Hi, I am building an esper deck, people in my playgroup mess a lot with the mana rocks so I want more cards like Burnished Hart so I can ramp with lands, Any suggestions?
When ramping in non-green colors, don't be afraid to get creative, and look for synergies between your ramp effects. Don't feel limited to cards that just say 'ramp' - these colors excel in bounce, flicker, and reanimation, all of which can be used to ramp. One of my favorite ways to ramp in Black for example is Undying Evil on my Burnished Hart or Solemn Silmulacrum when it's about to die.
One of the best non-green ramp cards ever printed is Rings of Brighthearth - This turns every fetchland into a rampant growth as well. It also doubles up your Burnished Hart, and also Wayfarer's Bauble. Before I go too far into it, here's just a dump of cards for you to look at:
I mentioned when some cards could get non-land ramp cards, but didn't include other 'ramp' cards that are explicitly non ramp (Smothering Tithe) since you specifically asked about lands.
COLORLESS:
1 - Wayfarer's Bauble - A rampant growth for any deck. Synergies well with artifact recursion.
2 - Sword of the Animist - Gets lands.
3 - Burnished Hart - A bigger sakura tribe elder for any deck.
3 - Crucible of Worlds - Doesn't ramp on its own, but ensures consistent land drops with fetch lands.
3 - Rings of Brighthearth - Ramps with fetch lands, turbos other ramp options. Can go infinite with Deserted Temple
3 - Sword of Light and Shadow - return your rampy dudes.
4 - Solemn Simulacrum - An all around acceptable pick, though not great in any specific area. Gets better with more synergy.
2 - Thaumatic Compass - Gets lands, IS LAND!
2 - Treasure Map - Becomes a land, and gives a ritual effect as well (or you could draw cards, that's ok too.)
2 - Dowsing Dagger - Give one person plants, hit someone else.
4 - Golden Guardian - Fight something of yours prior to a wrath effect for free flippy.
4 - Conqueror's Galleon - It's a land that does everything.
6 - Oblivion Sower - Works best with other exile effects, but still works.
---
4 - Prototype Portal - I have imprinted an artifact land before.
5 - Mirrorworks - I have copied artifact lands.
WHITE - second best 'ramp' color.
1 - Legion's Landing - it's a 1 cost land.
2 - Relic Seeker - Gets Sword of the Animist. (or skullclamp)
2 - Stoneforge Mystic - Gets Sword of the Animist. (or skullclamp)
2 - Knight of the White Orchid - If you're behind, you ramp. Gets non-basics.
2 - Oath of Lieges - Makes everyone catch up to the ramp player. Rather good anti-ramp tech, actually.
2 - Angelic Renewal - Combo with Burnished Hart, or even Solemn Simulacrum, etc. Still has natural use outside of that.
3 - Boreas Charger - Again. Gets non-basics.
3 - Gift of Immortality - Put it on a Burnished Hart. Smile.
4 - Kor Cartographer - Ramps. Gets non-basics.
4 - Restoration Angel - Flicker the sad robot.
6 - Sun Titan - Ramps with Fetchlands.
7 - Emeria Shepherd - Combo's with Burnished Hart to pull lots of lands out. Can chain with other things as well, such as Sun Titan.
1 - Land Tax - doesn't ramp on its own, but ensures land drops.
4 - Endless Horizons - doesn't ramp on its own, but ensures land drops. Don't have to go crazy on it either. Just pull out 5 basic plains, and no one cares enough to kill it, and you get 5 free cards.
Terrain Generator - gets extra lands from draws into play. Each investment pays off in future turns.
Rav bounce lands - These don't 'ramp' per se, but ensure you hit a land drop that you might otherwise have missed, by giving you a virtual 'land' in hand.
Thank you for the answer and the great ideas, there is so much to do, I have some of the cards you suggest and will get others to try, legion's landing is awesome to my current token strategy too
Than ks again, I apreciate very much all the time and effort you have taken to answer in deep my question.
Thank you for the answer and the great ideas, there is so much to do, I have some of the cards you suggest and will get others to try, legion's landing is awesome to my current token strategy too
Than ks again, I apreciate very much all the time and effort you have taken to answer in deep my question.
Not a problem! You've kind of touched on one of the problems that I was really interested in looking into, so it fits well. Obviously not every card will fit in every deck, you need to pick and choose the strategies that are most synergistic with what you're trying to do... but there's definitely room for improvisation and out-of-the-box thinking in a lot of these. It's interesting what different decks can do with it.
lol, not at all! Any addition is always a good addition!
I didn't touch on red on this list, but I'll say that one of the major reasons I wanted to build Kurkesh, Onakke Ancient as my mono-red deck was so that I could use Liquimetal Coating on my Evolving Wilds (et al) to ramp. (also Myr Landshaper). Something that's definitely narrow to that Commander, but just need to think outside the box.
I've never put two and two together with rings of brighthearth and saclands and i feel bad.
They can be kind of awkward but I do feel like these guys were missed in blue: Dreamscape Artist cast harrow every turn Patron of the Moon ramps tons if you've already ramped?
Depending on your meta and your deck, I would also suggest Surveyor's Scope. Although its efficiency decreases the more land ramp you play, it can still be good, especially in non-green decks.
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Sorry for my possible english mistakes, I'm not a native speaker.
Don't think I've seen it on the list yet, but I find that Expedition Map is a must play in most decks that run really nice non-basic lands. I run it in my mono black deck for getting Cabal Coffers or in my mono red stompy deck I like to get Valakut or Ancient Tomb.
The map in my opinion is one of those cards like Sol Ring because it's efficient, flexible, low costing, and fits in almost every deck!
thawing glaciers ONLY self-bounces at the end of turn. If you have say turnabout, reset, time spiral et al, you can actually use it to ramp more than 1 land a turn. It used to be a super-secret tech for the deck solidarity way back when.
For Wx decks, tithe, and land tax + scroll rack works well too. The tax-rack works well even after you've landed enough lands as a card draw engine in mono-white (Bobtherunny missed this one)
Is thawing glaciers that bad?
EDH: RWB Edgar Markov The current updated decklist is here
EDH: WUB Oloro, Ageless ascetic The current updated decklist is here
EDH: UWG Phelddagrif, The current updated decklist is here
EDH: WUB Yennett, Cryptic Sovereign The current updated decklist is here
EDH: WUB Alela, Artful provocateur The current updated decklist is here
EDH: GB Hapatra, vizier of poisons The current updated decklist is here
When ramping in non-green colors, don't be afraid to get creative, and look for synergies between your ramp effects. Don't feel limited to cards that just say 'ramp' - these colors excel in bounce, flicker, and reanimation, all of which can be used to ramp. One of my favorite ways to ramp in Black for example is Undying Evil on my Burnished Hart or Solemn Silmulacrum when it's about to die.
One of the best non-green ramp cards ever printed is Rings of Brighthearth - This turns every fetchland into a rampant growth as well. It also doubles up your Burnished Hart, and also Wayfarer's Bauble. Before I go too far into it, here's just a dump of cards for you to look at:
I mentioned when some cards could get non-land ramp cards, but didn't include other 'ramp' cards that are explicitly non ramp (Smothering Tithe) since you specifically asked about lands.
COLORLESS:
1 - Wayfarer's Bauble - A rampant growth for any deck. Synergies well with artifact recursion.
2 - Sword of the Animist - Gets lands.
3 - Burnished Hart - A bigger sakura tribe elder for any deck.
3 - Crucible of Worlds - Doesn't ramp on its own, but ensures consistent land drops with fetch lands.
3 - Rings of Brighthearth - Ramps with fetch lands, turbos other ramp options. Can go infinite with Deserted Temple
3 - Sword of Light and Shadow - return your rampy dudes.
4 - Solemn Simulacrum - An all around acceptable pick, though not great in any specific area. Gets better with more synergy.
2 - Thaumatic Compass - Gets lands, IS LAND!
2 - Treasure Map - Becomes a land, and gives a ritual effect as well (or you could draw cards, that's ok too.)
2 - Dowsing Dagger - Give one person plants, hit someone else.
4 - Golden Guardian - Fight something of yours prior to a wrath effect for free flippy.
4 - Conqueror's Galleon - It's a land that does everything.
6 - Oblivion Sower - Works best with other exile effects, but still works.
---
4 - Prototype Portal - I have imprinted an artifact land before.
5 - Mirrorworks - I have copied artifact lands.
BLACK
1 - Undying Evil - Cast on Burnished Hart (or other rampy mcdude)
1 - Supernatural Stamina - Undying Evil #2
1 - Kaya's Ghost Form - Undying Evil #3
1 - Unearth - Burnished hart...
2 - Dance of the Dead - aim at that green player. Or a robot.
2 - Animate Dead - aim at that green player. Or a robot.
4 - Liliana of the Dark Realms - Not ramp, but keeps up swamp counts.
BLUE
2 - Search for Azcanta - It's eventually a rampant growth.
2 - Phantasmal Image - Copy a robot.
2 - Dance of Many - Copy a robot.
2 - Copy Artifact - Copy a robot.
2 - Twincast - hello mr. Green player.
2 - Narset's Reversal - Hello mr. Green player.
3 - Trinket Mage - Gets Wayfarer's Bauble, Sol Ring, Skullclamp, etc.
3 - Tribute Mage - Gets Sword of the Animist. Mana rocks, etc.
3 - Trophy Mage - Gets Burnished Hart, Sword of Light and Shadow, Crucible of Worlds, Rings of Brighthearth, Mana rocks, etc.
5 - Tezzeret the Seeker - -0: get artifact land. -1 get sol ring. -3 get Rings, then -0, get 2 lands. etc.
WHITE - second best 'ramp' color.
1 - Legion's Landing - it's a 1 cost land.
2 - Relic Seeker - Gets Sword of the Animist. (or skullclamp)
2 - Stoneforge Mystic - Gets Sword of the Animist. (or skullclamp)
2 - Knight of the White Orchid - If you're behind, you ramp. Gets non-basics.
2 - Oath of Lieges - Makes everyone catch up to the ramp player. Rather good anti-ramp tech, actually.
2 - Angelic Renewal - Combo with Burnished Hart, or even Solemn Simulacrum, etc. Still has natural use outside of that.
3 - Boreas Charger - Again. Gets non-basics.
3 - Gift of Immortality - Put it on a Burnished Hart. Smile.
4 - Kor Cartographer - Ramps. Gets non-basics.
4 - Restoration Angel - Flicker the sad robot.
6 - Sun Titan - Ramps with Fetchlands.
7 - Emeria Shepherd - Combo's with Burnished Hart to pull lots of lands out. Can chain with other things as well, such as Sun Titan.
1 - Land Tax - doesn't ramp on its own, but ensures land drops.
4 - Endless Horizons - doesn't ramp on its own, but ensures land drops. Don't have to go crazy on it either. Just pull out 5 basic plains, and no one cares enough to kill it, and you get 5 free cards.
LANDS
I'm sure Ill think of more later. I have used each of these cards, for the sake of ramping, in at least one deck at some point or another.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Than ks again, I apreciate very much all the time and effort you have taken to answer in deep my question.
EDH: RWB Edgar Markov The current updated decklist is here
EDH: WUB Oloro, Ageless ascetic The current updated decklist is here
EDH: UWG Phelddagrif, The current updated decklist is here
EDH: WUB Yennett, Cryptic Sovereign The current updated decklist is here
EDH: WUB Alela, Artful provocateur The current updated decklist is here
EDH: GB Hapatra, vizier of poisons The current updated decklist is here
Bumps for Solemn Simulacrum and Sword of the Animist.
Currently Playing:
Multiplayer EDH Lists (click italics for a link to the thread!)
[Primer] Lord of Tresserhorn - Don't Tell Me What I Can't Do[Primer] Roon of the Hidden Realm - Rhino Blink
5 Color Tribal Guide (Slivers, Atogs, Allies, Spirits)
Also Playing (most decklists can be found on my profile)
MarathGeistKamahlGrenzoBolasThassaGitrog
PiratesZurVial Smasher&ThrasiosYennettJhoira(cEDH)Strix(Pauper)
Legacy: Maverick
Modern:
Melira PodRIP 1/19/15GWHatebearsNot a problem! You've kind of touched on one of the problems that I was really interested in looking into, so it fits well. Obviously not every card will fit in every deck, you need to pick and choose the strategies that are most synergistic with what you're trying to do... but there's definitely room for improvisation and out-of-the-box thinking in a lot of these. It's interesting what different decks can do with it.
Good luck!
lol, not at all! Any addition is always a good addition!
I didn't touch on red on this list, but I'll say that one of the major reasons I wanted to build Kurkesh, Onakke Ancient as my mono-red deck was so that I could use Liquimetal Coating on my Evolving Wilds (et al) to ramp. (also Myr Landshaper). Something that's definitely narrow to that Commander, but just need to think outside the box.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
They can be kind of awkward but I do feel like these guys were missed in blue:
Dreamscape Artist cast harrow every turn
Patron of the Moon ramps tons if you've already ramped?
scaretiller land from hand to field or sacland back to the field.
walking atlas land from hand to field
journeyer's kite guarantee land drops at some mana cost
mycosynth wellspring can be fun with sac outlets, recursion
pilgrim's eye, skittering surveyor colorless scouts
wild-field scarecrow is kind of just a worse burnished heart.
was surveyor's scope not mentioned?
The map in my opinion is one of those cards like Sol Ring because it's efficient, flexible, low costing, and fits in almost every deck!
For Wx decks, tithe, and land tax + scroll rack works well too. The tax-rack works well even after you've landed enough lands as a card draw engine in mono-white (Bobtherunny missed this one)
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom