As an instant that can potentially generate multiple death triggers, it ought to be played in more than 5 Toshiro Umezawa decks imo. Otherwise, it's one of those cards like, say, Acid Rain or Boil that is simply too high variance to use. There are plenty of games that this thing can straight-up end where no other card would do the trick. In terms of similar effects, you have the near-strictly better Make Obsolete, the more powerful but functionally different Sudden Spoiling, the more expensive and symmetrical Hideous Laughter and Decree of Pain (cycled), and Orzhov-colored Zealous Persecution and Profit // Loss. Bile Blight and Echoing Decay are also in the realm of this card, as Cower is most likely to be effective against a swarm of tokens. But Cower is unique alongside Make Obsolete in that it can, in theory, ruin the day of a non-token based swarm.
But for every game where it is amazing, there will be 10 where I imagine it sits in your hand or has no real impact. Toshi can get away with running such a silver bullet, but most decks won't have room imo.
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Sufferer of EDHD
Commander - Currently Playing: RCRDaretti: Superfriends Forever RCR WGBDoran: Ent-mootWBG GGGMultani: Group Bear HugGGG GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G) RGWGahiji, the Honored Group Hug MonsterRGW UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B) WUBRGAtogatog: Assembling a OHKOWUBRG
It really is a meta card. I don't see myself running it anytime soon, especially because my meta is so big creep Timmy and/or noncreature permanent based.
Seems too expensive for what it can accomplish. I mean, I can pay 1 life into a Toxic Deluge for the same effect with a less color-intensive cost, and I can hold Deluge as a better board wipe if I need to. Night of Souls' Betrayal can keep those 1/1s off the board indefinitely, Doomwake Giant is repeatable. Golgari Charm is the same effect with 2 cmc plus two other modes. Make Obsolete and Loss are less color intensive and are one-sided (and Profit // Loss gives you options). Outbreak can be free and gives you some control over what creatures are affected.
Seems too expensive for what it can accomplish. I mean, I can pay 1 life into a Toxic Deluge for the same effect with a less color-intensive cost, and I can hold Deluge as a better board wipe if I need to. Night of Souls' Betrayal can keep those 1/1s off the board indefinitely, Doomwake Giant is repeatable. Golgari Charm is the same effect with 2 cmc plus two other modes. Make Obsolete and Loss are less color intensive and are one-sided (and Profit // Loss gives you options). Outbreak can be free and gives you some control over what creatures are affected.
To be fair to Cower in Fear, a lot of those cards are symmetrical, which might not interest certain decks.
EDIT: Just realized you noted that about Make Obsolete and Profit//Loss. Sry
This falls somewhere behind Marsh Casualties for me and that's already low on my list. Having the option to upscale the effect is worth only hitting one opponent and sorcery speed in a head to head comparison. In general, I'd rather play a more powerful and/or global effect and rely on black recursion and card draw to rebuild faster than my opponents. As a one shot effect, -1/-1 until EOT is too niche for my taste.
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[Pr]Jaya | Estrid | A rotating cast of decks built out of my box.
Seems too expensive for what it can accomplish. I mean, I can pay 1 life into a Toxic Deluge for the same effect with a less color-intensive cost, and I can hold Deluge as a better board wipe if I need to. Night of Souls' Betrayal can keep those 1/1s off the board indefinitely, Doomwake Giant is repeatable. Golgari Charm is the same effect with 2 cmc plus two other modes. Make Obsolete and Loss are less color intensive and are one-sided (and Profit // Loss gives you options). Outbreak can be free and gives you some control over what creatures are affected.
To be fair to Cower in Fear, a lot of those cards are symmetrical, which might not interest certain decks.
EDIT: Just realized you noted that about Make Obsolete and Profit//Loss. Sry
Doomwake Giant's also not symmetrical, but really wants to be in an enchantress deck. Or some enchantment-heavy control deck (like Token Stax).
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Seems too expensive for what it can accomplish. I mean, I can pay 1 life into a Toxic Deluge for the same effect with a less color-intensive cost, and I can hold Deluge as a better board wipe if I need to. Night of Souls' Betrayal can keep those 1/1s off the board indefinitely, Doomwake Giant is repeatable. Golgari Charm is the same effect with 2 cmc plus two other modes. Make Obsolete and Loss are less color intensive and are one-sided (and Profit // Loss gives you options). Outbreak can be free and gives you some control over what creatures are affected.
To be fair to Cower in Fear, a lot of those cards are symmetrical, which might not interest certain decks.
EDIT: Just realized you noted that about Make Obsolete and Profit//Loss. Sry
For some reason I read Cower in Fear as all creatures. Still strictly worse than Make Obsolete, and strictly worse than Loss in a WBx deck.
Boros really would want a simple, old school gold designed general like that. Something like:
1RW
Creatures you control have vigilance and haste
3/3
Simple, blunt, and more effective at supporting the sort of aggro that Boros is about. Maybe use lifeline or flying instead of vigilance, fiddle with the cost, whatever, but same idea.
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Boros really would want a simple, old school gold designed general like that. Something like:
1RW
Creatures you control have vigilance and haste
3/3
Simple, blunt, and more effective at supporting the sort of aggro that Boros is about. Maybe use lifeline or flying instead of vigilance, fiddle with the cost, whatever, but same idea.
Yeah, Boros really feels like it needs some form of readily accessible haste enabler. It's one of the colors most reliant on flooding the board with creatures, but also one of the most vulnerable to mass removal (since it has a hard time refilling its hand so that it can redeploy). Letting you get at least one swing in before your opponents can use their non-instant speed removal seems like it would really help.
This would even fit into RnD's/Maro's guidelines of legendary vs nonlegendary lords/anthems. (Specifically, that stackable effects -- such as "get +1/+1" -- naturally want to be on nonlegendary creatures so that you can have multiple in formats that support that; where non-stacking effects -- such as keyword abilities, or granted abilities -- are good for legendary creatures, because having multiple doesn't DO anything so it doesn't feel like a downside that you can only have one in those formats.)
Rakdos got a couple of commanders that also give your creatures haste. Boros commanders tend to be all about themselves which is kinda funny considering that black is the more selfish of the two colors red can chill with.
Speaking of things people wish they had, this angel is one of the reasons my angel deck could totally use a legendary naya-colored angel. Until then I guess Samut will do (A commander that also gives the team haste but adds green to the identity).
I like her in several precon commanders (Saskia, Licia, Kaalia), for various reasons.
In Licia, I just give her Basilisk Collar and start killing a dude and gaining 9 life every turn (which means I should never have trouble bringing Licia out).
In Saskia, it's also about deathtouch, again from an equipment or from Archetype of Finality. Though she can also just exploit damage doublers.
In Kaalia, I'm usually attacking with Kaalia, and that just means I need one more. She's not a huge choice unlike some of my other favorites (a lot of which are legendary) but she can be hardcast pretty easily.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Ol' reliable here. The floor's so high it touches the ceiling!
A perfect description.
It came in the 2013 Bant pre-con with Roon of the Hidden Realm, which allowed for blink fun. It wasn't good enough to keep in that deck, and I eventually put it in my Ghoulcaller Gisa Commander 2014 build. It worked better in there, but is again under powered. The ability to ensure my 4th mana (could be 3rd land) is why i played it along sode Sad Robot and Liliana's Shade. The 1/1 body was easy to clamp for card draw or hold some other equipment to beat in with flying evasion.
Good enough on a budget to go in a deck, not good enough to stay.
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"Whatever style you wish to play, be it fast and frenzied or slow and tactical, the surest way to defeat your opponent consistently is by dominating him or her in the war of card advantage." - Brian Wiseman, April 1996
This and others like it (sad robot and burnished hart) are generally ok but not great. For budget decks, they are reliable mana fixing and ramp with some extra value thrown in, but they are all a bit too slow for what they offer once you start optimizing. I'd say Sad Robot is the only one that's worth it in 75% builds most of the time, and even then I wouldn't always run it (and Burnished Hart sometimes gets the nod in decks that want creatures hitting the yard because of its self sacrifice).
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The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I actually play Pilgrim's Eye! It has performed better than expected in Rakdos, Lord of Riots. It is evasive, fixes my mana, and helps me cast Rakdos on Turn 4 (or turn 3 if I have the right ramp).
I play it over Sad Robot, which comes down too late, and doesn't have evasion. Also, ramp doesn't help rakdos much... you just need 4 mana.
In Kaalia, I'm usually attacking with Kaalia, and that just means I need one more. She's not a huge choice unlike some of my other favorites (a lot of which are legendary) but she can be hardcast pretty easily.
I must stress that "when this creature attacks" effects will NOT be triggered if the creature is put on the field va Kaalia. So yeah, regardless of how many creatures you have out, Firemane Avenger will merely be a 3/3 with flying during the turn you put her down with Kaalia. Doesn't seem like a particularly effective drop to me :/
I did mention hardcasting, right?
Anyway, Pilgrim's Eye is interesting. I play it several ways.
In nongreen decks, it's mana fixing. It's really good in Breya, Etherium Shaper since I can sac it to Breya, and it triggers the smiths (of which she has any that I could see myself using). It passes the Sun Titan and Reveillark tests as well.
In green decks, it is, at a bare minimum, a swordbearer. And yes, this makes it good in Edric, Spymaster of Trest.
In landfall decks (any landfall deck), it helps me hit extra land drops.
Despite this, it's in the "good but not great" category. Like, I could totally see a strictly better being printed, and it's usually not my first, second, or even third choice. If I'm playing green, I see it as an artifact creature with flying; if I'm not playing green, I see it as ramp on a small body but still worse than Solemn Simulacrum.
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Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
But for every game where it is amazing, there will be 10 where I imagine it sits in your hand or has no real impact. Toshi can get away with running such a silver bullet, but most decks won't have room imo.
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
To be fair to Cower in Fear, a lot of those cards are symmetrical, which might not interest certain decks.
EDIT: Just realized you noted that about Make Obsolete and Profit//Loss. Sry
Doomwake Giant's also not symmetrical, but really wants to be in an enchantress deck. Or some enchantment-heavy control deck (like Token Stax).
On phasing:
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
Ya know, all the boros combat generals and none of them give your team haste. This would like mass haste.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
1RW
Creatures you control have vigilance and haste
3/3
Simple, blunt, and more effective at supporting the sort of aggro that Boros is about. Maybe use lifeline or flying instead of vigilance, fiddle with the cost, whatever, but same idea.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Yeah, Boros really feels like it needs some form of readily accessible haste enabler. It's one of the colors most reliant on flooding the board with creatures, but also one of the most vulnerable to mass removal (since it has a hard time refilling its hand so that it can redeploy). Letting you get at least one swing in before your opponents can use their non-instant speed removal seems like it would really help.
This would even fit into RnD's/Maro's guidelines of legendary vs nonlegendary lords/anthems. (Specifically, that stackable effects -- such as "get +1/+1" -- naturally want to be on nonlegendary creatures so that you can have multiple in formats that support that; where non-stacking effects -- such as keyword abilities, or granted abilities -- are good for legendary creatures, because having multiple doesn't DO anything so it doesn't feel like a downside that you can only have one in those formats.)
It would be really nice to just have Glorious Anthem and Fervor grafted together on a 3 mana enchantment, wouldn't it?
Speaking of things people wish they had, this angel is one of the reasons my angel deck could totally use a legendary naya-colored angel. Until then I guess Samut will do (A commander that also gives the team haste but adds green to the identity).
Two Score, Minus Two or: A Stargate Tail
(Image by totallynotabrony)
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
In Licia, I just give her Basilisk Collar and start killing a dude and gaining 9 life every turn (which means I should never have trouble bringing Licia out).
In Saskia, it's also about deathtouch, again from an equipment or from Archetype of Finality. Though she can also just exploit damage doublers.
In Kaalia, I'm usually attacking with Kaalia, and that just means I need one more. She's not a huge choice unlike some of my other favorites (a lot of which are legendary) but she can be hardcast pretty easily.
On phasing:
Ol' reliable here. The floor's so high it touches the ceiling!
A perfect description.
It came in the 2013 Bant pre-con with Roon of the Hidden Realm, which allowed for blink fun. It wasn't good enough to keep in that deck, and I eventually put it in my Ghoulcaller Gisa Commander 2014 build. It worked better in there, but is again under powered. The ability to ensure my 4th mana (could be 3rd land) is why i played it along sode Sad Robot and Liliana's Shade. The 1/1 body was easy to clamp for card draw or hold some other equipment to beat in with flying evasion.
Good enough on a budget to go in a deck, not good enough to stay.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
I play it over Sad Robot, which comes down too late, and doesn't have evasion. Also, ramp doesn't help rakdos much... you just need 4 mana.
8.RG Green Devotion Ramp/Combo 9.UR Draw Triggers 10.WUR Group stalling 11.WUR Voltron Spellslinger 12.WB Sacrificial Shenanigans
13.BR Creatureless Panharmonicon 14.BR Pingers and Eldrazi 15.URG Untapped Cascading
16.Reyhan, last of the Abzan's WUBG +1/+1 Counter Craziness 17.WUBRG Dragons aka Why did I make this?
Building: The Gitrog Monster lands, Glissa the Traitor stax, Muldrotha, the Gravetide Planeswalker Combo, Kydele, Chosen of Kruphix + Sidar Kondo of Jamuraa Clues, and Tribal Scarecrow Planeswalkers
I did mention hardcasting, right?
Anyway, Pilgrim's Eye is interesting. I play it several ways.
In nongreen decks, it's mana fixing. It's really good in Breya, Etherium Shaper since I can sac it to Breya, and it triggers the smiths (of which she has any that I could see myself using). It passes the Sun Titan and Reveillark tests as well.
In green decks, it is, at a bare minimum, a swordbearer. And yes, this makes it good in Edric, Spymaster of Trest.
In Muldrotha, the Gravetide, it's an artifact creature (and can be cast as either) who ramps. Not as good as Sakura-Tribe Elder or Wood Elves or Solemn Simulacrum but still doable. In Animar, Soul of Elements, it plays a similar role.
In my Riku of Two Reflections Maro deck, it replaces itself, and sometimes double. It has a similar role in Nekusar, the Mindrazer.
In landfall decks (any landfall deck), it helps me hit extra land drops.
Despite this, it's in the "good but not great" category. Like, I could totally see a strictly better being printed, and it's usually not my first, second, or even third choice. If I'm playing green, I see it as an artifact creature with flying; if I'm not playing green, I see it as ramp on a small body but still worse than Solemn Simulacrum.
On phasing: