Hello all! I run a very fast, very aggressive Krenko deck that I am tuning, and I wanted some advice on nonbasics to run (not snow lands). I currently include these in my list to acquire:
Cavern of Souls
Gemstone Caverns
Ancient Tomb
Hall of the Bandit Lord
Strip Mine
Right now I am looking for very fast lands that are useful early game. The only one that enters tapped is hall of the bandit lord, because enabling haste makes it worth having. I will also list some that are not included and the reasons why, so you understand better what I’m looking for.
Temple of the False God (restrictive)
Valakut, the Molten Pinnacle (enters tapped and not useful til late game)
Nykthos, Shrine to Nyx (too slow)
Maze of Ith (I’m the aggressor 90% of the time)
Oh, totally didn’t realize that mutavault became a goblin til now. Making a land count as a goblin for Krenko is a great idea.
I thought about scavenger grounds, but i’m Not sure if it’s worth wasting a land drop for that effect in a deck like Krenko.
Ramunap Ruins doesn’t have a powerful enough effect in EDH, especially if it’s generating colorless mana.
Flamekin Village is great except that it would always enter tapped, which is too slow for this deck. Hanweir battlements is decent, though
Could run all four of the R/x fetch lands, cost to improvement ratio isnt very good though, but would dig lands out of the deck instead of drawing them. Probably the last tweek to do though.
Id be running all the playable Strip mine variants incase Glacial Chasm or such happens
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
Reliquary tower should not, in my mind, be in every deck. This is one such case. Krenko only has wheel effects and skullclamp to draw, since it is mono-red. The only possible way to get more than 7 is whiffing lands and not playing anything or wasting loads of mana on skullclamp, which is pointless. This makes reliquary tower not fit the deck, because it has a useless effect at the cost of only generating colorless mana.
Thank you for the suggestions though!
Do you have ways to draw cards every game? There are a few lands that can draw cards, or loot, and they may be interesting to keep the pressure on or to reload after a board wipe.
There is not much downside to playing Shinka, the Bloodsoaked Keep, but I would only play it if you have legendary creatures that want to attack.
Scavenger Grounds isn't that useful in graveyard-focused decks. It's not bad per se in those decks, but the symmetry is a bad thing. That symmetry isn't relevant in Krenko, though, so I'd use it here.
Reliquary Tower isn't that useful in monored, monowhite, or Boros. You need to be drawing a lot of cards.
It's not a huge deal, since both just tap for colorless mana, and are subject to nonbasic hate. (Back to Basics and Ruination in particular. Blood Moon just makes them into mountains, big whoop.)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Cavern of Souls
Gemstone Caverns
Ancient Tomb
Hall of the Bandit Lord
Strip Mine
Right now I am looking for very fast lands that are useful early game. The only one that enters tapped is hall of the bandit lord, because enabling haste makes it worth having. I will also list some that are not included and the reasons why, so you understand better what I’m looking for.
Temple of the False God (restrictive)
Valakut, the Molten Pinnacle (enters tapped and not useful til late game)
Nykthos, Shrine to Nyx (too slow)
Maze of Ith (I’m the aggressor 90% of the time)
Thanks for the help!!
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Modern:
Melira PodRIP 1/19/15GWHatebearsMaybe you can run a Mutavault or Scavenger Grounds, but I see very little reason to play any other nonbasic except for niche scenarios.
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Oh, totally didn’t realize that mutavault became a goblin til now. Making a land count as a goblin for Krenko is a great idea.
I thought about scavenger grounds, but i’m Not sure if it’s worth wasting a land drop for that effect in a deck like Krenko.
Ramunap Ruins doesn’t have a powerful enough effect in EDH, especially if it’s generating colorless mana.
Flamekin Village is great except that it would always enter tapped, which is too slow for this deck. Hanweir battlements is decent, though
Id be running all the playable Strip mine variants incase Glacial Chasm or such happens
Reliquary tower should not, in my mind, be in every deck. This is one such case. Krenko only has wheel effects and skullclamp to draw, since it is mono-red. The only possible way to get more than 7 is whiffing lands and not playing anything or wasting loads of mana on skullclamp, which is pointless. This makes reliquary tower not fit the deck, because it has a useless effect at the cost of only generating colorless mana.
Thank you for the suggestions though!
There is not much downside to playing Shinka, the Bloodsoaked Keep, but I would only play it if you have legendary creatures that want to attack.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Scavenger Grounds isn't that useful in graveyard-focused decks. It's not bad per se in those decks, but the symmetry is a bad thing. That symmetry isn't relevant in Krenko, though, so I'd use it here.
Reliquary Tower isn't that useful in monored, monowhite, or Boros. You need to be drawing a lot of cards.
It's not a huge deal, since both just tap for colorless mana, and are subject to nonbasic hate. (Back to Basics and Ruination in particular. Blood Moon just makes them into mountains, big whoop.)
On phasing: