
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
Triskelion is on its own not particularly good. Fastbond, however, is. That's a big deal.
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
The answer to too much fast mana isn't to unban more fast mana. Just sayin'.
To expand on the concern of reloading your hand off FB-fueled ramp, name me a Gx Commander that you will be able to dump an entire hand of lands + Fastbond into play to then refill your hand by T2. The only one that comes to mind (not going into deep research atm) is Damia, Sage of Stone, and that takes a literal 'god draw', since you need to hit a land/fastbond on the draw for the turn, in order to do.
Agreed, but for the sake of argument is it going to always be the worst thing ever? 4+ mana on T1 is not impossible to do in the current state of the format. The situations above are good examples of combos/value off the card. From what I see, to be bad for the format, it take other cards to really transcend into terrible territory.
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RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
No thanks, I don't want my games to be over by T2.
For combos?
Crucible of Worlds and anything that involves sacking lands; since one of those things is Strip Mine, and since there are legit, non-abusive uses for Strip Mine and Crucible, you can see where this is going.
Ravnica karoos and landfall
Courser of Kruphix or Future Sight or Magus of the Future or Oracle of Mul Daya
And of course, this completely eliminates the cost of Thwart and friends.
On phasing:
I think you need to understand that I am not saying that Fastbond is okay for the format, but that it should be tested. The likelihood of it ending games immediately on resolution is not highly likely, but it is possible, and I respect that. However, with the current banlist, you can effectively end games on T2 already, so your argument of not wanting games to end by T2 is already debunked based on current realities. You know how to fix that? Address Sol Ring, Mana Crypt, and Mana Vault. With those gone, you wouldn't see these T2 'effective-wins'. If this is your true issue, games ending early due to fast mana, then you should be willing to try to test/investigate effects of cards without fear. If it proves to be terrible, than we keep it on the list.
I could go through your list and nitpick each commander and how 'refilling' is subjective, but okay I get it, there are some that can be abusable under specific situations.
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[RETIRED Primers]:
RW Aurelia, The Warleader --- R Daretti, Scrap Savant --- RUB Thraximundar
You guys make the RC look like Nobel Prize winners with some of these arguments, seriously.
I wish people would sometimes have a thought, put it in a bottle, and then incinerate it. Some things only belong in your head.
A deck playing fastbond will either aggressively tutor Fastbond + Crucible + Strip Mine and push opponents out of the game, or they will fetch all their lands out of their deck to cast their hand, or they will tutor Amulet of Vigor and Ravnica bounce lands to make near-infinite mana.
A deck like this literally only needs fast mana, tutors and Marath, Will of the Wild as the general to win.
It's fast mana, it's combo and 40-life is way too much leeway for this card.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers