Since the previous thread got lock due to Necro, I thought I'd start a new one on what are the cards you guys find to be fun in your Commander games.
[Cards] that are fun to play in EDH. Not so much overpowered or game-winning, but not necessarily utter jank either.
Just some stuff more interesting than Akroma, Jitte, sword of lite and shadow, wrath of god, etc.
[Cards] that were fun to see or ironic to win with.
Here are some of my favorites:
Dubious Challenge: Select an "opponent" and convince him that you'd give him a free creature if you get first pick. Tempt with discovery and Collective Voyage: Everyone is always happy to ramp and this makes games much faster and more interesting. Of course you should be using a land matters deck to ensure that you get the most benefit from this group spell. Blinkmoth Urn: I love global effects such as this as it creates interesting options for your opponents. As before, you should be running a deck to get the most benefit out of this global effect.
Rebuild has become one of my recent favorites. It's so great against Breya decks, Sharuum decks, voltron decks running swords and other equipment (so funny to watch them lose all their equipments mid-combat), and a variety of combo decks. And, if it ever isn't useful, it just cycles away to replace itself.
Spellskite. It's hilarious seeing how cautious people get with target spells when he's around. Hall of the Bandit Lord is another fun one for when you need IMMEDIATE creature utility. Really ruins the plans of those guys who like to snipe your creature or theirnice footwear as they ETB. *cackles evilly*
I really have fun resolving a Wild Pair. I do not currently play it in any decks, but it is a pet card of mine and really fun to have in play. Beyond the obvious fact that free stuff is good, optimizing your choice based on combined P/T is unique.
I also have good fun playing "modular" counter spells. Cryptic Command, Insidious Will, and Mystic Confluence have me looking for the most impactful way to use the abilities outside of simply "counter target spell".
I always love seeing a Possibility Storm. It can be anything, even a boat! Jokes aside, I think Possibility Storm is just the right amount of randomness for me. I hate Scrambleverse and Warp World but I do everything in my power to keep a Possibility Storm in play once someone plays one.
Personal favorite card is Helix Pinnacle, hands down. Feels awesome to actually pull off the win with it.
Ruric Thar, the Unbowed is also great. My playgroup routinely will fight over whether or not he'll stay around on the table, slapping out damage the whole time.
Hate possibility storm, but am a big fan of Knowledge Pool. It gives that randomness but you can play into it better rather than just purely spinning the wheel.
My favourite cards of all time are probably Wild Ricochet and Mimic Vat. Vat hates on combo while giving value, and Ricochet occasionally does something awesome like copying an opponent's Plague Wind to blow them out.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Some would argue that ruins the 'fun' of it, jsNZ. I get what you're saying, and that is a different sort of fun, but when you pull ajackpot off of P.Storm, all bets are off, lol. Each lends themselves to a specific fun, obviously.
Man, this thread already makes me painfully aware of how my definition of fun diverges from the "norm". Can't think of many cards I dislike more than collective voyage, ruric thar, or possibility storm. I guess at least storm has entertainment value. voyage is a good way to hand the game to the guy on the left, and ruric thar is a good way to make the game boring.
Sunforger comes to mind, though it still lacks a good home imo. All the equip synergy is in GW for some godforsaken reason...still annoyed about that.
Been really digging a lot of the flip cards, especially the land ones from ixalan. I like cards that create a sort of minigame around them. For that reason I also like a lot of planeswalkers in theory, although in practice I think they're fraught since they tend to be pretty win-more and can often be either trash or totally dominate the game. But since she's not particularly win-more and IS particularly sweet, I'll throw in for kaya, ghost assassin.
I also dig some of the high-skill cards like fact or fiction and intuition. Really wish gifts was unbanned (or at least I think I do).
Going to throw some love to Skull Storm right now, that thing is quite the haymaker on a non-cluttered board. Dealing 15+ life loss to several players and/or removing their best critters so you can connect with lethal, super fun.
Private Mod Note
():
Rollback Post to RevisionRollBack
The "Crazy One", playing casual magic and occasionally dipping his toes into regular play since 1994.
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
Humility. It lets me focus on the most interesting parts of Magic without having to worry about those annoying creatures most people seem to end up playing.
As for Possibility Storm, I love it when I can make it asymmetric (e.g. in my Zada, Hedron Grinder deck). I'm much less keen on it when it's played "for the lolz".
As for Possibility Storm, I love it when I can make it asymmetric (e.g. in my Zada, Hedron Grinder deck). I'm much less keen on it when it's played "for the lolz".
Oh, I entirely agree. "For the lolz" is why I tend to hate most chaos cards, and most chaos players. Which is why I play PStorm in Ruric Thar, which is almost all permanents, and the couple of exceptions are mostly interchangeable. There is always the risk of something unfortunate like casting Oracle of Mul Daya and hoping to hit, say, Vigor or Nullstone Gargoyle and instead hitting Wall of Roots or Wood Elves, but things like Sylvan Library can make that something less of a crap shoot when the cards line up right. Meanwhile, people whose decks aren't built for it tend to have a much rougher time working around it, with control decks tending to be impacted the worst.
Humility. It lets me focus on the most interesting parts of Magic without having to worry about those annoying creatures most people seem to end up playing.
As for Possibility Storm, I love it when I can make it asymmetric (e.g. in my Zada, Hedron Grinder deck). I'm much less keen on it when it's played "for the lolz".
I might have mentioned this in the last thread, but Captivating Glance is hilarious. It doesn't specify which opponent you clash with, and as a triggered ability rather than a static ability they don't get their creature back when the enchantment dies.
Volcanic Offering and Skeletal Scrying are my two big pet staples. Offering is a splashable 4-for-1 instant at 5 cmc in monored which is amazing, while Scrying is instant-speed and equally spashable card draw at a better mana cost than anything blue gets. For Skeletal Scrying in particular it helps that I don't like to focus overly much on my graveyard, so I usually run that and only 1 or 2 other graveyard cards.
Blue's removal -- they typically have something of a Polymorph vibe to them which is a lot more fun than simple exile or destroy effects. I like answers that give something funny in return - a bird token, a monkey, etc. I run every single one in Baral, Chief of Compliance, which took a good amount of inspiration, not from Talrand, Sky Summmoner like edhrec.com would do, but from Jalira, Master Polymorphist.
Honestly, I've never laughed harder in an EDH game as much as last night from Scourge of Fleets.
My friends kept casting Sheoldred and other threats, and the other kept spamming tokens and gaining life. So I was looping Whelming Wave with Archaeomancer, and attacking gradually with Krakens and an Octopus. It was very slow progress due to the life gain token deck. When I swing out for major damage though, he plays the black Tempt card, and two of us get something from grave. He reveals 3 creatures, and the other returns Sheoldred, and I revealed Scourge of Fleets and the expression on their faces was the hardest laugh I've had in EDH. Bear in mind this was a grueling 3 hour game of next to no progress at all. After kicked Slinn Voda, the Rising Deep twice, Crush of Tentacles, and then the Whelming Wave loop, that Scourge was, well, very much a scourge.
Radiate...targeting all kinds of things. Such as Head Games, Chaos Warp, or anything really. Lots of opportunities for the entire play group to grumble at you or cackle in glee.
Tempt with discovery and Collective Voyage: Everyone is always happy to ramp and this makes games much faster and more interesting. Of course you should be using a land matters deck to ensure that you get the most benefit from this group spell.
The correct choice is almost always to not take the temptation, with the entire Tempting Offer cycle. The exceptions for Tempt with Discovery is when they tutor or already have a scary land that needs to go and you take the temptation to get a Strip Mine or similar, or if you're able to get a land that's much scarier than any land they could get from their deck. For example, just yesterday I was playing elfball, the Kynaios & Tiro player cast Tempt with Discovery for some color fixing, and the table was shocked when I took the temptation... for a Cradle, when I had 8 elves in play already. Sure, he ramps 1 mana for my decision. I ramp 8 mana for my decision. Even with the other two players taking the temptation (they did), I'm still ahead of the K&T player.
As for Possibility Storm, I love it when I can make it asymmetric (e.g. in my Zada, Hedron Grinder deck). I'm much less keen on it when it's played "for the lolz".
I play PS in my Mishra deck. Cast an artifact, trade it for a different random artifact, tutor the original artifact into play.
It's also really mean when I have things like Trinisphere and Nether Void in play. Pay 3+ mana for your first spell... now pay 6 mana for the spell you get out of the Storm.
I did something similar, only on the opposite end(I was the tempter). A guy had been able to hit me with a Voltron deck a few times, and when I tempted, he tutored up a Rogue's Passage, which prompted me to tutor up Ghost Quarter for an answer from one of the other temptees. I was willing to take the mana hit to prevent an unblockable beatdown...
Desolation Angel has always been a personal favorite, though I have not had a good deck for it for a while now.
A few years ago, I cast it with kicker three times in a single game.
I have also greatly enjoyed Possessed Portal. That card is just fun for the whole table.
Westvale Abbey is one of my favorite pet cards. If I ever get to run / flip it I am immediately having fun.
I love Westvale Abbey ever since it was spoiled. I run it in my Shadowborn deck as an alternative sac outlet (I run Dictate of Erebos and Gravepact and they're usually among the first things I tutor for).
Here are some of my favorites:
Dubious Challenge: Select an "opponent" and convince him that you'd give him a free creature if you get first pick.
Tempt with discovery and Collective Voyage: Everyone is always happy to ramp and this makes games much faster and more interesting. Of course you should be using a land matters deck to ensure that you get the most benefit from this group spell.
Blinkmoth Urn: I love global effects such as this as it creates interesting options for your opponents. As before, you should be running a deck to get the most benefit out of this global effect.
Esper - Sydri - Alternate take on the Artifacts meta
Orzhov - Regna and Krav - Tokens and Lifegain and +1/+1 counters
Mono Green - Multani, Yavimaya's Avatar - Land Matters
WURG Kynaios and Tiro Grouphug/Fistbump
2023 Average Peasant Cube|and Discussion
Because I have more decks than fit in a signature
Useful Resources:
MTGSalvation tags
EDHREC
ManabaseCrafter
Hall of the Bandit Lord is another fun one for when you need IMMEDIATE creature utility. Really ruins the plans of those guys who like to snipe your creature or their nice footwear as they ETB. *cackles evilly*
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
I also have good fun playing "modular" counter spells. Cryptic Command, Insidious Will, and Mystic Confluence have me looking for the most impactful way to use the abilities outside of simply "counter target spell".
Ruric Thar, the Unbowed is also great. My playgroup routinely will fight over whether or not he'll stay around on the table, slapping out damage the whole time.
My Helpdesk
[Pr] Marath | [Pr] Lovisa | Jodah | Saskia | Najeela | Yisan | Lord Windgrace | Atraxa | Meren | Gisa and Geralf
Collective Voyage is stupendous. I love the ramp, but I've also never had a game be anything less than hilarious or awesome once it resolves.
Necrotic Ooze is a weird corner case for most decks, but when it's useful you're so glad you run it.
I'll never understand why Faith's Reward isn't run more. It doesn't say creatures, it says permanents.
I love Perplexing Chimera. It's not necessarily strong, but it is hilarious and fun.
Dream Halls is nuts, too. Of course you only run it if you can take advantage of it, but it gets pretty silly.
I also agree with Airithne that Ruric Thar is wonderful.
And Ruric Thar + Possibility Storm = two great things that are even better together. It's like the MtG equivalent of Reese's Peanut Butter Cups.
My favourite cards of all time are probably Wild Ricochet and Mimic Vat. Vat hates on combo while giving value, and Ricochet occasionally does something awesome like copying an opponent's Plague Wind to blow them out.
RRGrenzo plays your deck, GGYeva's mono green control, WW9-tails trys desperately for monowhite not to suck
RWBUTymna and Kraum's saboteur tribal, UWG Kestia's Enchantress Aggro, RUB Jeleva casts big dumb spells, RGB Vaevictis' big critters can kill your critters hard
Arena Standard
UUUU Tempo, since before it was cool
Various Wx decks running Fountain of Renewal and Day of Glory
Anything I can cram Chaos Wand in to
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
Sunforger comes to mind, though it still lacks a good home imo. All the equip synergy is in GW for some godforsaken reason...still annoyed about that.
Been really digging a lot of the flip cards, especially the land ones from ixalan. I like cards that create a sort of minigame around them. For that reason I also like a lot of planeswalkers in theory, although in practice I think they're fraught since they tend to be pretty win-more and can often be either trash or totally dominate the game. But since she's not particularly win-more and IS particularly sweet, I'll throw in for kaya, ghost assassin.
I also dig some of the high-skill cards like fact or fiction and intuition. Really wish gifts was unbanned (or at least I think I do).
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Currently focusing on Pre-Modern (Mono-Black Discard Control) and Modern (Azorious Control, Temur Rhinos).
Find me at the Wizard's Tower in Ottawa every second Saturday afternoons.
As for Possibility Storm, I love it when I can make it asymmetric (e.g. in my Zada, Hedron Grinder deck). I'm much less keen on it when it's played "for the lolz".
Oh, I entirely agree. "For the lolz" is why I tend to hate most chaos cards, and most chaos players. Which is why I play PStorm in Ruric Thar, which is almost all permanents, and the couple of exceptions are mostly interchangeable. There is always the risk of something unfortunate like casting Oracle of Mul Daya and hoping to hit, say, Vigor or Nullstone Gargoyle and instead hitting Wall of Roots or Wood Elves, but things like Sylvan Library can make that something less of a crap shoot when the cards line up right. Meanwhile, people whose decks aren't built for it tend to have a much rougher time working around it, with control decks tending to be impacted the worst.
Now for me, I find Mind's Dilation to be a rather fun card in a Sen Triplets deck.
Volcanic Offering and Skeletal Scrying are my two big pet staples. Offering is a splashable 4-for-1 instant at 5 cmc in monored which is amazing, while Scrying is instant-speed and equally spashable card draw at a better mana cost than anything blue gets. For Skeletal Scrying in particular it helps that I don't like to focus overly much on my graveyard, so I usually run that and only 1 or 2 other graveyard cards.
- Rabid Wombat
My friends kept casting Sheoldred and other threats, and the other kept spamming tokens and gaining life. So I was looping Whelming Wave with Archaeomancer, and attacking gradually with Krakens and an Octopus. It was very slow progress due to the life gain token deck. When I swing out for major damage though, he plays the black Tempt card, and two of us get something from grave. He reveals 3 creatures, and the other returns Sheoldred, and I revealed Scourge of Fleets and the expression on their faces was the hardest laugh I've had in EDH. Bear in mind this was a grueling 3 hour game of next to no progress at all. After kicked Slinn Voda, the Rising Deep twice, Crush of Tentacles, and then the Whelming Wave loop, that Scourge was, well, very much a scourge.
|| UW Jace, Vyn's Prodigy UW || UG Kenessos, Priest of Thassa (feat. Arixmethes) UG ||
Cards I still want to see created:
|| Olantin, Lost City || Pavios and Thanasis || Choryu ||
I play PS in my Mishra deck. Cast an artifact, trade it for a different random artifact, tutor the original artifact into play.
It's also really mean when I have things like Trinisphere and Nether Void in play. Pay 3+ mana for your first spell... now pay 6 mana for the spell you get out of the Storm.
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
A few years ago, I cast it with kicker three times in a single game.
I have also greatly enjoyed Possessed Portal. That card is just fun for the whole table.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
I love Westvale Abbey ever since it was spoiled. I run it in my Shadowborn deck as an alternative sac outlet (I run Dictate of Erebos and Gravepact and they're usually among the first things I tutor for).
Building: Varina