Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
Well, at the very least, with Bloodchief Ascension, it's Sorin's Vengeance, but that's about it for overall consistency. It can be fun after a Mystical Tutor, but no one is generally stupid enough to just topdeck it unless they're about to draw it or have Future Sight out.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Milling 5 and occasionally getting lucky enough to hit an instant or sorcery worth casting isn't enough to make a 4/4 flyer for 6 playable. Of course, it becomes better with Lantern effects, since you'll know what your opponents have on top of their libraries and can wait until someone have something choice before casting this. The randomness and high probability of whiffing is what typically makes this crap, so knowing what your going to get makes a huge difference.
Maybe in Lazav it gets some additional value by furthering the mill for value theme and occasionally netting a free spell while milling faces for Lazav to wear. Still a budget option there I think
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Sometimes you wonder why this cycle isn't legendary, but making copies of this dude makes it worth it. Repeated exiling hand disruption is brutal if you get him going.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
The entire demigod cycle is just so insanely cool, and almost all of them playable in EDH (and have great artwork to boot). This one is no exception. Have never actually played it, but I just added it to my wants list on cardmarket to pick up a copy at some point.
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
I'd love to get a copy in my Vorthos Lazav list. Almost all of the demigods were awesome, but it definitely is weird that they're not legendary. Not complaining though.
It would be pretty awkward for the Red/Black one, Demigod of Revenge, to be legendary. I occasionally whip out Deus of Calamity and think Godhead of Awe sees less play than it should, but I don't think any of them are strong to the point of aggressive autoinclusion.
It would be pretty awkward for the Red/Black one, Demigod of Revenge, to be legendary. I occasionally whip out Deus of Calamity and think Godhead of Awe sees less play than it should, but I don't think any of them are strong to the point of aggressive autoinclusion.
I think the mana costs have something to do with that though. It's hard to auto include something you struggle to cast.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
It would be pretty awkward for the Red/Black one, Demigod of Revenge, to be legendary. I occasionally whip out Deus of Calamity and think Godhead of Awe sees less play than it should, but I don't think any of them are strong to the point of aggressive autoinclusion.
I think the mana costs have something to do with that though. It's hard to auto include something you struggle to cast.
In a 3+ color deck probably, but in a two color deck it would generally be a non-issue. Worst is you can't cast them on curve due to utility lands. I can see Deus of Calamity in a Xenagos, God of Revels deck. Play with a Blade of Selves and you are almost guaranteed to get some land destruction triggers. Same with Ghastlord. I could see Godhead in some sort of control/prisony build.
I really don't think they'd be that hard to cast, in two colour decks at least, unless you run a bunch of utility lands that only tap for colourless. The Auras that came with this cycle also have some serious gems in them.
I do like this cycle. With the two obvious exceptions, they all have some value; I'd even say Oversoul of Dusk can be funny with Darkest Hour since she can't be blocked but she can emerge from a fight unscathed. (Albeit not one instigated by Ulvenwald Tracker.) She's also pretty funny with Pestilence or Pyrohemia. And of course, any blue, black, or red spot removal (which, again, with Darkest Hour, includes all creatures) also doesn't hit her. I do think more token and Stax decks should run Godhead of Awe. (And on the flip side, swarm token decks can run Nobilis of War.) Practically every lifegain deck runs Divinity of Pride, and every RG deck should run Deus of Calamity, every GU deck should run Overbeing of Myth, and every UR deck should at least consider Dominus of Fealty. And Deity of Scars is funny with Black Sun's Zenith.
This one is kinda funny, since Helm of the Ghastlord turns him into a better Fungal Shambler (and exiling a card). You can really play "How much card advantage can I get on one hit?" (And no, you won't be playing Sword of Fire and Ice, before you ask.)
The big problem with the whole cycle is the mana cost, but I'd say you can play these in two or three, maybe four colors if you're really conservative about them and don't just run all six (while including a lot of mana fixing).
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
The whole cycle is Timmy Fun Times, with Oversoul, Demigod, and Diety just not being that good in Commander, Diety because you need to be all in on -1 counters to make it work as more that an reasonably costed fatty, Demigod because of the Singleton rule, and Oversoul because the effect isn't powerful enough for being unreliable. Oversoul can be good in certain metas though.
Ghastlord is great, the main problems it has to overcome is the restrictive cost and the fact that it's color combo is rarely looking for a generically good creature card that doesn't further a synergy based strategy. Still, this cycle is representative of the spirit of the format: big, flavorful, cool, splashy, strong, but not tournament staples. Ironically, the one that saw tournament play accross formats, demigod of revenge, is the worst in Commander.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Hellbent is a troublesome limitation, but I may have to keep this in mind for new Chromium.
I like cards that support the more aggro-inclined strategy of EDH games, and Hellbent is one of my favorite keyword of all time, I wish there are more competitive cards gearing towards "low hand size". Definitely great with Chromium.
Honestly, I've never liked the idea of the restricted draws like this and Magus of the Library. While I'm willing to admit that I've never played with them enough to fully test them, I can also say that I try to find ways to keep my hand relatively full regardless of color.
As for Sea Gate Wreckage specifically, It could pretty easily go in any deck lacking in draw options like Boros.
Especially in mono-color, the floor is very high and the ceiling is also very high. Granted, for a control deck you're probably not going to get to that ceiling very often, but it's still great to have something that helps you out when you need it most. I think it's one of the best utility lands out there.
Even in decks that vomit their hand on the table and have no good drawpower, I still find myself rarely able to activate this. Can't go wrong with it if you don't mind the colorlessness tho.
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My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I'm sure someone found great use for this card in the format, like I did for it in Modern Affinity back then, especially in decks revolving around discarding and/or hellbent, but as far as EDH is concerned with me, this would be functionally worse than Arch of Orazca and the Arch didn't even make the eventual cut in my decks.
I'm inclined to say just like the same way I got it to work in Affinity most other Modern decks can't, the card is simply just a niche card. Good when it's in that correct niche, but niche nonetheless (and my EDH does not happen to overlay with that niche).
Riku of Two Reflections - Copy, then copy again | Shattergang Brothers - Token Sac&Recur | Gahiji, Honored One - Multiple attack steps | Karametra, God of Harvests - Landfall, Creaturefall, Shroud | Ruhan of the Fomori - Stop hitting yourself | Zurgo Helmsmasher - Equipment&Wraths | Crosis, the Purger - Dragon Tribal Reanimator | Derevi, Empyrial Tactician - No stax, just tap and untap fun | Anafenza, the Foremost - Enduring Ideal Enchantress | Sharuum, the Hegemon - Sphinx Tribal Control | Noyan Dar - Spellslinger | The Mimeoplasm - Counterpalooza
Lists can be found here.
Still convinced the guy on Beseech the Queen is wearing a Mitra-type hat. Wake up sheeple!
Possibly good in spellshaper tribal? This has a problem similar to Library of Alexandria, though here it's easy to have zero cards in hand (though not really something you'll actually want to do). Alexandria's problem is that you have to have both
(Actually, now that I think about it, Library of Alexandria's winmoar is pretty flavorful, given Umar's justification for burning the place.)
Colorless decks might want it, just because it's better than Wastes. And aggro decks run out of cards quickly, so also a possibility. And yes, Restore Balance exists.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Solid performer for me in Daretti. I have a plethora of ways to generate colorless mana, and running out of cards is what mono-red does. Granted, I have a lot of cards that don't require red mana so I'm able to split my manabase between basics and nonbasics, so I might be overrating it. I think it does compare unfavorably in most decks to Arch of Orazca, though 6 is a whole lot more than 4.
In a vacuum, this is a decent card - often you won't meet the condition but it's a land so any ability is nice extra value. In practice, I find that I've only got that many slots for colourless lands and there are a good number of better ones, especially as this requires another colourless source to activate. Ultimately, the only deck I run it in is Kozilek, the Great Distortion, as I've plenty of slots for colourless lands. Either way, it's certainly no Library of Alexandria. But, even as someone who loves broken cards, that's probably a good thing....
Tamanoa - Welcome to the Jungle
Lists can be found here.
On phasing:
Maybe in Lazav it gets some additional value by furthering the mill for value theme and occasionally netting a free spell while milling faces for Lazav to wear. Still a budget option there I think
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Sometimes you wonder why this cycle isn't legendary, but making copies of this dude makes it worth it. Repeated exiling hand disruption is brutal if you get him going.
Tamanoa - Welcome to the Jungle
Lists can be found here.
I think the mana costs have something to do with that though. It's hard to auto include something you struggle to cast.
In a 3+ color deck probably, but in a two color deck it would generally be a non-issue. Worst is you can't cast them on curve due to utility lands. I can see Deus of Calamity in a Xenagos, God of Revels deck. Play with a Blade of Selves and you are almost guaranteed to get some land destruction triggers. Same with Ghastlord. I could see Godhead in some sort of control/prisony build.
Oversoul of Dusk and Demigod of Revenge are mostly unplayable though.
This one is kinda funny, since Helm of the Ghastlord turns him into a better Fungal Shambler (and exiling a card). You can really play "How much card advantage can I get on one hit?" (And no, you won't be playing Sword of Fire and Ice, before you ask.)
The big problem with the whole cycle is the mana cost, but I'd say you can play these in two or three, maybe four colors if you're really conservative about them and don't just run all six (while including a lot of mana fixing).
On phasing:
Ghastlord is great, the main problems it has to overcome is the restrictive cost and the fact that it's color combo is rarely looking for a generically good creature card that doesn't further a synergy based strategy. Still, this cycle is representative of the spirit of the format: big, flavorful, cool, splashy, strong, but not tournament staples. Ironically, the one that saw tournament play accross formats, demigod of revenge, is the worst in Commander.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Hellbent is a troublesome limitation, but I may have to keep this in mind for new Chromium.
I like cards that support the more aggro-inclined strategy of EDH games, and Hellbent is one of my favorite keyword of all time, I wish there are more competitive cards gearing towards "low hand size". Definitely great with Chromium.
Shu Yun, the Silent Tempest WUR Voltron Control
Temmet, Vizier of Naktamun WU Unblockable Mirror Trickery
Ra's al Ghul (Sidar Kondo) and Face-Down Ninjas
Brudiclad, Token Engineer
Vaevictis (VV2) the Dire Lantern
Rona, Disciple of Gix
Tiana the Auror
Hallar
Ulrich the Politician
Zur the Rebel
Scorpion, Locust, Scarab, Egyptian Gods
O-Kagachi, Mathas, Mairsil
"Non-Tribal" Tribal Generals, Eggs
As for Sea Gate Wreckage specifically, It could pretty easily go in any deck lacking in draw options like Boros.
WBG Karador, Ghost Chieftain
B Toshiro Umezawa
BG Pharika, God of Affliction - Necromancy and Politics
WWW The Church of Heliod
WBR Zurgo, Helmsmasher
RG Wort, the Raidmother
UBR Jeleva, Nephalia's Scourge
UG Vorel of the Hull Clade
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I'm inclined to say just like the same way I got it to work in Affinity most other Modern decks can't, the card is simply just a niche card. Good when it's in that correct niche, but niche nonetheless (and my EDH does not happen to overlay with that niche).
Tamanoa - Welcome to the Jungle
Lists can be found here.
(Actually, now that I think about it, Library of Alexandria's winmoar is pretty flavorful, given Umar's justification for burning the place.)
Colorless decks might want it, just because it's better than Wastes. And aggro decks run out of cards quickly, so also a possibility. And yes, Restore Balance exists.
On phasing:
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
[Primer] Erebos, God of the Dead
HONK HONK
Modern all-star! Not as much here.