I think the best commanders are the ones who encourage you to dig through the shoebox and binder to find those perfect synergistic cards without being too powerful or too prescriptive. Commanders that totally flip how one even approaches building a deck, while still allowing freedom to build that deck in a lot of different ways, are amazing.
Some Good Examples of this are...
Doran, the Siege Tower: Doran totally changes the way one evaluates creatures and totally changes the way combat at the table works. But, Doran doesn't necessarily require a specific build or specific cards and you can see a great deal of variability in how one builds Doran.
Rakdos, Lord of Riots: Suddenly there's a whole lot of cards that are normally abysmal in Commander that you are excited to run like Flame Rift and Spear Spewer. But again, he also enables lots of strategies and there's not necessarily just one correct solution (although Eldrazi are pretty close to being the best solution).
Brago, King Eternal: Again, looking at Brago's list reveals a whole lot of cards that only Brago would run. His unique restrictions make him an interesting commander to build around, and while he is on the stronger end of these commanders he still isn't an easily "solved" Commander.
I'd also second Brudiclad and Mairsil, as great examples of a "Blue Sky" Commander that requires some creativity and encourages obscurity in deckbuilding.
This is a tough balance though, as the format is littered with Commanders like Atraxa, Praetor's Voice and Animar Sovereign that seem like they'd be wide open but are just so generically powerful that they eclipse their own strategies, or Commanders like Edgar Marvok, Kaalia of the Vast or Arcades, the Strategist that seem like they'd reward deep cuts but in truth basically tell you exactly how to build the deck.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
Love them or hate them, the partner commanders, both from Commander 2016 and Battlebond, have provided amazing mileage.
Rather than 15 "four color" in Commander 2016 we got in essence 225 new commanders in one hit, and it filled a massive void of color fixing our 99.
Are partner commanders used too much to fix colors and not designed around their abilities enough? It does happen. But it was better than presenting a set number of four color commanders, that you know would have been limited in design around.
I'm in some degree of agreement with all posts thus far. The partners were amazing manipulation of design space, it was a master stroke from Wizards.
I personally like commanders that don't necessarily favour a specific build. Like, say, Meren of Clan Nel Toth. As much as I love reanimation, you know exactly what you're going to do with her, cut and dried. My favourite recent commander is Varina, Lich Queen. You can build straight tribal zombies, topdeck manipulation, life gain, mid range esper control, you can combo with her or you can just game hard. She's strong, but she's not over strong.
Another couple examples (and I know I'm tooting the decks I play) are Glissa, the Traitor and Nissa, Vastwood Seer. They're both fairly strong without warping the way you build or overtly suggesting an obviously optimal way to build their respective decks. Having this sort of commander really means you can make a deck your own, and it means you're likely to need a ton of playtesting to see what works. And let's be honest, that's half the fun.
I've played Karador, Ghost Chieftain since it came out. And newish players have always asked me, why not play partner commanders. I always want to play decks that make complicated boardstates. Like Ghave without the infinite combos, with different +1/+1 counters on different tokens. Its funny keeping track of all those dice, tokens and what else.
I've always thought Endrek Sahr, Master Breeder was particularly well made in terms of telling a story and representing a character on a card. He doesn't, however, allow much diversity in terms of deck construction in contrast to the other characters mentioned above. On the contrary, few cards so explicitly spell out what your deck is going to have to do as he does.
The Scarab God. You can go Tribal Zombies, Agressive Combo or Permission Control. Its decent at all of them. All with a pseudo tax evading ability. Its jam packed with value.
Plenty of people don't like them because they're too enabling, but I like how they accelerate the table but break parity for you if you build your deck right. They're basically grease in my favorite colors and there are so many options for building with them.
I tend to favor commanders that don't instantly scream a particular playstyle (or if I do, I tend to go against the grain and do something else entirely).
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
Tymna, the Weaver has gotten me to actually start playing aggressive and proactive decks. Sure I have the typical pairing with Thrasios, but I love being able to swap partners around in decks and have the creative freedom to go "I want to build a deck that does X concept" and not have it tied to commanders that would otherwise just exist for the colours. I know some see partners as a downside for degenerating into "good-stuff" or fast combo decks, but I'd honestly argue that being generic value engines means that you no longer have to just slap Breya in the command zone for your colour identity if you don't run artifact themes for example.
Some of the printed legendaries that SEEM like they are very one-dimensional can still be twisted sideways.
i've seen a guy run several eldrazi in a kaalia of the vast deck with conspiracy on eldrazi before. That was pretty funky to watch. As is zedruu the greathearted using 1-2 cmc auras to boost zedruu's power, then donating them to opponents as a voltron strategy.
I generally think that generals with unique abilities are the best. Also those with fewer than 3 colours. I think that decks led by legendaries with 3+ colours end up cluttered with "staples", and makes all those decks relatively samey. Not always though, but more often than not (i do have a 5 colour deck, but doesn't run sol ring, the most stapley-staple one can get).
My favourite anyways, are the ones where it gives me inspiration to make a deck around them. Unfortunately, i've not come across a good one in a looooong time. The last was rakdos the defiler.
I think the flavor of Xantcha, Sleeper Agent is one of the best designs ever. And the fact that it pairs so well with Heartstone for another flavor win (pictured in her card) is awesome.
Brago, King Eternal - Ofc there are a few obvious champs, other than that he can be build in a phenomenal number of ways.
Gonti, Lord of Luxury - Scales so well, can assemble crude stuff, still works as a classic MBC deck.
Queen Marchesa - Any game with Monarch is usually better than one without it. That plus a cute interaction with the mechanic makes for a great politics commander.
Tymna, the Weaver has gotten me to actually start playing aggressive and proactive decks. Sure I have the typical pairing with Thrasios, but I love being able to swap partners around in decks and have the creative freedom to go "I want to build a deck that does X concept" and not have it tied to commanders that would otherwise just exist for the colours. I know some see partners as a downside for degenerating into "good-stuff" or fast combo decks, but I'd honestly argue that being generic value engines means that you no longer have to just slap Breya in the command zone for your colour identity if you don't run artifact themes for example.
What you said added extra points for partners, again. One aggressive partner is enough to steer your deckbuilding towards more combat/aggro oriented direction, and currently we have a huge void of combat in this format.
I also appreciate legends that could do things faithfully to their color pie, while doing it with unforeseen flavors, like Glissa and Feldon of the Third Path. WotC really should be more courageous with their creative juice, like... making more noncombat Boros.
...to give a completely random and not-oft-discussed example.
(I agree, most definitely.)
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
My usual go to in this category of cards is Alesha, Who Smiles at Death. While Alesha definitely points you toward a graveyard/reanimation strategy of some kind, the specific flavor of that strategy is wide wide open. You can build Alesha for value, for power, for theme/tribe (usually Human from what I've seen) or for any other number of possibilities. There are so many options for Alesha that there's no one right way to build or play her.
(For anyone curious, here's my current build of Alesha.)
The Scarab God. You can go Tribal Zombies, Agressive Combo or Permission Control. Its decent at all of them. All with a pseudo tax evading ability. Its jam packed with value.
I have also seen The Scarab God as a mill deck (either self mill or group mill) and I run it with a heavy discard package.
I agree that the best commanders should be vital to a deck (i.e. not there for the colors or barely relevant to what the deck is trying to do), but at the same time be able to be built around versatilely. The other thing, as a corollary, to the versatility is that if I see a commander, I dont want to be able to guess more than a few non-EDH staples that would be in a deck. With many commanders, if you see it, you can usually guess what else is in the deck. Finally, does the commander emphasize linear or nonlinear gameplay.
I like commanders that get player to run cards they wouldn't run anywhere else. You could easily choose a color identity, grab a random commander, and just fill the deck with good stuff, but that's boring.
I like that Edric gets me to play Cloud Pirates and Flying Men, that Muldrotha makes Elephant Grass a thing, that Shirei gets people to go smaller rather than larger, that Hallar gets people to look through all the kicker cards they've never even looked at before.
I think it's really great when a commander makes you look at cards in a whole new light and when it taps previously untapped resources. That's part of the Boros problem that was mentioned earlier - combat, combat, combat doesn't really tap new resources. And that stereotype may be a little unfair, given that Archangel Avacyn, Brion Stoutarm, Depala, Pilot Exemplar, Firesong and Sunspeaker, and Tiana, Ship's Caretaker exist, but they need to break away from combat more often.
I think it's really great when a commander makes you look at cards in a whole new light and when it taps previously untapped resources. That's part of the Boros problem that was mentioned earlier - combat, combat, combat doesn't really tap new resources. And that stereotype may be a little unfair, given that Archangel Avacyn, Brion Stoutarm, Depala, Pilot Exemplar, Firesong and Sunspeaker, and Tiana, Ship's Caretaker exist, but they need to break away from combat more often.
Majority of Boros since Ravnica #2 are combat oriented, even in commander products, WotC perpetrated that stereotype under the safe umbrella popularity of Ravnica plane. They starts to see the need to change though.
I always find the most joy in playing older legendary creatures that were never intended to be used as a commander. I find something as obsolete as my latulla, keldon overseer deck (which has nearly strictly better options like Kumano, Master Yamabushi), is more interesting to build and pilot.
A legendary that sort of dictates exactly what the deck is going to do is pretty boring. I'll still build something like generic-voltron-blah every now and then, but those decks don't last very long.
I always find the most joy in playing older legendary creatures that were never intended to be used as a commander. I find something as obsolete as my latulla, keldon overseer deck (which has nearly strictly better options like Kumano, Master Yamabushi), is more interesting to build and pilot.
A legendary that sort of dictates exactly what the deck is going to do is pretty boring. I'll still build something like generic-voltron-blah every now and then, but those decks don't last very long.
This.
EDH is still my favorite format, but it used to be so much more exciting when WotC wasn't designing specifically for the format. It forced you to be creative. One of my favorite decks/commanders is Lord of Tresserhorn, because when I first discovered this format, I was determined to turn that massive downside around. Now, especially with the precons, so many of these creatures are WotC basically saying "Here, use this instead of that goofy old stuff," and frankly, it kinda bores me. So many commanders are designed in such a way that they come with their own instructions.
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Can you name all of the creature types with at least 20 cards? Try my Sporcle Quiz! Last Updated: 6/29/20 (Core Set 2021).
I find versatile legends like Shu Yun, the Silent Tempest, Taigam, Ojutai Master, and Varina, Lich Queen are the best, because they allow players to go different directions with them instead of just one. I also favor designs that allow you to shift your game depending on your opponents' decks, such as Grenzo, Havoc Raiser, The Mimeoplasm, Experiment Kraj, and Gonti, Lord of Luxury, they encourage malleable gameplays.
I also believe that deck-building is half of the fun, so legends with some some form of self-penalty, like Taigam, Sidisi's Hand, Malfegor, Rona, Disciple of Gix, and wacky ones like Brudiclad, Telchor Engineer, Arixmethes, Slumbering Isle, and Mairsil, the Pretender are great designs, because they force players to think further when they build decks.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Some Good Examples of this are...
Doran, the Siege Tower: Doran totally changes the way one evaluates creatures and totally changes the way combat at the table works. But, Doran doesn't necessarily require a specific build or specific cards and you can see a great deal of variability in how one builds Doran.
Rakdos, Lord of Riots: Suddenly there's a whole lot of cards that are normally abysmal in Commander that you are excited to run like Flame Rift and Spear Spewer. But again, he also enables lots of strategies and there's not necessarily just one correct solution (although Eldrazi are pretty close to being the best solution).
Brago, King Eternal: Again, looking at Brago's list reveals a whole lot of cards that only Brago would run. His unique restrictions make him an interesting commander to build around, and while he is on the stronger end of these commanders he still isn't an easily "solved" Commander.
I'd also second Brudiclad and Mairsil, as great examples of a "Blue Sky" Commander that requires some creativity and encourages obscurity in deckbuilding.
This is a tough balance though, as the format is littered with Commanders like Atraxa, Praetor's Voice and Animar Sovereign that seem like they'd be wide open but are just so generically powerful that they eclipse their own strategies, or Commanders like Edgar Marvok, Kaalia of the Vast or Arcades, the Strategist that seem like they'd reward deep cuts but in truth basically tell you exactly how to build the deck.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Rather than 15 "four color" in Commander 2016 we got in essence 225 new commanders in one hit, and it filled a massive void of color fixing our 99.
Are partner commanders used too much to fix colors and not designed around their abilities enough? It does happen. But it was better than presenting a set number of four color commanders, that you know would have been limited in design around.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
I personally like commanders that don't necessarily favour a specific build. Like, say, Meren of Clan Nel Toth. As much as I love reanimation, you know exactly what you're going to do with her, cut and dried. My favourite recent commander is Varina, Lich Queen. You can build straight tribal zombies, topdeck manipulation, life gain, mid range esper control, you can combo with her or you can just game hard. She's strong, but she's not over strong.
Another couple examples (and I know I'm tooting the decks I play) are Glissa, the Traitor and Nissa, Vastwood Seer. They're both fairly strong without warping the way you build or overtly suggesting an obviously optimal way to build their respective decks. Having this sort of commander really means you can make a deck your own, and it means you're likely to need a ton of playtesting to see what works. And let's be honest, that's half the fun.
BChainer, Dementia Master(Big Mana/Reanimator)
BRRakdos, The Showstopper (Mass Life Loss/Ramp)
BUThe Scarab God (Zombie Tribal/Control)
BWKarlov of the Ghost Council (Life Gain)
BGJarad, Golgari Lich Lord (Stompy/Dredge)
BRGProssh, Skyraider of Kher (Tokens/Non-infinite Combo)
Plenty of people don't like them because they're too enabling, but I like how they accelerate the table but break parity for you if you build your deck right. They're basically grease in my favorite colors and there are so many options for building with them.
Grenzo, Dungeon Warden is one of the coolest designs I've seen.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
I also second Kynaios and Tiro; sometimes it's actually pretty fun to grease the table a bit and come on top of that race anyway.
Any commander that makes you evaluate cards/deckbuilding through a different lens; Yennett, Cryptic Sovereign, Malfegor, Jori En, Ruin Diver, Damia, Sage of Stone, Jeleva, Nephalia's Scourge, Yidris, Maelstrom Wielder... commanders that might favour certain kind of playstyle (however loosely speaking) but not force you into one.
I tend to favor commanders that don't instantly scream a particular playstyle (or if I do, I tend to go against the grain and do something else entirely).
i've seen a guy run several eldrazi in a kaalia of the vast deck with conspiracy on eldrazi before. That was pretty funky to watch. As is zedruu the greathearted using 1-2 cmc auras to boost zedruu's power, then donating them to opponents as a voltron strategy.
I generally think that generals with unique abilities are the best. Also those with fewer than 3 colours. I think that decks led by legendaries with 3+ colours end up cluttered with "staples", and makes all those decks relatively samey. Not always though, but more often than not (i do have a 5 colour deck, but doesn't run sol ring, the most stapley-staple one can get).
My favourite anyways, are the ones where it gives me inspiration to make a deck around them. Unfortunately, i've not come across a good one in a looooong time. The last was rakdos the defiler.
Legacy - Solidarity - mono U aggro - burn - Imperial Painter - Strawberry Shortcake - Bluuzards - bom
In fact, I built a deck around her design/flavor, I loved it so much! https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/805648-xantcha-winning-with-flavor-wins
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
Gonti, Lord of Luxury - Scales so well, can assemble crude stuff, still works as a classic MBC deck.
Queen Marchesa - Any game with Monarch is usually better than one without it. That plus a cute interaction with the mechanic makes for a great politics commander.
What you said added extra points for partners, again. One aggressive partner is enough to steer your deckbuilding towards more combat/aggro oriented direction, and currently we have a huge void of combat in this format.
I also appreciate legends that could do things faithfully to their color pie, while doing it with unforeseen flavors, like Glissa and Feldon of the Third Path. WotC really should be more courageous with their creative juice, like... making more noncombat Boros.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
...to give a completely random and not-oft-discussed example.
(I agree, most definitely.)
(For anyone curious, here's my current build of Alesha.)
magicjudge.tumblr.com
GWU Angus Mackenzie's Fog of War GWU / B Sheoldred's Sleepless Cemetery B / R Ashling's Purifying Pilgrimage R
U Unesh's Sphinx Storm U / R Ib's Goblins: What It Says On The Tin R / UR Okaun & Zndrsplt Flip Out UR
Oathbreaker: UB Ashiok's Persistent Nightmare UB
I have also seen The Scarab God as a mill deck (either self mill or group mill) and I run it with a heavy discard package.
I agree that the best commanders should be vital to a deck (i.e. not there for the colors or barely relevant to what the deck is trying to do), but at the same time be able to be built around versatilely. The other thing, as a corollary, to the versatility is that if I see a commander, I dont want to be able to guess more than a few non-EDH staples that would be in a deck. With many commanders, if you see it, you can usually guess what else is in the deck. Finally, does the commander emphasize linear or nonlinear gameplay.
I like that Edric gets me to play Cloud Pirates and Flying Men, that Muldrotha makes Elephant Grass a thing, that Shirei gets people to go smaller rather than larger, that Hallar gets people to look through all the kicker cards they've never even looked at before.
I think it's really great when a commander makes you look at cards in a whole new light and when it taps previously untapped resources. That's part of the Boros problem that was mentioned earlier - combat, combat, combat doesn't really tap new resources. And that stereotype may be a little unfair, given that Archangel Avacyn, Brion Stoutarm, Depala, Pilot Exemplar, Firesong and Sunspeaker, and Tiana, Ship's Caretaker exist, but they need to break away from combat more often.
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Majority of Boros since Ravnica #2 are combat oriented, even in commander products, WotC perpetrated that stereotype under the safe umbrella popularity of Ravnica plane. They starts to see the need to change though.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
A legendary that sort of dictates exactly what the deck is going to do is pretty boring. I'll still build something like generic-voltron-blah every now and then, but those decks don't last very long.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!
This.
EDH is still my favorite format, but it used to be so much more exciting when WotC wasn't designing specifically for the format. It forced you to be creative. One of my favorite decks/commanders is Lord of Tresserhorn, because when I first discovered this format, I was determined to turn that massive downside around. Now, especially with the precons, so many of these creatures are WotC basically saying "Here, use this instead of that goofy old stuff," and frankly, it kinda bores me. So many commanders are designed in such a way that they come with their own instructions.
My 720 Peasant Cube
Best designed Commander... Derevi, Empyrial Tactician
She's in Bant colors,arguably one of the best if not the best color combinations in all of EDH.
Uncounterable, Flash, skips Commander Tax, grants every creature in her deck with a very relevant ability.
Extreme versatility, can head either Control, Goodstuff, Voltron, Stax, or degenerate Combo decks with ease.
Truly outstanding in multiplayer games, and so effective/abusive that she was banned in 1v1.
She's even scary good when heading Voltron or Combo decks comprised of nothing but commons...
If anything though,... she was a bit "over designed"...
Pauper EDH: ~ Rhox War Monk ~ Scornful Aether-Lich ~ Ashenmoor Gouger ~ Ascended Lawmage ~ Nightscape Battlemage ~ Warden of the Eye ~ Hedge Troll ~ Dinrova Horror ~ Renata
Pauper 60: ~ Caw Blade ~ MonoU Delver ~ MonoW Monk Fish ~
Standard: ~ Boros Knights ~ RDW ~
Pioneer: ~ U BControl ~
Modern: ~ UB Control ~
Legacy/Vintage: ~ MonoU Delver ~
93/94: ~ Erhnamgeddon ~