I am a proponent of scooping. Scooping tells others that my time is too valuable to be spent on playing games in which I have no chance of winning. If you are already losing and have no chance of coming back, why prolong the pain? Another reason scooping is okay is when my opponent is playing stax and has the whole game locked down.
However, if I am scooping out of spite or speed-scooping to cause a player lose advantage, then there is something wrong.
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GMR21=OYS, I know you.
Salt is part of the game. Deal with it.
If a player has the game won to all intents and purposes and just needs some time to see it out, then the opponents should scoop. We're talking situations like queuing up 10 extra turns, or dropping Jokulhaups and Heroic Intervention, or a Possessed Portal with a dozen tokens and Bob while no-one has an answer in hand. Sure, peoples decks might have some outs in them, or the guy might wiff, but the chances of them not winning are really low, so just scoop, give them the game, shuffle up and start another.
If my chances of achieving anything are very low and there's something else to do - for example another table is about to start - then I'll likely scoop.
If I am genuinely unable to do anything in a game then even if there's nothing else to do, I will scoop, but this is pretty extreme situations - one time I Twincasted Eternal Dominion. Before my next turn the board got hit by a Wrath killing what I stole, followed by a Stranglehold....
In none of these situations will I scoop to deny an opponent triggers.
I've played in places where they implemented a "no scooping" house rule, and I think that's silly. While I think that revenge-scooping (to deny a trigger or whatnot) is generally not acceptable, scooping lets you move on to the next game and/or get home earlier. I'll usually ask permission before scooping in case someone really, really wants to play out those last couple turns, but if it's a case of a resolved Dragonstorm or whatnot, it seems pointless to waste time watching them search out 10 dragons unless they have a particular combo they want to show off or something.
I also think that scooping is one of the best ways of saying that a game is no longer fun. While I've only had to do this once (a guy kept targeting my mana when I already had a terrible opening explicitly because I won the previous game with a different deck), I can imagine it would come up more if I played with randoms at an LGS.
I think most people agree with the "if you can't possibly win" criteria, but I think that criteria is different for different people. I had one guy scoop because I stole a couple of his mana rocks with hellkite tyrant on turn 5 or so, and while that was certainly a nasty setback he still had a totally reasonable chance of winning. Hell, I had a game 2 nights ago where I was stuck on 3 lands and drawing nothing I could play (in a deck with a pretty low curve...somehow I drew nothing but expensive, threatening cards) for many consecutive turns, while krenko built up an army of goblins and then coat of arms. Well, misplays happened on all sides, Krenko ended up drawing a lot of fire, killed one player, and then ended up getting killed by me and the remaining player on the crack back thanks to the coat of arms (I beat him in the face with azami for lethal.....lol). By that point I'd finally gotten a few more lands and then was able to lock the other player out of the game with bounce and win.
Obviously that's not the MOST dramatic come-from-behind story, but my point is that I think people underestimate the sorts of games you can still win. Multiplayer has so much potential for balance that even if it seems like you're out of the game, that's often when you have the most time to recover.
Agreed. Card advantage is far more complex in multiplayer. Obviously a Concentrate is still +2 cards, but really, the first priority should be shutting down combo players.
And seriously? Stealing a couple mana rocks? Man, he would hateAnnex (which can be a powerful card, but you can't get mad at someone for stealing or blowing up your Cradle or your Coffers) or Frenzied Tilling (which really isn't, since ramp and land destruction are usually better before you get to 5 mana).
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I think its rude to prevent triggers, and its rude to abuse a scoop to change game actions. For example, Player A has a choice to kill Player B, or Player C, but not both. Player B says, screw it, I scoop, then Player A attacks Player C and wins. In that scenario, I think its appropriate to decide who you would have attacked if there wasn't a scoop, and stick with that decision.
Also, don't scoop in that scenario. Let the game play out.
If there is a stax lock or some such, yeah scoop and let the player have it. If you are pressed for time, then scoop. If the next pod only needs one more player and you don't have a realistic chance of winning, sure scoop and join them.
An occasional scoop is fine to save time, but if you become the guy that scoops every game just because someone blows up your Plan A, I don't want to play with you. We had a guy like that for a while - he'd whine and complain that now he had no way to win and would scoop. Every. Single. Game. It got to the point that we'd all team up against him until he dropped and then get on with the game. Eventually he got better about it, but it was really annoying before that.
Usually I scoop when I know the game is over. (Or sometimes out of spite, like when i will be left almost dead, but scoop as i know i will die in the next turn but i prevent my assailant from drawing off of edric.)
Also on then Thursday i threatened to scoop (If my opponent did attack me again, he would draw off of edric, and I would be almost dead. He needed my help to kill a third player (Which confuses me, you don't attack the guy you need helping you.)
(Or sometimes out of spite, like when i will be left almost dead, but scoop as i know i will die in the next turn but i prevent my assailant from drawing off of edric.)
That is spite/speed scooping.
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GMR21=OYS, I know you.
Salt is part of the game. Deal with it.
Just don't make it easier for the person winning by scooping.
Generally I don't but unfortunately, if I am at 11 life and have a 9/9 coming at me that I cannot block, well staying in game is not exactly favorable. Now being at 11 instead of 2 is a little more favorable.
What is really not favorable Is playing Evil Adam. We can have 4 players, 3 (focusing Adam) and Adam, and we still lose 90% of the games we play against him. (And he claims derevi is casual. Sure he has one win con (Attacking) but when you can control the table, have 500+ Pegasus, squirrels or 4/4 angels, i don;t care that your only win con is attacking, YOU CAN AFFORD IT!
That is however why I like my dragons, they can actually squabble with him now and his win rate is slowly dropping against me. (And then you have combo decks we see now and then, that win within a few turns, which kills the fun of EDH, I was on the side where I would win in a few turns, and i took that deck apart, constant turn 4 wins was okay for competitive play. not casual.)
I scoop when I can see that I am irrelevant to the game in any capacity. Whether that is having a hand with all my higher CMC cards and not hitting lands for six turns straight or Plan A through Plan E were defeated and I literally have no win cons left so I know I'll just be sitting here either delaying the inevitable or just watching it happen without even delaying it.
However, in an EDH match with 3+ players, I REALLY hate to scoop because you can really affect someone doing that, but sometimes you are just gonna lose and your scooping can help balance out a game. For example, I was in a game where a friend was playing slow n steady mill (Altar of the Brood/Jace's Erasure) and it never failed that I would mill important cards just by sheer RNG, forget setup. So I made him my primary target, so I was his. 37 cards left in my library later, the other friend that was playing Scarab God zombies was out of control simply because my mill friend had focused solely on me most of the game.
Now I'm in a situation where the things I do have in play keep getting dealt with and I'm going to lose either by milling or my own zombiefied creatures. So I went ahead and do the most damage I could to the mill player and then scooped, thereby removing myself from a game where I essentially just sat there every turn while also keeping the game balanced.
Sure, the mill player lost, but that's what happens when you waste most of your ammo on one person...and he actually almost won, he just got counter-played.
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I can’t claim any moral highground here. I’ve quit in a fairly recent game where a Sen Triplets control deck had my angel/human tribal locked and my best swings were doing nothing. I just didn’t have what I needed to break his control grip, but the other two players were probably worried I’d beat them if I beat the triplets player. They did nothing to help. So I forced the hand of the triplets player, and resigned when he broke me. He quickly beat the other two, which I knew was going to happen. Some games it’s just not going to work and it’s better to give them the win and shuffle up.
In last night’s game, I was playing my Dune (Hazezon Tamar) vorthos build I rebuilt with more hard answers. The early part, I had a Skysovereign, Consul Flagship rocking, and then the Selvala player with 43 life pops out a Aetherflux Reservoir and later ways of switching life. So two of us go after Selvala’s board position. Several sweepers and scuffles later, two players are dead and me and the Selvala player are locked in a standoff, him with a hexproof Blazing Archon holding my swelling soul sisters, wurm, and sand warrior army off and me with a Sandwurm Convergence holding his Archon off. He resigned citing too long to win or something, though I find it odd he couldn’t kill one enchantment (admittedly I was over 80 life by then.) To get the other two back into it instead of waiting to find the answers I still had left, I offered to share the win. The reality is the Selvala player could have killed me earlier but now had to live with me being hard to kill. I think he had less hard answers in his deck, focusing more on trick kills and I and another player had dismantled the main ones.
Tl;dr There’s definitely a time when scooping makes sense, but I try to stick it out when I still have hope to pull out a win.
I can’t claim any moral highground here. I’ve quit in a fairly recent game where a Sen Triplets control deck had my angel/human tribal locked and my best swings were doing nothing. I just didn’t have what I needed to break his control grip, but the other two players were probably worried I’d beat them if I beat the triplets player. They did nothing to help. So I forced the hand of the triplets player, and resigned when he broke me. He quickly beat the other two, which I knew was going to happen. Some games it’s just not going to work and it’s better to give them the win and shuffle up.
In last night’s game, I was playing my Dune (Hazezon Tamar) vorthos build I rebuilt with more hard answers. The early part, I had a Skysovereign, Consul Flagship rocking, and then the Selvala player with 43 life pops out a Aetherflux Reservoir and later ways of switching life. So two of us go after Selvala’s board position. Several sweepers and scuffles later, two players are dead and me and the Selvala player are locked in a standoff, him with a hexproof Blazing Archon holding my swelling soul sisters, wurm, and sand warrior army off and me with a Sandwurm Convergence holding his Archon off. He resigned citing too long to win or something, though I find it odd he couldn’t kill one enchantment (admittedly I was over 80 life by then.) To get the other two back into it instead of waiting to find the answers I still had left, I offered to share the win. The reality is the Selvala player could have killed me earlier but now had to live with me being hard to kill. I think he had less hard answers in his deck, focusing more on trick kills and I and another player had dismantled the main ones.
Tl;dr There’s definitely a time when scooping makes sense, but I try to stick it out when I still have hope to pull out a win.
Is there such thing as sharing the win in EDH? The player who scoops first loses. Plain and simple.
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GMR21=OYS, I know you.
Salt is part of the game. Deal with it.
Not really, I did in truth win due to his concession, but it was a way to feel good about each of us dropping the game that was horribly stalled out. There’s no honor lost by calling it a tie to honor a well-played game among friends. I’ve already thought of some in-theme substitutes that will allow me to sweep aside such stalemates if I would have drawn the same unused equipment cards next time.
I mean, you could just play an infinite earthquake or divine intervention. Of course ties are allowed. Hell, declaring a tie is a commonly-used tactic in high level tournament play.
Just don't make it easier for the person winning by scooping.
Generally I don't but unfortunately, if I am at 11 life and have a 9/9 coming at me that I cannot block, well staying in game is not exactly favorable. Now being at 11 instead of 2 is a little more favorable.
If you have No Mercy out, it can be funny: "Yeah, you can swing at me with your 9/9, if you don't mind your 9/9 dying." (I'm going to be editing out the invocation frame forever, aren't I?)
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
I scoop when the game is over for me. If someone is resolving a complicated infinite combo, I let them struggle to figure it out, then scoop when they seem like they got it. I will scoop when stax players essentially make the game unplayable for everyone else and are clearly just durdling into a wincon at some point in the future (assuming I don't have an answer for them in-deck). I scoop when the game turns overly complex. A good example of this being a recent match I was in where one player cast Eldritch Evolution into a Notion Thief and attempted to Windfall and a different player responded to the windfall by casting Chord of Calling to fetch a clone to copy Notion Thief. According to our judge, the draws for people without notion thief were to go to ultimately the notion thief controller of their choice by choosing which replacement effect to resolve on their draw. I decided to stack my draws on the Chord player as he was in the process of disrupting the combo deck and other people at the table just started picking at random. Ultimately the original caster got a couple handfuls of cards and followed it up with a time warp and I scooped to find another match that was a great deal less bothersome. I found out the match took another 40 minutes as the combo player sorted through their combo and took more turns.
I scoop when there is no salvaging a game or when it becomes a pure waste of my time as I am playing the game for enjoyment (not to watch a stax player goldfish their deck or something). I also find myself scooping in games where poor target priority and/or bad player choices lead to an ultimately unfun match (like the one above where players randomly gave the combo player his cards when they option to not do so, or when you try to break a combo and someone stops you from disrupting it). I feel there are a lot of times when scooping is reasonable.
The only time I will scoop before a game is officially over is in the face of a non-infinite, but probably decisive, combo.
Azami player resolves Paradox Engine with five mana rocks and a full grip of spells, and no one has an answer. Yup, you got it!
Narset player swings and gets a free Time Stretch and Cataclysm. That's good enough for me!
We can move on to the next game without slogging through the triggers. No hard feelings! Just please be honest about your winning chances; if I ask "do you win now?" just say, "No, actually" or "Yeah, probably".
I've scooped once in recent memory and unfortunately it left a bad taste even though I was just saving time for posterity. The situation: Neheb Burn, Maelstrom Wanderer (me), Gitrog Monster, Rafiq. Neheb nails a doubled turn 6 acidic soil and a flame rift, the combination of which puts me to 3 and kills the Rafiq player outright. Gitrog has a zuran orb, Gitrog, Azusa, and Crucible of Worlds, so he emerges relatively unscathed. At this point, I have a Wanderer, 1 land in hand, and 9 land out. After drawing another land, I swing into Neheb, deal 7, and scoop because I'm aware of two factors: a) I have absolutely no life gain in that deck, and b)I had no potential topdeck answer capable of stabilizing my position out of bolt range.
Yet the Neheb player looked so bummed when I quit. I can't help but feel that if you're about to die, you may as well just die. A scoop doesn't really feel like a win to some players, and beyond exiting obviously obnoxious, corner-case endgame scenarios ("no lands and they've time stretched thrice already", etc.), I venture it's good character to let them punch your number if it's unavoidable and somewhat succinct.
Only while the stack is empty at EOT OR if the entire table says "Okay, you won, we all scoop"
Usualy for us scoops just happen when something terrible and onesided resolved, that targets the manabase (like "Destory all nonartifact permanents and only 1 player having artifacts, including lands and manarocks")
See, and I feel enforcing when people can scoop is just as childish as people scooping to break triggers and lifelink, etc. If a game is bad enough for someone to feel as though they are done, you really can't tell them they have to sit there. I definitely would be annoyed at being forced to sit through nonsense like someone sticking an Eye of the Storm and Possibility Storm together after getting shut down or having another player counter my disruption.
My general opinion of spite scooping is that it's ok as long as you told them you were going to do it. It's the last weapon you have, and the threat of using it might make them go elsewhere. If you just do it without warning, though, kinda lame. Especially since most people don't consider it as a possibility. Ofc if it's an established group where that sort of thing is cool, then go nuts I guess. Or don't if it's not kosher. With an unfamiliar group, though, I'd opt to do it, but warn them pre-combat that you will do it.
I never scoop against an unknown opponent I'm going to play again. I'd rather suffer through the pain and learn more of their deck tech and what it includes.
However, if I am scooping out of spite or speed-scooping to cause a player lose advantage, then there is something wrong.
Salt is part of the game. Deal with it.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
If my chances of achieving anything are very low and there's something else to do - for example another table is about to start - then I'll likely scoop.
If I am genuinely unable to do anything in a game then even if there's nothing else to do, I will scoop, but this is pretty extreme situations - one time I Twincasted Eternal Dominion. Before my next turn the board got hit by a Wrath killing what I stole, followed by a Stranglehold....
In none of these situations will I scoop to deny an opponent triggers.
I also think that scooping is one of the best ways of saying that a game is no longer fun. While I've only had to do this once (a guy kept targeting my mana when I already had a terrible opening explicitly because I won the previous game with a different deck), I can imagine it would come up more if I played with randoms at an LGS.
Obviously that's not the MOST dramatic come-from-behind story, but my point is that I think people underestimate the sorts of games you can still win. Multiplayer has so much potential for balance that even if it seems like you're out of the game, that's often when you have the most time to recover.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
And seriously? Stealing a couple mana rocks? Man, he would hate Annex (which can be a powerful card, but you can't get mad at someone for stealing or blowing up your Cradle or your Coffers) or Frenzied Tilling (which really isn't, since ramp and land destruction are usually better before you get to 5 mana).
On phasing:
Also, don't scoop in that scenario. Let the game play out.
If there is a stax lock or some such, yeah scoop and let the player have it. If you are pressed for time, then scoop. If the next pod only needs one more player and you don't have a realistic chance of winning, sure scoop and join them.
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Also on then Thursday i threatened to scoop (If my opponent did attack me again, he would draw off of edric, and I would be almost dead. He needed my help to kill a third player (Which confuses me, you don't attack the guy you need helping you.)
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That is spite/speed scooping.
Salt is part of the game. Deal with it.
What is really not favorable Is playing Evil Adam. We can have 4 players, 3 (focusing Adam) and Adam, and we still lose 90% of the games we play against him. (And he claims derevi is casual. Sure he has one win con (Attacking) but when you can control the table, have 500+ Pegasus, squirrels or 4/4 angels, i don;t care that your only win con is attacking, YOU CAN AFFORD IT!
That is however why I like my dragons, they can actually squabble with him now and his win rate is slowly dropping against me. (And then you have combo decks we see now and then, that win within a few turns, which kills the fun of EDH, I was on the side where I would win in a few turns, and i took that deck apart, constant turn 4 wins was okay for competitive play. not casual.)
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WUBRGThe Ur-DragonWUBRGDecklist
However, in an EDH match with 3+ players, I REALLY hate to scoop because you can really affect someone doing that, but sometimes you are just gonna lose and your scooping can help balance out a game. For example, I was in a game where a friend was playing slow n steady mill (Altar of the Brood/Jace's Erasure) and it never failed that I would mill important cards just by sheer RNG, forget setup. So I made him my primary target, so I was his. 37 cards left in my library later, the other friend that was playing Scarab God zombies was out of control simply because my mill friend had focused solely on me most of the game.
Now I'm in a situation where the things I do have in play keep getting dealt with and I'm going to lose either by milling or my own zombiefied creatures. So I went ahead and do the most damage I could to the mill player and then scooped, thereby removing myself from a game where I essentially just sat there every turn while also keeping the game balanced.
Sure, the mill player lost, but that's what happens when you waste most of your ammo on one person...and he actually almost won, he just got counter-played.
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In last night’s game, I was playing my Dune (Hazezon Tamar) vorthos build I rebuilt with more hard answers. The early part, I had a Skysovereign, Consul Flagship rocking, and then the Selvala player with 43 life pops out a Aetherflux Reservoir and later ways of switching life. So two of us go after Selvala’s board position. Several sweepers and scuffles later, two players are dead and me and the Selvala player are locked in a standoff, him with a hexproof Blazing Archon holding my swelling soul sisters, wurm, and sand warrior army off and me with a Sandwurm Convergence holding his Archon off. He resigned citing too long to win or something, though I find it odd he couldn’t kill one enchantment (admittedly I was over 80 life by then.) To get the other two back into it instead of waiting to find the answers I still had left, I offered to share the win. The reality is the Selvala player could have killed me earlier but now had to live with me being hard to kill. I think he had less hard answers in his deck, focusing more on trick kills and I and another player had dismantled the main ones.
Tl;dr There’s definitely a time when scooping makes sense, but I try to stick it out when I still have hope to pull out a win.
Is there such thing as sharing the win in EDH? The player who scoops first loses. Plain and simple.
Salt is part of the game. Deal with it.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
If you have No Mercy out, it can be funny: "Yeah, you can swing at me with your 9/9, if you don't mind your 9/9 dying." (I'm going to be editing out the invocation frame forever, aren't I?)
On phasing:
I scoop when there is no salvaging a game or when it becomes a pure waste of my time as I am playing the game for enjoyment (not to watch a stax player goldfish their deck or something). I also find myself scooping in games where poor target priority and/or bad player choices lead to an ultimately unfun match (like the one above where players randomly gave the combo player his cards when they option to not do so, or when you try to break a combo and someone stops you from disrupting it). I feel there are a lot of times when scooping is reasonable.
Azami player resolves Paradox Engine with five mana rocks and a full grip of spells, and no one has an answer. Yup, you got it!
Narset player swings and gets a free Time Stretch and Cataclysm. That's good enough for me!
We can move on to the next game without slogging through the triggers. No hard feelings! Just please be honest about your winning chances; if I ask "do you win now?" just say, "No, actually" or "Yeah, probably".
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Yet the Neheb player looked so bummed when I quit. I can't help but feel that if you're about to die, you may as well just die. A scoop doesn't really feel like a win to some players, and beyond exiting obviously obnoxious, corner-case endgame scenarios ("no lands and they've time stretched thrice already", etc.), I venture it's good character to let them punch your number if it's unavoidable and somewhat succinct.
See, and I feel enforcing when people can scoop is just as childish as people scooping to break triggers and lifelink, etc. If a game is bad enough for someone to feel as though they are done, you really can't tell them they have to sit there. I definitely would be annoyed at being forced to sit through nonsense like someone sticking an Eye of the Storm and Possibility Storm together after getting shut down or having another player counter my disruption.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Modern:R 8Whack R|W White Knights W