Actually i don't know if i'd call it group hug but the basic idea i have is this, I want to build a deck that gives my opponents lots of advantages, BUT only if they are attacking each other. In any case i'm looking for card suggestions
This is everything i could think of at the moment and as you can see it's sort of a mess, however hopefully you can vaguely see the type of deck i'm going for, one that gives my opponent creatures and either forces them to use them or encourages them to use them on someone other than me. I think probably the biggest problem with the deck is that it doesn't really have a win condition aside from Insurrection which i plan on using when the game becomes me vs the last opponent standing, but personally i hate the card and want a different win condition. my personal favourite card in here is the Rite of the Raging Storm since it embodies everything i want from this deck and if there are more cards similar to it that would be amazing.
Mystic Barrier is just a fun card as it is, seems good in Karona as you can choose to be attacked by the player you can best deal with (the one not playing tokens!), and only have to deal with one Karona attack each round instead of everyone ganging up on you when your defenses are down.
With any Karona deck I would suggest Finest Hour. That one card allows for Karona to swing for lethal commander in one turn. When you go to combat with her, call avatar, and the first exalted will bump her up to a 9/9. Enchantment gives a second combat, so call avatar again and the exalted again bumps her up to 13/13.
That was the most common threat in my last Karona deck. Since she had haste naturally, any cleared board and me with 10(ish) mana meant the possibility of killing someone.
Commander
Karona, False God
Creatures
Zhur-Taa Ancient
Akroan Horse
Edric, Spymaster of Trest
Goblin Spymaster
Hunted Phantasm
Heartwood Storyteller
Windborn Muse
Joiner Adept
Archangel of Tithes
Avatar of Slaughter
Enchantments
Rite of the Raging Storm
Vow of Duty
Vow of Flight
Vow of Malice
Vow of Lightning
Vow of Malice
Vow of Wildness
Curse of Bounty
Curse of Opulence
Curse of Verbosity
Curse of Disturbance
No Mercy
Dissipation Field
Mana Flare
Ghostly Prison
Propaganda
Artifacts
Assault Suit
Bident of Thassa
Dowsing Dagger
Spectral Searchlight
Chromatic Lantern
Moonsilver Spear
Sorcery
Death by Dragons
Insurrection
Disrupt Decorum
Lands
Kessig Wolf Run
Skarrg,the Rage Pits
This is everything i could think of at the moment and as you can see it's sort of a mess, however hopefully you can vaguely see the type of deck i'm going for, one that gives my opponent creatures and either forces them to use them or encourages them to use them on someone other than me. I think probably the biggest problem with the deck is that it doesn't really have a win condition aside from Insurrection which i plan on using when the game becomes me vs the last opponent standing, but personally i hate the card and want a different win condition. my personal favourite card in here is the Rite of the Raging Storm since it embodies everything i want from this deck and if there are more cards similar to it that would be amazing.
Gahiji, Honored One rewards them for attacking other people as well.
WUBRG Some of these decks can actually win games...WUBRG
How I know I should build a deck:
That was the most common threat in my last Karona deck. Since she had haste naturally, any cleared board and me with 10(ish) mana meant the possibility of killing someone.
Links to my most current deck lists;
Primary EDH; Rakka Mar Token Perfection, Crosis Mnemonic Betrayal, Cromat Villainous, Judith Gravestorm, Rakdos Empty Storm, Exava Artifacts, Bant Trash, & Fumiko Voltron!
EDH kept at home; Ruzzian Isset & Rakdos LoR!
EDH (nostalgic/pimp/retired) in storage;
Latulla Burns, Akroma Smash, Jeska Voltron, Rakdos Storm, Bladewing Darghans, Lyzolda Worldgorger, Xantcha Steals your Heart, Jori Storm, Wydwen Permission, Gwendlyn Paradox, Jeleva Warps, & Sigarda Brick!
Legacy Showanimator and High Tide!