In your opinion, is acceptable for a player to take back a gameplay action based on an error? If so, when would it be acceptable? Do you ever request to take back gameplay actions you make?
To help move the discussion, here are some common examples of reasons players want to take back a gameplay action:
Error made based on public information (i.e. Player attacks into a player that has open Maze of Ith, player casts Vampiric Tutor when another player has Psychic Surgery in play)
Error made based on order of gameplay actions (i.e. player plays a land before they cast Rampaging Baloths, player wants to equip Lightning Greaves before combat instead of after combat, player wants to tap mana differently so keep a specific color open)
Here are some other factors that may be worth considering when determining if a player can take back a gameplay action:
How significant are consequences of the mistake? (i.e. missing a Soul’s Attendant trigger compared to missing a Consecrated Sphinx trigger)
Is the player that made the mistake less experienced?
Is the player that made the mistake using a deck that they haven’t played before?
Is it the first mistake of the game the player missed or is it happening multiple times?
Generally I'd say that once any unknown information (to the mis-player) is revealed, no take-backs. So basically cool beans on all the situations you described. Some wiggle room if it's the sort of thing that obviously should have been done, i.e. cracking evolving wilds eot (although seriously people, just crack them on your turn, there's practically no benefit to waiting and it saves loads of time). Also extra wiggle room if they're a new player. And extra wiggle room if it's the sort of thing that has a minor impact on gameplay (i.e. soul warden with no other lifegain triggers around). Although sometimes I'm a bit more of a stickler if I'm getting the pus beaten out of me and I need my opponent to make a mistake and I will eventually bring down the "omg remember your triggers or you just miss them" hammer if someone keeps forgetting. If you don't punish them eventually they'll never learn.
For the most part, our group is pretty lax on this stuff. We’d rather be welcoming through forgiveness than lose players on dickish slave-adherence to rule errors. Plus, with a disparity in rules knowledge and member experience, it helps people feel less stressed on the umpty-thousand interactions per turn they can miss. Of course, as mentioned above, if someone is getting pounded, they sometimes break out the “your problem” inflexibility when they are upset.
I'm all for all those instances as long as other players don't lose anything in the process.
Say Joe has a rhystic study out and Sam played two spells moved to combat and second main plays one spell tapping out. Joe is not entitled to the previous triggers if he remembered them once Sam taps out. because you'd have to back up prior to the last attack phase and give Sam a chance to pay and there is free information given about what Sam wants to do second main phase.
Generally I'd say that once any unknown information (to the mis-player) is revealed, no take-backs. So basically cool beans on all the situations you described. Some wiggle room if it's the sort of thing that obviously should have been done, i.e. cracking evolving wilds eot (although seriously people, just crack them on your turn, there's practically no benefit to waiting and it saves loads of time). Also extra wiggle room if they're a new player. And extra wiggle room if it's the sort of thing that has a minor impact on gameplay (i.e. soul warden with no other lifegain triggers around). Although sometimes I'm a bit more of a stickler if I'm getting the pus beaten out of me and I need my opponent to make a mistake and I will eventually bring down the "omg remember your triggers or you just miss them" hammer if someone keeps forgetting. If you don't punish them eventually they'll never learn.
Pretty much this. Nobody wants to win or lose based on a mistake of just missing something and nothing creates a "feel bad" moment more than rules lawyering someone. EDH game-states can get pretty complicated given the sheer number of cards that see play, the fact that it's a eternal format and a highlander format, and the fact that a lot of decks are synergy-based and will have a lot of triggers. Sometimes, you have to help your opponent's out to make sure that everything is accounted for.
I try to give some leeway on this. If it's a big trigger, I'm a little less forgiving, and if someone continues to be remiss in their duties, it's on their head. You only learn from a mistake once you've made it and accept the consequences.
This is all a little complicated by the fact that my wife is predominantly my meta. I go easy on her from time to time. I don't want sour grapes, and I want her to enjoy the time she spends playing games with me. So if she forgets and asks to restack triggers or whatever, I'll usually say yes - I also know how confusing the stack can get, so no big deal. There are times when she misses something a bit more crucial and I'll hold it back as a learning curve. I try and stick to as straight a line as I can with allowing or not, as I don't want anyone I play with to think I'm picking and choosing what suits for me.
Depends on the severity of the mistake. If it simply playing the wrong land, that is fine. If the mistake is very costly, like them potentially losing the game, no take backsies.
Error made based on public information (i.e. Player attacks into a player that has open Maze of Ith, player casts Vampiric Tutor when another player has Psychic Surgery in play)
Error made based on order of gameplay actions (i.e. player plays a land before they cast Rampaging Baloths, player wants to equip Lightning Greaves before combat instead of after combat, player wants to tap mana differently so keep a specific color open)
1. I'm certainly the strictest when it comes to this one. E.g. i won't allow you to draw 3 cards off Rhystic Study at the end of an opponents turn if you didn't check for the triggers before that. It's a players responsibility to be aware of their own may triggers, period. Slight wiggle if it's shortly after a missed trigger and everyone's cool with it.
2. If you realize at the beginning of your upkeep the latest, cool. If you already drew and saw the card for your turn, nope. Not saying you're trying to cheat, but that's just the last reasonable moment before unwanted oddities occur. And i agree, just crank that stuff early and announce that you'd theoretically block with your then gone Sakura-Tribe Elder if need be.
3. I'll surely cut you some slack on this one - if the public information was somewhat hidden or fairly new. A multiplayer EDH game can pack a ton of info, so i totally understand if you missed or forgot about something. With the total number of decks and players involved our playgroup decided that everyone should make a seperate stack of nonbasics that come with utility other than color fixing. Ever since we did this the amount of misplays considering Strip Mines, Maze of Iths and others was dramatically reduced.
4. This one's propably the most vague, as it depends the most on the circumstances. If you tapped your mana akwardly and can't cast that second spell from your hand immediately afterwards, cool, just undo it. If you tapped akwardly, then drew cards and realized you're not flexible enough to cast anything of it that's clearly your mistake and given the extra info you obtained through drawing cards i won't allow you to undo your previous taps. This is basically my rule of thumb. Obvious mistakes are no biggie, but the moment extra info on any side is involved - another example "i Utter End your attacker" -> "Oh, forgot to equip Swiftfoot Boots before attacking" - the misplay will have to go through.
How significant are consequences of the mistake? (i.e. missing a Soul’s Attendant trigger compared to missing a Consecrated Sphinx trigger)
Is the player that made the mistake less experienced?
Is the player that made the mistake using a deck that they haven’t played before?
Is it the first mistake of the game the player missed or is it happening multiple times?
1. Irrelevant. The moment that would have an impact you're starting to make exceptions in "soft" cases and that is not acceptable if you ask me.
2. & 3. If the player or deck is fairly new misplays are fine to be rolled back. As said above, EDH comes with a ton of info and if you're not as used to the game or deck, you're more likely to make mistakes and it would be stupid to punish you for that.
4. Depends. If you "forgot" about the same Maze of Ith for the 5th time you better start paying attention, you're not getting a rollback. I'm more likely to rule in your favor if each of your mistakes was different. We're all human and might be exhausted, distracted or just new to the game or format.
If you miss something due to the size of the game and can't actually see what's going on (such as blockers, this has happened a few times in our larger games), and it's generally known information, we're pretty lenient with takebacks. If you miss your chance to interact on the stack after being given prioritu, or miss a trigger, it's on you (example, we don't let people walk back things like extra draws, something like Silvan, or like Pact triggers).
We used to be more lax on triggers, but had a few players really abusing missed triggers whereas others were taking the hit and not drawing, or something.
I think take backs are okay unless any information previously concealed has been revealed. This information would include blockers declared or activated abilities used after attackers are declared since everyone now has new information of another player's plan.
Though I generally tend to just mildly roll my eyes, and groan at an increasing volume if it starts to happen with any regularity (we all know this kind of player). I will start reminding people if it gets to be a constant thing (if you don't remember your Rhystic Study triggers, don't play it please).
I don't allow any take-backsies for myself for 'may' triggers or spells cast or attacks done - if I missed something on board, it's on me. If it's a trigger that has to happen every time something happens, then I will try my darnest to keep up with it. If I already tapped my lands, then that already was my decision to cast my spell. Even - and especially - if it's detrimental to me. (Granted, for muchly this reason I loathe when people are unclear with their tokens...)
My philosophy on this that the only way I will get better at remembering the seven-or-so 'death/etb' triggers in my Athreos deck (for example) is to not allow myself to 'oh, I forgot this' after the event.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
I try to be lax about this and focus more on strategy and tactics than mistakes. I seldom try to take something back myself though, chalking it up to a learning opportunity. If someone has an attitude, I tend to be less forgiving, holding people to their own standards.
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For the most part, our group is pretty lax on this stuff. We’d rather be welcoming through forgiveness than lose players on dickish slave-adherence to rule errors. Plus, with a disparity in rules knowledge and member experience, it helps people feel less stressed on the umpty-thousand interactions per turn they can miss. Of course, as mentioned above, if someone is getting pounded, they sometimes break out the “your problem” inflexibility when they are upset.
This. We treat it the same way in both of my play groups. it makes newer players feel so much more welcome and even more experienced players like it. We often get comments like "wow, its so chill to play with you guys, so much more enjoyable than at LGS etc..." and the like, which to me signals we're doing the right thing. Even if all players are well versed in Magic and EDH, if the mood is looser and rules are not enforced super strictly, you get a lot more jokes, crazy politics and other dynamics that make EDH fun for me and my playgroup.
If you want to be super competitive in you playgroup, thats fine. But for me, thats not why I play EDH.
Generally I'd say that once any unknown information (to the mis-player) is revealed, no take-backs. So basically cool beans on all the situations you described. Some wiggle room if it's the sort of thing that obviously should have been done, i.e. cracking evolving wilds eot (although seriously people, just crack them on your turn, there's practically no benefit to waiting and it saves loads of time). Also extra wiggle room if they're a new player. And extra wiggle room if it's the sort of thing that has a minor impact on gameplay (i.e. soul warden with no other lifegain triggers around). Although sometimes I'm a bit more of a stickler if I'm getting the pus beaten out of me and I need my opponent to make a mistake and I will eventually bring down the "omg remember your triggers or you just miss them" hammer if someone keeps forgetting. If you don't punish them eventually they'll never learn.
+1 to pretty much all of this. Especially if I am playing with my usual playgroup of close friends. Strangers... maybe, maybe not.
I am usually very forgiving. In most situations in the OP, I would give a pass. Unless they are forgetting all the time, or it has a significant impact on the game. The lightning greaves equip mistake would depend on the situation. If a removal spell was cast during combat, there would be no take-backs since hidden information was revealed as mentioned above.
As others have mentioned. Draw triggers are quite powerful, so my opponent needs to keep track of those. Could be a One-Time reminder before they have to skip the draws.
Generally I am not the stickler at the table, unless it gets out of hand.
The people at my legs. (Aside from a few) are fine with an "undo button sometimes we don't allow it (like would the undo button stop the game from ending? If so then no. Game is over. Shuffle up for the next match) and there are other situations. Unfortunately my legs also does this so often that many of us just outrightbgake back parts of turns. Granted we do not always do that. But you know. It is just for fun. If we screw up we try to fix it.)
As for.end of.turn stiff. We just say hold on. Do our end of turn triggers and then carry on.
I am probably in the minority here, but I am super, super lax on rollbacks. As long as no new information was revealed, I'm totally cool with going back, especially for new players or very complicated boardstates. Honestly, if I can, I try to remind players of their triggers, even 'may' triggers, as it helps me remember mine, and they tend to be more forgiving if I make a mistake. Also, in that environment, many people prefer to take the bad beats if they forget, and it helps them remember better for next time.
Its funny, if you give people a hand, they tend to act better. And happy players make happy games.
Also, I don't want to win a game based on someone not seeing that Stranglehold sitting behind a pile of manarocks or that untapped Dryad Arbor mixed in with other lands that can block/be sacrificed. On more than one occasion I had to remind a player how the Mikaeus, the Unhallowed and Triskelion combo actually worked, even if it lost me the game.
The point is, its not a tournament, theres not money on the line, and we are going to see eachother and play again next week. Have a good time, and let some stuff slide, its just a game.
Unless its blatantly obvious that there's no concievable reason you'd make such a play (casting something frivolous i.e. Rampant Growth into a Standstill), I'm a stickler to play what you mean and mean what you play. Pay more attention next time so you don't do that again.
if its a casual game, I'll give a player one or two free take backs, as long as they don't make habit of wanting take backs. if its someone who keeps misrepresenting something or can never get card texts right, I probably won't be as inclined to let them have take backs but usually I'll let players take stuff back.
if tehre are prizes on the line, I won't be as likely to do so.
4 years ago, my play group had no taking things back, or missed triggers, etc. It lead to horrible arguments and resentment.
Now we just do things within reason. Normally if you catch the error within the turn, then we tend to let people do things the way they would have wanted it to work. Once you're in another persons turn, then we tend to think about it more. But if it's an easy thing that hasn't effected other peoples play, then we let the person do what they think was the better choice.
At the end of the day Magic is an incredibly complex game, so if you're going to be anal retentive about missing triggers, redoing your mana tapping, etc, then the game becomes unnecessarily complex at a given moment, and we tend to prefer making jokes, drinking, talking about life, as well as playing Magic.
Basically now days if I hear a complaint about redoing things, then I know it's too late. But most of the time, it's just a matter of if it's easy to make the adjustments. We are just more chilled about the game, but still competitive.
I can understand that if you're at a local gaming store, that you might want to make things as official as going to a tournament, as you don't know how much people want to get away with things.
As a control player I typically hate take backs, because I need to be very aware of everything my opponents are doing or have the potential to do and take backs affect decisions I need to make or things I need to take into consideration. This being said I am ok with anyone taking something back if they haven't done anything else yet aside from something basic like putting a land into play if no one else has responded to the thing being taken back. Once you draw a card, change phases, someone responds to your spell on the stack, gain information about something previously hidden, etc. though take backs are kind of unfair to the other players. In addition, take backs when the take back immediately affects whether or not you win the game is a huge no no. You can pretend you won in your mind, but you should take that as a lesson to be more aware of the game state in the future.
*Note: When I wrote the above paragraph I had the assumption that all players are not new to the game. I am much more forgiving regarding take backs with new players or if someone honestly does not understand a trigger, ability, effect, etc.*
My take on takebacks depends on who's asking. I'm forgiving of newly constructed decks. I'm forgiving of less experienced players. I'm forgiving of more complicated game states.
If you take it back before you do something else then its mostly fine by me but rewinding through more than one thing isnt ok. For triggers being missed I think a bit of leeway the first time or two is fine because its a social game but after that I wouldnt let myself have the trigger so think its fair to not let my opponent.
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To help move the discussion, here are some common examples of reasons players want to take back a gameplay action:
Here are some other factors that may be worth considering when determining if a player can take back a gameplay action:
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Say Joe has a rhystic study out and Sam played two spells moved to combat and second main plays one spell tapping out. Joe is not entitled to the previous triggers if he remembered them once Sam taps out. because you'd have to back up prior to the last attack phase and give Sam a chance to pay and there is free information given about what Sam wants to do second main phase.
Pretty much this. Nobody wants to win or lose based on a mistake of just missing something and nothing creates a "feel bad" moment more than rules lawyering someone. EDH game-states can get pretty complicated given the sheer number of cards that see play, the fact that it's a eternal format and a highlander format, and the fact that a lot of decks are synergy-based and will have a lot of triggers. Sometimes, you have to help your opponent's out to make sure that everything is accounted for.
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This is all a little complicated by the fact that my wife is predominantly my meta. I go easy on her from time to time. I don't want sour grapes, and I want her to enjoy the time she spends playing games with me. So if she forgets and asks to restack triggers or whatever, I'll usually say yes - I also know how confusing the stack can get, so no big deal. There are times when she misses something a bit more crucial and I'll hold it back as a learning curve. I try and stick to as straight a line as I can with allowing or not, as I don't want anyone I play with to think I'm picking and choosing what suits for me.
Within the same phase and as long as no hidden information is revealed.
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2. If you realize at the beginning of your upkeep the latest, cool. If you already drew and saw the card for your turn, nope. Not saying you're trying to cheat, but that's just the last reasonable moment before unwanted oddities occur. And i agree, just crank that stuff early and announce that you'd theoretically block with your then gone Sakura-Tribe Elder if need be.
3. I'll surely cut you some slack on this one - if the public information was somewhat hidden or fairly new. A multiplayer EDH game can pack a ton of info, so i totally understand if you missed or forgot about something. With the total number of decks and players involved our playgroup decided that everyone should make a seperate stack of nonbasics that come with utility other than color fixing. Ever since we did this the amount of misplays considering Strip Mines, Maze of Iths and others was dramatically reduced.
4. This one's propably the most vague, as it depends the most on the circumstances. If you tapped your mana akwardly and can't cast that second spell from your hand immediately afterwards, cool, just undo it. If you tapped akwardly, then drew cards and realized you're not flexible enough to cast anything of it that's clearly your mistake and given the extra info you obtained through drawing cards i won't allow you to undo your previous taps. This is basically my rule of thumb. Obvious mistakes are no biggie, but the moment extra info on any side is involved - another example "i Utter End your attacker" -> "Oh, forgot to equip Swiftfoot Boots before attacking" - the misplay will have to go through. 1. Irrelevant. The moment that would have an impact you're starting to make exceptions in "soft" cases and that is not acceptable if you ask me.
2. & 3. If the player or deck is fairly new misplays are fine to be rolled back. As said above, EDH comes with a ton of info and if you're not as used to the game or deck, you're more likely to make mistakes and it would be stupid to punish you for that.
4. Depends. If you "forgot" about the same Maze of Ith for the 5th time you better start paying attention, you're not getting a rollback. I'm more likely to rule in your favor if each of your mistakes was different. We're all human and might be exhausted, distracted or just new to the game or format.
We used to be more lax on triggers, but had a few players really abusing missed triggers whereas others were taking the hit and not drawing, or something.
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Though I generally tend to just mildly roll my eyes, and groan at an increasing volume if it starts to happen with any regularity (we all know this kind of player). I will start reminding people if it gets to be a constant thing (if you don't remember your Rhystic Study triggers, don't play it please).
I don't allow any take-backsies for myself for 'may' triggers or spells cast or attacks done - if I missed something on board, it's on me. If it's a trigger that has to happen every time something happens, then I will try my darnest to keep up with it. If I already tapped my lands, then that already was my decision to cast my spell. Even - and especially - if it's detrimental to me. (Granted, for muchly this reason I loathe when people are unclear with their tokens...)
My philosophy on this that the only way I will get better at remembering the seven-or-so 'death/etb' triggers in my Athreos deck (for example) is to not allow myself to 'oh, I forgot this' after the event.
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This. We treat it the same way in both of my play groups. it makes newer players feel so much more welcome and even more experienced players like it. We often get comments like "wow, its so chill to play with you guys, so much more enjoyable than at LGS etc..." and the like, which to me signals we're doing the right thing. Even if all players are well versed in Magic and EDH, if the mood is looser and rules are not enforced super strictly, you get a lot more jokes, crazy politics and other dynamics that make EDH fun for me and my playgroup.
If you want to be super competitive in you playgroup, thats fine. But for me, thats not why I play EDH.
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RGW Mayael the Anima ~~~ All Hail the Big Chungus
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BGU Sidisi, Brood Tyrant ~~~ Sidisi's Restless Servants
WUBRG The Ur-Dragon ~~~ Dragons eat your face
+1 to pretty much all of this. Especially if I am playing with my usual playgroup of close friends. Strangers... maybe, maybe not.
I am usually very forgiving. In most situations in the OP, I would give a pass. Unless they are forgetting all the time, or it has a significant impact on the game. The lightning greaves equip mistake would depend on the situation. If a removal spell was cast during combat, there would be no take-backs since hidden information was revealed as mentioned above.
As others have mentioned. Draw triggers are quite powerful, so my opponent needs to keep track of those. Could be a One-Time reminder before they have to skip the draws.
Generally I am not the stickler at the table, unless it gets out of hand.
As for.end of.turn stiff. We just say hold on. Do our end of turn triggers and then carry on.
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Its funny, if you give people a hand, they tend to act better. And happy players make happy games.
Also, I don't want to win a game based on someone not seeing that Stranglehold sitting behind a pile of manarocks or that untapped Dryad Arbor mixed in with other lands that can block/be sacrificed. On more than one occasion I had to remind a player how the Mikaeus, the Unhallowed and Triskelion combo actually worked, even if it lost me the game.
The point is, its not a tournament, theres not money on the line, and we are going to see eachother and play again next week. Have a good time, and let some stuff slide, its just a game.
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if tehre are prizes on the line, I won't be as likely to do so.
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Now we just do things within reason. Normally if you catch the error within the turn, then we tend to let people do things the way they would have wanted it to work. Once you're in another persons turn, then we tend to think about it more. But if it's an easy thing that hasn't effected other peoples play, then we let the person do what they think was the better choice.
At the end of the day Magic is an incredibly complex game, so if you're going to be anal retentive about missing triggers, redoing your mana tapping, etc, then the game becomes unnecessarily complex at a given moment, and we tend to prefer making jokes, drinking, talking about life, as well as playing Magic.
Basically now days if I hear a complaint about redoing things, then I know it's too late. But most of the time, it's just a matter of if it's easy to make the adjustments. We are just more chilled about the game, but still competitive.
I can understand that if you're at a local gaming store, that you might want to make things as official as going to a tournament, as you don't know how much people want to get away with things.
Niv-Mizzet Reborn
Feather, the Redeemed
Estrid, the Masked
Teshar
Tymna/Ravos
Najeela, Blade-Blossom
Firesong & Sunspeaker
Zur the Enchanter
Lazav, the Multifarious
Ishai+Reyhan
Click images for decks->
-Prime Speaker Vannifar
---------------------Will & Rowan Kenrith
*Note: When I wrote the above paragraph I had the assumption that all players are not new to the game. I am much more forgiving regarding take backs with new players or if someone honestly does not understand a trigger, ability, effect, etc.*
Modern: URW Madcap Experiment
Pauper: MonoU Tempo Delver
My EDH Commanders:
Aminatou, The Fateshifter UBW
Azami, Lady of Scrolls U
Mikaeus, the Unhallowed B
Edric, Spymaster of Trest UG
Glissa, the Traitor BG
Arcum Dagsson U
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.