Now, I'm sure many of us have played varying amount of colors and color combos. So what's your general feeling/evaluation on each? Your experience and attitude towards playing with however many colors?
Mono: For me, mono is...boring. I feel like I'm stuck in a rut when playing a single color. Because I have access to only one color, I don't have enough options to keep the deck interesting from a building persepctive and I'm saddled with dealing the shortcomings of whatever color I chose from the playing perspective. However, if nothing else, I do appreciate how easy on the wallet such a deck can be when it comes to land base if nothing else. I will also admit, that mono colored tribal decks have tempted me over the years, though I've still never built one.
Dual: Dual is in a bit of a weird standing with me. It definitely ranks higher than mono in my opinion due to giving me more options. However, I still feel limited by it. Except, unlike mono, where I'm left cursing shortcomings, I'm left asking 'Why don't I just go Tri-colored and call it a day?'. Dual, to me, is sipping of the cup when I want to take a big gulp. It just kind of leaves me wishing for more.
Tri: Now this is where I settle at. Tri has enough to keep me interested but also is focused enough not to overwhelm me with options. It has a kind of balance that I feel all the other number of colors lack. It just seems to click with me.
Quad: Quad feels much the same as tri, though at this point, I feel like I've got more than enough to make a deck but at the same time, I frustrates me a little. There's often so much I want to put in the deck but just don't have the space more. It can drive crazy at times but I keep coming back do it. So, yeah, it's a love-hate relationship there.
Penta: Penta just ends up feeling like goodstuff, all the time. You have access to everything, so usually, I just end up picking the best cards that fit what I'm trying to do. Now, that's true for whatever I'm building but, because I have access to all the colors, I can pick cards that are just good in general. It just kind of drives me nuts because part of me feels like I'm building the same thing over and over gain. I don't like my decks having too much in common in terms of color or general strategy. Also, this one is hard on your wallet if you want a stable and consistent land base.
The only real consideration is consistency vs power. If you dont have the money for a fetch/shock/ABU land base then the more colors you play the less consistent your mana will be. But for that sacrifice you get the power and flexibility of having more colors.
Of my ten decks I currently have two 5 color, three 4 color, one 3 color, and four 2 color. Now that spread is somewhat skewed by the fact I bought the full set from last year's commander product as well as this year's dragon deck and several of the four color ones cannibalized other decks. I generally don't feel the inconsistency to heavily until the fourth color. Three has its moments but I feel like there's a big jump for the fourth unless you build at just a three color with a splash of the fourth. Of course if you play enough games with any of them, 2 color included, you'll have games where you don't hit your colors right.
As for monocolored I've only had one, Daretti, ans I thoroughly enjoyed playing it.
Mono color decks are great because they are very consistent. They don't have mana production issues and they have some very interesting generals that are often underplayed.
Lately I've grown to like 4 color decks. Playing 4 colors gives you numerous options but the mana base is more consistent than a 5 color base.
Mono colored:
I love my Ghoulcaller Gisa deck. A good old Mono Black Control Good Stuff deck with a fun commander that is an army in a can. Black, more than any other color in magic, rewards you for staying in mono color. Cards which check your swamps and tohse which allow you to only spend black mana on their cost. I don't think I would play any other mono colored deck except blue combo/control. I don't, but if I did that would be it.
Dual colored:
I have one dual colored deck: Mizzix of the Izmagnus. Instead of playing the aforementioned mono blue combo/control, I prefer the Izzet version of spell slinging. I love how her mechanic makes worthless cards playable, and allows me to cast stuff I would otherwise never take out of my binder.
Triple colored:
I used to play Merieke, Ri Berit. I have tried Oloro Esper control and don't like it either. I am helping my wife with her commander 2017 Inalla Grixis combo control deck. I don't know... it often feels like the third color is just kind of hanging about and a third wheel to the party without much to do. We know what the primary color is doing and why the support color is there, but it always feels like the third color is just... there.
My Merieke deck felt like Dimir, and splashed white for Disenchant effects. Inalla decks online and what I have seen so far also look and feel like Dimir with a tiny hint of red that doesn't even need to be there.
Now, all of that being said, I have fallen in love with my Edgar Markov deck. that has changed my opinion some, and I have finally found a 3 color deck I enjoy, and my first agro deck I enjoy playing. The real reason? Purphoros, God of the Forge + Edgar Markov token triggers solves the "how does agro kill 3+ players at 40 life each?" Well, by dealing damage to everyone at the same time. That's how. Each creature means 4 damage to everyone and how you only have to cast fewer than 10 creatures, when combined with combat to kill the table. Often times, i can kill one of 3 opponents and the other two are sitting there are 14 or less life and just scoop.
Four color:
I love my Breya, Etherium Shaper deck. This is where a lot of my Merieke Esper collection of cards went to. This deck really takes advantage of all the colors.
On the other hand, i also got the group hug deck and regret it. What a terrible deck and a terrible commander. I don't know what people see in group hug. The "win conditions" for most of he lists are just inefficient janky combos. Several even look like mono colored or dual colored combos that would be better served in those kinds of decks. The closes I have seen anyone take advantage of the Kings deck from Commander 2016 was a Jeski Ascendancy deck which used that enchantment with green mana dorks to go off.
Five color:
Well, I have been helping my friend with his Commander 2017 Dragons deck, and that has been a lot of fun. I can see the value and fun of 5-Color good stuff,but I like it when I can build around my commander, rather than just have a legendary creature which allows me to play all the good cards and expensive lands. I like helping my friend work on Scion of the Ur Dragon and The Ur Dragon as he flip flops between the two of them.
So, in the end, I just like having different commaders that allow me to do different things depending on my mood. Spellslinger combo, mono colored control, artifact value, and tri-color agro beat down.
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"Whatever style you wish to play, be it fast and frenzied or slow and tactical, the surest way to defeat your opponent consistently is by dominating him or her in the war of card advantage." - Brian Wiseman, April 1996
Three colors to me seems to be most stable. I actually prefer two color decks for their abundance in synergy, I usually add a third color to mend the weakness of the dual-colors. Three colors like a tripod standing firm.
I avoid four colors because of several reasons: 1) Four-color generals are overall very powerful and three of them are overused, I prefer underdogs. 2) I like partners, though I haven't found a four-color combination that I want to play, and mostly tested three-color partners. 3) Ramos, Dragon Engine filled up most of the fetishes I enjoy in four-color decks.
I tend to get bored with 5color because it tends to break into either combo, goodstuff or following a few commanders down a very narrow path, namely slivers, allies, and dragons. I've managed a few I found interesting enough. I played Sliver Queen as tokens before the partners came out and I cut blue and made it Ravos and Tana. I played Sliver Hivelord as an indestructible matters deck, with some other indestructible creatures, worldslayer, a bunch of wraths and obliterates, and other control pieces, but it got old. The only one that's stuck long term is 5 color lands matter with a Mazes End subtheme. It was better when Prophet was still legal. Sort of a control/heavy synergy deck that leveraged messing with lands into value and made Mazes End win more quickly (with untaps, extra land drops, etc).
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
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My preference is always going to be to utilize less colors over more. I am a mono colored player through and through. Generally my reasons for preferring this are:
I feel like I play with less staples when I play mono color. I feel like there are a lot of cards in commander that if I am in the colors I sturggle to not run them.
I play with an ideal landbase essentially whenever I can. I dont like tieing up all of my fetchlands all the time for every deck I make.
It kind of ties in with the above but the cost per deck goes down when you use less colors and a simpler landbase especially when you have less staples per deck.
I think there are a ton of very flavorful and cool mono colored commanders that have very unique feel and playstyles. I actually like having strengths and weaknesses when I play.
So, in a nutshell, my preference tends to be mono colored. Two and three colored commanders don't have a ton of difference between them for me but I really strongly dislike 4+ colored decks because I feel like they lose a lot of identity. I feel like mono color pushes me in a lot of cases to really fine tune to a higher degree. Its a little less forgiving and its more of a challenge but I find it highly rewarding. I find myself combing through TONS of card options and really trying to find what fits the commander and deck the best.
Preference: Mono
Neutral: Guild and Wedge/Shard
Avoid: Nephilim and Rainbow.
I love each individual color and enjoy it by making the most out of it, even white or red. In my years since I first started with a Zedruu precon in 2011, I find that expanding into more than just shard/wedge colors tends to cause decks to devolve and lose identity if not held together with something like tribal or a gimmick.
I've only ever played Dual and Tri due to money issues, I am planning if it's still there to pick up the dragon deck from wal-mart or target. I also played the Mono-white PW deck when it came out before I took it apart. I also had a mono black Relentless Rat deck when I first started commander.
I love each individual color and enjoy it by making the most out of it, even white or red.
Agreed!
Mono:
While i don't see myself building more than one of each color, i had a blast researching the card pools and coming up with ideas to compensate for obvious color weaknesses. Budget friendly, fun and totally viable.
Dual:
I'd say my sweet spot in EDH. Just enough colors for a fun mix and match and usually a color short of having no real color weaknesses, which is just the deckbuilding challenge i'm in it for. Plus, there's like a billion possible commanders.
Tri:
Most top notch decks i know are propably 3C. The card pool becomes imense and close to flawless (exceptions, e.g. UBR and enchantments, ...) on the other hand chances of building good stuff are reasonably higher and i'm not too much entertained by them. Therefore if i'm going 3C i make sure i have a commander that carries enough tech to build around.
Quad:
I was never tempted to build one - yet. As of right now there's no Partner Combination i really want to build, neither do the 4C ones appeal to me sufficently.
As far as i can tell 4C isn't too far from 5C good stuff usually.
Penta:
No interest in Dragons, Slivers and apart from that there's only few options. Mana bases are a money dump and considering the investment deck strengths are meh. Unlikely that i'm going to build one of these.
I generally play two or three colors, but my pimped out decks are both mono-colored (not for budget reasons, those were just the generals that appealed to me). I like having restricted options because it forces me to go deeper into each color. Having things that I can't deal with easily makes both deckbuilding and gameplay more interesting to me. Four and five color decks always seem to lose focus too easily.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
I've defaulted to 2 color decks, but I've found that I like mono and 3 color, too. My main issues are finding generals that are low cost, promote a specific kind of deckbuilding rather than just the best 20 cards in the colors. I also like playing on other folks' turns and drawing lots of cards. So I've found that's more about play and build style than number of colors for me.
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I can't say I'm pleased to see you and must warn you I may have to do something about it.
EDH: UGEdric
Pauper: URDelver
Modern: UGRDelver
Draft my cube: Eric's 390 Unpowered
I generally prefer 3 color decks, but here are my thoughts on each combination:
Mono
I have a mono blue Thassa, God of the Sea deck that I enjoy a lot. It is fairly consistent and at least a little different than a mono blue general tends to be (she dips into the Voltron side of deck types). However, I have built at least 1 deck for each color and the others got old fast. The black one was goodstuff, the red was Daretti and built around artifacts (still goodstuff for the most part), white was Khemba and equipments, and green had two builds that were both pretty much goodstuff decks. I tend to shy away from goodstuff decks in general nowadays but I just always felt like the mono colored decks were missing something; except blue
Dual
I have 3 dual colored decks built now and they are fantastic. I like all 3 and they allow me to still stick with a theme but have more options for answers and threats than just a single color would. They also allow for a cheaper mana base (which I don't take advantage of as much as I could). If someone were brand new to EDH, I would suggest a Dual colored commander over even a mono colored one. The mana can still be budget if needed but that budget doesn't hinder the deck performance as much as it would for a 3 color deck. And, as I mentioned, having two colors allows for a bit of complementing where each color can help with the others weaknesses.
Tri
These are my favorite. I have four 3 color decks built and if I ever want to build a new deck or convert an existing one, I start looking at 3 color generals first. The tools 3 colors gives is awesome and there is very little worry over mana screw in terms of not having the right colors with all the dual lands available. The cost is higher for a good mana base than that of a 2 color deck, but if someone can afford it or take that into consideration (pain lands and buddy lands are not bad options) the mana base doesn't have to be a big hindrance. The main issue with going up colors is that I tend to start drifting into goodstuff territory. Of my 4 decks, 1 is a Narset combo deck, 1 is Karador, Ghost Chieftain, 1 is Sidisi, Brood Tyrant and the last is Garza Zol, Plague Queen. Karador is basically a goodstuff or combo general as he has no abilities to really build a deck around (mine went the goodstuff route), but Sidisi and Garza Zol are built with the generals in mind. Sidisi is built around the idea of self-mill and Garza Zol is tribal Vampires.
Quad
I have built 3 quad color decks over the past year and I disliked every one of them. 1 was Atraxa Planeswalkers, one was Bruse Tarl and Ikra Shidiqi, and the last was Sidar Kondo and Vial Smasher. Bruse and Ikra was straight goodstuff but neither general actually worked well with the deck. And it always felt like Red was forced in there and it never played as smoothly as I wanted. Mana issues (even with all the fetches and duals) were disappointing. Kondo and Smasher, while the same colors, were an Enchantress build. Since it have a cohesive theme, it made it more fun but again, slight mana issues and the feeling of at least one color being forced took away from the enjoyment of the deck. I don't think I will ever build a 4 color deck again.
Penta
As others have mentioned, 4 and 5 color are very close. And since I don't see myself building a 4 color deck again, 5 color is also improbable. The main issue is the generals that want to be built around are basically tribal. Reaper King Scarecrows (which I did build and I hated it), Sliver Queen/Overlord Slivers (which are exceptionally powerful and ultimately boring), Horde of Notions Elementals (somewhere in the middle) or the 3 Dragon Generals which don't really interest me as Dragons have a high curve to start with and don't seem interesting. The rest are mostly goodstuff generals that don't really lend themselves to any specific theme or focus. There is a lot of variety to be had with all 5 colors but they generally tend to just be goodstuff decks (though each can be different than the last).
Mono: For me, mono is...boring. I feel like I'm stuck in a rut when playing a single color. Because I have access to only one color, I don't have enough options to keep the deck interesting from a building persepctive and I'm saddled with dealing the shortcomings of whatever color I chose from the playing perspective. However, if nothing else, I do appreciate how easy on the wallet such a deck can be when it comes to land base if nothing else. I will also admit, that mono colored tribal decks have tempted me over the years, though I've still never built one.
Dual: Dual is in a bit of a weird standing with me. It definitely ranks higher than mono in my opinion due to giving me more options. However, I still feel limited by it. Except, unlike mono, where I'm left cursing shortcomings, I'm left asking 'Why don't I just go Tri-colored and call it a day?'. Dual, to me, is sipping of the cup when I want to take a big gulp. It just kind of leaves me wishing for more.
Tri: Now this is where I settle at. Tri has enough to keep me interested but also is focused enough not to overwhelm me with options. It has a kind of balance that I feel all the other number of colors lack. It just seems to click with me.
Quad: Quad feels much the same as tri, though at this point, I feel like I've got more than enough to make a deck but at the same time, I frustrates me a little. There's often so much I want to put in the deck but just don't have the space more. It can drive crazy at times but I keep coming back do it. So, yeah, it's a love-hate relationship there.
Penta: Penta just ends up feeling like goodstuff, all the time. You have access to everything, so usually, I just end up picking the best cards that fit what I'm trying to do. Now, that's true for whatever I'm building but, because I have access to all the colors, I can pick cards that are just good in general. It just kind of drives me nuts because part of me feels like I'm building the same thing over and over gain. I don't like my decks having too much in common in terms of color or general strategy. Also, this one is hard on your wallet if you want a stable and consistent land base.
Well, that's me. How about all of you out there?
BK'rrik Goodstuff
GWSythis Enchantress
URYusri Coin Flip
BRGKorvold Tokens
BGUYarok Lands Matter
WUBRaffine Looter
Of my ten decks I currently have two 5 color, three 4 color, one 3 color, and four 2 color. Now that spread is somewhat skewed by the fact I bought the full set from last year's commander product as well as this year's dragon deck and several of the four color ones cannibalized other decks. I generally don't feel the inconsistency to heavily until the fourth color. Three has its moments but I feel like there's a big jump for the fourth unless you build at just a three color with a splash of the fourth. Of course if you play enough games with any of them, 2 color included, you'll have games where you don't hit your colors right.
As for monocolored I've only had one, Daretti, ans I thoroughly enjoyed playing it.
Lately I've grown to like 4 color decks. Playing 4 colors gives you numerous options but the mana base is more consistent than a 5 color base.
UBRKess, Dissident MageUBR - Controlling Dissidents
GRhonas the IndomitableG - Indomitable Four Drops
WUBOloro, Ageless AsceticWUB - Loot & Renanimate
I love my Ghoulcaller Gisa deck. A good old Mono Black Control Good Stuff deck with a fun commander that is an army in a can. Black, more than any other color in magic, rewards you for staying in mono color. Cards which check your swamps and tohse which allow you to only spend black mana on their cost. I don't think I would play any other mono colored deck except blue combo/control. I don't, but if I did that would be it.
Dual colored:
I have one dual colored deck: Mizzix of the Izmagnus. Instead of playing the aforementioned mono blue combo/control, I prefer the Izzet version of spell slinging. I love how her mechanic makes worthless cards playable, and allows me to cast stuff I would otherwise never take out of my binder.
Triple colored:
I used to play Merieke, Ri Berit. I have tried Oloro Esper control and don't like it either. I am helping my wife with her commander 2017 Inalla Grixis combo control deck. I don't know... it often feels like the third color is just kind of hanging about and a third wheel to the party without much to do. We know what the primary color is doing and why the support color is there, but it always feels like the third color is just... there.
My Merieke deck felt like Dimir, and splashed white for Disenchant effects. Inalla decks online and what I have seen so far also look and feel like Dimir with a tiny hint of red that doesn't even need to be there.
Now, all of that being said, I have fallen in love with my Edgar Markov deck. that has changed my opinion some, and I have finally found a 3 color deck I enjoy, and my first agro deck I enjoy playing. The real reason? Purphoros, God of the Forge + Edgar Markov token triggers solves the "how does agro kill 3+ players at 40 life each?" Well, by dealing damage to everyone at the same time. That's how. Each creature means 4 damage to everyone and how you only have to cast fewer than 10 creatures, when combined with combat to kill the table. Often times, i can kill one of 3 opponents and the other two are sitting there are 14 or less life and just scoop.
Four color:
I love my Breya, Etherium Shaper deck. This is where a lot of my Merieke Esper collection of cards went to. This deck really takes advantage of all the colors.
On the other hand, i also got the group hug deck and regret it. What a terrible deck and a terrible commander. I don't know what people see in group hug. The "win conditions" for most of he lists are just inefficient janky combos. Several even look like mono colored or dual colored combos that would be better served in those kinds of decks. The closes I have seen anyone take advantage of the Kings deck from Commander 2016 was a Jeski Ascendancy deck which used that enchantment with green mana dorks to go off.
Five color:
Well, I have been helping my friend with his Commander 2017 Dragons deck, and that has been a lot of fun. I can see the value and fun of 5-Color good stuff,but I like it when I can build around my commander, rather than just have a legendary creature which allows me to play all the good cards and expensive lands. I like helping my friend work on Scion of the Ur Dragon and The Ur Dragon as he flip flops between the two of them.
So, in the end, I just like having different commaders that allow me to do different things depending on my mood. Spellslinger combo, mono colored control, artifact value, and tri-color agro beat down.
Three colors to me seems to be most stable. I actually prefer two color decks for their abundance in synergy, I usually add a third color to mend the weakness of the dual-colors. Three colors like a tripod standing firm.
I avoid four colors because of several reasons: 1) Four-color generals are overall very powerful and three of them are overused, I prefer underdogs. 2) I like partners, though I haven't found a four-color combination that I want to play, and mostly tested three-color partners. 3) Ramos, Dragon Engine filled up most of the fetishes I enjoy in four-color decks.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
So, in a nutshell, my preference tends to be mono colored. Two and three colored commanders don't have a ton of difference between them for me but I really strongly dislike 4+ colored decks because I feel like they lose a lot of identity. I feel like mono color pushes me in a lot of cases to really fine tune to a higher degree. Its a little less forgiving and its more of a challenge but I find it highly rewarding. I find myself combing through TONS of card options and really trying to find what fits the commander and deck the best.
Signature by Inkfox Aesthetics by Xen
[Modern] Allies
Neutral: Guild and Wedge/Shard
Avoid: Nephilim and Rainbow.
I love each individual color and enjoy it by making the most out of it, even white or red. In my years since I first started with a Zedruu precon in 2011, I find that expanding into more than just shard/wedge colors tends to cause decks to devolve and lose identity if not held together with something like tribal or a gimmick.
Mono:
While i don't see myself building more than one of each color, i had a blast researching the card pools and coming up with ideas to compensate for obvious color weaknesses. Budget friendly, fun and totally viable.
Dual:
I'd say my sweet spot in EDH. Just enough colors for a fun mix and match and usually a color short of having no real color weaknesses, which is just the deckbuilding challenge i'm in it for. Plus, there's like a billion possible commanders.
Tri:
Most top notch decks i know are propably 3C. The card pool becomes imense and close to flawless (exceptions, e.g. UBR and enchantments, ...) on the other hand chances of building good stuff are reasonably higher and i'm not too much entertained by them. Therefore if i'm going 3C i make sure i have a commander that carries enough tech to build around.
Quad:
I was never tempted to build one - yet. As of right now there's no Partner Combination i really want to build, neither do the 4C ones appeal to me sufficently.
As far as i can tell 4C isn't too far from 5C good stuff usually.
Penta:
No interest in Dragons, Slivers and apart from that there's only few options. Mana bases are a money dump and considering the investment deck strengths are meh. Unlikely that i'm going to build one of these.
EDH: UGEdric
Pauper: UR Delver
Modern: UGR Delver
Draft my cube: Eric's 390 Unpowered
Mono
I have a mono blue Thassa, God of the Sea deck that I enjoy a lot. It is fairly consistent and at least a little different than a mono blue general tends to be (she dips into the Voltron side of deck types). However, I have built at least 1 deck for each color and the others got old fast. The black one was goodstuff, the red was Daretti and built around artifacts (still goodstuff for the most part), white was Khemba and equipments, and green had two builds that were both pretty much goodstuff decks. I tend to shy away from goodstuff decks in general nowadays but I just always felt like the mono colored decks were missing something; except blue
Dual
I have 3 dual colored decks built now and they are fantastic. I like all 3 and they allow me to still stick with a theme but have more options for answers and threats than just a single color would. They also allow for a cheaper mana base (which I don't take advantage of as much as I could). If someone were brand new to EDH, I would suggest a Dual colored commander over even a mono colored one. The mana can still be budget if needed but that budget doesn't hinder the deck performance as much as it would for a 3 color deck. And, as I mentioned, having two colors allows for a bit of complementing where each color can help with the others weaknesses.
Tri
These are my favorite. I have four 3 color decks built and if I ever want to build a new deck or convert an existing one, I start looking at 3 color generals first. The tools 3 colors gives is awesome and there is very little worry over mana screw in terms of not having the right colors with all the dual lands available. The cost is higher for a good mana base than that of a 2 color deck, but if someone can afford it or take that into consideration (pain lands and buddy lands are not bad options) the mana base doesn't have to be a big hindrance. The main issue with going up colors is that I tend to start drifting into goodstuff territory. Of my 4 decks, 1 is a Narset combo deck, 1 is Karador, Ghost Chieftain, 1 is Sidisi, Brood Tyrant and the last is Garza Zol, Plague Queen. Karador is basically a goodstuff or combo general as he has no abilities to really build a deck around (mine went the goodstuff route), but Sidisi and Garza Zol are built with the generals in mind. Sidisi is built around the idea of self-mill and Garza Zol is tribal Vampires.
Quad
I have built 3 quad color decks over the past year and I disliked every one of them. 1 was Atraxa Planeswalkers, one was Bruse Tarl and Ikra Shidiqi, and the last was Sidar Kondo and Vial Smasher. Bruse and Ikra was straight goodstuff but neither general actually worked well with the deck. And it always felt like Red was forced in there and it never played as smoothly as I wanted. Mana issues (even with all the fetches and duals) were disappointing. Kondo and Smasher, while the same colors, were an Enchantress build. Since it have a cohesive theme, it made it more fun but again, slight mana issues and the feeling of at least one color being forced took away from the enjoyment of the deck. I don't think I will ever build a 4 color deck again.
Penta
As others have mentioned, 4 and 5 color are very close. And since I don't see myself building a 4 color deck again, 5 color is also improbable. The main issue is the generals that want to be built around are basically tribal. Reaper King Scarecrows (which I did build and I hated it), Sliver Queen/Overlord Slivers (which are exceptionally powerful and ultimately boring), Horde of Notions Elementals (somewhere in the middle) or the 3 Dragon Generals which don't really interest me as Dragons have a high curve to start with and don't seem interesting. The rest are mostly goodstuff generals that don't really lend themselves to any specific theme or focus. There is a lot of variety to be had with all 5 colors but they generally tend to just be goodstuff decks (though each can be different than the last).