Right now I'm toying around with a deck idea that relies on creatures with haste. I use cards like sunken hope and spreading plague to keep the field clear, while cycling the haste creature back to my hand with yuriko, the tiger's shadow.
However, this is a bit slow and lacks a decisive impact. So, I'm looking for combos to give the deck some teeth. Right now, the best thing I've come up with is lim-dul's vault + repay in kind + yuriko.
Also planning on running sorin markov, but it's not as good.
you need 11 Mana a turn to pull it off. Most yuriko decks don't like to be at the point where they have 11 Mana. In fact most yuriko decks get a 1 drop guy out. Yuriko next turn, and then they Usse tutors to put expensive stuff on top. (Eldrazis for example)
you need 11 Mana a turn to pull it off. Most yuriko decks don't like to be at the point where they have 11 Mana. In fact most yuriko decks get a 1 drop guy out. Yuriko next turn, and then they Usse tutors to put expensive stuff on top. (Eldrazis for example)
That's a very all in approach though, which is likely to clog your hand full of spells you can't cast, should your plan A be disrupted.
Right now I'm toying around with a deck idea that relies on creatures with haste. I use cards like sunken hope and spreading plague to keep the field clear, while cycling the haste creature back to my hand with yuriko, the tiger's shadow.
To fit in with your theme:
You could replace the hasty creatures with lands that animate (like Blinkmoth Nexus) and then run things like Aether Barrier since you're then not casting any creatures.
For a more annoying combo, something like Dire Undercurrents, and then you can dump your mana into ninja'ing back and forth a lot.
I mean, my Yuriko deck hasn't won often since it tends to become the archenemy, but I've also found good success by turning everyone into Ninjas (with Conspiracy, Xenograft, or Arcane Adaptation) and just roshamboing them out of existence with a swarm of flying men. My deck does also include Archaeomancer + Crystal Shard + Time Warp as a distant plan B should the game go long.
Yuriko draws a lot, so it's not hard to build a few more comboes into the deck without sacrifice that Plan A consistency. A few I'd also consider that seem like natural fits for Yuriko:
However, this is a bit slow and lacks a decisive impact. So, I'm looking for combos to give the deck some teeth. Right now, the best thing I've come up with is lim-dul's vault + repay in kind + yuriko.
Also planning on running sorin markov, but it's not as good.
Any suggestions?
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
To fit in with your theme:
You could replace the hasty creatures with lands that animate (like Blinkmoth Nexus) and then run things like Aether Barrier since you're then not casting any creatures.
For a more annoying combo, something like Dire Undercurrents, and then you can dump your mana into ninja'ing back and forth a lot.
Retired EDH - Tibor and Lumia | [PR]Nemata |Ramirez dePietro | [C]Edric | Riku | Jenara | Lazav | Heliod | Daxos | Roon | Kozilek
Yuriko draws a lot, so it's not hard to build a few more comboes into the deck without sacrifice that Plan A consistency. A few I'd also consider that seem like natural fits for Yuriko:
Hex Parasite + Decree of Silence lockdown (A bit slow, but both cards fit well with Yuriko's usual gameplan anyways)
Pili-Pala + Grand Architect infinite mana (Architect isn't awful in your deck as a way to pump your ninja/flying man swarm and get extra chip out of your Ornithopters and Memnites and Signal Pests and Universal Automatons)
Future Sight + Sensei's Divining Top + any effect that reduces costs of artifacts by 1 (Etherium Sculptor, Jhoira's Familiar, Foundry Inspector, etc).
I'd probably include Palinchron for various infinite mana comboes. Once your mana is infinite you can loop the 'chron himself or loop Cavern Harpy or Shrieking Drake ad infinitum to kill with Altar of the Brood.
Trinket Mage is also a fun card to find Parasite, Sensei's Divining Top, dorks, Altar of the Brood, Runed Stalactite, and other utility.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG