I've yet to see this card hit a table, but I suspect that's a consequence of recency and scarcity more than anything. Just the static ability is the sort of thing that excites EDH people.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I run it in my Vial Smasher/Kraum superfriends build (copyright pending). Haven't seen it hit the table too often, but that static ability is worth it alone. Takes a little building around, but plentyofthingscanbeartifacts. In a strange twist for walkers, it's the first loyalty ability that's really what's gonna end games for you more than the ultimate.
I run it in affinity Marchesa. It's quite promising, as it refunds its cost rather quickly when you combine it with a large ratio of colorless creatures.
I've yet to see this card hit a table, but I suspect that's a consequence of recency and scarcity more than anything. Just the static ability is the sort of thing that excites EDH people.
I run it in Rona, works very well with her ability. With sufficient defense people would have to focus on removing it before it kills everyone within three/four shots.
I run him in a Breya Superfriends/Thopters deck which I finally got to pilot (pun intended) the other night, and had this in my opening hand. I almost lived the dream of getting to play this in conjunction with Mycosynth Lattice, but a Nature's Claim shattered that dream before it came true. Tezz lasted 5 rounds, and I rolled him up each round for 4-6 life drained per activation. Ultimately he put me so far ahead before he was finally disposed of that I had the game pretty wrapped up even before players started dropping.
If people are sick of reading about stuff just stop taking part. You have 100% control over what you read. Simic Ascendancy isn't going to get banned just because you didn't tell someone to shut up on the internet.
This card is good because it give you easy recurring etb value. This card is amazing because it hoses things like persist entirely by accident.
It doesn't at first glance look as strong or versatile as it is. Really great card in that it does a couple of things quite well. Its pseudo grave hate where needed, insta-defense where needed, insta-ETB where needed. Favourite recent play was imprinting a Noxious Gearhulk and just spamming it with wanton disregard for the board state. Great card that often gets unjustly overlooked.
An oldie but a goodie. Whether you throw Sad Robot on it (one of it's better interactions), or you go for broke and somehow stick an Ashen Rider on it. Gravy.
In the end this is a card I wind up cutting every time I put it in a deck. It's just too situational and very mana intensive. It's undeniably powerful but it never seems to work out for me.
Great card for that Reclamation Sage looking for a target.
Always eats removal before I get anything good attached to it. Haven't played it in years.
Still a good card if you meta is removal-light.
Mimic Vat
This card is good because it give you easy recurring etb value. This card is amazing because it hoses things like persist entirely by accident.
Very close to soft-banned in my group. It has always been bonkers, and I think it's so thoroughly explored that no one really finds it interesting anymore.
The last time I played it, it was very groan-worthy with Seedborn Muse on the table and a Mystic Snake in the bucket.
Edit: The only thing left I want to explore with this card is having it in a Mairsil, the Pretender deck. You can use it to play any creature or artifactpermanent that was exiled by the current iteration of Mairsil, and I think that's kind of neat, especially once you start involving cards like Eater of the Dead or Shauku, Endbringer. Or Withered Wretch. Really, it makes for some very weird interactions.
Edit: The only thing left I want to explore with this card is having it in a Mairsil, the Pretender deck. You can use it to play any creature or artifactpermanent that was exiled by the current iteration of Mairsil, and I think that's kind of neat, especially once you start involving cards like Eater of the Dead or Shauku, Endbringer. Or Withered Wretch. Really, it makes for some very weird interactions.
I'm pretty sure that's not true.
From the rulings on imprint:
Each permanent with an imprint ability also has an ability that refers to the "exiled card(s)." These two abilities are linked. The second ability refers only to cards exiled as a result of the imprint ability, not by any other ability.
Sorry, I thought that sort of thing worked at one point too.
Edit: The only thing left I want to explore with this card is having it in a Mairsil, the Pretender deck. You can use it to play any creature or artifactpermanent that was exiled by the current iteration of Mairsil, and I think that's kind of neat, especially once you start involving cards like Eater of the Dead or Shauku, Endbringer. Or Withered Wretch. Really, it makes for some very weird interactions.
I'm pretty sure that's not true.
From the rulings on imprint:
Each permanent with an imprint ability also has an ability that refers to the "exiled card(s)." These two abilities are linked. The second ability refers only to cards exiled as a result of the imprint ability, not by any other ability.
Sorry, I thought that sort of thing worked at one point too.
One of the weird things about exile is, it's the only zone allowed to maintain a spirit link with the exiling card. Anyway, Mimic Vat is bonkers, as people say. First, it's a colorless Kiki-Jiki, Mirror Breaker sort of at worst. (Even ignoring interactions when you start placing cards there in lieu of binning them just to avoid death triggers.) Now just fill your deck with borked entry and death triggers. (You need a sac outlet for the death triggers, but that's not hard.) Card draw and removal tend to be my favorites, though I have been tempted to include Rune-Scarred Demon. And what makes it worse? Doubling Season, Panharmonicon, Parallel Lives, Primal Vigor, Anointed Procession, populate...
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Very fun card. You're definitely right about sad robot. It was the favorite thing to imprint for awhile.
It does have a lower floor than people realize. I've seen people fit it in their 99 without having many/enough creatures themselves. I guess they're banking on other players having creatures for them? But then, they're also not playing enough removal, so what exactly was their plan...?
Each permanent with an imprint ability also has an ability that refers to the "exiled card(s)." These two abilities are linked. The second ability refers only to cards exiled as a result of the imprint ability, not by any other ability.
Sorry, I thought that sort of thing worked at one point too.
I think you were once right, but the rules have changed and what you're stating is no longer correct.
The oracle text on Mimic Vat is as follows:
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner’s graveyard.
{3}, {T}: Create a token that’s a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
1. The activated ability on Mimic Vat states that you create a token copy of a card exiled with Mimic Vat. It does not say it has to be the imprinted card.
2. Imprint is an obsolete keyword. There is no reference to "Imprinted" cards anymore. The activated ability is linked to specific cards in exile, but there's no additional rules baggage around "Imprint". Specifically, in the current comprehensive rules doc, the only entry for "Imprint" is in the glossary, and it's as follows (Current Comprehensive Rules):
Imprint
“Imprint” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the imprint keyword have received errata in the Oracle card reference.
If you could tell me where you found the Imprint ruling you cite in your post, I'd be grateful, but I have a deep suspicion that it is obsolete. Unless you can find compelling evidence that it works the way you say, I can't say I believe your stance that it simply doesn't work.
I think you were once right, but the rules have changed and what you're stating is no longer correct.
The oracle text on Mimic Vat is as follows:
Imprint — Whenever a nontoken creature dies, you may exile that card. If you do, return each other card exiled with Mimic Vat to its owner’s graveyard.
{3}, {T}: Create a token that’s a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
1. The activated ability on Mimic Vat states that you create a token copy of a card exiled with Mimic Vat. It does not say it has to be the imprinted card.
2. Imprint is an obsolete keyword. There is no reference to "Imprinted" cards anymore. The activated ability is linked to specific cards in exile, but there's no additional rules baggage around "Imprint". Specifically, in the current comprehensive rules doc, the only entry for "Imprint" is in the glossary, and it's as follows (Current Comprehensive Rules):
Imprint
“Imprint” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the imprint keyword have received errata in the Oracle card reference.
If you could tell me where you found the Imprint ruling you cite in your post, I'd be grateful, but I have a deep suspicion that it is obsolete. Unless you can find compelling evidence that it works the way you say, I can't say I believe your stance that it simply doesn't work.
Even if imprint itself has recieved some changes, the rules of linked abilities are still in place.
607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or objects or players to be affected and the other one directly refers to those actions, objects, or players. If so, these two abilities are linked: the second refers only to actions that were taken or objects or players that were affected by the first, and not by any other ability.
607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards “exiled with [this object],” these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability.
linked abilities are one of the messiest parts of the rules, but I honestly don't think there is a concise way to express on each card that abilities are linked and don't refer to anything else. Imprint, I believe, was their attempt to make these connections clearer, but even that falls short of clearly expressing the intent of linked abilities, cause if you play imprint cards exactly as written, you could still Saheeli, Sublime Artificer a Knowledge Pool into a Mimic Vat and glitch the game out.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
406.6. An object may have one ability printed on it that causes one or more cards to be exiled, and another ability that refers either to “the exiled cards” or to cards “exiled with [this object].” These abilities are linked: the second refers only to cards that have been exiled due to the first. See rule 607, “Linked Abilities.”
I don't always win games of commander, but I always win games of rules lawyering.
EDIT: the text I quoted earlier is from the mtg wiki. It's usually up to date and is an easier way to find info about stuff than ctrl+Fing through the comp rules.
Edit: The only thing left I want to explore with this card is having it in a Mairsil, the Pretender deck. You can use it to play any creature or artifactpermanent that was exiled by the current iteration of Mairsil, and I think that's kind of neat, especially once you start involving cards like Eater of the Dead or Shauku, Endbringer. Or Withered Wretch. Really, it makes for some very weird interactions.
I'm pretty sure that's not true.
From the rulings on imprint:
Each permanent with an imprint ability also has an ability that refers to the "exiled card(s)." These two abilities are linked. The second ability refers only to cards exiled as a result of the imprint ability, not by any other ability.
Sorry, I thought that sort of thing worked at one point too.
It gets even more confusing with Myr Welder because it uses the Imprint keyword, but I think it still doesn't work for him either.
Even if imprint itself has recieved some changes, the rules of linked abilities are still in place.
607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or objects or players to be affected and the other one directly refers to those actions, objects, or players. If so, these two abilities are linked: the second refers only to actions that were taken or objects or players that were affected by the first, and not by any other ability.
607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards “exiled with [this object],” these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability.
linked abilities are one of the messiest parts of the rules, but I honestly don't think there is a concise way to express on each card that abilities are linked and don't refer to anything else. Imprint, I believe, was their attempt to make these connections clearer, but even that falls short of clearly expressing the intent of linked abilities, cause if you play imprint cards exactly as written, you could still Saheeli, Sublime Artificer a Knowledge Pool into a Mimic Vat and glitch the game out.
Weird. I'm not saying your wrong; I think I just want to be clear on this matter.
Mimic Vat functions on its own just fine with its two abilities. One, the Imprint ability, and then the activated ability. That makes sense.
1. "When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it."
2. "{T}: Exile target creature and put a +1/+1 counter on Shauku. Activate this ability only once per turn."
3. "{3}, {T}: Create a token that’s a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. Activate this ability only once per turn."
For abilities 2 and 3, Rule 201.4b states that that name reference basically mean "this card" or, in this case, Mairsil (instead of "Shauku" or "Mimic Vat").
Rule 607.1a states that "An ability printed on an object within another ability that grants that ability to that object is considered to be “printed on” that object for these purposes." I take this to mean that both abilities 2 and 3 are "printed on" Mairsil.
Rule 607.2, previously cited, states that "If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards “exiled with [this object],” these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability."
Ability 1 and ability 2 are activated or triggered abilities that exile one or more cards. Check, seems okay.
Ability 3 uses the words "Exiled with [this object]". Check, seems okay.
I would conclude that these abilities are linked, even though they were never intended to be. I don't understand why are the exiled cards not considered linked.
(nb. This is really hard for me to grok. This is less argument, and more exploratory logic.)
cc: @DirkGently
Edit: So, I asked some judges and they said that Linked abilities are never divorced from their source, and that Mimic Vat essentially has a serial number for its triggered ability, and will only make copies of things with that serial number. My interpretation of the rules is incorrect; though it might make sense in English, it does not make sense in Magicese.
EDH decks: 1. RGWMayael's Big BeatsRETIRED!
2. BUWMerieke Ri Berit and the 40 Thieves
3. URNiv's Wheeling and Dealing!
4. BURThe Walking Dead
5. GWSisay's Legends of Tomorrow
6. RWBRise of Markov
7. GElvez and stuffz(W)
8. RCrush your enemies(W)
9. BSign right here...(W)
I've yet to see this card hit a table, but I suspect that's a consequence of recency and scarcity more than anything. Just the static ability is the sort of thing that excites EDH people.
The Unidentified Fantastic Flying Girl.
EDH
Xenagos, the God of Stompy
The Gitrog Monster: Oppressive Value.
Marchesa, Marionette Master - Undying Robots
Yuriko, the Hydra Omnivore
I make dolls as a hobby.
That moment you never expected affinity to ever see the light of day again.
Steel Sabotage'ng Orbs of Mellowness since 2011.
He has like no downside (aside from being a CMC of 6 and pretty rash if you do not run artifacts)
Even his minus 3 is okay.
That said mycosynth lattice could make his ultimate go from good to amazing.
I run it in Rona, works very well with her ability. With sufficient defense people would have to focus on removing it before it kills everyone within three/four shots.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
He is scary good, imo.
This card is good because it give you easy recurring etb value. This card is amazing because it hoses things like persist entirely by accident.
I think we are just lucky it cannot be a Commander.
I have lost to it because you cannot even react before its +.
It doesn't at first glance look as strong or versatile as it is. Really great card in that it does a couple of things quite well. Its pseudo grave hate where needed, insta-defense where needed, insta-ETB where needed. Favourite recent play was imprinting a Noxious Gearhulk and just spamming it with wanton disregard for the board state. Great card that often gets unjustly overlooked.
An oldie but a goodie. Whether you throw Sad Robot on it (one of it's better interactions), or you go for broke and somehow stick an Ashen Rider on it. Gravy.
Steel Sabotage'ng Orbs of Mellowness since 2011.
The last truly dumb thing I did with the Vat was Coretapper and Magistrate's Scepter
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Always eats removal before I get anything good attached to it. Haven't played it in years.
Still a good card if you meta is removal-light.
The last time I played it, it was very groan-worthy with Seedborn Muse on the table and a Mystic Snake in the bucket.
Edit: The only thing left I want to explore with this card is having it in a Mairsil, the Pretender deck. You can use it to play any
creature or artifactpermanent that was exiled by the current iteration of Mairsil, and I think that's kind of neat, especially once you start involving cards like Eater of the Dead or Shauku, Endbringer. Or Withered Wretch. Really, it makes for some very weird interactions.http://www.commandercast.com/category/articles/generally-speaking
Follow me on Twitter: @generalspeak
From the rulings on imprint:
Sorry, I thought that sort of thing worked at one point too.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
One of the weird things about exile is, it's the only zone allowed to maintain a spirit link with the exiling card. Anyway, Mimic Vat is bonkers, as people say. First, it's a colorless Kiki-Jiki, Mirror Breaker sort of at worst. (Even ignoring interactions when you start placing cards there in lieu of binning them just to avoid death triggers.) Now just fill your deck with borked entry and death triggers. (You need a sac outlet for the death triggers, but that's not hard.) Card draw and removal tend to be my favorites, though I have been tempted to include Rune-Scarred Demon. And what makes it worse? Doubling Season, Panharmonicon, Parallel Lives, Primal Vigor, Anointed Procession, populate...
On phasing:
Very fun card. You're definitely right about sad robot. It was the favorite thing to imprint for awhile.
It does have a lower floor than people realize. I've seen people fit it in their 99 without having many/enough creatures themselves. I guess they're banking on other players having creatures for them? But then, they're also not playing enough removal, so what exactly was their plan...?
The oracle text on Mimic Vat is as follows:
{3}, {T}: Create a token that’s a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step.
1. The activated ability on Mimic Vat states that you create a token copy of a card exiled with Mimic Vat. It does not say it has to be the imprinted card.
2. Imprint is an obsolete keyword. There is no reference to "Imprinted" cards anymore. The activated ability is linked to specific cards in exile, but there's no additional rules baggage around "Imprint". Specifically, in the current comprehensive rules doc, the only entry for "Imprint" is in the glossary, and it's as follows (Current Comprehensive Rules):
“Imprint” used to be a keyword ability. It is now an ability word and has no rules meaning. All cards printed with the imprint keyword have received errata in the Oracle card reference.
If you could tell me where you found the Imprint ruling you cite in your post, I'd be grateful, but I have a deep suspicion that it is obsolete. Unless you can find compelling evidence that it works the way you say, I can't say I believe your stance that it simply doesn't work.
http://www.commandercast.com/category/articles/generally-speaking
Follow me on Twitter: @generalspeak
Even if imprint itself has recieved some changes, the rules of linked abilities are still in place.
607.1. An object may have two abilities printed on it such that one of them causes actions to be taken or objects or players to be affected and the other one directly refers to those actions, objects, or players. If so, these two abilities are linked: the second refers only to actions that were taken or objects or players that were affected by the first, and not by any other ability.
607.2a If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards “exiled with [this object],” these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability.
linked abilities are one of the messiest parts of the rules, but I honestly don't think there is a concise way to express on each card that abilities are linked and don't refer to anything else. Imprint, I believe, was their attempt to make these connections clearer, but even that falls short of clearly expressing the intent of linked abilities, cause if you play imprint cards exactly as written, you could still Saheeli, Sublime Artificer a Knowledge Pool into a Mimic Vat and glitch the game out.
I also found:
I don't always win games of commander, but I always win games of rules lawyering.
EDIT: the text I quoted earlier is from the mtg wiki. It's usually up to date and is an easier way to find info about stuff than ctrl+Fing through the comp rules.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
It gets even more confusing with Myr Welder because it uses the Imprint keyword, but I think it still doesn't work for him either.
Mimic Vat functions on its own just fine with its two abilities. One, the Imprint ability, and then the activated ability. That makes sense.
Let's consider Mairsil, the Pretender, with a Mimic Vat and a Shauku, Endbringer in the exile zone with a cage counter on both of them.
Mairsil has three abilities:
1. "When Mairsil, the Pretender enters the battlefield, you may exile an artifact or creature card from your hand or graveyard and put a cage counter on it."
2. "{T}: Exile target creature and put a +1/+1 counter on Shauku. Activate this ability only once per turn."
3. "{3}, {T}: Create a token that’s a copy of a card exiled with Mimic Vat. It gains haste. Exile it at the beginning of the next end step. Activate this ability only once per turn."
For abilities 2 and 3, Rule 201.4b states that that name reference basically mean "this card" or, in this case, Mairsil (instead of "Shauku" or "Mimic Vat").
Rule 607.1a states that "An ability printed on an object within another ability that grants that ability to that object is considered to be “printed on” that object for these purposes." I take this to mean that both abilities 2 and 3 are "printed on" Mairsil.
Rule 607.2, previously cited, states that "If an object has an activated or triggered ability printed on it that instructs a player to exile one or more cards and an ability printed on it that refers either to “the exiled cards” or to cards “exiled with [this object],” these abilities are linked. The second ability refers only to cards in the exile zone that were put there as a result of an instruction to exile them in the first ability."
Ability 1 and ability 2 are activated or triggered abilities that exile one or more cards. Check, seems okay.
Ability 3 uses the words "Exiled with [this object]". Check, seems okay.
I would conclude that these abilities are linked, even though they were never intended to be. I don't understand why are the exiled cards not considered linked.
(nb. This is really hard for me to grok. This is less argument, and more exploratory logic.)
cc: @DirkGently
Edit: So, I asked some judges and they said that Linked abilities are never divorced from their source, and that Mimic Vat essentially has a serial number for its triggered ability, and will only make copies of things with that serial number. My interpretation of the rules is incorrect; though it might make sense in English, it does not make sense in Magicese.
http://www.commandercast.com/category/articles/generally-speaking
Follow me on Twitter: @generalspeak