So I’m a relatively new player, started just before Dominaria, and I’d like to think I’m vaguely competent at building decks. However, I lack the time, energy, and ability to care enough to slog through older sets to cherry pick cards. I usually go off of what I can find from the newer sets they have at my local game store.
This is where the guys at my table come in.
Most of them have been playing since kamegawa or earlier, and one in particular can look at literally any card you can throw at him and in ten minutes build a deck around it, as well as a deck to counter that deck. I am amazed and perplexed by this every time he does it, but it also fills me with an unending need to one up the bastard and make a deck even he can’t predict. For months, I’ve been stewing in my own emotions, hungering to wipe the smiles off of my table’s know it all faces, knowing that one day I would build a deck to make them cry.
This is that day.
The concept: Cromat, five color pure chaos. Unsets less preferable, but inevitable, as Urza, Academy Headmaster is on its way to my house specifically for this deck as I type this. Banned cards, same rules. Preferably won’t cost me an arm and a leg. As long as it’s still fun, it can be some card dug up from the pits of obscurity. I don’t care. I just want to be able to watch and laugh as their pretentious, aged-like-a-fine-wine decks fall to the absolute unpredictability of the random hellscape this deck will create.
I have not great knowledge of what exists out there, but perhaps someone who does would be willing to recommend a card or two. Please, help me craft this monster.
You can always go on this deck, which doesn't have a high success rate but at least does something crazy - stop anything from happening ever. Mr Bones' Wild Ride
A bit of advice - if your deck is just playing Warp World and other chaos cards, people may not want to play against it.
There are a lot of crazy decks in magic, a lot that make opponents miserable, a lot that make games crazy confusing and chaotic... there are a lot of things like this.
If pure chaos is what you want, I'd recommend something like Grip of Chaos.
I've wanted to build a deck around Eye of the Storm + Grip of Chaos for forever, but it's a combo that probably should be reserved for online play, where you can let the program do all the hard work, rather than the tabletop where you have to do it all.
No need for too much chaos. Warp world is an eminently breakable card, I run it in my Norin list and it routinely wins me the game. I do recommend looking at Gaka's Norin list. It is quite good.
However, if you want to create some crazy games without going bananas and making the game miserable to play, then there are two red cards I must recommend. Wild ricochet (absolutely fricking beautiful on time stretch and similar) and radiate (because so many stories end with "and then they cast Radiate."
No need for too much chaos. Warp world is an eminently breakable card, I run it in my Norin list and it routinely wins me the game. I do recommend looking at Gaka's Norin list. It is quite good.
However, if you want to create some crazy games without going bananas and making the game miserable to play, then there are two red cards I must recommend. Wild ricochet (absolutely fricking beautiful on time stretch and similar) and radiate (because so many stories end with "and then they cast Radiate."
Build your deck around Telepathy. Nothing like letting your opponents see why each other are the threats. Throw Perplexing Chimera in there with ways to blink it.
They have already been recommended but Possibility Storm and Perplexing Chimera have always been my favorite "chaos" cards.
Possibility Storm locks the table out of guaranteed degenerate plays but still allows degenerate ***** to happen, if only randomly. I play it in decks where I'm getting free casts anyways (Maelstrom Wanderer) or as a soft lock against control and what not (Xenagos).
Perplexing Chimera can easily be abused with Homeward Path and unlike possibility Storm slows the game to a crawl. There is no doubt it is a powerful card but I really only like it when I am in control of it, otherwise it is too chaotic for me and just generates unfun game states.
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This is where the guys at my table come in.
Most of them have been playing since kamegawa or earlier, and one in particular can look at literally any card you can throw at him and in ten minutes build a deck around it, as well as a deck to counter that deck. I am amazed and perplexed by this every time he does it, but it also fills me with an unending need to one up the bastard and make a deck even he can’t predict. For months, I’ve been stewing in my own emotions, hungering to wipe the smiles off of my table’s know it all faces, knowing that one day I would build a deck to make them cry.
This is that day.
The concept: Cromat, five color pure chaos. Unsets less preferable, but inevitable, as Urza, Academy Headmaster is on its way to my house specifically for this deck as I type this. Banned cards, same rules. Preferably won’t cost me an arm and a leg. As long as it’s still fun, it can be some card dug up from the pits of obscurity. I don’t care. I just want to be able to watch and laugh as their pretentious, aged-like-a-fine-wine decks fall to the absolute unpredictability of the random hellscape this deck will create.
I have not great knowledge of what exists out there, but perhaps someone who does would be willing to recommend a card or two. Please, help me craft this monster.
When you say Chaos, are you looking for Warp World and Possibility Storm? Knowledge Pool?
When you say you want to make them cry, do you mean by stopping them from playing magic?
Why Cromat?
What do you typically enjoy doing in magic?
You can always go on this deck, which doesn't have a high success rate but at least does something crazy - stop anything from happening ever. Mr Bones' Wild Ride
A bit of advice - if your deck is just playing Warp World and other chaos cards, people may not want to play against it.
There are a lot of crazy decks in magic, a lot that make opponents miserable, a lot that make games crazy confusing and chaotic... there are a lot of things like this.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
I've wanted to build a deck around Eye of the Storm + Grip of Chaos for forever, but it's a combo that probably should be reserved for online play, where you can let the program do all the hard work, rather than the tabletop where you have to do it all.
There's also the Mono Red Mono Random decklist played on Commander Clash. It has a lot of good chaos options you can pull from it.
However, if you want to create some crazy games without going bananas and making the game miserable to play, then there are two red cards I must recommend. Wild ricochet (absolutely fricking beautiful on time stretch and similar) and radiate (because so many stories end with "and then they cast Radiate."
Credit to DolZero for this awesome sig!
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
My magical christmasland dream for Firesong and Sunspeaker is to Radiate targeting Star of Extinction. Bonus points for having Stuffy Doll and/or Boros Reckoner/Spitemare/Truefire Captain and some manner of indestructible like Boros Charm.
Again, magic christmasland, but a boy can dream.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
Possibility Storm locks the table out of guaranteed degenerate plays but still allows degenerate ***** to happen, if only randomly. I play it in decks where I'm getting free casts anyways (Maelstrom Wanderer) or as a soft lock against control and what not (Xenagos).
Perplexing Chimera can easily be abused with Homeward Path and unlike possibility Storm slows the game to a crawl. There is no doubt it is a powerful card but I really only like it when I am in control of it, otherwise it is too chaotic for me and just generates unfun game states.