Glad to see another person interested in Hanna, Ship's Navigator.
Use Parallax Wave/Tide to exile cards, with those activations on the stack, sacrifice the enchantment using Claws of Gix or destroy your own enchantment using Seal of Cleansing/Aura of Silence. This exiles those targets for the entire game. This is how some players use Hanna's recursion.
Parallax Wave + Parallax Tide + Opalescence will exile all opponents' creatures+lands and give you infinite mana. And protect your enchantments from spot removal.
Enchanted Evening is a combo card for your entire deck if build it in. Serra's Sanctum for mana, Opalescence for mass land destruction, it's removal for any Disenchant effect you include (I killed a Jace TMS for 1W), Copy Enchantment is a clone for anything (I copied a Gisela the other week), Sphere of Safety is the ultimate pillow fort with it in play.
Use Enduring Ideal to assemble any combo to win. Although, many players have dropped this card since it's kinda all-in.
Enchantments are my favorite card type. Unfortunately, in my own build of Hanna, the newest enchantment is Search for Azcanta (which doesn't "combo" with anything in my deck, just draws cards) and then it goes to Omniscience, Detention Sphere, and Sphere of Safety from 2012. Which is to say, the abusable enchantments that "combo" are mostly older cards. They just haven't printed anything good for us in a while. Hence, the Hanna threads with a lot of information are also older and less commented on.
Here are the threads with the most information for you: mmapson's Primer and Gaka's thread. Looking at the newest sets, I personally don't think many of their "combos" would be changed. Just updates here and there with new card-draw or mana-fixing options.
You could also just play Mindslaver and use Hanna's ability over and over. Bonus points for also having Rings of Brighthearth in play.
My idea is to build fort/stax and to win behind it with enchantment and artifact combos.
Some of the stax package would include making things more expensive (Sphere of resistance, Aura of silence ...), "disabling" lands (Winter orb, Armageddon...) and "disabling" creatures (Humility, Torpor orb... ). To be synergistic with this approach I will not be playing a lot of creatures (maybe just a few) and will relay heavily on artifact produced mana.
Fort things would make it difficult to attack me (Moat, Ghostly Prison...) which leaves me to combo off with enchantment and artifacts
Dovescape and Enduring Ideal are too risky and Aura Thief is too demanding and can't be tutored. Cleansing Meditation seems risky if it is played by an opponent from my library/graveyard so I will have to think about it.
As I need more combos to provide consistency in case of disruption I am thinking about:
A simple combo if you're down to 5 life or less is using Second Chance but that's hard to use since they got rid of mana burn. I rebuilt my Hanna deck so she uses cards like Mana Vortex,Rising Waters and Land Equilibrium. As well as other taxing effects such as Pendrell Mists and Overburden. Originally I built her as a fun enchantment deck similar to the old Replenish lists, but that wasn't so great. There really aren't too many combos to use in white and blue for enchantments. Since you already have RIP + Helm and the Tide/Wave + opalescence combo. Another way to go is use token creating enchantments such as Sacred Mesa and Sanctum to overload people with tokens. You could throw in Cowardice and Rhystic Deluge for fun as well.
My idea is to build fort/stax and to win behind it with enchantment and artifact combos.
Some of the stax package would include making things more expensive (Sphere of resistance, Aura of silence ...), "disabling" lands (Winter orb, Armageddon...) and "disabling" creatures (Humility, Torpor orb... ). To be synergistic with this approach I will not be playing a lot of creatures (maybe just a few) and will relay heavily on artifact produced mana.
Fort things would make it difficult to attack me (Moat, Ghostly Prison...) which leaves me to combo off with enchantment and artifacts
Dovescape and Enduring Ideal are too risky and Aura Thief is too demanding and can't be tutored. Cleansing Meditation seems risky if it is played by an opponent from my library/graveyard so I will have to think about it.
As I need more combos to provide consistency in case of disruption I am thinking about:
Are there other good options that require only enchantment & artifacts?
Without seeing a decklist, I think that you're much better off building a fort without the Stax pieces.
In my experience, U/W Hanna is a very slow deck. The Stax pieces just make you a target. Without a fast way to finish the game, you get slowed down more than it's worth your while. The colors also lack the some of the amazing engines that other decks use to break the parity of the Stax pieces. Of course, when the cards are perfectly in-line with your tactics (i.e. Rhystic Study, Aura of Silence) include them. But Winter Orb/Spheres don't seem like the best plan. About Armageddon, planeswalkers and creatures are both stronger permanent types than enchantments. You might never find an opportune time to resolve it.
As for Solemnity and Decree of Silence, I would say that neither of those pieces is good on their own. Solemnity is a weak hoser and Decree is expensive. Rest in Peace + Helm is much stronger due to it's low total casting cost and the fact that Rest in Peace is one of the strongest graveyard hate pieces in all MTG.
Again, without context of list it's tough to suggest anything.
If you want to break the symmetry on Enchanted Evening and Opalescence, I recommend simple Spear of Heliod (making your lands 1/1 and opp's lands 0/0), also good as a rattlesnake.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Here is a high level deck overview (with unnecessary details down to a minimum)
Note: I am playing in creature heavy meta
#Mana (46)
26x Lands (nothing fancy, just blue white lands, with ~75% probability of having 2 lands by turn 2 and free mulligan this number seems enough to start dropping signets)
15x Mana signets cmc 2 or less (I am playing almost all of them)
5x Mana signets cmc 3 or more
The idea is to obstruct lands so I am trying to keep land count to a minimum (26) and signet count to a maximum (20) (46 mana sources in total).
I am indeed playing a lot of artifact tutors but that is due to two things: lack of enchantment tutors I can utilize and need to drop land obstructions as soon as possible. I could probably do without Whir as triple blue can be a challenge.
RIP is so good that I would be playing it anyway and Helm is just a bonus.
Sphere of safety, although ultimate pillow fort card, is 5 mana and with lads obstructed paying 2 mana for Propaganda is sufficient to deter attacks.
Sigil is not my cup of tea as I need to play multiple enchantments after it. Ascension is something I will try out.
Pendrel mists should be Tabernacle but unfortunately I don't own one. Overburden is good but as lands should not untap I am not sure if it is needed.
Rhystic Deluge+Cowardice, individual pieces are not doing much and combo overall is not wining so I will skip it for now.
Top and rack can go in (I need to find something to take out), Land Tax can replace 1 land. Soothsaying is not doing much for me as I don't expect to have a lot of available mana (except in corner cases with Paradox Engine and nothing better to do)
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Use Parallax Wave/Tide to exile cards, with those activations on the stack, sacrifice the enchantment using Claws of Gix or destroy your own enchantment using Seal of Cleansing/Aura of Silence. This exiles those targets for the entire game. This is how some players use Hanna's recursion.
Parallax Wave + Parallax Tide + Opalescence will exile all opponents' creatures+lands and give you infinite mana. And protect your enchantments from spot removal.
Enchanted Evening is a combo card for your entire deck if build it in. Serra's Sanctum for mana, Opalescence for mass land destruction, it's removal for any Disenchant effect you include (I killed a Jace TMS for 1W), Copy Enchantment is a clone for anything (I copied a Gisela the other week), Sphere of Safety is the ultimate pillow fort with it in play.
Humility + Dovescape is a prison lock. Play Boseiju, Who Shelters All and you can still play your own non-creature spells.
Use Enduring Ideal to assemble any combo to win. Although, many players have dropped this card since it's kinda all-in.
Enchantments are my favorite card type. Unfortunately, in my own build of Hanna, the newest enchantment is Search for Azcanta (which doesn't "combo" with anything in my deck, just draws cards) and then it goes to Omniscience, Detention Sphere, and Sphere of Safety from 2012. Which is to say, the abusable enchantments that "combo" are mostly older cards. They just haven't printed anything good for us in a while. Hence, the Hanna threads with a lot of information are also older and less commented on.
Here are the threads with the most information for you: mmapson's Primer and Gaka's thread. Looking at the newest sets, I personally don't think many of their "combos" would be changed. Just updates here and there with new card-draw or mana-fixing options.
You could also just play Mindslaver and use Hanna's ability over and over. Bonus points for also having Rings of Brighthearth in play.
My idea is to build fort/stax and to win behind it with enchantment and artifact combos.
Some of the stax package would include making things more expensive (Sphere of resistance, Aura of silence ...), "disabling" lands (Winter orb, Armageddon...) and "disabling" creatures (Humility, Torpor orb... ). To be synergistic with this approach I will not be playing a lot of creatures (maybe just a few) and will relay heavily on artifact produced mana.
Fort things would make it difficult to attack me (Moat, Ghostly Prison...) which leaves me to combo off with enchantment and artifacts
Parallax Wave, Parallax Tide, Opalescence, Enchanted Evening, Claws of Gix and Mindslaver and are definitely in.
Dovescape and Enduring Ideal are too risky and Aura Thief is too demanding and can't be tutored. Cleansing Meditation seems risky if it is played by an opponent from my library/graveyard so I will have to think about it.
As I need more combos to provide consistency in case of disruption I am thinking about:
Rest in Peace + Helm of obedience - Not sure about this one, Helm doesn't do much outside of combo and although Rest is good it is also shutting down Hanna
Solemnity + Decree of Silence - Both pieces ok on their own
Paradox Engine + Isochron scepter (or Hanna and cheap artifact that can be sacrificed) - Requires a little bit of setup
Are there other good options that require only enchantment & artifacts?
Without seeing a decklist, I think that you're much better off building a fort without the Stax pieces.
In my experience, U/W Hanna is a very slow deck. The Stax pieces just make you a target. Without a fast way to finish the game, you get slowed down more than it's worth your while. The colors also lack the some of the amazing engines that other decks use to break the parity of the Stax pieces. Of course, when the cards are perfectly in-line with your tactics (i.e. Rhystic Study, Aura of Silence) include them. But Winter Orb/Spheres don't seem like the best plan. About Armageddon, planeswalkers and creatures are both stronger permanent types than enchantments. You might never find an opportune time to resolve it.
As for Solemnity and Decree of Silence, I would say that neither of those pieces is good on their own. Solemnity is a weak hoser and Decree is expensive. Rest in Peace + Helm is much stronger due to it's low total casting cost and the fact that Rest in Peace is one of the strongest graveyard hate pieces in all MTG.
Again, without context of list it's tough to suggest anything.
On phasing:
Note: I am playing in creature heavy meta
#Mana (46)
26x Lands (nothing fancy, just blue white lands, with ~75% probability of having 2 lands by turn 2 and free mulligan this number seems enough to start dropping signets)
15x Mana signets cmc 2 or less (I am playing almost all of them)
5x Mana signets cmc 3 or more
#Tax (3)
Sphere of resistance
Aura of silence
Invoke Prejudice (not so easy to cast on time, it will probably go out)
#Land disabling (5)
Winter orb
Rising Waters
Stasis
Armageddon
Catastrophe
#Creature disabling (2)
Humility
Torpor orb
#Protection (3)
Moat
Ghostly Prison
Propaganda
#Tutors (8)
Fabricate
Muddle the Mixture
Mystical Tutor
Tezzeret the Seeker
Whir of Invention
Reshape
Enlightened Tutor
Idyllic Tutor
#Draw (5)
Rhystic Study
Mystic Remora
3x Misc card draw
#Protection (7)
7x Counter (cmc 2 or less)
#Bounce (3)
3x Bounce permanent (cmc 2 or less)
#Removal (2)
1x Swords to plowshares
1x Path to exile
#Recurrsion (2)
Open the Vaults
Replenish
#Combos and combo enablers (13)
Opalescence
Claws of Gix
Parallax Wave
Parallax Tide
Enchanted Evening
Cleansing Meditation (still unsure about this)
Rest in Peace
Helm of obedience
Solemnity
Decree of Silence
Paradox Engine
Isochron scepter
Vedalken Mastermind(too cute not to try out)
It is somewhat slow but I am not sure if I can expect anything faster from Enchantment/Artifact based combos.
If you have any suggestions on what to change, please share
I am indeed playing a lot of artifact tutors but that is due to two things: lack of enchantment tutors I can utilize and need to drop land obstructions as soon as possible. I could probably do without Whir as triple blue can be a challenge.
RIP is so good that I would be playing it anyway and Helm is just a bonus.
Sphere of safety, although ultimate pillow fort card, is 5 mana and with lads obstructed paying 2 mana for Propaganda is sufficient to deter attacks.
Sigil is not my cup of tea as I need to play multiple enchantments after it. Ascension is something I will try out.
Pendrel mists should be Tabernacle but unfortunately I don't own one. Overburden is good but as lands should not untap I am not sure if it is needed.
Rhystic Deluge+Cowardice, individual pieces are not doing much and combo overall is not wining so I will skip it for now.
Top and rack can go in (I need to find something to take out), Land Tax can replace 1 land. Soothsaying is not doing much for me as I don't expect to have a lot of available mana (except in corner cases with Paradox Engine and nothing better to do)