I used to run him in my Titania, Protector of Argoth deck, but with the existence of Allosaurus Rider (same cost, slightly larger, 500x cooler), Budoka Gardener (easy enough to flip, repeatable, useful before flipping), and most importantly Ulvenwald Hydra (cheaper, massive bonus effect), I think I finally cut down our old tree pal.
Trample is certainly a pretty big help when it comes to this kind of creature, though, so he's actually a pretty good guy. He's just a little expensive in this day and age for what you get.
While Trample is better than Shroud at getting in commander damage, I still prefer Multani, Maro-sorcerer. And hey, a reason to run Brawn is not that common.
This dude was my first legendary back when I started playing magic in 2007. I'd never build him in EDH (Selvala HotW 4 lyfe) but damn if he isn't an uppercut of unimpeded nostalgia.
I remember playing a terrible Junk artifact deck because I though robot were cool and then eventually building my first real deck as monogreen ramp with Blanchwood armors and this guy and losing nearly every game, but the moment I actually killed someone with 24/24 Molimo is Probably why I still play today.
But as they say, fond memories can't draw cards or go infinite on turn 4, so to the bin of history with ye!
Edit: Should WOTC ever print a card called Fond Memories that both draws cards and can go infinite by turn 4, I will eat my MTGS account. Inb4, etc, etc.
The new Multani being almost strictly better than Molimo doesn't help his case, either. Incidentally, new Multani is going into the aforementioned Titania deck faster than you can say Zuran Orb. Heck, I'm tempted to occasionally swap him in as Commander just for a change of pace.
Gosh, new Multani is good. Find a way to reset the power toughness (make him an 8/8, for example), and his stats get disgusting. Always having access to something that can block flyers is nice, too.
Molimo pales. Plus I don’t even remember him in the Invasion books.
My brother has a Molimo deck that i built. It works for a causal meta. He is aggressive and with the amount of he is hardcasted for 7 forest turn 3 or 4. You keep ramping and he becomes a very dangerous threat. There are other cards in teh deck ad if Molimo is captured, well then your biggest tool is also gone, but you can also win just by swarming. You get a LOT of forests in this deck. Life and Limb and Craterhoof behemoth can win games. Pathbreaker Ibex also helps, but not nearly as much. A bunch of 4/4s with trample is not the same as a bunch of 15/15s with trample.
(Not if you have Craterhoof and Ibex, well now we are looking at something VERY dangerous.)
In its favor, a commander that lets your ramp power it up is dangerous. Omnath 2.0, for instance, is so consistent because you ramp to get to his cost, then you ramp to trigger landfall, so you get to have an abundance of mana while not running out of ways to spend it. My Akiri/Thrasios deck operates on the same axis with mana rocks. Ramping to 7 early, casting Molimo, then continuing to ramp to make him bigger can be a real treat.
Unfortunately, it isn't just new Multani he's competing with (though new Multani is the most direct comparison for being a big trampled who cares about land). The aforementioned angry Omnath sits at the same mana cost as Molimo, and rewards land based ramp like Molimo, but spitting out 5/5s that bolt things when they dies is a lot better than getting a bit bigger. Granted, Molimo bonus will always be there, whereas eventually you'll run out of lands to trigger Omnath with, but Omnath is so much better earlier that whatever falloff comes late game is dwarfed by his early impact, and I'm any case can be mitigated by any kind of backup plan, say Titania, aa sac land, and crucible. Speaking of Omnath, 1.0 serves the same role of "mono green dude who gets huge from ramp", except without trample and being better and bein huge, and cheaper. He works off mana in your mana pool, so he shrinks when you spend it, but even at its worst that means he should be as big a Molimo usually would be since you can cast spells second main. He also works off of artifact, creature, spell, and enchantment based ramp, so long as it makes G, and can get bigger than the mana you can actually access normally from your lands and rocks because he stores the mana between turns. He's a little trickier to play and requires some protection to avoid being timewalked by doom blade, but his ceiling is just so much higher that Omnath played with even moderate skill is much better at being Molimo than Molimo is.
Still, mono green lots o lands headed by new Multani might benefit from redundancy in the fatties what get fatter from having land front, and in a casual group paying 7 for a 18/18 trampler (cause I'm expecting to reliably have at least half my lands in play if I'm running that deck) is pretty nice, especially when I sac it to greater good to draw 18 cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
The damage clause is a lot less relevant than it was in standard, but an evasive 4/4 for 4 with some extra damage could be cool with some aggressive dragon beats.
Private Mod Note
():
Rollback Post to RevisionRollBack
Zedruu: "This deck is not only able to go crazy - it also needs to do so."
I remember when this card came out. The one thing I didn't like about Dakkon Blackblade is that it wasn't in the color most associated with lands, green. (Black could get a variant for each swamp, and white might be able to get one for each plains. Blue and red could, as part of a cycle where each color gets a creature with base P/T equal to the number of BASIC LAND TYPE you control.)
I'd say New Multani is strictly better. I mean, there are a few exceptions like The Mimeoplasm, Varolz, the Scar-Striped, and any other deck that cares about your P/T in the graveyard (where moar = better) or the library, but those are corner cases. The other side of that coin would be Reveillark and other "power matters" reanimator (when you aren't just comboing out with Body Double or Karmic Guide) and things that redefine base P/T like Gigantomancer (which basically is a Might of Oaks for New Multani every turn) and Creeperhulk, where New Multani is better than Old Multani.
I do have to complain about reach and trample without vigilance, but it's a mild "bad design" bugaboo. (The two abilities are slightly antagonistic. They don't interact with each other in a negative way that isn't just for balance, but without vigilance, you have to choose one. That's slightly antagonistic, as opposed to seriously antagonistic like "Shroud 2G: Target creature gets +1/+1 until EOT." would be seriously antagonistic.)
I do think Thunderbreak Regent's ability could still be relevant. I think MTGS's EDH community tends to underestimate combat/overvalue combo just a bit. Though the big problem is, most of the time, those spells are going to be removal spells (or "soft removal" like Pacifism and Lignify), so the Mossdog problem sets in, to a lesser extent, since it triggers off any dragon being targeted, and the Bolt is always at least going to stay around, unlike Mossdog's +1/+1 counters.
Card advantage is not the same thing as card draw. Something for 2B cannot be strictly worse than something for BBB or 3BB. If you're taking out Swords to Plowshares for Plummet, you're a fool. Stop doing these things!
Thunderbreak Regent did not make it in my RB Dragonstorm/Tribal deck when I had it. It wasn't in the Top 16 Dragons for me. Just didn't do enough. And that was a deck that, in theory, should've been perfectly equipped to take advantage of it's ability.
Private Mod Note
():
Rollback Post to RevisionRollBack
My Commander decks:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
The damage clause is a lot less relevant than it was in standard, but an evasive 4/4 for 4 with some extra damage could be cool with some aggressive dragon beats.
may be worth in a dragon tribal deck.
I fact with ur dragon that would be 1RR for a 4/4 flying.
The damage clause is a lot less relevant than it was in standard, but an evasive 4/4 for 4 with some extra damage could be cool with some aggressive dragon beats.
In standard, you'd usually aim a kill spell directly at this as a early 4/4 flyer in 20 life 1v1 is a significant threat. In EDH, if someone is throwing spot removal at one of your dragons, its probably something higher impact. That means, unlike in standard, a dedicated dragon deck can actually get a number of incidental bolts to the face out of this guy. B+.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
The damage clause is a lot less relevant than it was in standard, but an evasive 4/4 for 4 with some extra damage could be cool with some aggressive dragon beats.
In standard, you'd usually aim a kill spell directly at this as a early 4/4 flyer in 20 life 1v1 is a significant threat. In EDH, if someone is throwing spot removal at one of your dragons, its probably something higher impact. That means, unlike in standard, a dedicated dragon deck can actually get a number of incidental bolts to the face out of this guy. B+.
Scalelord reckoner is very valuable in dragon tribal as well. i have people literally stop targeting my dragons with effects or spells simply due to reckoner. Oe person hate Scalelord so much because he plays derevi.
Ive included it in my more dragonish deck because its pretty useful but I think it would be one of the earlier cuts. The 3 isnt really as relevant in EDH most of the time.
Private Mod Note
():
Rollback Post to RevisionRollBack
EDH BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern: RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
One of the ward off tools for Dragonstorm Kaalia. People are less likely to aim something at a dragon when it comes with a self-inflicted lava spike to the face, although not as good of a deterrent as the aforementioned Scalelord Reckoner. Still, Kaalia can't play all 6-7 drop slow beatsticks, having threats we can deploy with the commander is invaluable.
Honestly, with flash it isn't that bad and there a number of ways to grant it. Taking a turn off to reset everyone else's board is generally how a board wipe works and this one leaves you a body behind.
Honestly, with flash it isn't that bad and there a number of ways to grant it. Taking a turn off to reset everyone else's board is generally how a board wipe works and this one leaves you a body behind.
Yeah, but so does Kederkt Leviathan or however it's spelled, and some other cards besides. You have like five or six better options for cards that read "bounce everything and leave a dude behind".
For this to work in your favor, you need a deck that wants to be able to reset its own creatures, while having mass blink not be able to do the job. Basically, you want a lot of Kicker dudes, or cast triggers, or other nonsense. That way you maybe get enough value to justify giving up a turn to bounce everything, and since when other cards do the same thing for about the same mana without time walking you the only reason you'd want it is redundancy.
It's a reasonable finisher for extra turn decks though. Still worse than every alternative, but it would be funny to skip one if your extra turns.
One day they will print Hive Mind Varient for triggered abilities, and a card that copies opponents triggered abilities, and this will be an extra turn spell. Until then, it doesn't even make the binder, it sits in the shoebox with 34 Dan Dan's.
Private Mod Note
():
Rollback Post to RevisionRollBack
The Meaning of Life: "M-hmm. Well, it's nothing very special. Uh, try and be nice to people, avoid eating fat, read a good book every now and then, get some walking in, and try and live together in peace and harmony with people of all creeds and nations"
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Whether its blue players countering your spells, red players burning you out, or combo, if you have a problem with an aspect of Magic's gameplay, you can fix it!
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
All you have to do to make this great is stop reading before the end.
You know when people b**** about creature power-creep? This is a prime example of that... Kederwrecked Leviathan may cost slightly more, but it hits more, has a bigger body, recurs itself, and of course keeps your turns untouched. And, it’s a rare.
It really doesn’t have much of a redeeming factor, other than being a staple in dothewave.dec.
Hmm, if this didn't skip your turn it would be almost decent to just loop two of them to keep your opponent's creatures off the board permanently. They probably wanted to avoid that for that day's standard. Desolation Giant, for example, was pretty similar to this card but destroyed creatures instead of bouncing them. They had nothing to worry about that card. Or maybe the ability started off differently before it became a kicker, and it got nerfed into a kicker because they had bad memories of Chronatog.
Yeah, this comes from a time when Mono-U control was a much scarier beast, so I can see this being a bit busted without the turn-skip clause. Especially since this would have been a 1-sided effect 99% of the time in that day, given that those were the days when 2-3 copies of a single creature were all the creatures in your deck if you were playing control.
Time has not been kind to 3/4 fliers for 5 mana, that's for sure. Nor to things that say "skip your next turn".
Hard to believe the kicker was ever worth it. It's not like you could alpha strike so you can't get much value the turn you play it, and you give them a full turn to reload, take a chunk out of your face, and then play anything else they had left. They'd have to have an incredible CMC worth of creatures before it would take them more than 2 turns to replay them all. Maybe if their board is nothing but tokens, though, idk.
3/4 flyer for 5 is still a playable limited card, but I'd be very sad to see it in my rare slot.
I used to run him in my Titania, Protector of Argoth deck, but with the existence of Allosaurus Rider (same cost, slightly larger, 500x cooler), Budoka Gardener (easy enough to flip, repeatable, useful before flipping), and most importantly Ulvenwald Hydra (cheaper, massive bonus effect), I think I finally cut down our old tree pal.
Trample is certainly a pretty big help when it comes to this kind of creature, though, so he's actually a pretty good guy. He's just a little expensive in this day and age for what you get.
I remember playing a terrible Junk artifact deck because I though robot were cool and then eventually building my first real deck as monogreen ramp with Blanchwood armors and this guy and losing nearly every game, but the moment I actually killed someone with 24/24 Molimo is Probably why I still play today.
But as they say, fond memories can't draw cards or go infinite on turn 4, so to the bin of history with ye!
Edit: Should WOTC ever print a card called Fond Memories that both draws cards and can go infinite by turn 4, I will eat my MTGS account. Inb4, etc, etc.
Molimo pales. Plus I don’t even remember him in the Invasion books.
(U/B)(U/B)(U/B) JUMP IN THE LINE, ROCK YOUR BODY IN TIME
(R/W)(R/W)(R/W) RISING FROM THE NEON GLOOM, SHINING LIKE A CRAZY MOON
(U/R)(R/G)(G/U) STEALIN' WHEN I SHOULD HAVE BEEN BUYIN'
Pathbreaker Ibex also helps, but not nearly as much. A bunch of 4/4s with trample is not the same as a bunch of 15/15s with trample.
(Not if you have Craterhoof and Ibex, well now we are looking at something VERY dangerous.)
Still Molimo makes everything better.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
(W/U)(B/R)GForm of Progenitus, Shape of a Scrubland
BRGJund Tokens with Prossh, the Magic Dragon Foil
URGAnimar, the RUG CleanerFoil
RRRFeldon of the Third Path 2.0 Foil
BG(B/G)Not Another Meren DeckFoil
UR(U/R)Mizzix, Y Control and X Burn Spells
(W/U)(B/R)GHarold Ramos - The 35 Foot Long Twinkie (In +1/+1 counters)
UB(U/B)Dragonlord Silumgar
Unfortunately, it isn't just new Multani he's competing with (though new Multani is the most direct comparison for being a big trampled who cares about land). The aforementioned angry Omnath sits at the same mana cost as Molimo, and rewards land based ramp like Molimo, but spitting out 5/5s that bolt things when they dies is a lot better than getting a bit bigger. Granted, Molimo bonus will always be there, whereas eventually you'll run out of lands to trigger Omnath with, but Omnath is so much better earlier that whatever falloff comes late game is dwarfed by his early impact, and I'm any case can be mitigated by any kind of backup plan, say Titania, aa sac land, and crucible. Speaking of Omnath, 1.0 serves the same role of "mono green dude who gets huge from ramp", except without trample and being better and bein huge, and cheaper. He works off mana in your mana pool, so he shrinks when you spend it, but even at its worst that means he should be as big a Molimo usually would be since you can cast spells second main. He also works off of artifact, creature, spell, and enchantment based ramp, so long as it makes G, and can get bigger than the mana you can actually access normally from your lands and rocks because he stores the mana between turns. He's a little trickier to play and requires some protection to avoid being timewalked by doom blade, but his ceiling is just so much higher that Omnath played with even moderate skill is much better at being Molimo than Molimo is.
Still, mono green lots o lands headed by new Multani might benefit from redundancy in the fatties what get fatter from having land front, and in a casual group paying 7 for a 18/18 trampler (cause I'm expecting to reliably have at least half my lands in play if I'm running that deck) is pretty nice, especially when I sac it to greater good to draw 18 cards.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
The damage clause is a lot less relevant than it was in standard, but an evasive 4/4 for 4 with some extra damage could be cool with some aggressive dragon beats.
I'd say New Multani is strictly better. I mean, there are a few exceptions like The Mimeoplasm, Varolz, the Scar-Striped, and any other deck that cares about your P/T in the graveyard (where moar = better) or the library, but those are corner cases. The other side of that coin would be Reveillark and other "power matters" reanimator (when you aren't just comboing out with Body Double or Karmic Guide) and things that redefine base P/T like Gigantomancer (which basically is a Might of Oaks for New Multani every turn) and Creeperhulk, where New Multani is better than Old Multani.
I do have to complain about reach and trample without vigilance, but it's a mild "bad design" bugaboo. (The two abilities are slightly antagonistic. They don't interact with each other in a negative way that isn't just for balance, but without vigilance, you have to choose one. That's slightly antagonistic, as opposed to seriously antagonistic like "Shroud 2G: Target creature gets +1/+1 until EOT." would be seriously antagonistic.)
@Serberus_08: You really only need two nontoken creatures, one of which is at least 1/1, to abuse Altar of Dementia and Lifeline. Or you can use Goblin Bombardment for the same effect. Or you can have Mikaeus, the Unhallowed (or Melira, Sylvok Outcast or Cathars' Crusade) and any persist creature; I'm most fond of Murderous Redcap; conversely, Solemnity can do it with anything with persist or undying.
Damn, tstorm, you're a ninja.
I do think Thunderbreak Regent's ability could still be relevant. I think MTGS's EDH community tends to underestimate combat/overvalue combo just a bit. Though the big problem is, most of the time, those spells are going to be removal spells (or "soft removal" like Pacifism and Lignify), so the Mossdog problem sets in, to a lesser extent, since it triggers off any dragon being targeted, and the Bolt is always at least going to stay around, unlike Mossdog's +1/+1 counters.
On phasing:
Chandra, Torch of Defiance - Oops! All Chandras.
Prime Speaker Zegana - Draw for Power.
Pir & Toothy - Counterpalooza.
Arcades, the Strategist - Another Brick in the Wall.
Zacama, Primal Calamity - Calamity of Double Mana.
Edgar Markov - Vampires Don't Die.
Child of Alara - Dreamcrusher.
I fact with ur dragon that would be 1RR for a 4/4 flying.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
In standard, you'd usually aim a kill spell directly at this as a early 4/4 flyer in 20 life 1v1 is a significant threat. In EDH, if someone is throwing spot removal at one of your dragons, its probably something higher impact. That means, unlike in standard, a dedicated dragon deck can actually get a number of incidental bolts to the face out of this guy. B+.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
Scalelord reckoner is very valuable in dragon tribal as well. i have people literally stop targeting my dragons with effects or spells simply due to reckoner. Oe person hate Scalelord so much because he plays derevi.
UB Vela the Night-Clad BUDecklist
WBG Ghave, Guru of Spores GBW
WUBRGThe Ur-DragonWUBRGDecklist
BRGKresh the BloodbraidedBRG, A box of lands and ideas.
Modern:
RG Titanshift. A deck made of cards too stupid for EDH.
Retired: Lots. More than I feel you should suffer through or I should type out.
Steel Sabotage'ng Orbs of Mellowness since 2011.
All you have to do to make this great is stop reading before the end.
Credit to DolZero for this awesome sig!
Yeah, but so does Kederkt Leviathan or however it's spelled, and some other cards besides. You have like five or six better options for cards that read "bounce everything and leave a dude behind".
For this to work in your favor, you need a deck that wants to be able to reset its own creatures, while having mass blink not be able to do the job. Basically, you want a lot of Kicker dudes, or cast triggers, or other nonsense. That way you maybe get enough value to justify giving up a turn to bounce everything, and since when other cards do the same thing for about the same mana without time walking you the only reason you'd want it is redundancy.
It's a reasonable finisher for extra turn decks though. Still worse than every alternative, but it would be funny to skip one if your extra turns.
One day they will print Hive Mind Varient for triggered abilities, and a card that copies opponents triggered abilities, and this will be an extra turn spell. Until then, it doesn't even make the binder, it sits in the shoebox with 34 Dan Dan's.
Onering's 4 simple steps that let you solve any problem with Magic's gameplay
Step 1: Identify the problem. What aspect of Magic don't you like? Step 2: Find out how others deal with the problem. How do players deal with this aspect of the game when they run into it? Step 3: Do what those players do. Step 4: No more problem. Bonus: You are now better at Magic. Enjoy those extra wins!
You know when people b**** about creature power-creep? This is a prime example of that... Kederwrecked Leviathan may cost slightly more, but it hits more, has a bigger body, recurs itself, and of course keeps your turns untouched. And, it’s a rare.
It really doesn’t have much of a redeeming factor, other than being a staple in dothewave.dec.
Time has not been kind to 3/4 fliers for 5 mana, that's for sure. Nor to things that say "skip your next turn".
3/4 flyer for 5 is still a playable limited card, but I'd be very sad to see it in my rare slot.
EDH Primers
Phelddagrif - Zirilan
EDH
Thrasios+Bruse - Pang - Sasaya - Wydwen - Feather - Rona - Toshiro - Sylvia+Khorvath - Geth - QMarchesa - Firesong - Athreos - Arixmethes - Isperia - Etali - Silas+Sidar - Saskia - Virtus+Gorm - Kynaios - Naban - Aryel - Mizzix - Kazuul - Tymna+Kraum - Sidar+Tymna - Ayli - Gwendlyn - Phelddagrif 4 - Liliana - Kaervek - Phelddagrif 3 - Mairsil - Scarab - Child - Phenax - Shirei - Thada - Depala - Circu - Kytheon - GrenzoHR - Phelddagrif - Reyhan+Kraum - Toshiro - Varolz - Nin - Ojutai - Tasigur - Zedruu - Uril - Edric - Wort - Zurgo - Nahiri - Grenzo - Kozilek - Yisan - Ink-Treader - Yisan - Brago - Sidisi - Toshiro - Alexi - Sygg - Brimaz - Sek'Kuar - Marchesa - Vish Kal - Iroas - Phelddagrif - Ephara - Derevi - Glissa - Wanderer - Saffi - Melek - Xiahou Dun - Lazav - Lin Sivvi - Zirilan - Glissa
PDH - Drake - Graverobber - Izzet GM - Tallowisp - Symbiote Brawl - Feather - Ugin - Jace - Scarab - Angrath - Vraska - Kumena Oathbreaker - Wrenn&6
RCRDaretti: Superfriends Forever RCR
WGBDoran: Ent-mootWBG
GGGMultani: Group Bear HugGGG
GB(B/G)The Gitrog Monster: Dredgefall DurdleGB(B/G)
RGWGahiji, the Honored Group Hug MonsterRGW
UB(U/B)Yuriko, Ninja Trinket AggroUB(U/B)
WUBRGAtogatog: Assembling a OHKOWUBRG