how useful is this card? In EDH i get that it can produce any mana of your commanders colors, but in order for it to do so, your commander need's to be out. Is its 0 cost really worth it in the long run? In superfreind it may have value but again, you have to get a PW out before it can start doing stuff.
I opened one in my prerelease prizes. I'm wondering whether I should keep it or try to trade it away. At the moment, I'm thinking the potential acceleration isn't worth the chance that it produces no mana.
I would personally trade mine for something else. It doesn't fix color (since you need relative permanents in play first), and it does not accelerate (again, need permanents in play first).
I would personally trade mine for something else. It doesn't fix color (since you need relative permanents in play first), and it does not accelerate (again, need permanents in play first).
I thinking about trading mine off. As Cyberium_Neo stated, it doesn't accelerate well, and the Amber doesn't fix well. The only notable exception I can think of is in Captain Sisay. She can tutor for it, so it's relatively low investment for what it is. Cheap One mana Legends will also want it, most notably Rhys the Redeemed or Norin the Wary. Granted, I wouldn't really want it in too many other decks.
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I thinking about trading mine off. As Cyberium_Neo stated, it doesn't accelerate well, and the Amber doesn't fix well. The only notable exception I can think of is in Captain Sisay. She can tutor for it, so it's relatively low investment for what it is. Cheap One mana Legends will also want it, most notably Rhys the Redeemed or Norin the Wary. Granted, I wouldn't really want it in too many other decks.
Hmm i may us eit for Rhys. I saw no use and figured a $42.00 (CDN) card wuld be better used for Trade fodder.
Then again, it may end up never being reprinted, meaning it will only go up in value, and then be worth even more trade fodder. (i don;t see any other sets that will want Mox Amber in the near future. But this will also probably drop due to that.
It's useful for cheap commanders like Rhys. Where this card will really shine is Sisay Storm, where she needs to hit that critical 3-4 mana range of untaps for Paradox Engine. She can already fetch Mox Opal, so being able to fetch this too makes it sooo much easier for her to go off. If brawl catches on, I can see it being popular there as well, since mana rocks are few and far between, so being able to drop a cheaper legend then ramping into better stuff is probably okay (Jhoira especially likes it).
It's useful for cheap commanders like Rhys. Where this card will really shine is Sisay Storm, where she needs to hit that critical 3-4 mana range of untaps for Paradox Engine. She can already fetch Mox Opal, so being able to fetch this too makes it sooo much easier for her to go off. If brawl catches on, I can see it being popular there as well, since mana rocks are few and far between, so being able to drop a cheaper legend then ramping into better stuff is probably okay (Jhoira especially likes it).
If Brawl catches on, I'm making Slimefoot
Only issue with brawl is the legal cards. not a fan of Standard only. will have to keep buying new cards. So no, not going to do Brawl.
In theory they will print more one-drop legends, so holding out for those might be worth it. It’s still a zero-cost artifact, so tons of decks that get a boost from saccing artifacts (Breya, Teshar) would not mind having it.
Plus, yeah, moxen seemingly never go down in value.
Akiri likely comes down turn two. The difference for her with this card is that it’s not an accelerant into her—-it’s an accelerant off her. I would treat it like a cheaper, more reliable Fellwar Stone (in your opening hand).
Very good in Sisay, blue Tezzeret can grab it for free. It is not worth running in most EDH decks, but in some specific decks it has the potential to be quite strong. I will be holding on to any copies I happen to get along the way.
i feel its overpriced right now as everyone tries to make it work in every format
its good, but its too dependent on other factors to warrant its current price tag. junk it and get stuff from the reserve list. you can always pick it up again later
It's going to be awesome in Norin! I actually really like this card from a design standpoint. It's going to be great in the right deck and quite bad in others.
It's going to be awesome in Norin! I actually really like this card from a design standpoint. It's going to be great in the right deck and quite bad in others.
I agree wholeheartedly. This is the deck for the card. Since we have access to a turn one commander, Mox Amber can produce mana on turn one. That said, I don't think it is strong enough to be worth picking up at the price tag it has right now as it is not necessary in Norin the Wary and is not great in other decks except for maybe Captain Sisay and Rhys the Redeemed.
As far as places Mox Amber works, it's obviously fantastic in Jhoira, Weatherlight Captain Storm. I don't think I want to build that, especially as I know somebody else is building it locally.
No more than any other 0-cost artifact. Both of those (and any artifact deck) would prefer Mox Opal by a mile. Opal also has the nice benefit of being something Karn can use.
The one thing I can think of is, maybe in a four- or five-color deck, with some very specific caveats: For example, if you've ever played Saskia, you're in four colors, but Grave Pact, Furnace of Rath, and Gratuitous Violence can all be of use to you. (To be fair, you do get a 3mm version of Pact and Rath with flash, thanks to Theros. But the asymmetry of Gratuitous Violence makes it nice.)
The problem when you get more than two colors becomes "How do I build this mana base without becoming vulnerable to Blood Moon and friends? Oh, and I want to ramp, and most ramp either favors basic lands or basic land types." The usual solution to this is, 1) diversify your mana base (which also protects against Armageddon), and 2) be very careful with how many nonbasic lands you put in. So, at four colors, Mox Amber can help you fix that second or third colored mana is what I'm getting at.
It's still very niche. I would've been happier if it had just been a Mox Meteor Crater. It's not like Meteor Crater is a good card to begin with either.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
As far as places Mox Amber works, it's obviously fantastic in Jhoira, Weatherlight Captain Storm. I don't think I want to build that, especially as I know somebody else is building it locally.
I do not think Jace is making the deck. He has a list for things like Cockatrice, but cannot afford to build a deck like this.
I, on the other hand, want a competitive deck to lend out to people who have no idea how to play it
Only high end card I do not already own is Transmute Artifact
No more than any other 0-cost artifact. Both of those (and any artifact deck) would prefer Mox Opal by a mile. Opal also has the nice benefit of being something Karn can use.
The one thing I can think of is, maybe in a four- or five-color deck, with some very specific caveats: For example, if you've ever played Saskia, you're in four colors, but Grave Pact, Furnace of Rath, and Gratuitous Violence can all be of use to you. (To be fair, you do get a 3mm version of Pact and Rath with flash, thanks to Theros. But the asymmetry of Gratuitous Violence makes it nice.)
The problem when you get more than two colors becomes "How do I build this mana base without becoming vulnerable to Blood Moon and friends? Oh, and I want to ramp, and most ramp either favors basic lands or basic land types." The usual solution to this is, 1) diversify your mana base (which also protects against Armageddon), and 2) be very careful with how many nonbasic lands you put in. So, at four colors, Mox Amber can help you fix that second or third colored mana is what I'm getting at.
It's still very niche. I would've been happier if it had just been a Mox Meteor Crater. It's not like Meteor Crater is a good card to begin with either.
I mean, yeah, its not going to be as good as Mox Opal in artifact decks, big surprise. It's probably nearly as good in both Akiri and Jhoira though, because it does nearly the same thing. Opals better in Jhoira, because it can actually accelerate into her, but in Akiri the value difference is so small, your really only talking that Opal gets your other partners colors before it comes down. In either case, why wouldn't you run it in addition to Opal? Is there some reason you wouldn't want to run every Mox you can in those decks (except possibly chrome depending on how few colored spells you run).
It's quite limited in what decks want it, but its also better in some decks than Opal is. I'd generally want to run it in any deck with a CMC 2 or less commander, and many 3 or less. The only issue is it doesn't help pay Commander tax.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
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Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Cracked a foil one in my box. Immediately cashed it in because I can't think of anything that I can use it in that would be more valuable than the money I got for it. The whole point of it being zero mana is that it gives you a burst on 1. Except outside of, what, Isamaru and Rhy, it doesn't do that.
I also think Captain Sisay and Jhoira, Weatherlight Captain are two of the better decks to use this in. Captain Sisay can tutor it and have it serve as an additional mana rock, and it's essentially a cantrip that also gives you mana in Jhoira.
I'll be plugging it in my Jori En, Ruin Diver burn/storm deck, although with the printing of the new Jhoira I've been having internal fights over the clearly more powerful commander.
In my two rakdos storm decks I run I'll still playtest it. Both decks run spellbook and everflowing chalice, which are sometimes just +1 storm.
It's def going in my Gwendlyn Di Corci / paradox engine deck. She typically comes out to aggravate/defend/durdle, and is a win-more, but any free untap for building mana with paradox engine sounds great.
I was going to push one in my Jeska, Warrior Adept list also to see if it can help. It's a voltron equipment deck, and the mox may help cast+equip some larger stuff than sword of x+y. The deck also has a few cheaper legends (grenzo) so it may help Jeska come out too.
I might try it in my Akroma deck too. While it won't help push her out, the deck tries to set up a 1-hit kill turn using damage and mana doublers. It could just be another + to her firebreathing. Not sure about this one.
If I still had zurgo bellstriker it would be fantastic in there, allowing for more enablers for a turn-2 destructive urge on zurgo is nasty.
how useful is this card? In EDH i get that it can produce any mana of your commanders colors, but in order for it to do so, your commander need's to be out. Is its 0 cost really worth it in the long run? In superfreind it may have value but again, you have to get a PW out before it can start doing stuff.
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Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
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Hmm i may us eit for Rhys. I saw no use and figured a $42.00 (CDN) card wuld be better used for Trade fodder.
Then again, it may end up never being reprinted, meaning it will only go up in value, and then be worth even more trade fodder. (i don;t see any other sets that will want Mox Amber in the near future. But this will also probably drop due to that.
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If Brawl catches on, I'm making Slimefoot
Only issue with brawl is the legal cards. not a fan of Standard only. will have to keep buying new cards. So no, not going to do Brawl.
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Plus, yeah, moxen seemingly never go down in value.
Akiri likely comes down turn two. The difference for her with this card is that it’s not an accelerant into her—-it’s an accelerant off her. I would treat it like a cheaper, more reliable Fellwar Stone (in your opening hand).
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
its good, but its too dependent on other factors to warrant its current price tag. junk it and get stuff from the reserve list. you can always pick it up again later
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I agree wholeheartedly. This is the deck for the card. Since we have access to a turn one commander, Mox Amber can produce mana on turn one. That said, I don't think it is strong enough to be worth picking up at the price tag it has right now as it is not necessary in Norin the Wary and is not great in other decks except for maybe Captain Sisay and Rhys the Redeemed.
No more than any other 0-cost artifact. Both of those (and any artifact deck) would prefer Mox Opal by a mile. Opal also has the nice benefit of being something Karn can use.
The one thing I can think of is, maybe in a four- or five-color deck, with some very specific caveats: For example, if you've ever played Saskia, you're in four colors, but Grave Pact, Furnace of Rath, and Gratuitous Violence can all be of use to you. (To be fair, you do get a 3mm version of Pact and Rath with flash, thanks to Theros. But the asymmetry of Gratuitous Violence makes it nice.)
The problem when you get more than two colors becomes "How do I build this mana base without becoming vulnerable to Blood Moon and friends? Oh, and I want to ramp, and most ramp either favors basic lands or basic land types." The usual solution to this is, 1) diversify your mana base (which also protects against Armageddon), and 2) be very careful with how many nonbasic lands you put in. So, at four colors, Mox Amber can help you fix that second or third colored mana is what I'm getting at.
It's still very niche. I would've been happier if it had just been a Mox Meteor Crater. It's not like Meteor Crater is a good card to begin with either.
On phasing:
Those decks are rare, and it is still often overshadowed by other cards in the deck.
I do not think Jace is making the deck. He has a list for things like Cockatrice, but cannot afford to build a deck like this.
I, on the other hand, want a competitive deck to lend out to people who have no idea how to play it
Only high end card I do not already own is Transmute Artifact
A Dying Wish
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Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
I mean, yeah, its not going to be as good as Mox Opal in artifact decks, big surprise. It's probably nearly as good in both Akiri and Jhoira though, because it does nearly the same thing. Opals better in Jhoira, because it can actually accelerate into her, but in Akiri the value difference is so small, your really only talking that Opal gets your other partners colors before it comes down. In either case, why wouldn't you run it in addition to Opal? Is there some reason you wouldn't want to run every Mox you can in those decks (except possibly chrome depending on how few colored spells you run).
It's quite limited in what decks want it, but its also better in some decks than Opal is. I'd generally want to run it in any deck with a CMC 2 or less commander, and many 3 or less. The only issue is it doesn't help pay Commander tax.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
It can...
If you control a Legendary Creature or Planeswalker other than your Commander.
A Dying Wish
To Rise Again
Chainer, Dementia Master
Muldrotha, the Gravetide
Atraxa, Praetors' Voice
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
In my two rakdos storm decks I run I'll still playtest it. Both decks run spellbook and everflowing chalice, which are sometimes just +1 storm.
It's def going in my Gwendlyn Di Corci / paradox engine deck. She typically comes out to aggravate/defend/durdle, and is a win-more, but any free untap for building mana with paradox engine sounds great.
I was going to push one in my Jeska, Warrior Adept list also to see if it can help. It's a voltron equipment deck, and the mox may help cast+equip some larger stuff than sword of x+y. The deck also has a few cheaper legends (grenzo) so it may help Jeska come out too.
I might try it in my Akroma deck too. While it won't help push her out, the deck tries to set up a 1-hit kill turn using damage and mana doublers. It could just be another + to her firebreathing. Not sure about this one.
If I still had zurgo bellstriker it would be fantastic in there, allowing for more enablers for a turn-2 destructive urge on zurgo is nasty.
Links to my most current deck lists;
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EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
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