While it does add another layer of deck building restriction, do you think that Companion is good for EDH?
Almost a pseudo second commander that you can play (once) for free and doesn't count towards your 99, effectively being a 101st card in your deck. They've already preemptively banned one of them because the deckbuilding clause is negligible in the format (we'll ignore that they allow other cards that abuse the rules of the format such as Serra Ascendant) and it would basically be a must play in any Izzet deck (isn't Sol Ring a must play in...every deck?). Do you think they should just outright remove the mechanic from EDH and allow the creatures play as either a commander or one of the 99 and not suddenly give everyone access to an extra free creature outside of their deck?
It's a cute mechanic for standard, albeit as long as we ignore the hell this is going to cause judges at any sort of competitive event, but it is not something I want for EDH.
A free +1 hand size is basically always going to be worth it, even if it's just a 3/2 flash creature. The only exceptions are going to be wanting to use a different companion instead or if it's not in color. I don't suspect most of these dudes are going to be worth warping a deck around, but at the same time they are probably always useable and auto includes if your deck happens to meet the requirements to begin with.
My preference would have been they just design the izzet card to do something else and not have to ban it in the first place. I think the mechanic is fine as there are far wackier things that can be done and I suspect a large number of them are not going to be viable for the companion ability anyway. Plus Gigan decks will literally just roll over and die to a resolved Void Winnower.
The mechanic on its face is fantastic! Having a little buddy tag along that you can call in once is a really feel-good effect. It's sad that the RC is so short-sighted and seems to have selective vision (Sol Ring as you stated is also an auto-include, along with many other cards).
My one concern is how to prove you've met the restrictions (which to my knowledge WotC hasn't addressed?).
The mechanic should probably just be outright banned rather than the cards. It would require a new rule by the RC but it's better than getting rid of cards from the format. TBH I think there should be a rule out in place for the original partner mechanic along the lines of they can only partner with the same color identity since the "partner with" mechanic's existence is clearly wotc saying partner was a mistake
What really bothers me is that we still get broken cards in 2020, despite the vast experience WotC has designing and testing new cards. They don't seem to learn, as can be observed recently with Oko, for example, or Heliod, Sun-Crowned (this one still unbanned, to be continued...).
In any case, I get that they are trying new stuff and Companion in itself is a great and novel idea, so I feel somewhat dissapointed that they dropped the ball with the Otter. Don't they consult the RC? I was under the impression that they were.
Let's see the other companion cards that get revealed, hoping we don't get more cards that don't outright feel like design mistakes.
People had similar argument about partners in the past, how it gives you a +1 on hand size while shrinking your deck.
1) Companion gives you +1 in hand but it doesn't shrink your deck by 1, useful though it may be, and unlike a commander it's an one-time deal.
2) Companion imposes a deck building rule, which so far all seems to be reasonable restrictions aside from Lutri, and WotC made it clear that Lutri was intended to be a non-EDH card.
3) Color restriction still applies. It's possible that we won't have mono-color Companion, which would suck.
I think it's fine. The rule committee just have to explain how Wishes work differently from Companion.
It's sad that the RC is so short-sighted and seems to have selective vision (Sol Ring as you stated is also an auto-include, along with many other cards).
My one concern is how to prove you've met the restrictions (which to my knowledge WotC hasn't addressed?).
Sol Ring is not an auto-include, no matter how many times people say it is. In Feather, it is an actively bad card and should never be run, as the deck is so color hungry. In most decks, it's a good idea to run, but it's a pretty bad top deck late game in just about every deck. In those decks, the gain of fast early mana is offset by the opportunity cost of drawing a useless mana rock late game. Lutri completely ignores the idea of opportunity cost and needed to not function in Commander as a Companion.
I agree with your concern about proving the restriction. Do we just go on faith, and then an hour in declare that the player auto-forfeits because they had one card that broke the restriction? Do we have to do deck checks beforehand? It's a stupid, stupid nightmare of an ability in paper.
The mechanic should probably just be outright banned rather than the cards.
A thousand times yes. Let the cards be played but just declare that "Companion does not function in Commander" just like wishes. Problem solved, no confusion, nothing really lost.
I really think people are making a mountain out of a molehill. None of the ones spoiled so far, except Lutri obviously, are worth the heavy restrictions they impose upon your deck. They're going to be kinda fun to try as gimmick builds - try remaking your favorite deck, but now with this restriction! - but unless there's a big spike in power they're going to be a sign that your deck sucks more than anything.
Lutri is obviously good here, but in standard I'm pretty skeptical that the restriction is worth it. So Lutri isn't really a power spike, just a bad fit for commander.
Sol Ring is not an auto-include, no matter how many times people say it is. In Feather, it is an actively bad card and should never be run, as the deck is so color hungry. In most decks, it's a good idea to run, but it's a pretty bad top deck late game in just about every deck. In those decks, the gain of fast early mana is offset by the opportunity cost of drawing a useless mana rock late game. Lutri completely ignores the idea of opportunity cost and needed to not function in Commander as a Companion.
I agree with your concern about proving the restriction. Do we just go on faith, and then an hour in declare that the player auto-forfeits because they had one card that broke the restriction? Do we have to do deck checks beforehand? It's a stupid, stupid nightmare of an ability in paper.
Hey, I played sol ring in my feather deck. Sure, not as good as many other decks, but there's still cards that need colorless. And when you T1 a boros signet, that's good feeling. But I agree, not a total auto-include. I didn't run it in my child of alara, for example, since it would just blow it up immediately. Maybe I still should have ran it, but it's at least a question. With lutri there's literally no question, you just run it every time. Not great for format diversity, and could easily become expensive and then creates unpleasant pay-to-win situations. Plus it's just another card you "have" to acquire to optimize any RU deck. I do wish they'd picked a different criteria for lutri. Ah well. Seems fun for standard I guess.
Proving the restriction argument is ridiculous, though, for two reasons.
1) nobody demands to check that everyone else's deck is singleton in advance. We just assume we're not trying to cheat. In tourneys, there's deck registration to verify that.
2) since you have to reveal your companion at the beginning of the game, if you put anything that violates the rule into your deck, your opponent will instantly know you cheated when you try to cast it. You could put them in your deck and never cast them, I guess, but what would be the point?
If someone accidentally violates the rule, I'd do exactly what I do when someone accidentally has a banned card - tell them to exile it and draw another card (not triggering any draw triggers ofc, no getting sneaky with niv mizzet lol). If they violate it before they cast their companion, I guess I'd let them pick whether they want the card or the companion, if I was feeling generous. In either case, I'd tell them to fix their deck before the next game. Not a huge deal.
If someone already cast their companion, time passed, and then it later turns out they had a ton of violating cards in the deck...that would be weird...depending how many they had, maybe I'd tell them to just quit and fix their deck. Outside of intentional cheating I can't see how that'd happen, though.
Proving the restriction argument is ridiculous, though
At first i thought proving the restriction would create some issues but you got a good point.
Since they allow companions (for now) it feels kinda weird with wishes not working. They fall on similar problems like making the deck bigger without making it bigger. Unlike wishes companions are basically "always" in hand until cast but they add more restrictions to deckbuilding. Wishes don't restrict deckbuilding and might even free some spaces up since you might put your really narrow answers in your wishboard.
I don't mind in what direction they go but for consistency I would like for them to habve both wishes and companions either work or not.
Wishes are certainly more troublesome than companions by a landslide since I agree that adding restrictions usually make your deck weaker (unless those restrictions were part of your deck anyways). So powerlevelwise companion should be fine.
I think they should just allow wishboards TBH. The "but then your deck is bigger than 100 cards!" argument sounds ridiculous to me. It's like how feldon's cane used to be restricted because you'd be able to shuffle your power 9 back into your deck and use them twice. I guess it's true, but simply being more than 100 cards doesn't make your deck better. Wishes aren't free to include (like lutri is), they cost mana and you could be playing something else. None of them are anywhere near what I'd called broken. I mean sure, it's kind of annoying to put together a wishboard and find a box big enough to hold 115 cards or whatever, but you only have to do that if you want to use wishes. If you don't, then don't.
Anyway, that's neither here nor there. I'm kinda glad the companions are an option, just for format diversity. I suspect they'll all be pretty crap in terms of actual power level for the cost of the restriction, but it'll be fun to try rebuilding old decks with some of these restrictions to see if it's doable. Of course, if they DO print one that's OP then that's obnoxious. But then they've already printed tons of OP commanders and the sky hasn't fallen yet.
I think that Companion shouldn't work in commander. Wishes don't work, and treating them differently creates rules inconsistency.
It's very messy, and speaks to possibly being motivated by money (cause companions are a new hotness that would help to push pack sales for WotC).
1) WotC doesn't control the RC, who made the decision, and the RC doesn't care about money.
2) companions are probably going to be mostly cheap crap rares.
3) companions probably aren't going to make any decks better in commander, if anything they're a fun excuse to make your deck worse.
If anything, it's wizards trying to trick commander players into trying standard with the promise of getting to play a pseudo-commander. Being able to use them as a pseudo-partner in commander is just gravy.
It does seem slightly inconsistent, but
1) rule 11 is an ugly hack anyway.
2) they're cool and fun, and cool and fun > perfect consistency
3) we don't know what the new rule 11 is going to look like, maybe it'll blind us with it's awesomeness.
I think the Dinosaur Hippo looks good, could be a nice companion for a Jodah, Archmage Eternal deck, considering you can play around with Split Cards and cards with cycling to do things at 1 and 2 mana. Plenty of solid Ramp at 3 mana such as Coalition Relic and Kodama's Reach.
What really bothers me is that we still get broken cards in 2020, despite the vast experience WotC has designing and testing new cards. They don't seem to learn, as can be observed recently with Oko, for example, or Heliod, Sun-Crowned (this one still unbanned, to be continued...).
In any case, I get that they are trying new stuff and Companion in itself is a great and novel idea, so I feel somewhat dissapointed that they dropped the ball with the Otter. Don't they consult the RC? I was under the impression that they were.
Let's see the other companion cards that get revealed, hoping we don't get more cards that don't outright feel like design mistakes.
Well WOTC does need to try and break new ground and come up with new interesting stuff. Often it doesn't come well together, but I think its still cool they're trying.
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I think that Companion shouldn't work in commander. Wishes don't work, and treating them differently creates rules inconsistency.
It's very messy, and speaks to possibly being motivated by money (cause companions are a new hotness that would help to push pack sales for WotC).
1) WotC doesn't control the RC, who made the decision, and the RC doesn't care about money.
2) companions are probably going to be mostly cheap crap rares.
3) companions probably aren't going to make any decks better in commander, if anything they're a fun excuse to make your deck worse.
If anything, it's wizards trying to trick commander players into trying standard with the promise of getting to play a pseudo-commander. Being able to use them as a pseudo-partner in commander is just gravy.
It does seem slightly inconsistent, but
1) rule 11 is an ugly hack anyway.
2) they're cool and fun, and cool and fun > perfect consistency
3) we don't know what the new rule 11 is going to look like, maybe it'll blind us with it's awesomeness.
to be precise mtg rules are found in comprehensive rules, not somewhete else.
"rule 11" is not "an ugly hack". it's not even needed as comp rules make wishes not work in edh.
If rule 11 were truly redundant, that make it an even uglier hack. That said, I’d want a source on that ruling as my recollection is that “outside the game” traditionally means “any card in your collection” in unsanctioned games.
If rule 11 were truly redundant, that make it an even uglier hack. That said, I’d want a source on that ruling as my recollection is that “outside the game” traditionally means “any card in your collection” in unsanctioned games.
I was talking about sanctioned events and official digital clients. Outside of those you can play by whatever rules you agreed with your friends hence any discussion about those situations does not lead anywhere.
11. Abilities which bring card(s) you own from outside the game into the game (such as Living Wish; Spawnsire of Ulamog; Karn, the Great Creator) do not function in Commander.
Quote from Wizards Website »
There are ten companions in Ikoria, each one a legendary creature whose companion ability lists a deck-building rule. That chosen companion doesn't start in your main deck. Rather, it's a card in your sideboard. (If you're playing casually without sideboards, it's just in your collectionoutside the game. All the same rules apply to it.)
So it makes you wonder what they have in store if they allow companions when it would otherwise just get blanked by rule 11.
I was talking about sanctioned events and official digital clients. Outside of those you can play by whatever rules you agreed with your friends hence any discussion about those situations does not lead anywhere.
Quote from rulings on living wish »
In a sanctioned event, a card that’s “outside the game” is one that’s in your sideboard. In an unsanctioned event, you may choose any card from your collection.
I don't know about you, but I mostly play unsanctioned games of commander.
Nothing I see in the comp rules actually mentions where wished cards can come from, in or out of sanctioned tournaments. So the wish rulings seem to be the only official source. If you have something equally official that contradicts this, let's see it.
I was talking about sanctioned events and official digital clients. Outside of those you can play by whatever rules you agreed with your friends hence any discussion about those situations does not lead anywhere.
Quote from rulings on living wish »
In a sanctioned event, a card that’s “outside the game” is one that’s in your sideboard. In an unsanctioned event, you may choose any card from your collection.
I don't know about you, but I mostly play unsanctioned games of commander.
Nothing I see in the comp rules actually mentions where wished cards can come from, in or out of sanctioned tournaments. So the wish rulings seem to be the only official source. If you have something equally official that contradicts this, let's see it.
Most of the games I play are sanctioned because my LGS is doing commander FNMs (or rather was due to that icky poo that's going around right now) and I have missed only a few in last few years (mainly due to business trips but I always took couple decks with me to play abroad). But that's technicality as nothing changes when we play when there is no FNM going on.
Let me illustrate something. Lets assume you want to play a game of standard, so you walk into LGS and ask around if anyone have a deck and wants to play sandard. You find someone, sit, play a few turns and at some point your opponent casts Granted (Fae of Wishes). What do you expect will happen in that situation if the spell resolves? What do you think your opponent expects? Would the answers to those questions change if it was you casting Granted? The answers would for most people be aligned with how the rules work in sanctioned event even though you play a casual game. Do you agree that this is how this situation would look like in almost all cases?
There are multiple places in comp rules that describe how "outside the game" works (like 108.3, 400.10 etc) and the ruling on wish cards is a clarification/abbreviation of those. I think that rule 11 was put there as a way to clarify how those situations work and unify casual and sanctioned commander games. If that's how you define "ugly hack" then I agree, it is that. For me it's an convenient way players can understand how this part of the game will work in commander format without studying the maze that we have instead of rules.
I would realy, really want to have Ikoria FAQ and CR update (and possibly IPG/MTR update) to have clear picture how this mechanic will exactly work instead of 2m video or new set introductory article on mothership.
Almost a pseudo second commander that you can play (once) for free and doesn't count towards your 99, effectively being a 101st card in your deck. They've already preemptively banned one of them because the deckbuilding clause is negligible in the format (we'll ignore that they allow other cards that abuse the rules of the format such as Serra Ascendant) and it would basically be a must play in any Izzet deck (isn't Sol Ring a must play in...every deck?). Do you think they should just outright remove the mechanic from EDH and allow the creatures play as either a commander or one of the 99 and not suddenly give everyone access to an extra free creature outside of their deck?
It's a cute mechanic for standard, albeit as long as we ignore the hell this is going to cause judges at any sort of competitive event, but it is not something I want for EDH.
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My preference would have been they just design the izzet card to do something else and not have to ban it in the first place. I think the mechanic is fine as there are far wackier things that can be done and I suspect a large number of them are not going to be viable for the companion ability anyway. Plus Gigan decks will literally just roll over and die to a resolved Void Winnower.
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My one concern is how to prove you've met the restrictions (which to my knowledge WotC hasn't addressed?).
In any case, I get that they are trying new stuff and Companion in itself is a great and novel idea, so I feel somewhat dissapointed that they dropped the ball with the Otter. Don't they consult the RC? I was under the impression that they were.
Let's see the other companion cards that get revealed, hoping we don't get more cards that don't outright feel like design mistakes.
1) Companion gives you +1 in hand but it doesn't shrink your deck by 1, useful though it may be, and unlike a commander it's an one-time deal.
2) Companion imposes a deck building rule, which so far all seems to be reasonable restrictions aside from Lutri, and WotC made it clear that Lutri was intended to be a non-EDH card.
3) Color restriction still applies. It's possible that we won't have mono-color Companion, which would suck.
I think it's fine. The rule committee just have to explain how Wishes work differently from Companion.
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I agree with your concern about proving the restriction. Do we just go on faith, and then an hour in declare that the player auto-forfeits because they had one card that broke the restriction? Do we have to do deck checks beforehand? It's a stupid, stupid nightmare of an ability in paper. A thousand times yes. Let the cards be played but just declare that "Companion does not function in Commander" just like wishes. Problem solved, no confusion, nothing really lost.
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Lutri is obviously good here, but in standard I'm pretty skeptical that the restriction is worth it. So Lutri isn't really a power spike, just a bad fit for commander.
Hey, I played sol ring in my feather deck. Sure, not as good as many other decks, but there's still cards that need colorless. And when you T1 a boros signet, that's good feeling. But I agree, not a total auto-include. I didn't run it in my child of alara, for example, since it would just blow it up immediately. Maybe I still should have ran it, but it's at least a question. With lutri there's literally no question, you just run it every time. Not great for format diversity, and could easily become expensive and then creates unpleasant pay-to-win situations. Plus it's just another card you "have" to acquire to optimize any RU deck. I do wish they'd picked a different criteria for lutri. Ah well. Seems fun for standard I guess.
Proving the restriction argument is ridiculous, though, for two reasons.
1) nobody demands to check that everyone else's deck is singleton in advance. We just assume we're not trying to cheat. In tourneys, there's deck registration to verify that.
2) since you have to reveal your companion at the beginning of the game, if you put anything that violates the rule into your deck, your opponent will instantly know you cheated when you try to cast it. You could put them in your deck and never cast them, I guess, but what would be the point?
If someone accidentally violates the rule, I'd do exactly what I do when someone accidentally has a banned card - tell them to exile it and draw another card (not triggering any draw triggers ofc, no getting sneaky with niv mizzet lol). If they violate it before they cast their companion, I guess I'd let them pick whether they want the card or the companion, if I was feeling generous. In either case, I'd tell them to fix their deck before the next game. Not a huge deal.
If someone already cast their companion, time passed, and then it later turns out they had a ton of violating cards in the deck...that would be weird...depending how many they had, maybe I'd tell them to just quit and fix their deck. Outside of intentional cheating I can't see how that'd happen, though.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
At first i thought proving the restriction would create some issues but you got a good point.
Since they allow companions (for now) it feels kinda weird with wishes not working. They fall on similar problems like making the deck bigger without making it bigger. Unlike wishes companions are basically "always" in hand until cast but they add more restrictions to deckbuilding. Wishes don't restrict deckbuilding and might even free some spaces up since you might put your really narrow answers in your wishboard.
I don't mind in what direction they go but for consistency I would like for them to habve both wishes and companions either work or not.
Wishes are certainly more troublesome than companions by a landslide since I agree that adding restrictions usually make your deck weaker (unless those restrictions were part of your deck anyways). So powerlevelwise companion should be fine.
Anyway, that's neither here nor there. I'm kinda glad the companions are an option, just for format diversity. I suspect they'll all be pretty crap in terms of actual power level for the cost of the restriction, but it'll be fun to try rebuilding old decks with some of these restrictions to see if it's doable. Of course, if they DO print one that's OP then that's obnoxious. But then they've already printed tons of OP commanders and the sky hasn't fallen yet.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
It's very messy, and speaks to possibly being motivated by money (cause companions are a new hotness that would help to push pack sales for WotC).
2) companions are probably going to be mostly cheap crap rares.
3) companions probably aren't going to make any decks better in commander, if anything they're a fun excuse to make your deck worse.
If anything, it's wizards trying to trick commander players into trying standard with the promise of getting to play a pseudo-commander. Being able to use them as a pseudo-partner in commander is just gravy.
It does seem slightly inconsistent, but
1) rule 11 is an ugly hack anyway.
2) they're cool and fun, and cool and fun > perfect consistency
3) we don't know what the new rule 11 is going to look like, maybe it'll blind us with it's awesomeness.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Can't say I care about vintage. Looks fun here, though.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Well WOTC does need to try and break new ground and come up with new interesting stuff. Often it doesn't come well together, but I think its still cool they're trying.
Vintage Cube Cards Explained
Here are some other articles I've written about fine tuning your cube:
1. Minimum Archetype Support
2. Improving Green Archetypes
3. Improving White Archetypes
4. Matchup Analysis
5. Cube Combos (Work in Progress)
Draft my Cube - https://cubecobra.com/cube/overview/d8i
"rule 11" is not "an ugly hack". it's not even needed as comp rules make wishes not work in edh.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
I don't know about you, but I mostly play unsanctioned games of commander.
Nothing I see in the comp rules actually mentions where wished cards can come from, in or out of sanctioned tournaments. So the wish rulings seem to be the only official source. If you have something equally official that contradicts this, let's see it.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Let me illustrate something. Lets assume you want to play a game of standard, so you walk into LGS and ask around if anyone have a deck and wants to play sandard. You find someone, sit, play a few turns and at some point your opponent casts Granted (Fae of Wishes). What do you expect will happen in that situation if the spell resolves? What do you think your opponent expects? Would the answers to those questions change if it was you casting Granted? The answers would for most people be aligned with how the rules work in sanctioned event even though you play a casual game. Do you agree that this is how this situation would look like in almost all cases?
There are multiple places in comp rules that describe how "outside the game" works (like 108.3, 400.10 etc) and the ruling on wish cards is a clarification/abbreviation of those. I think that rule 11 was put there as a way to clarify how those situations work and unify casual and sanctioned commander games. If that's how you define "ugly hack" then I agree, it is that. For me it's an convenient way players can understand how this part of the game will work in commander format without studying the maze that we have instead of rules.
I would realy, really want to have Ikoria FAQ and CR update (and possibly IPG/MTR update) to have clear picture how this mechanic will exactly work instead of 2m video or new set introductory article on mothership.