Reminds me of Torture, in that both are far too slow to ever be taken seriously as removal.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
As a Zedruu expert, don't play this card in Zedruu. Even if you plan on cramming every possible bad gift in a deck, ignore this one please. You cast it, someone kills Zedruu in response, and then, at best, you have to burn your own removal on Steel Golem to get Zedruu back online. It's not a good time.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
"Hahaha you cannot summon creatures anymore!"
"I will sacrifice the steel golem you gave me to my Ashnod's Altar and get the mana I need to go off"
"...I hate EDH"
As a Zedruu expert, don't play this card in Zedruu. Even if you plan on cramming every possible bad gift in a deck, ignore this one please. You cast it, someone kills Zedruu in response, and then, at best, you have to burn your own removal on Steel Golem to get Zedruu back online. It's not a good time.
Well, I would argue that you shouldn't be dumb enough to cast this and being all tapped out while your opponent got all the time to get rid of Zedruu before giving it as a gift. The best play would be to cast and donate this golem in the same turn, so that even if opponent's wanna do removal in response, they have to do it to the golem and not to Zedruu. But anyway I agree that is a mediocre gift, but only because it is very easy to get rid of it, through combat or common removals.
I mean, it's not the worst. Traditionally, this guy's primary use in it's hey day was in creature light control decks as a finish that can come down early enough to soak your 3rd attack (this was an era where control commonly played Phyrexian War Beast as the bomb because creatures sucked. Don't judge). His larger cousin (Grid Monitor) would have been used the same way, if it hadn't been printed in such a blazing fast format as ONS/MRD or even the latter MRD/CHK.
As a Zedruu expert, don't play this card in Zedruu. Even if you plan on cramming every possible bad gift in a deck, ignore this one please. You cast it, someone kills Zedruu in response, and then, at best, you have to burn your own removal on Steel Golem to get Zedruu back online. It's not a good time.
Well, I would argue that you shouldn't be dumb enough to cast this and being all tapped out while your opponent got all the time to get rid of Zedruu before giving it as a gift. The best play would be to cast and donate this golem in the same turn, so that even if opponent's wanna do removal in response, they have to do it to the golem and not to Zedruu. But anyway I agree that is a mediocre gift, but only because it is very easy to get rid of it, through combat or common removals.
I'm not going to take offense to this, but I would suggest you consider more carefully before throwing the word dumb around.
If Steel Golem is in play under your control, you can't cast Zedruu. In order to donate it with Zedruu, you have to play Steel Golem second. When you cast the golem, your opponents can remove zedruu with an instant before Steel Golem resolves, and you never have the opportunity to donate it. Then your golem does resolve, and you can no longer cast Zedruu, so you still can't donate it. It's not about whether or not you play and donate in the same turn, it's about being able to dodge all interaction, including instant-speed, between casting Steel Golem and donating it with Zedruu the Greathearted.
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Zedruu: "This deck is not only able to go crazy - it also needs to do so."
As a Zedruu expert, don't play this card in Zedruu. Even if you plan on cramming every possible bad gift in a deck, ignore this one please. You cast it, someone kills Zedruu in response, and then, at best, you have to burn your own removal on Steel Golem to get Zedruu back online. It's not a good time.
Well, I would argue that you shouldn't be dumb enough to cast this and being all tapped out while your opponent got all the time to get rid of Zedruu before giving it as a gift. The best play would be to cast and donate this golem in the same turn, so that even if opponent's wanna do removal in response, they have to do it to the golem and not to Zedruu. But anyway I agree that is a mediocre gift, but only because it is very easy to get rid of it, through combat or common removals.
I'm not going to take offense to this, but I would suggest you consider more carefully before throwing the word dumb around.
If Steel Golem is in play under your control, you can't cast Zedruu. In order to donate it with Zedruu, you have to play Steel Golem second. When you cast the golem, your opponents can remove zedruu with an instant before Steel Golem resolves, and you never have the opportunity to donate it. Then your golem does resolve, and you can no longer cast Zedruu, so you still can't donate it. It's not about whether or not you play and donate in the same turn, it's about being able to dodge all interaction, including instant-speed, between casting Steel Golem and donating it with Zedruu the Greathearted.
Re: Zedruu targets. I'd imagine Rust Elemental works better in just about every way than Steel Golem does, Daretti/Karn decks aside.
As a Zedruu expert, don't play this card in Zedruu. Even if you plan on cramming every possible bad gift in a deck, ignore this one please. You cast it, someone kills Zedruu in response, and then, at best, you have to burn your own removal on Steel Golem to get Zedruu back online. It's not a good time.
Well, I would argue that you shouldn't be dumb enough to cast this and being all tapped out while your opponent got all the time to get rid of Zedruu before giving it as a gift. The best play would be to cast and donate this golem in the same turn, so that even if opponent's wanna do removal in response, they have to do it to the golem and not to Zedruu. But anyway I agree that is a mediocre gift, but only because it is very easy to get rid of it, through combat or common removals.
I'm not going to take offense to this, but I would suggest you consider more carefully before throwing the word dumb around.
If Steel Golem is in play under your control, you can't cast Zedruu. In order to donate it with Zedruu, you have to play Steel Golem second. When you cast the golem, your opponents can remove zedruu with an instant before Steel Golem resolves, and you never have the opportunity to donate it. Then your golem does resolve, and you can no longer cast Zedruu, so you still can't donate it. It's not about whether or not you play and donate in the same turn, it's about being able to dodge all interaction, including instant-speed, between casting Steel Golem and donating it with Zedruu the Greathearted.
1) Of course you have to play the Golem after Zedruu, and there's no contradiction of when I said about casting and donating the Golem at same time
2) You shouldn't play the Golem while opponents are mana open. And even in the worst case, you should run in you deck cheap sac-outlets, so at least you have benefits if you somehow get stuck (Animal Boneyard, Ashnod's Altar, Culling Dais, High Market etc.). So either way, you shouldn't play the Golem either if opponents are mana open in your turn (and with the right colors / amount for removal) or to cast the Golem before you have an outlet in play. In the second case, opponents theoretically could still destroy both zedruu and the sac outlet at instant speed in your turn with some double removal, but that's veeeeery unlikely, and should not be something to be realistically worried about.
3) The "dumb" wasn't a personal offense to you, but a generic critic against who, in general, just play in bad ways this golem.
4) Oh, by the way, I got a Zedruu deck too, just to let you know that I know what I'm talking about as well.
I think that if you are all in on giving away bad presents with Zedruu you can play this too... But it is risky. I would not say that sacrificing it is the right call.... but there are other cards that let you donate it and maybe you should include those in the deck. Role Reversal, for example.
I too have a Zedruu deck and the meanest thing I can give someone is Statecraft. I have a Steel Golem but I just cannot figure out how I could ever want to play that kind of deck.
It can be a wincon in Animar. A somewhat expensive wincon that takes two turns (without Anger or similar), but a wincon.
It does animate gods pretty effectively as well, costing three hybrid mana.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
As deep as the story is in MtG at present, I really miss the flavour of cards like this. Lorwyn/Shadowmoor was top notch for this, and was generally a great time to be in the game. Fable of Wolf and Owl specific, it's a decent card if a little overcosted by today's standards. Simic I guess isn't particularly noted for swarming, but this could see some use in like, Yidris Storm maybe? Not sure. I've always really liked this card anyway, if for nothing else some great Vorthos vibes and a nostalgia kick.
Beautiful art, interesting effect, unique flavor, and utterly outclassed by several cards in EDH. I would possibly consider running this in a 75% meta, just for the "ooh's" and "ah's" from all the people who've never seen it before.
It's been one of the cornerstones of my Prime Speaker Zegana 'spam creatures to be able to spam creatures' deck since its' inception, and it's partially in the deck's name for a reason.
Much like Primeval Bounty, it's a very dangerous thing for opponents to leave be for any amount of time.
Also puppy and birdie tokens.
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X Hope of Ghirapur Swordpile W Ghosty Blinky Anafenza U Nezahal- Big, Blue and HERE! B Gonti Can Afford It R Etali, Primal 'Whatjusthappened?' G Polukranos Wants More Mana WU The Exalted Vizier Temmet WB Home, Athreos WR Basandra, Recursive Aggression WG Karametra, Momma of Lands UB Wrexial Eats Your Brains UR Arjun, the Mad Flame UG The Fable of Prime Speaker BR Hellbent, Malfegor Style BG Jarad, Death is Served RG Running Thromok WUB Varina and ALL the Zombies WUBYennett, the Odd Pain-Train WUR Zedruu the Furyhearted WUG Arcades' Strategy, Shmategy, Sausage and Spam WBR A Case of Mathas' Persistent F*ckery WBRLicia's League of Legendary Lifegain Layabouts WBG The Karador Advantage PackageWRG Gahiji Rattlesnake Collection UBR Jeleva... does... things UBG Damia's Just Deserts URG Yasova's Has More Power Than Sense BRG Wasitora, Bad Kitty WUBRBreya, Eggs, Breya'd Eggs WUBG Tymna and Kydele, Extended Borrowing WURG Kynaios and Tiro, Landfall Impersonations WBRG Saskia Pet Card EnchantressUBRG Yidris of the Chi-Ting Corporation WUBRG Tazri's Amazing Allies
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On phasing:
and mana chains
As a Zedruu expert, don't play this card in Zedruu. Even if you plan on cramming every possible bad gift in a deck, ignore this one please. You cast it, someone kills Zedruu in response, and then, at best, you have to burn your own removal on Steel Golem to get Zedruu back online. It's not a good time.
So...
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
"I will sacrifice the steel golem you gave me to my Ashnod's Altar and get the mana I need to go off"
"...I hate EDH"
Well, I would argue that you shouldn't be dumb enough to cast this and being all tapped out while your opponent got all the time to get rid of Zedruu before giving it as a gift. The best play would be to cast and donate this golem in the same turn, so that even if opponent's wanna do removal in response, they have to do it to the golem and not to Zedruu. But anyway I agree that is a mediocre gift, but only because it is very easy to get rid of it, through combat or common removals.
I mean, it's not the worst. Traditionally, this guy's primary use in it's hey day was in creature light control decks as a finish that can come down early enough to soak your 3rd attack (this was an era where control commonly played Phyrexian War Beast as the bomb because creatures sucked. Don't judge). His larger cousin (Grid Monitor) would have been used the same way, if it hadn't been printed in such a blazing fast format as ONS/MRD or even the latter MRD/CHK.
Steel Sabotage'ng Orbs of Mellowness since 2011.
I'm not going to take offense to this, but I would suggest you consider more carefully before throwing the word dumb around.
If Steel Golem is in play under your control, you can't cast Zedruu. In order to donate it with Zedruu, you have to play Steel Golem second. When you cast the golem, your opponents can remove zedruu with an instant before Steel Golem resolves, and you never have the opportunity to donate it. Then your golem does resolve, and you can no longer cast Zedruu, so you still can't donate it. It's not about whether or not you play and donate in the same turn, it's about being able to dodge all interaction, including instant-speed, between casting Steel Golem and donating it with Zedruu the Greathearted.
Re: Zedruu targets. I'd imagine Rust Elemental works better in just about every way than Steel Golem does, Daretti/Karn decks aside.
Steel Sabotage'ng Orbs of Mellowness since 2011.
1) Of course you have to play the Golem after Zedruu, and there's no contradiction of when I said about casting and donating the Golem at same time
2) You shouldn't play the Golem while opponents are mana open. And even in the worst case, you should run in you deck cheap sac-outlets, so at least you have benefits if you somehow get stuck (Animal Boneyard, Ashnod's Altar, Culling Dais, High Market etc.). So either way, you shouldn't play the Golem either if opponents are mana open in your turn (and with the right colors / amount for removal) or to cast the Golem before you have an outlet in play. In the second case, opponents theoretically could still destroy both zedruu and the sac outlet at instant speed in your turn with some double removal, but that's veeeeery unlikely, and should not be something to be realistically worried about.
3) The "dumb" wasn't a personal offense to you, but a generic critic against who, in general, just play in bad ways this golem.
4) Oh, by the way, I got a Zedruu deck too, just to let you know that I know what I'm talking about as well.
I too have a Zedruu deck and the meanest thing I can give someone is Statecraft. I have a Steel Golem but I just cannot figure out how I could ever want to play that kind of deck.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Well not to put you on the spot, but as the theoretical advocate for Steel Golem here, do you play it in Zedruu?
And if so, do you refuse to play it until you have 6 mana, Zedruu, a backup sac outlet, and completely tapped out opponents?
The wolf and the owl don't seem like they like each other much. Maybe there's a competition to see which side gets more tokens.
It does animate gods pretty effectively as well, costing three hybrid mana.
On phasing:
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
Not Primeval Bounty /10.
Kinda looks pretty silly @ six mana.
Steel Sabotage'ng Orbs of Mellowness since 2011.
Werewolves, no.
Tolsimir, no.
Much like Primeval Bounty, it's a very dangerous thing for opponents to leave be for any amount of time.
Also puppy and birdie tokens.